
DM TK |

It is a cold New Year's Day in Magnimar. A stiff wind blows in from the sea, but the sky is clear of clouds. Our heroes make their way around the city on various errands.
Sylas Speedwell is searching the city for an abode. His major need? Sufficient grounds for labyrinthine gardens that will house exotic plants and animals from around the world. The lower city will be less expensive. The upper city will be ready for moving in!
He spends the day Gathering Information with Thorough Questioning. It allows three Diplomacy checks to gather info. Questions can be different, or you can re-roll on the same question, or some combination.
For the question: Are there good-sized properties for sale?

DM TK |

Meanwhile, Griff responds to a request for aid. A local "provider of alternative financing options" needs help finding a customer who is behind on his payments. Rumor has it that the lad is living in the Mushfens just south of the city. Find the deadbeat (a Varisian by the name of Peytr), and you'll be rewarded.
It will take 1d3 ⇒ 3 days to find Peytr.
If you take this job, you may choose to make Survival (Track) checks to earn one of the following types of Capital each day: Goods, Influence or gp.
DC 10 = 1 capital
DC 20 = 2 capital
DC 30 = 3
DC 40 = 4
If you choose "gp", you will earn your check results divided by 10.
You make one check for each of the three days.
If you don't want the job, you can do something else with your day.

ODINSEYE |
It is a cold New Year's Day in Magnimar. A stiff wind blows in from the sea, but the sky is clear of clouds. Our heroes make their way around the city on various errands.
Sylas Speedwell is searching the city for an abode. His major need? Sufficient grounds for labyrinthine gardens that will house exotic plants and animals from around the world. The lower city will be less expensive. The upper city will be ready for moving in!
He spends the day Gathering Information with Thorough Questioning. It allows three Diplomacy checks to gather info. Questions can be different, or you can re-roll on the same question, or some combination.
For the question: Are there good-sized properties for sale?
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **...
Knowledge Local: 1d20 + 10 ⇒ (19) + 10 = 29

DM TK |

The seller, a wheezy representative of Lord-Mayor Haldmeer Grobaras, smiles brightly at the suggestion.
"Of course! With that non-refundable deposit, we'd be happy to hold the property for you until the first of Calistril. Let's find a priest of Abadar to seal and bless the terms."
He'll take the 1k as a non-refundable deposit to hold the property for one month. You'd have 30 days to get the other ~8k, otherwise you forfeit the deposit. Do you accept?

DM TK |

Griff spent the rest of New Year's Day preparing for the job. A few extra arrows, taking care of his backpack...all the little things that kept you alive out in the wild. He also spent a few evening hours staking out Petyr's apartment in Lowcleft to see if anyone came by.
Early on Wealday, Griff set out, hoping to first scout likely hiding places and maybe set up a blind.
Luck was with him and he spotted a wisp of smoke coming out of some trees on a dry hummock not far into the Mushfens.
Unfortunately, Peytr was not alone. The young man had taken up with some other rough-sleepers...too many to confront. Griff sat down to watch.
His patience paid off. Petyr cut some purses and began to sneak off deeper into the swamp. Griff was ready for him. Now he had his mark, and the mark had the ability to pay. Always a nice bonus.
The last day was one of getting Petyr back to town without running into the angry vagabonds the youth had robbed the night before. Not too much trouble.
Griff handed Petyr over...
I'm going to roll for Griff. I'll assume a Survival (Track) checks at +15 (+7 lvl, +2 Wis, +3 class skill, +3 Track class feature). Let me know if this if wrong.
Day 1: 1d20 + 15 ⇒ (14) + 15 = 29
Day 2: 1d20 + 15 ⇒ (3) + 15 = 18
Day 3: 1d20 + 15 ⇒ (8) + 15 = 23
Thus, Griff can take gp of (29+18+23)/10 = 70/10 = 7gp, or
5 units of either Goods or Influence.

DM TK |

Because you mentioned that you wanted to craft alchemical items for a patron (one day owning your own lab), you can use your Craft Alchemy skill to earn capital. Choose one of the following types: Influence, gp or Magic.
Roll a craft check. (To do this, type in the following format, without the asterick:)
[*dice=Craft Alchemy]1d20+X[/dice]
where "X" is your total skill modifier.

DM TK |

Ardvan makes 2gp and 7sp mixing a special face cream for one young Miss Deverin on this bleak New Years day.
Ok, so I'm going to go quiet for 2 days while I focus on work and some other projects (and play our ftf game tonight!). We'll figure out what we're going to do with our now 6 months of downtime between the end of the adventure on Firewatch Island and the start of the wedding in Bellis. I can't imagine they'd make us do every day?