DM Shisumo's Jade Regent (Inactive)

Game Master Shisumo


651 to 700 of 1,943 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

28/28 hp

Damage:
Sorry, intended to do that.

Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Male Varisian (human) Ranger 3

Sorry, it appears the Post Monster ate my initiative.

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Lamsfel's blow shatters one of the skeletons, but the rest lurch unevenly to their feet and start toward you. One, within reach of Lamsfel, lashes out at him with its claws.

Most of the skeletons have to take a move action to stand up from prone and another to approach you, but the one in C5 can reach Lamsfel with just a five-foot step, and does so. This allows it to make one claw attack on him: 1d20 + 2 ⇒ (17) + 2 = 19, damage 1d4 + 2 ⇒ (1) + 2 = 3.

You can all take actions now. Updated map available at the usual link.


Male Varisian (human) Ranger 3

Tristan takes a swing at the nearest skeleton.

Greatsword attack: 1d20 + 6 ⇒ (6) + 6 = 12,damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14

Muttering under his breath, he adjusts his position to D9,


28/28 hp

Lamsfel dodges the claw, but only just. He tries to repeat his previous success.

Mechanics:
Fighting defensively, single attack, using short sword to bludgeon

Attack: 1d20 + 6 - 4 - 4 ⇒ (5) + 6 - 4 - 4 = 3
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Missing horribly, he backs away to B9.


Tristan Tarrascon wrote:
Muttering under his breath, he adjusts his position to D9,

I assume you mean C9? D9 still has a skeleton in it, since your attack on it was unsuccessful.

Lamsfel wrote:
Missing horribly, he backs away to B9.

Taking more than a 5 ft step means you'll provoke from both of the skeletons threatening you. I know you're fighting defensively, but I want to confirm you're okay with this plan before I follow through with it.


Male Varisian (human) Ranger 3

Yeah, C9 it is. My bad.


Male Human Summoner (Synthesist) 1/ Paladin 2

I will stand back by the others and ready action to stab the first skeleton within my reach.


There already is a skeleton within your reach - you are threatened by one right now.


Male Human Summoner (Synthesist) 1/ Paladin 2

Whoops! Before my turn I clicked the map that didn't have our tokens on it. Sorry!

Standard: Attack Skeleton 1d20 + 6 ⇒ (1) + 6 = 7

Damage, piercing 1d8 + 4 ⇒ (3) + 4 = 7

Gan stabs between the rib cage of the spear, causing no visible damage. He stands his ground and shows no fear in his eyes.


Male Human Bladebound Magus 3

Tybus steps to E11 and attacks the one in the water, drawing his cutlass and applying his arcane pool point.

Cutlass: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Current HP: 11/21, Strength Damage: 2 Channels Remaining: 3

"Gan! Watch out!", Callomeleth shrieks as a skeleton rises from the nearby pool. He'd been so focused on the obvious four that he didn't even notice the one submerged. He cleared his throat and sang to the heavens to calm his frayed nerves, calling on the Rose to watch over him and his fellows. After that, he swallowed, and stepped forward to face the undead horror.

Mechanics:

Cast Bless, then move to D12.


28/28 hp
DM Shisumo wrote:
Tristan Tarrascon wrote:
Muttering under his breath, he adjusts his position to D9,

I assume you mean C9? D9 still has a skeleton in it, since your attack on it was unsuccessful.

Lamsfel wrote:
Missing horribly, he backs away to B9.
Taking more than a 5 ft step means you'll provoke from both of the skeletons threatening you. I know you're fighting defensively, but I want to confirm you're okay with this plan before I follow through with it.

Make it 5' straight up, please.


When did Lamsfel get levitate as a spell-like ability? ;)


28/28 hp

It was a result of an unfortunate accident inboard ship involving a dram of gunpowder (from the cannon), a whiskey bottle, and some of Tybus' reagents. Hurt like hell at the time, but it comes in handy now and then.

What? You asked!


The two skeletons threatening Lamsfel pursue him as he tries to retreat from their claws. The bony fingers slash at his flesh with undying fury.

Skeleton #1 claw attack #1: 1d20 + 2 ⇒ (16) + 2 = 18, damage 1d4 + 2 ⇒ (4) + 2 = 6.
Skeleton #1 claw attack #2: 1d20 + 2 ⇒ (2) + 2 = 4, damage 1d4 + 2 ⇒ (1) + 2 = 3.
Skeleton #2 claw attack #1: 1d20 + 2 ⇒ (13) + 2 = 15, damage 1d4 + 2 ⇒ (2) + 2 = 4.
Skeleton #2 claw attack #2: 1d20 + 2 ⇒ (2) + 2 = 4, damage 1d4 + 2 ⇒ (3) + 2 = 5.

Elsewhere in the cave, Tristan, Tybus and Gan all suffer their own onslaughts.

Skeleton #3 - attacking Tristan - claw attack #1: 1d20 + 2 ⇒ (4) + 2 = 6, damage 1d4 + 2 ⇒ (3) + 2 = 5.
Skeleton #3 - attacking Tristan - claw attack #2: 1d20 + 2 ⇒ (16) + 2 = 18, damage 1d4 + 2 ⇒ (1) + 2 = 3.

Skeleton #4 - attacking Tybus - claw attack #1: 1d20 + 2 ⇒ (15) + 2 = 17, damage 1d4 + 2 ⇒ (2) + 2 = 4.
Skeleton #4 - attacking Tybus - claw attack #2: 1d20 + 2 ⇒ (15) + 2 = 17, damage 1d4 + 2 ⇒ (2) + 2 = 4.

Skeleton #5 - attacking Gan - claw attack #1: 1d20 + 2 ⇒ (7) + 2 = 9, damage 1d4 + 2 ⇒ (3) + 2 = 5.
Skeleton #5 - attacking Gan - claw attack #2: 1d20 + 2 ⇒ (18) + 2 = 20, damage 1d4 + 2 ⇒ (3) + 2 = 5.

Your actions. Map is updated, and I remind you all that you are benefiting from bless.


28/28 hp

Lamsfel continues to hold his own against the skeletons, blocking one attack with his short sword that came close and dodging the other claws. Turning his swords sideways, he strikes out with each hand, trying to knock the skull off one of the skeletons, but his blows fail to disable the creature. Frustrated, he steps back toward the rest of the party.

Mechanics:

Attack 1: 1d20 + 6 - 4 - 4 - 2 + 1 ⇒ (7) + 6 - 4 - 4 - 2 + 1 = 4 Fighting defensively, Bludgeon attack, TWF penalty, bless
Damage 1: 1d6 + 2 ⇒ (3) + 2 = 5

Attack 2: 1d20 + 6 - 4 - 4 - 2 + 1 ⇒ (13) + 6 - 4 - 4 - 2 + 1 = 10 Fighting defensively, Bludgeon attack, TWF penalty, bless
Damage 2: 1d6 + 1 ⇒ (2) + 1 = 3

Move back to B8

EDIT: forgot bless even after the reminder, sorry.


Male Human Bladebound Magus 3

Tybus 5-foot steps to F10, then tries Spell Combat.

Cutlass: 1d20 + 5 + 1 - 2 - 2 ⇒ (7) + 5 + 1 - 2 - 2 = 9
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Concentration DC 15: 1d20 + 8 ⇒ (5) + 8 = 13

Ranged touch: 1d20 + 2 - 2 + 1 - 2 ⇒ (2) + 2 - 2 + 1 - 2 = 1
Damage: 1d6 ⇒ 3

Edit: What a gloriously pathetic round.


Current HP: 11/21, Strength Damage: 2 Channels Remaining: 3

"Back, fiend!", the elf cries, swinging his mace towards the skull of the skeleton attacking the old Tian man.

Mechanics:

Attack the one on Gan.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Varisian (human) Ranger 3

In the din of battle, Tristan grits his teeth and takes another swing.

Greatsword attack: 1d20 + 7 ⇒ (18) + 7 = 25, damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13

Then he steps to D8 to assist his struggling friend.


Male Human Summoner (Synthesist) 1/ Paladin 2

Gan acknowledges Callomeleth's prayers: Thank you, friend. Your heavenly song reminds me of home.

He then presses the attack, stabbing his spear before moving over to assist Tristan and Tybus.

Standard: Attack the one at E12 1d20 + 3 + 2 + 1 + 1 ⇒ (8) + 3 + 2 + 1 + 1 = 15

Damage, piercing 1d8 + 4 ⇒ (3) + 4 = 7

5 ft move to D10.

Status: 16/16 HP, 1/7 temp HP (I'll choose to start taking regular HP damage for now), Mage Armor


Tristan's sword manages to demolish one, but none of the rest of the group manages to actually make contact with the skeletons through their broken armor. The remaining undead still continue their mindless, deadly assault. Although Lamsfel continues his fighting retreat, one of the skeletons remains focused on him - the other, however, is distracted by Tristan's approach and turns its fury on him.

Skeleton #1 - on Lamsfel - claw attack #1: 1d20 + 2 ⇒ (11) + 2 = 13, damage 1d4 + 2 ⇒ (4) + 2 = 6
Skeleton #1 - on Lamsfel - claw attack #2: 1d20 + 2 ⇒ (6) + 2 = 8, damage 1d4 + 2 ⇒ (1) + 2 = 3

Skeleton #2 - on Tristan - claw attack #1: 1d20 + 2 ⇒ (16) + 2 = 18, damage 1d4 + 2 ⇒ (1) + 2 = 3
Skeleton #2 - on Tristan - claw attack #2: 1d20 + 2 ⇒ (4) + 2 = 6, damage 1d4 + 2 ⇒ (4) + 2 = 6

Skeleton #4 - on Tybus - claw attack #1: 1d20 + 2 ⇒ (7) + 2 = 9, damage 1d4 + 2 ⇒ (2) + 2 = 4
Skeleton #4 - on Tybus - claw attack #2: 1d20 + 2 ⇒ (16) + 2 = 18, damage 1d4 + 2 ⇒ (2) + 2 = 4

Skeleton #5 - on Callomeleth - claw attack #1: 1d20 + 2 ⇒ (13) + 2 = 15, damage 1d4 + 2 ⇒ (2) + 2 = 4
Skeleton #5 - on Callomeleth - claw attack #2: 1d20 + 2 ⇒ (2) + 2 = 4, damage 1d4 + 2 ⇒ (4) + 2 = 6

Updated the map. You can take your actions.


Male Varisian (human) Ranger 3

Smarting from the claw, Tristan gathers momentum to smash the skeletons.

Step to C8, then Cleave. Greatsword attack on C7: 1d20 + 7 ⇒ (4) + 7 = 11, damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10. If successful then Greatsword attack on B7: 1d20 + 7 ⇒ (10) + 7 = 17, damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12.


Male Human Bladebound Magus 3

Taking advantage of the flank provided by Gan, Tybus continues to work his magic along with swinging his cutlass.

Cutlass: 1d20 + 5 + 1 - 2 - 2 + 2 ⇒ (2) + 5 + 1 - 2 - 2 + 2 = 6
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Concentration DC 15: 1d20 + 8 ⇒ (17) + 8 = 25

Ranged touch: 1d20 + 2 - 2 + 1 - 2 ⇒ (5) + 2 - 2 + 1 - 2 = 4
Damage: 1d6 ⇒ 1

They be scratching me bad! And I can't seem to hit them!


28/28 hp

Both relieved and concerned that one of his dance partners moved away, Lamsfel concentrates on the remaining foe, once again trying to hit it with either or both of his swords.

Mechanics:

Attack: 1d20 + 6 - 4 - 4 + 1 ⇒ (8) + 6 - 4 - 4 + 1 = 7 Fighting defensively, Bludgeon attack, Bless
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Attack: 1d20 + 6 - 4 - 4 + 1 ⇒ (2) + 6 - 4 - 4 + 1 = 1 Fighting defensively, Bludgeon attack, Bless
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Unfortunately, his flailing does little to change the outcome of the combat.He holds his position for now.

Shisumo:
I noticed the Suppressing Attack ability does not require a hit, but an attack. I have not been pointing that out, but it should apply.

Suppressing Attack (Ex): As long as you have at least 1 point of panache, the first target you attack with a finesse weapon each round suffers a -1 penalty to attack rolls until the beginning of your next turn.

"Concentrate on your defense, sailor! These old bones will make a mistake and you'll crush them for it, but only if you make sure they don't bring you down first!"


Lamsfel:
Point taken, but you will have to do me the favor of specifying your specific target.


Male Human Summoner (Synthesist) 1/ Paladin 2

Gan swings the haft of the spear around, striking with blunt force to try to shatter the skeleton's head.

Standard: Attack, penalty for bludgeoning, flanking 1d20 + 3 + 2 + 1 + 1 - 4 + 2 ⇒ (10) + 3 + 2 + 1 + 1 - 4 + 2 = 15

Damage, bludgeoning 1d8 + 4 ⇒ (7) + 4 = 11

Gah! Should have just stabbed with the pointy end! ;-)


28/28 hp

Shisumo:
At the moment? I'm trading blows with the one that attacked me. #1 is his designation, I believe.


Current HP: 11/21, Strength Damage: 2 Channels Remaining: 3

Callomeleth leaps back as the blighted skeleton tears its claws across his mailed chest. The sound is like fingernails across a blackboard, and the elf winces in discomfort at the noise. He shoves the thing to arm's length with one hand, then swings his mace again towards the skeleton's shoulder bones.

Mechanics:

Still attacking #5, as he's "alive."
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


This time it is Callomeleth who manages to reduce the number of undead foes by one, while the rest of the group struggles to make any impact on them. The skeletons respond with more claw attacks, their sightless eyes staring and jaws gaping in hideous grins.

Skeleton #1 - attacking Lamsfel - claw #1: 1d20 + 1 ⇒ (19) + 1 = 20, damage 1d4 + 2 ⇒ (4) + 2 = 6
Skeleton #1 - attacking Lamsfel - claw #2: 1d20 + 1 ⇒ (3) + 1 = 4, damage 1d4 + 2 ⇒ (1) + 2 = 3

Skeleton #2 - attacking Tristan - claw #1: 1d20 + 2 ⇒ (4) + 2 = 6, damage 1d4 + 2 ⇒ (2) + 2 = 4
Skeleton #2 - attacking Tristan - claw #2: 1d20 + 2 ⇒ (4) + 2 = 6, damage 1d4 + 2 ⇒ (3) + 2 = 5

Skeleton #4 - attacking Gan - claw #1: 1d20 + 2 ⇒ (14) + 2 = 16, damage 1d4 + 2 ⇒ (3) + 2 = 5
Skeleton #4 - attacking Gan - claw #2: 1d20 + 2 ⇒ (19) + 2 = 21, damage 1d4 + 2 ⇒ (1) + 2 = 3

Map updated shortly. You can take your actions.


28/28 hp

Lamsfel's foe finally catches the elf ducking when he should have weaved and a pained grunt escapes his lips, but he continues to try to reply in kind.

Mechanics:

Attack 1 against #1: 1d20 + 6 - 4 - 4 + 1 - 2 ⇒ (16) + 6 - 4 - 4 + 1 - 2 = 13 Fighting defensively, Bludgeon attack, Bless, TWF penalty
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Attack 2 against #1: 1d20 + 6 - 4 - 4 + 1 - 2 ⇒ (17) + 6 - 4 - 4 + 1 - 2 = 14 Fighting defensively, Bludgeon attack, Bless, TWF penalty
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Heartened by two near misses, he continues to swing away, blood obvious on his side where the claw tore him.

Ah, those might have done some good if I wasn't so sure the DR would negate my piddly damage...


Yeah, you're self-applying so many penalties you're in "nat 20 only" range, almost. But that's better than no chance at all, so...

Map updated now, and reflects off-forum communication with Misroi about Callomeleth's leftover move action after killing the skeleton last round.


Male Human Bladebound Magus 3

Gritting his teeth in determination, Tybus keeps up the attack, trying to avenge the apparent raking Gan received by their foe.

Cutlass: 1d20 + 5 + 1 - 2 - 2 + 2 ⇒ (17) + 5 + 1 - 2 - 2 + 2 = 21
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Concentration DC 15: 1d20 + 8 ⇒ (9) + 8 = 17

Ranged touch: 1d20 + 2 - 2 + 1 - 2 ⇒ (12) + 2 - 2 + 1 - 2 = 11
Damage: 1d6 ⇒ 5


Tybus finally gets some payback, shattering the skeleton in front of him, but he cannot manage to blast one of the two remaining undead - instead, the positive energy ray hits Tristan in the back, with no effect.

Just the two in front of Lamsfel and Tristan left now.


Male Human Summoner (Synthesist) 1/ Paladin 2

Gan chants a spell to repair the weakened extraplanar rift between himself and the Traveler. Once the presence is strongly anchored again he maneuvers around and brandishes his spear towards the remaining skeletons.

Standard: Cast Lesser Rejuvenate Eidolon on myself 1d10 + 1 ⇒ (7) + 1 = 8

Move around to D6 (SW, W, W, NW)

Status: 13/16 HP, 7/7 temp HP, Mage Armor


Male Varisian (human) Ranger 3

Tristan tries again to sweep the skeletons off their feet, stepping in front of them.

Greatsword Cleave attack: 1d20 + 7 ⇒ (11) + 7 = 18, damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15, if it hit Greatsword attack: 1d20 + 7 ⇒ (16) + 7 = 23, damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9.


And Tristan once again ends the threat. 162 well-earned XP for each of you.

Unfortunately, other than the ruined armor worn by these restless souls, there seems to be little of value within the cavern. A single passage out to the northwest beckons, however.


28/28 hp

Awesome, Tristan!

DM Shisumo wrote:
Yeah, you're self-applying so many penalties you're in "nat 20 only" range, almost. But that's better than no chance at all, so...

Yeah, but it's not very often I can stand toe-to-toe and take a dozen attacks and only have one hit to show for it. I think it was a reasonable trade. I could have ignored the DR, but my rolls were so bad, I would only have hit in the last round, anyway.


Current HP: 11/21, Strength Damage: 2 Channels Remaining: 3

Callomeleth sighs as the last of the undead creatures is shattered before them. "I see why the goblins considered this place death," he says, glancing about to make certain no further skeletons crawl from the pool. "Gather around, and receive the Rose's blessing." He sings his song of healing again once the group is nearby.

Mechanics:

One more channel, and I'll save the last one for now. Healing: 1d6 ⇒ 2


What's the plan now, my friends?


Current HP: 11/21, Strength Damage: 2 Channels Remaining: 3

"Are we prepared to keep moving?", Callomeleth asks. "Or shall I call upon the Rose's favor once more?" The elf's voice is still shaky, and his eyes betray his agitation.


28/28 hp

"How do you feel, my friends? Can you withstand another dance like this?"

Lamsfel's wounds are minor. Thanks for the healing.

He points to the next apparent course of travel, a question in his eyes.


Male Human Summoner (Synthesist) 1/ Paladin 2

Gan's eyes glow brightly as he speaks; We remain steadfast, as always. Let us proceed. Unless... . He trails off, giving an appraising look at Tybus' wounds.


Male Human Bladebound Magus 3

Tybus winces as he takes stock of his wounds. Sorry, mates. I'm a bit beat up.


Male Varisian (human) Ranger 3

I'm good too. Can someone please help Tybus?


28/28 hp

"Well, all I can do is withdraw to try again another day. Callomeleth, does your goddess grant you further boon this day?"


Current HP: 11/21, Strength Damage: 2 Channels Remaining: 3

Callomeleth nods, and he continues singing. He presses his hands upon Tybus' wounds, and the rosy warmth embraces them both.

Mechanics:

Dropping command to spotaneously cast cure light wounds.
Healing: 1d8 + 2 ⇒ (8) + 2 = 10


28/28 hp

"There you are, shipshape and seaworthy again! Who's first in?"


Male Human Bladebound Magus 3

Tybus steps back, amazed. He runs his hands over the completely healed wounds. Bloody good show, mate!

Though still appearing to be affected by the allergic reaction to the nettles, Tybus can't help but smile and shoulder his bow. He draws his cutlass and refreshes the dancing lights.

Ready. We'll see what's ahead.


Male Human Summoner (Synthesist) 1/ Paladin 2

Clutch roll! It looks like next is the far western passage that goes north. Shall we?

Gan closes his eyes and places a hand, that radiates with heat, on Tristan.

Lead the way, warrior. Strike with purpose.

Casts Guidance

651 to 700 of 1,943 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Shisumo's Jade Regent All Messageboards

Want to post a reply? Sign in.