DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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No of them have step up no, or they didn't use it last turn.
Lynn I moved you into the room since you said you moved.

"My Children I am one you seek, I told you my power does not go beyond this room, you know if you are TRUE believers that I cannot affect mortal events." Iomedae says, when she says that the men Turn readying weapons. "Your Master Wizard and Maker has seen to wisdom, do you not see him there sitting in reverence of my power?"

The Vrock steps down the 2 remaining images of him whirling around in a sickening manor. A mental thrust rushes out at SteelGate.

mental bullrush: 1d20 + 16 ⇒ (12) + 16 = 28

The Demon in front of Azrael moves forward and swings at him.

Blade 1: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 6 ⇒ (8) + 6 = 14
Blade 2: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 6 ⇒ (3) + 6 = 9
Blade 3: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 6 ⇒ (5) + 6 = 11

Azrael/Lynn/Balt if blades 1 and 2/3 hit DC 15 Will save:

If a thoxel demon hits a creature with both ends of its two-bladed sword in the same round, the target is compelled to attack its leader. The target can negate this effect with a successful DC 15 Will save. A creature affected by this effect turns on its leader or commander and attacks as if it were dominated for 1d6 rounds. An animal companion, cohort, or familiar must attack its master, and a called, charmed, dominated, or summoned creature must attack the creature controlling it. If a creature has no leader, it instead attacks a random ally. This is a mindaffecting compulsion effect, and the save DC is Charisma-based.

"You should always remember that The Demons you fight will never play fair." With that Iomedae disappears.

Sense Motive DC 10:

These men are being Mind controlled

One of the Demons Moves up to Attack Lynn

Blade 1: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 6 ⇒ (8) + 6 = 14
Blade 2: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 6 ⇒ (5) + 6 = 11
Blade 3: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 6 ⇒ (1) + 6 = 7

Another Moves to swing at Balthazar for the Ringing in its head.

Blade 1: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 6 ⇒ (4) + 6 = 10
Blade 2: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 6 ⇒ (4) + 6 = 10
Blade 3: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 6 ⇒ (6) + 6 = 12

Entrance Hall - Round 3 - Tink You are free
Demon Pink (-15)
Tink, Balthazar <----
Azrael, SteelGate, Lynn
Vrock (-171), Demon purple (-14)
Demon yellow


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Balthazar take a hit as the blade cuts deep into his shoulder as he steps to the side lining up the remaining demons. 5ft Step

"To hell's with this, everyone get down!" he yells and brings his arms under and across from him and over in a motion like throwing a ball underhanded as snowballs erupt from him in a 30ft cone.

Should just miss each of my party members if I've worked it out correctly.

Flurry of Snowballs DC17:
School evocation [cold, water]; Level druid 2, magus 2, sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 30 ft.
Effect cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance no

DESCRIPTION

You send a flurry of snowballs hurtling at your foes.

Any creature in the area takes 4d6 points of cold damage from being pelted with the icy spheres.

Flurry of Snowballs Damage: 4d6 + 4 ⇒ (3, 6, 5, 1) + 4 = 19

And using a Swift action for Arcane Surge (cost 1 mythic) Enemy roll save 2x (take low) & I roll 2x vs. SR.

VS SR: 1d20 + 15 ⇒ (2) + 15 = 17
VS SR: 1d20 + 15 ⇒ (4) + 15 = 19

Competent Caster (Ex) Concentration checks for arcane spells auto succeed


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Oh, Iomedae. Come here and show that impersonator what power the gods have in this realm! Don't let this heresy go unpunished." Lynn calls out. Even Shelyn has more fight in her than this lame excuse for a goddess.

Then she steps away from the demon that attacked her into fighting reach of her glaive and takes it apart.
Galive: 1d20 + 12 ⇒ (16) + 12 = 281d20 + 12 ⇒ (15) + 12 = 272d10 + 28 + 1d6 ⇒ (6, 9) + 28 + (4) = 47
Spending mythic power for extra action
Galive: 1d20 + 10 ⇒ (2) + 10 = 121d20 + 10 ⇒ (17) + 10 = 272d10 + 28 + 1d6 ⇒ (3, 6) + 28 + (1) = 38


No one is going to roll the Sense motive?
Lynn would be at the 30' range of the spell from what I can see, your hitting all the demons and the men standing there?

Lynn's Glaives almost makes short work of the demon, leaving but scraps of it left.

I needed will saves please from Lynn, Azrael and Balthazar.


Ratfolk Crafter 6 (HP 63)

Sense Motive: 1d20 + 1 ⇒ (20) + 1 = 21
"If we could avoid killing these men it would be a good thing. They are in thrall of the false 'god'. Focus your attention on her and we should be able to release them."
Or Lynn could use her breath of life ability after killing them to revive them.
Tink then, remaining seated, begins to cast a spell, with Blue sitting on his shoulder.

Was the bullrush on SteelGate caused by casting of a spell/spell like ability? Have you already moved him back 5ft for the bullrush?


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Will Save: 1d20 + 7 ⇒ (4) + 7 = 11


It was a spell like ability, you can ID it if you want


M Construct Eidolon (HP 60)

Have you already moved Steelgate for the bullrush?


No sorry, what is his CMD? Is it only 5' to be moved?
Entrance Hall - Round 4 - Tink You are free
Demon Pink (-15)
Tink, Balthazar
Azrael, SteelGate, Lynn <---
Vrock (-171), Demon purple (-14)
Demon yellow


M Construct Eidolon (HP 60)

cmd 24. Only 5ft to move


Will Lynn: 1d20 + 8 ⇒ (13) + 8 = 211d6 ⇒ 2
Will Azrael: 1d20 + 8 ⇒ (2) + 8 = 101d6 ⇒ 3
Balthazar: 1d6 ⇒ 3

Both Azrael and Balthazar Turn on Lynn attacking her.

Betrayer’s Blade (Su) If a thoxel demon hits a creature with both ends of its two-bladed sword in the same round, the target is compelled to attack its leader. The target can negate this effect with a successful DC 15 Will save. A creature affected by this effect turns on its leader or commander and attacks as if it were dominated for 1d6 rounds. An animal companion, cohort, or familiar must attack its master, and a called, charmed, dominated, or summoned creature must attack the creature controlling it. If a creature has no leader, it instead attacks a random ally. This is a mindaffecting compulsion effect, and the save DC is Charisma-based.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
Lynn Warhaven wrote:

All of this seems strange. The inheritor showing up right now? Where are all the demons? They didn't leave, did they? At least the cultists didn't. We would have seen that. These thoughts shoot through Lynn's head, but she can't make head or tail of it.

So she decides to go another route. She casts protection from evil on herself and her companions and tells "Lead the way, so the glorious time when Drezen was under the rule of your followers may start again. Together with you we will fight whatever is behind that door."

Or instead they simply ignore this compulsion effect that they are immune to, and kill the demons instead.

Lynn keeps stabbing at the Demons.
if the first dies, she turns on the one next to Azrael with the second stab.
Stab: 1d20 + 12 ⇒ (5) + 12 = 171d20 + 12 ⇒ (9) + 12 = 211d10 + 14 + 1d6 ⇒ (5) + 14 + (3) = 22
Stab: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (19) + 5 = 241d10 + 14 + 1d6 ⇒ (3) + 14 + (3) = 20


You didn't try to save Tink with it haha, So you are immune to the compulsion, I am not going to argue it here. Did anyone remember that Lynn cast that?

Both Azrael and Balthazar are able to shrug off the mental intrusions of The Demons and their blades.

Lynn whips around Dispatching the Demon behind SteelGate, turning to attack the one On Azrael but only wounding the Demon further.

Entrance Hall - Round 4 - Tink You are free
Demon Pink (-15)
Tink, Balthazar
Azrael, SteelGate, Lynn <---
Vrock (-171), Demon purple (-34)


Ratfolk Crafter 6 (HP 63)

I did. I just had nothing better to do than play along.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Did my attack on the demons earlier have any effect?


Refelx save: 1d20 + 7 ⇒ (20) + 7 = 27
Refelx save: 1d20 + 7 ⇒ (19) + 7 = 26
Refelx save: 1d20 + 7 ⇒ (15) + 7 = 22

Sorry a lot going on right now here, you also hit all the men standing there

Reflex save: 1d20 + 3 ⇒ (12) + 3 = 15
Reflex save: 1d20 + 3 ⇒ (5) + 3 = 8
Reflex save: 1d20 + 3 ⇒ (11) + 3 = 14
Reflex save: 1d20 + 3 ⇒ (2) + 3 = 5

The Demons avoid the blast from Balthazar and their innate demonic powers protect them from the remainder. took half and have Cold Resist 10 The men fair Worse though and are pelted by the Cold Snow that Balthazar releases. They Turn on him in unison, raising their weapons.

Azrael is up

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I appreciate moving the game forward over the weekend and I was traveling yesterday but I think I got skipped at lease once in here. I had asked, when you indicated it was my turn, why the demons had not gone. I did not understand your response and then you skipped me and had the demons step up and attack. ??? Now I am way behind and unsure how to catch up. If it was Azrael's turn to go, as you seem to have indicated, why did you skip me? And how to I catch up from here? I am not sure what has happened.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
DM Raltus wrote:

Balthazar steps back again emitting a scream that only the demon can hear.

[dice=EPS]4d6

[dice=Will save]1d20+8

Entrance Hall - Round 2
Demon Pink (-15)
Tink, Balthazar
Azrael, SteelGate, Lynn <----
Vrock (-171), Demon purple (-14)
Demon yellow

This is where you indicated Azrael was up. I asked a question and then you skipped him.??? Have you botted him? I do not see that.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Round 3, before the demon attacked Azrael.

Azrael, back to the wall, fires cold iron arrows at Purple trying to remove him as a threat.

Radiance: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 251d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Radiance: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 301d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Radiance: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 141d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Round 4, now threatened by Purple, if he is still up.

Azrael continues to fire cold iron arrows at Purple.

Radiance: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 221d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Radiance: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 201d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Radiance: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 301d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


AoO goes first then your actions

Azrael nocks and arrow, drawing his string back the Demon see's its chance slashing out at Azrael's Bow.

Sunder: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 6 ⇒ (7) + 6 = 13

Arazeal's arrows Strike true Dropping the Demon in front of him.

Moving to Pink?

Azrael Almost kills the Demon on Balthazar as the Vrock moves out sight.

GM screen:

GM Stuffs: 1d100 ⇒ 27

The Demon moves out of Azraels sights and attacks Balthazar again.

Blade 1: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 6 ⇒ (4) + 6 = 10
Blade 2: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 6 ⇒ (8) + 6 = 14
Blade 3: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 6 ⇒ (5) + 6 = 11

Entrance Hall - Round 5
Demon Pink (-48)
Tink, Balthazar <---
Azrael, SteelGate, Lynn
Vrock (-171)

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Sure Pink if its a problem for Balthazar. His focus and his smite was on the Vrock though.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn works on getting Balthazar free of that demon.
Glaive: 1d20 + 12 ⇒ (7) + 12 = 191d20 + 12 ⇒ (17) + 12 = 292d10 + 28 + 1d6 ⇒ (1, 4) + 28 + (3) = 36

Then she moves to the next room to check where that vrock went to.


Ratfolk Crafter 6 (HP 63)

Blue flies over to Lynn who grows in size.


Lynn will provoke from all 4 men if she does that, they have become hostile Not that anyone listened to Tink


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Ok, I assumed I can reach Balthazar's demon without moving and so far you didn't tell, they have reach weapons. Changing my action.

Lynn casts invisibility purge.
As a swift, without provioking. Waiting for the result to post the rest of my action.


From where Lynn was on the Map she would have had to move.

Lynn lets out a burst of energy that would reveal anyone invisible, not one appears to have been hiding in plane sight.


Balthazar tries to step away but the Demon is to close despite where he goes. Conjuring his will into force Balth unleashes a flurry of magical force.

Magic Missile: 5d4 + 5 ⇒ (1, 1, 2, 1, 2) + 5 = 12

The darts of force kill the demon in front of him.

You said you could auto pass casting defensively

The men in the room with blank eyes, turn Attacking those around them.

Man vs Lynn: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 2 ⇒ (2) + 2 = 4
Man vs Azrael: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 2 ⇒ (3) + 2 = 5
Man vs Azrael: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (1) + 2 = 3
Man vs SteelGate: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 2 ⇒ (2) + 2 = 4

Entrance Hall - Round 5

Tink, Balthazar
Men
Azrael, SteelGate, Lynn <---
Vrock(-171)


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn decides to stay with her plan and moves through the men to get at the Vrock.
Stab: 1d20 + 12 ⇒ (18) + 12 = 301d20 + 12 ⇒ (6) + 12 = 184d8 + 30 + 1d6 ⇒ (8, 1, 1, 1) + 30 + (1) = 42
Meh, what a s!$&ty roll.


Tink, Balthazar
Men
Azrael, SteelGate, Lynn <---
Vrock(-171)

AoO green vs Lynn: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 2 ⇒ (1) + 2 = 3

AoO blue vs Lynn: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 2 ⇒ (6) + 2 = 8


M Construct Eidolon (HP 60)

SteelGate slams at the man closest, trying to knock it out rather than kill it.
Attack: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 161d8 + 16 ⇒ (1) + 16 = 17


SteelGates attack fails to push past the mans armor.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I did get some AoOs, but did I hit the vrock?


The 30 did yes, I was hoping Azrael would have posted, I know that they are going away for a week. I will bot him tonight.

Lynn scores a solid blow on the Vrock, once engaged she notes a few difference about it though.

Lynn:

The Vrock bears no wounds at all and it appears slightly smaller than the other one.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

These men attack us! Azrael needlessly points out. What has caused them to suddenly do so? Perhaps if we drop that Vrock? he steps back uses Mythic Orders to let Lynn attack again and then fires at red. I am not your enemy, but I must defend myself. he explains as he fires 4 blunt arrows at the man.

Radiance, non-lethal: 1d20 + 16 + 1 - 2 ⇒ (7) + 16 + 1 - 2 = 221d8 + 4 + 1 + 4 ⇒ (8) + 4 + 1 + 4 = 17

Radiance, non-lethal: 1d20 + 16 + 1 - 2 ⇒ (1) + 16 + 1 - 2 = 161d8 + 4 + 1 + 4 ⇒ (6) + 4 + 1 + 4 = 15

Radiance, non-lethal: 1d20 + 16 + 1 - 2 ⇒ (14) + 16 + 1 - 2 = 291d8 + 4 + 1 + 4 ⇒ (7) + 4 + 1 + 4 = 16

Radiance, non-lethal: 1d20 + 11 + 1 - 2 ⇒ (4) + 11 + 1 - 2 = 141d8 + 4 + 1 + 4 ⇒ (5) + 4 + 1 + 4 = 14

I have lost track of where I am health wise DM Raltus. Do you have that? I can go back and calculate it if I need to.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Stab: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 261d20 + 10 + 2 ⇒ (8) + 10 + 2 = 204d8 + 30 + 1d6 ⇒ (2, 1, 6, 3) + 30 + (5) = 47
Lynn isn't a big fan of being told what to do. But for Azraels order she makes an exception and stabs the Vrock again.


I dont know off the top of my head no, can you look back please yes. I will make sure I keep track in the Initiative tracker.

Two of Azrael's arrows strike the man in front of him, his eyes show now sign of any emotion.

The Vrock Moves down and Lets out a shrill screech, the noise bounces off the walls making everyones heads ring. Lynn and SteelGate DC 21 Fort Save or stunned for 1 round

Fort Blue: 1d20 + 7 ⇒ (20) + 7 = 27
Fort Green: 1d20 + 7 ⇒ (13) + 7 = 20

Entrance Hall fight Round 5
Tink, Balthazar <---
Red (-33), Orange, Blue, Green (Stunned)
Azrael, SteelGate, Lynn
Vrock(-42)


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21
Hehe.


M Construct Eidolon (HP 60)

Fort: 1d20 + 5 ⇒ (10) + 5 = 15


Ratfolk Crafter 6 (HP 63)

Tink, still sitting, begins to cast another spell.
Blue fly's back to Tink, brushing his ears as he flys over Tinks Head and moves towards Azrael.


Resistance is futile - you will be assimilated Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Balthazar casts create pit under the annoying men in armor.

DC17 Reflex Save for red. DC15 for orange and blue. Area marked on map.


Red: 1d20 + 3 ⇒ (17) + 3 = 20
Orange: 1d20 + 3 ⇒ (1) + 3 = 4
Blue: 1d20 + 3 ⇒ (16) + 3 = 19

The man with the Orange Tabard is caught off guard but the sudden change in elevation, he topples backwards into the man behind him taking both of them down. The other man is more sure footed and avoids falling into the pit.

Fall Red: 3d6 ⇒ (1, 3, 4) = 8
Fall Orange: 3d6 ⇒ (1, 4, 4) = 9

The man with the blue tabard moves forward and swings his Mace at SteelGate.

Mace: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 2 ⇒ (6) + 2 = 8

Entrance Hall fight Round 5
Tink, Balthazar
Red (-42), Orange (-9), Blue, Green (Stunned)
Azrael, SteelGate, Lynn <---
Vrock(-42)


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn keeps working on the Vrock.
Stab: 1d20 + 12 ⇒ (9) + 12 = 211d20 + 12 ⇒ (19) + 12 = 314d8 + 30 + 1d6 ⇒ (6, 5, 5, 4) + 30 + (6) = 56

Then she uses a swift fervor to heal herself.
CxW: 3d8 + 7 ⇒ (4, 8, 2) + 7 = 21

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Firing this time at the blue knight Azrael continues to use nonlethal attacks.

Radiance, non-lethal: 1d20 + 16 + 1 - 2 ⇒ (6) + 16 + 1 - 2 = 211d8 + 4 + 1 + 4 ⇒ (5) + 4 + 1 + 4 = 14

Radiance, non-lethal: 1d20 + 16 + 1 - 2 ⇒ (3) + 16 + 1 - 2 = 181d8 + 4 + 1 + 4 ⇒ (6) + 4 + 1 + 4 = 15

Radiance, non-lethal: 1d20 + 16 + 1 - 2 ⇒ (18) + 16 + 1 - 2 = 331d8 + 4 + 1 + 4 ⇒ (3) + 4 + 1 + 4 = 12

Radiance, non-lethal: 1d20 + 11 + 1 - 2 ⇒ (1) + 11 + 1 - 2 = 111d8 + 4 + 1 + 4 ⇒ (8) + 4 + 1 + 4 = 17

As a swift action he lays on hands on himself.

Lay On Hands: 3d6 ⇒ (1, 1, 3) = 5


This fight has gone on much to long

Azrael's arrows knock the man out he is firing at, the other two in the Pit appear badly wounded from the fall and the man wacking on SteelGate slides backwards after losing his footing and falls into the pit as well. Silence finally falls into this room, the pit spell slowly starts to fade as the men are brought back up the 4 of them in a pile but all still breathing.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

The vrock is unionized and - after checking the time - left the battle for he is not working overtime?


Summoned creature the other one you wre fighting fled after Lynn flexed her muscles Anime style


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn takles a look around as the fight stops. "Where is that Iomedae lookalike?" she asks carefully watching what else might jump out of a dark corner.

Perception: 1d20 + 13 ⇒ (19) + 13 = 32


Lynn finds nothing about the Woman who was Iomedae only the men who were here and the chapel dedicated to Iomedae.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Did we get a description of the large room already?


This once-beautiful court now lies in disarray. The walls are
decorated with murals of angels and templars engaged in all
manner of foul acts with beasts and demons. Collapsed stone
completely bars the way north, as only five decorative columns
still support the thirty-foot ceiling overhead

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