
DM Puppet Master |

Ice storm 5 full rounds
@Lily: You're in doubly difficult terrain right now from both the web and storm, meaning that moving 5 feet will actually cost 20 feet of movement. I moved you back as far as you could have gone with a 30 foot move speed while still casting a spell.
As Jaed moves away, the fire elemental takes a swing at him. Luckily, he's expecting the act and is able to duck under the creatures. As the group makes a hasty retreat, Lily struggles to move backwards slightly casting a golden orb at the elemental, who gives a silent roar and then flails about blindly.
AoO Jaed AC 20: 1d20 + 7 ⇒ (3) + 7 = 10
Will save DC 17: 1d20 + 6 ⇒ (6) + 6 = 12
Most of the group manages to stay clear of the advancing web fire, but Finnrick winds up with his foot caught in some web and is unable to retreat and gets burned by the flames.
Fire damage on Finnrick: 2d4 ⇒ (2, 3) = 5
Still remembering roughly where its oppenent was, the elemental flails in the general direction of Carrakas, but is unable to accurate find the man. It paws at its eyes, finally managing to clear the glitter out of them.
Slam 1 vs AC22: 1d20 + 7 ⇒ (3) + 7 = 10
Slam 2 vs AC22: 1d20 + 7 ⇒ (2) + 7 = 9
Will Save, Blinded DC17: 1d20 + 6 ⇒ (18) + 6 = 24
Summary
- Finnrick takes 5 fire damage and is currently stuck
- Carrakas on fire for 3 more rounds and takes Fire: 2d6 ⇒ (3, 6) = 9 => 4 damage at the beginning of his turn
- Silence has been up for 4/6 rounds once Marzela takes her turn
Map
Map
- Solid red squares are the web areas currently on fire. It will continue spreading to webbed area adjacent to it
- Blue is the webbed area
- Translucent red is the ice storm
- Both the web and the ice storm are difficult terrain (multiples together on overlapping area)
Party is up

Carrakas |

As the fire crawling up his skin intensifies, Carrakas shakes his head a little, clearly feeling the pain of everything together. He growls through the pain, though, ignores the increasing danger of the fire, and lines up another shot with his whip.
Attack, PA: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
Damage, PA, bludgeoning: 3d6 + 7 + 4 ⇒ (4, 5, 6) + 7 + 4 = 26

DM Puppet Master |

Actually, Finnrick is no longer stuck in the web because it's burned up. That's what I get for trying to keep track of too many things.
Carrakas strikes true once again. The elemental is starting to look rather haggard, but remains standing.

Jaed Zandorias |

Thanks Carrakas. And sorry for leaving you alone against the elemental but as it is immune to flanking (which means no sneak attack) Jaed was pretty useless there.
@DM: Wouldn't the ice storm extinguish the fire or at least stop it propagating?
@Marzela: Didn't you use Create Water on a fire elemental before? Do you still have that spell available?
Jaed moves back, away from the flames,
Escape artist: 1d20 + 13 ⇒ (20) + 13 = 33
and drinks the potion of cure light wounds that he took before.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 ok...

DM Puppet Master |

Yeah, sure. I think it makes sense to have the storm put out the fire. So undo Finnrick's fire damage and he's once again stuck in the web. I'll update the map.
Also remember that if there is 20 feet of web between you and the elemental, it has total cover, meaning you can't target it.

Marzela |

@Jaed, I did *try* to use it, but it was utterly useless. It is a DC 13 to negate, and it somehow got two saves each time. I don't think I gave it even one damage the whole time, and I gave up and tried my mace. Just a zero-level spell, so I suppose you can't really expect it to be effective.
CMB Check: 1d20 + 7 ⇒ (20) + 7 = 27
Marzela moves back into the web with little difficulty, but when the storm hits her she has to stop. Luckily, as it happens, she has to stop by some of her allies, and she reaches out to heal Jaed.
Cure Serious: 3d8 + 6 ⇒ (3, 1, 6) + 6 = 16
Arrgh. Crap roll, sorry. Dicebot wants us to die.

DM Puppet Master |

@Jaed, I did *try* to use it, but it was utterly useless. It is a DC 13 to negate, and it somehow got two saves each time. I don't think I gave it even one damage the whole time, and I gave up and tried my mace. Just a zero-level spell, so I suppose you can't really expect it to be effective.
I think you're confused. It was rolling twice because of Lily's spell, so it was taking the worse of both rolls. It just happened to have a very good reflex save, though I didn't realize until after I went with reflex saves over attack rolls how good. Also, if dice bots wanted you dead, arcane spell failure wouldn't have gotten in the way of that fireball spell, which would have guaranteed knocked you out and would have also knocked Lily and Carrakas out if they had failed their saves. ;-)
Lily and Finnrick both have actions before I bot them later tonight.

DM Puppet Master |

As Jaed and Marzela do some hasty healing on the rogue, Finnrick and Millsy continue to try to escape the web. Millsy manages to make it all the way out and gives a whine as she sees Finnrick struggling helplessly in the web. Uncertain about what she should do, Lily stays put.
Finnrick escape: 1d20 + 5 ⇒ (8) + 5 = 13
Millsy move: 1d20 + 5 ⇒ (11) + 5 = 16
It's just then that the group notices the sleet and snow starting to let up until it vanishes completely. There aren't even puddles of water to mark what had once been going on. Still silently raging, the elemental takes a step back before launching itself against Carrakas again, to no avail.
Slam 1: 1d20 + 7 ⇒ (3) + 7 = 10
Slam 2: 1d20 + 7 ⇒ (12) + 7 = 19
Web is once more on fire. Ice storm is gone, so the only difficult terrain is from the web.
- Carrakas on fire for 2 more rounds and takes Fire: 2d6 ⇒ (3, 4) = 7 => 2 damage at the beginning of his turn
- Silence has been up for 5/6 rounds
Party is up

Carrakas |

Barely still on his feet, feeling the accumulated pain of all his wounds, Carrakas grits his teeth and once more draws his energy into him. With a short yell of exertion, he sends his whip soaring in again.
Attack, flanking, PA: 1d20 + 15 + 2 - 2 ⇒ (12) + 15 + 2 - 2 = 27
Damage, PA, bludgeoning: 3d6 + 7 + 4 ⇒ (2, 1, 5) + 7 + 4 = 19
Jaed, not a problem at all, sir. It was the right choice. Good chance this is my last hit, so I hope this finishes her off. 2 more damage and I'm staggered, 1 more than that and I'm unconscious. Fingers crossed!

Marzela |

Just so everyone knows, Marzela only prepared one silence spell. Can't cast it again since I'm not a spontaneous caster. If she is still alive after Carrakas' hit, and can cast in that fire form, we're all likely dead two rounds from now.
CMB Check: 1d20 + 7 ⇒ (19) + 7 = 26
Marzela moves and reaches out to heal Finnrick.
Cure Moderate: 2d8 + 6 ⇒ (8, 3) + 6 = 17

Finnrick |

As long as this thing is a fire elemental Millsy is just trying to get to the other side of the room.
Millsy escape: 1d20 + 5 ⇒ (9) + 5 = 14
Finnrick escape: 1d20 + 5 ⇒ (14) + 5 = 19
Does he need another to move further away.?
Escape again: 1d20 + 5 ⇒ (11) + 5 = 16
Both cat and half elf attempt to reach the other side of the room

Jaed Zandorias |
2 people marked this as a favorite. |

Thanks for heal! I'm out of ideas so if Carrakas is not able to finish the elemental this round the only thing I can think of is start attacking until I get and confirm a critical hit. It's a long shot but there is no other way I can deal any significant damage.
Feeling his strength partly back, Jaed makes the decision of confronting the elemental again. It's kill or be killed.
He moves forward with difficulty and attacks.
Sword: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d6 + 5 ⇒ (3) + 5 = 8
Crit confirm: 1d20 + 11 ⇒ (17) + 11 = 28
Crit damage: 1d6 + 5 ⇒ (4) + 5 = 9
LOL I swear I wrote the beginning of the post before knowing the rolls results.

Finnrick |

Thanks for the heal, all of my spells have Verbal components and are full round casts... But Millsy escaped with a 16 does that mean Finnrick can move 15 feet, if so I moved him. If not he's right above Marzela, stuck in some web.

DM Puppet Master |

As Finnrick starts to move away, the elemental moves to take a swing at the fleeing druid. Distracted, Carrakas takes another swing at the creature as sweat pours down his face. His blow once more strikes true, and the elemental falls, Quickly shrinking down to its human state once again. Triumphant, but still on fire, Carrakas sways, his wounds almost overcoming him.
Going to assume Jaed wouldn't have stopped short of an area that was about to be engulfed in flames after Carrakas took the elemental down. She was immune to crits anyway.
The web is still there and it's still on fire, so keeping you all in combat rounds until you're all clear of danger.
- Carrakas takes Fire: 2d6 ⇒ (4, 3) = 7 => 2 damage and is on fire for one more round.
- Red squares are web on fire. Blue is regular web

Marzela |

Marzela casts Create Water to put out the fire.
Text of spell says "Water can be created in an area as small as will actually contain the liquid, or in an area three times as large — possibly creating a downpour or filling many small receptacles." Not sure what that means in terms of actual area though. If it can cover three squares, she puts out the fires in front of Jaed, herself, and Lily. If that means only one square, she moves to the square west of Lily and puts it out in the square east of Lily.

Finnrick |

Nice use of create water. I was going to, but I checked and didn't have it prepared.

Carrakas |

Seeing the elemental shrink back down and fall, Carrakas breathes a sigh of relief. He could still feel the fire on him, but he just didn't have the energy to try to put it out. Through the flames and webbing in the room, he could see his companions trying to make their way to him, though they blurred a little bit in his vision. Marzela can help... need to move...
The tiefling slowly began to walk, one step and then another, much more slowly than usual but still making forward progress, before being stopped by the wall of flames. He sways just a little, but just barely manages to stay on his feet.
Since putting out my own fire with a new save is a full-round action, all I can do is move closer to everyone else.

Jaed Zandorias |

If Marzela's spell does not put out all the fire Jaed will move back.
Escape artist: 1d20 + 13 ⇒ (14) + 13 = 27
If the spell works, he will move forward and, without saying a word, he will kick the elven woman before searching her dead body for any loot.
Perception: 1d20 + 11 ⇒ (7) + 11 = 18

DM Puppet Master |

Dousing a fire seems to suggest you need 12 gallons of water to extinguish 1 square, which happens to be the exact amount you can create with create water. I've updated the map appropriately.

Finnrick |

That is good to know, I had no idea there was a rule for that.

DM Puppet Master |

Marzela move: 1d20 + 7 ⇒ (2) + 7 = 9
Finnrick move: 1d20 + 5 ⇒ (12) + 5 = 17
Fire: 2d6 ⇒ (3, 5) = 8
Marzela moves behind Lily, once more getting trapped in the web in the process, as most of the rest of the group moves to safety outside the web. Lily, however, takes advantage of the opening Marzela had created with her spell, drawing a potion as she moves over to the barely standing Carrakas.
Next round
As Carrakas falls unconscious, the flames consuming his body finally go out, allowing Lily to safely feed him a potion of healing. Carrakas' eyes once more flutter open. Meanwhile, Marzela struggles in vain against the webbing.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Marzela break free: 1d20 + 7 ⇒ (4) + 7 = 11
Round after that
The group anxious watches and Marzela finally manages to struggle free of the webbing, just in time to avoid being engulfed in flames and make it to safety. The group stands and watches as the remaining of the flames burn away the last of the webbing.
Marzela break free: 1d20 + 7 ⇒ (14) + 7 = 21
Marzela move: 1d20 + 7 ⇒ (10) + 7 = 17
Combat over
The room now safe, the group goes to inspect the corpse of the Elven woman. In addition to her fine mithral chain shirt +2 and beautiful Elven curve blade +1, she still has the green agate glowing gently around her neck and the golden scepter at her side. She also has a skillfully woven cloak and an expensive looking ring on her finger. In a small pouch next to her spell components sits her spellbook, a potion of cure serious wounds, and a wand.

Carrakas |

Carrakas blinks open his eyes, and grumbles "She's dead, right? We're done? Alright." He shuts his eyes again, and lets out a low sigh, just laying on the ground. "I'm really starting to dislike cultists..."
Time for some shawarma?

Marzela |

Can I have the Mithral Chain Shirt? If someone else really wants it, I understand, but I would like it.
Marzela casts detect magic and tries to identify the wand, cloak, and ring:
Spellcraft Wand: 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft Wand: 1d20 + 11 ⇒ (10) + 11 = 21
Spellcraft Wand: 1d20 + 11 ⇒ (19) + 11 = 30
She tells the group what the items are (wand of false life with 8 charges, cloak of resistance +1, and ring of counterspells)
She heals party members:
Cure Mod: 2d8 + 6 ⇒ (4, 1) + 6 = 11 > Carrakas
Cure Mod: 2d8 + 6 ⇒ (8, 1) + 6 = 15 > Carrakas
Cure Light: 1d8 + 6 ⇒ (1) + 6 = 7 > Jaed
Cure Light: 1d8 + 6 ⇒ (3) + 6 = 9 > Finnrick (if needed?) if not, Jaed
Cure Light: 1d8 + 6 ⇒ (1) + 6 = 7 > Lily (if needed?) if not, Jaed
Can't tell who else is hurt, if anyone, so happy to change these around if needed.
She still has one cure serious OR Water Walk, and she saves that in case they are going to leave now (they would need it to get across the river outside again).
So, What do we do with that necklace and scepter, and does anyone know how much time we have till this place floods? I need to rest, but I don't know if we should do it here or leave first... or if we have time for any additional exploration or looting as we leave.

Jaed Zandorias |

Jaed gives a hand to Carrakas and helps him up. "Welcome to the cultist-hater club."
He thanks Marzela for the heals (Finnrick and Lily appear to have their HP topped) and after she describes the loot he adds: "She does not have the amulets. There have to be more cultists around. And I still find hard to believe that they came here just for the gold... But we definitely need a rest. And we should be save from the flooding in this room."

Indileth Amaneldth |

Smart move!
"That was rough," says Lily. "I'm glad nobody died!" She pauses, then adds, "Aside from the cultists, I mean. I mean I'm not glad they had to die, but there wasn't really an alternative, I'm just glad we didn't die in the process. I mean... well, you know what I mean."
She blushes slightly, flustered, and draws her cloak tighter around herself.

DM Puppet Master |

I forgot to add the spoiler for the golden scepter.
• Clairaudience/Clairvoyance: At will, the bearer of the jewel of everlasting gold can hear and see what transpires in any part of Xin-Grafar simply by concentrating on the jewel. This power functions similar to the clairaudience/clairvoyance spell but can be used to spy on any location within the city’s confines.
• Continual Flame: At will, the bearer of the jewel of everlasting gold can cause the artifact to burst into harmless ame, as per the continual flame spell.
• Touch of Gold: Once per day, the bearer of the jewel of everlasting gold can touch the artifact to a single inanimate object weighing no more than 1,000 pounds and transmute that object into pure gold. The object retains its basic shape and appearance, but it is now composed of solid gold.
• Elemental Transformation: Once per week, the bearer of the jewel of everlasting gold can transform himself into a Huge fire elemental, as per the elemental body IV spell. The transformation lasts as long as the bearer likes, but she cannot leave the confines of Xin-Grafar while in elemental form. This ability allows the jewel’s bearer to survive the molten-gold floods.
• Summon Wealth: Once per month, the jewel of everlasting gold can summon vast sums of wealth from the Elemental Plane of Earth, in whatever form the bearer wishes. This ability can only create mundane sources of wealth, such as art objects, coins, gems, or even rivers of molten gold—it cannot be used to create items with magical properties.

Finnrick |

I just updated my HP Finnrick is at 27/37 and Millsy 5/39
"Unfortunately, that storm caused my spells to be quite ineffective with their long casting times, but that does mean that I have a few spells left if we do want to continue" Finnrick informs the group.
Millsy limps over to Finnick and rubs her head against his leg before laying down and licking her wounds.
"If you do want to use the spell I can likely transform into something to carry us across the river. Though I do detest those forms"

Marzela |

That Spellcraft roll is beyond me. I only have a +11, so the max I could get is 31.
Marzela takes the Mithral Chain shirt, but doesn't put it on yet, waiting to see if anyone objects. She waits to see if anyone picks up any of the rest of the stuff. If not, she gathers it all and stows it in her pack so that they are ready to move on.

Jaed Zandorias |

Ok, I have rolled back the HP from last two spells (9 & 7) from Jaed total so feel free to add them to Finnrick and Millsy.
"That's a good point, Marzela. I don't know about the heat but leaving without the amulets bugs me. Well, I suppose collecting some chunks of gold on our way out can make up for that." Jaed shrugs and checks the Elven cloak. This may look good on me.
"Ok then, should we head back?"
I don't have any objections about Marzela keeping the shirt. Jaed will take the cloak (for now) if that's ok. Once we return to the civilization we can decide what to sell and what to keep like last time.

Marzela |

I just wish we knew how much time we had. The city seems to reset to the non-flooded state after if we want to wait, but I definitely don't want to get caught here when it does flood.
Anyone remember how much heat damage we took coming over the bridge? I don't know if I need to heal myself just to be able to walk out of here.
Is there anything else in the room besides the body?

DM Puppet Master |

I will repost the description of the room:
This chamber has high, vaulted ceilings, a simple stone floor, and unadorned granite walls. A large, 15-foot-square raised dais occupies the center of the room. In the middle of the dais rests a gray stone block with a grasping hand carved from the same stone rising from the center of the block. The hand is currently empty. The room is almost unbearably hot and entering is much like walking into a furnace.
And if it's unclear, the only entrance/exit you see is the one you came in by.
So, what does the group want to do next?

Jaed Zandorias |

Aaaahh, thanks for the reminder ;) I was focused on the fight and didn't pay much attention to the description.
"Could be." Jaed inspects the hand looking for traps.
Perception: 1d20 + 11 + 7 ⇒ (11) + 11 + 7 = 29
If no obvious traps: "Let me try putting it back in the hand," he ask Marzela for the scepter.

DM Puppet Master |

Looking around, there do not appear to be any secret doors or traps near the dais, and placing the scepter in the hand doesn't seem to do anything. The heat of the room is starting to get to many of you though.
Everybody but Carrakas make a DC 15 Fort save (if you're wearing heavy armor, you take a -4 penalty on it). If you fail, you take Non-lethal heat damage: 1d4 ⇒ 4 and are fatigued from heatstroke.

Marzela |

Fort Save: 1d20 + 6 ⇒ (19) + 6 = 25
Marzela tells the whole party what the scepter can do. Then she says
We need to get out of here. Jaed, please use the scepter to see how our friends are doing, and make sure no cultists are around.
She starts back, pausing at the door to make sure everyone is following her.

Finnrick |

Finnian Fort: 1d20 + 5 ⇒ (19) + 5 = 24
Millsy Fort: 1d20 + 7 ⇒ (10) + 7 = 17
"I agree, as quickly as we can. It is heating up in here,"

Jaed Zandorias |

Fort save: 1d20 + 5 ⇒ (11) + 5 = 16
Jaed takes the scepter from Marzela and...
Bluff: 1d20 + 9 ⇒ (13) + 9 = 22
answers to her. "Agree. Give me a moment." He closes his eyes and tries to backtrack through the path they used to get the room, looking for any threats.
Not sure if a use magic device is needed but as none is mentioned in the description I'm going to assume that it is not.

Finnrick |

Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7
Finnrick is interested in the scepter, but having known Jaed for what seems like ages now, completely trusts it in his hands. He follows Marzela out of the room moving quickly as the heat gets closer and closer to being unbearable

DM Puppet Master |

Jaed only has a moment to see that Dusan and the cultist appear to be fine and undisturbed before the rest of the group starts sprinting outside and away from the heat. Though you had thought the jewel room was quite hot, soon you are reminded that it's actually quite pleasant compared to the burning heat so close to the channel of molten gold surrounding the tiny island they're on. Everybody but Carrakas takes Nonlethal fire damage: 1d4 ⇒ 4 crossing the bridge as is fatigued if they weren't already.
Once passed the bridge, the temperature reaches much more tolerable levels. You all then heads back in to where you had stashed your friend and enemy, once again crossing the bridge that used to have the winged golden statues. When you peer inside the building, Dusan leaps up from where he had been crouched, frantically scribbling in a journey, and looks about ready to flee when recognition crosses his face. "I found you again! The darkness did not find you. That is good. Yes. Even though you have not hidden yourselves like I have."
Once inside the abandoned building, Jaed continues scrying back across the path the group used to get to the center of the city. He sees a few patrols and the odd elemental or two roaming about, but nothing stationary or appearing to be waiting specifically for them.

Jaed Zandorias |

"It would've been hard to hide our large friend," the rogue says pointing to Carrakas with his thumb.
"All looks clear. I think we can get out now but what are we going to do with our hostage?"