DM TK's Downtime Campaign for Monday Night Players (Inactive)

Game Master ubertripp

Some FtF friends try to make sense of the downtime rules in this PbP. WTF?



Hi Guys:

We'll be using this thread for our exploration of the downtime rules. If we get some traction, have some fun, etc, we'll keep it going.

Let's get a show of hands of who still wants to do this.

Liberty's Edge

Male

This sounds like fun and I do think the downtime rules are worth exploring. I just have to figure out whether Brother Duncan is the character to explore them with. (He's sweet, but dumb.)


Reynard wrote:

I just have to figure out whether Brother Duncan is the character to explore them with. (He's sweet, but dumb.)

Worked for Butterbur


It is a cold New Year's Day in Magnimar. A stiff wind blows in from the sea, but the sky is clear of clouds. Our heroes make their way around the city on various errands.

Sylas Speedwell is searching the city for an abode. His major need? Sufficient grounds for labyrinthine gardens that will house exotic plants and animals from around the world. The lower city will be less expensive. The upper city will be ready for moving in!

He spends the day Gathering Information with Thorough Questioning. It allows three Diplomacy checks to gather info. Questions can be different, or you can re-roll on the same question, or some combination.

For the question: Are there good-sized properties for sale?

DC 10:
Hargrim's Farm is for sale, just outside the city walls. There is a pile of rotting dung that needs to be dealt with, and the shack is kind of nasty, but it has the space Sylas's needs. At 2,090gp, the farm offers the following "Rooms": 1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room

DC 20:
A mansion in the upscale Naos district is quietly "on the market" due to the recent hard times of the Scarnetti clan. At 5,160gp, it's a bit steep, but it has the following "Rooms": 1 Bar, 1 Bath, 4 Bedrooms, 1 Escape Route, 2 Furnishings (Bedroom and Sitting Room), 1 Kitchen, 1 Laundry, 1 Lavatory, 1 Lodging, 1 Office, 1 Secret Room, 2 Sitting Rooms, 1 Stall, 2 Storages

DC 25:
An impressive noble villa in the exclusive Alabaster district is a once in a lifetime buying opportunity. One of the oldest such compound in Magnimar, all it lacks is a proper menagerie. The hedge maze is just what you had in mind. Its 8,920gp price tag offers the following "Rooms": 1 Bar, 1 Bath, 4 Bedrooms, 2 Courtyards, 4 Defensive Walls, 1 Escape Route, 2 Furnishings (Bedroom and Sitting Room), 1 Garden, 1 Gatehouse, 1 Kitchen, 1 Labyrinth, 1 Laundry, 1 Lavatory, 1 Lodging, 2 Offices, 2 Secret Rooms, 2 Sitting Rooms, 1 Stall, 1 Statue, 2 Storages, 1 Trophy Room, 1 Vault


Meanwhile, Griff responds to a request for aid. A local "provider of alternative financing options" needs help finding a customer who is behind on his payments. Rumor has it that the lad is living in the Mushfens just south of the city. Find the deadbeat (a Varisian by the name of Peytr), and you'll be rewarded.

It will take 1d3 ⇒ 3 days to find Peytr.

If you take this job, you may choose to make Survival (Track) checks to earn one of the following types of Capital each day: Goods, Influence or gp.

DC 10 = 1 capital
DC 20 = 2 capital
DC 30 = 3
DC 40 = 4

If you choose "gp", you will earn your check results divided by 10.

You make one check for each of the three days.

If you don't want the job, you can do something else with your day.


I'll track down the deadbeat.


DM TK wrote:

It is a cold New Year's Day in Magnimar. A stiff wind blows in from the sea, but the sky is clear of clouds. Our heroes make their way around the city on various errands.

Sylas Speedwell is searching the city for an abode. His major need? Sufficient grounds for labyrinthine gardens that will house exotic plants and animals from around the world. The lower city will be less expensive. The upper city will be ready for moving in!

He spends the day Gathering Information with Thorough Questioning. It allows three Diplomacy checks to gather info. Questions can be different, or you can re-roll on the same question, or some combination.

For the question: Are there good-sized properties for sale?

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Knowledge Local: 1d20 + 10 ⇒ (19) + 10 = 29


So, guys... Want to invest in some real estate? I've got a line on a sweet deal...!


Can I put my 1K down as a down payment on the villa?


The seller, a wheezy representative of Lord-Mayor Haldmeer Grobaras, smiles brightly at the suggestion.
"Of course! With that non-refundable deposit, we'd be happy to hold the property for you until the first of Calistril. Let's find a priest of Abadar to seal and bless the terms."

He'll take the 1k as a non-refundable deposit to hold the property for one month. You'd have 30 days to get the other ~8k, otherwise you forfeit the deposit. Do you accept?


Griff spent the rest of New Year's Day preparing for the job. A few extra arrows, taking care of his backpack...all the little things that kept you alive out in the wild. He also spent a few evening hours staking out Petyr's apartment in Lowcleft to see if anyone came by.
Early on Wealday, Griff set out, hoping to first scout likely hiding places and maybe set up a blind.
Luck was with him and he spotted a wisp of smoke coming out of some trees on a dry hummock not far into the Mushfens.
Unfortunately, Peytr was not alone. The young man had taken up with some other rough-sleepers...too many to confront. Griff sat down to watch.
His patience paid off. Petyr cut some purses and began to sneak off deeper into the swamp. Griff was ready for him. Now he had his mark, and the mark had the ability to pay. Always a nice bonus.
The last day was one of getting Petyr back to town without running into the angry vagabonds the youth had robbed the night before. Not too much trouble.
Griff handed Petyr over...

I'm going to roll for Griff. I'll assume a Survival (Track) checks at +15 (+7 lvl, +2 Wis, +3 class skill, +3 Track class feature). Let me know if this if wrong.

Day 1: 1d20 + 15 ⇒ (14) + 15 = 29
Day 2: 1d20 + 15 ⇒ (3) + 15 = 18
Day 3: 1d20 + 15 ⇒ (8) + 15 = 23

Thus, Griff can take gp of (29+18+23)/10 = 70/10 = 7gp, or
5 units of either Goods or Influence.


I'll consult with the rest of the group, to see if they have any interest in helping make the purchase. It could serve as our base of operations, or an off time residence. If no one is interested, What is the chance that I could "raise the extra funds" either in this downtime campaign, or in game?


OK, here's Ardan, signing in. Now wtf do I do?


Because you mentioned that you wanted to craft alchemical items for a patron (one day owning your own lab), you can use your Craft Alchemy skill to earn capital. Choose one of the following types: Influence, gp or Magic.

Roll a craft check. (To do this, type in the following format, without the asterick:)

[*dice=Craft Alchemy]1d20+X[/dice]

where "X" is your total skill modifier.


Ardvan's Craft Alchemy check: Craft Alchemy: 1d20 + 17 ⇒ (9) + 17 = 26


Er, oops. Was using my level 6 char sheet. Here's the new, level 7 Alchemy check: Craft Alchemy: 1d20 + 18 ⇒ (1) + 18 = 19


Ardvan makes 2gp and 7sp mixing a special face cream for one young Miss Deverin on this bleak New Years day.

Ok, so I'm going to go quiet for 2 days while I focus on work and some other projects (and play our ftf game tonight!). We'll figure out what we're going to do with our now 6 months of downtime between the end of the adventure on Firewatch Island and the start of the wedding in Bellis. I can't imagine they'd make us do every day?

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