DM Panic's Silverhex Chronicles Core Table 1 (Inactive)

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Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

That Diplomacy roll was meant to help with the Gather Info roll that Lem rolled.

Amiri answers, "Well, you've been runnin' yer mouth off about that Silverhex and it turns out that well... that maybe wasn't a good idea."

She scans the area around them, "I wouldn't be surprised if a pair of Vessels Between - what kind of name is that? - were to show up." She draws her sword to be at the ready.

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

Gather Info: 1d20 + 6 ⇒ (3) + 6 = 9

Kyra looks at Amiri, often confused as to what that one is saying.

Vessels between what?

"So, tell us about your find."

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

Didn't you check the spoilers? I assumed Lem, with help, found all the information in the spoilers.

DM Panic wrote:

Gather Info or Know Local DC15+:

The assassins of Daggermark are more affordable than other hired killers. They refer to themselves as the Vessels Between, as they take targets from life to death.

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

Ha! No, I didn't read it because I only rolled a 9... it does make more sense now.

"If we are lucky, only the cheap assassin's will have been hired."

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

And I'm sorry - that now reads a little more harsh than I meant it to be, what I wrote. I guess I've played in a lot of games where it was treated that if one person made a gather info roll, then everyone was allowed to read the spoiler.

Amiri gives Kyra a firm slap on the shoulder. "With any luck, I won't find myself on the brink of death, right?" The barbarian guffaws at her joke. She then draws her sword and scans the area.


Yep, barring any roleplay where someone pops a spoiler and specifically says they keep the information to themselves for a reason, you can pop background spoilers like that once someone achives the result and suggests they'd share the info.

Ulisha gives the horizon an even more concerted look.

"Vessels Between?! Ugh, I'm certain they're on their way if you're saying word has gotten out that far..."

Ulisha takes a couple steps from her fire and gives the area another once-over.

"What do we do...? Can we set up an ambush for when they get here?"

Just as a reminder since it's been a while. You've been working to collect all the items for Ulisha to sell them for gold, which you'd then use to purchase Silverhex from her to bring back to the Society for research/study.


Shohiraj | AC 19 T 15 FF 14 | HP 32/45 | F+3 R+10 W+6 | Init +5 | Perception +14

Ezren looks around warily. All the talk of assassins has created an itchy feeling on Ezren's back and has reminded him of a lesson he was taught long ago by an elderly wizard.

No matter how good the wizard, a knife between the shoulderblades will seriously cramp their style.

Getting out a scroll, he casts a mage armor spell.

"Is it prudent to be standing here like this? I mean, out in the open? That cave looks like a much better place to continue our chat."

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

"So, where is this Silverhex anyway?"


Ulisha gives a nod to Ezren.

"I agree with Ezren, let's make ourselves ready. We'll tackle getting Silverhex to you guys once the Vessels have been dealt with."

Ulisha, based on Ezren's recommendation, makes her way towards the cave, leaving her campfire untended and burning in the dusk air.

If you're prepping, move your icons to where you'd want to be and let me know what preparations you want to make.

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

GM - the map isn't allowing me to edit, but I'd like to place Amiri at or near the mouth of the cave.

Amiri rests the flat of her blade on her shoulder. "Alright, let's set up in the cave. I'll stand at the front."


Editing should be fixed. Amiri moved, but you may want to fine tune where I placed her.

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

Thanks, GM!

Grand Lodge

Lini: HP 10/11 AC 16 T 12 FF 15 CMD 8 Fort+5 Ref+1 Will+6 Init+1 Perc+9 Droogami: HP 11/11 AC 17 T 16 FF 12 CMD 16 Fort+4 Ref+8 Will+1 Perc+5

Lini searches the campsite and cave entrance for tracks with the help of Guidance. Droogami sniffs the air.

Survival, tracking: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Scent: 1d20 + 1 ⇒ (8) + 1 = 9


Lini and Droogami alike detect no presence of additional people beyond Ulisha and the party.

There's general signs of animals, nothing unusual though - perhaps a rat or squirrel, nothing more.


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Lem chirps up

"How about an even better idea. Lets all get out of here before any assassins arrive?"


Ulisha appears surprised at Lem's suggestion.

"But... where would we go? The Vessels Between are relentless. If they have a contract, they'll search for me until it's fulfilled!"


Shohiraj | AC 19 T 15 FF 14 | HP 32/45 | F+3 R+10 W+6 | Init +5 | Perception +14

Ezren listens to Ulisha with a shrewd look upon his face.

"You have already made a camp. If the assassins are near, they have likely seen your campfire smoke. Let us draw them in with a decoy. Your cloak, pack, a bedroll, and some strategically placed extra clothes and perhaps some donated hair would make a suitable replacement. We place it there, as if resting beside your fire, and we watch from the darkness of the cave. Perhaps placing some light brush to conceal the entrance."


Ulisha is generally willing to follow through with any plan, so we'll just need to sort out which plan the party pursues. Once it's clear we have a majority opinion, I'll move forward with that.

At a tabletop game, I'd go round-robin through the PCs to sort out what you do next... so kind of try to effect that via PbP if you can.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Harsk will load his crossbow, then look to the others.

I don't give a giant's pimpled arse whether we stay or go, but we decide NOW!

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

"I think it's best we stay here. The cave is an easily-defensible position. Ezren, good call on setting up a ruse. We'll let the fire smolder to try and draw them in. We just stay ready..."

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

"Do we know the cave is empty?"

I like the ruse idea, although I expect we may have already been watched, so I am not putting too much faith in it. Otherwise, Kyra is positioning near the cave opening behind the big rock.

Grand Lodge

Lini: HP 10/11 AC 16 T 12 FF 15 CMD 8 Fort+5 Ref+1 Will+6 Init+1 Perc+9 Droogami: HP 11/11 AC 17 T 16 FF 12 CMD 16 Fort+4 Ref+8 Will+1 Perc+5
Amiri Aesculus wrote:
"I think it's best we stay here. The cave is an easily-defensible position. Ezren, good call on setting up a ruse. We'll let the fire smolder to try and draw them in. We just stay ready..."

"Agreed."


OK, sounds like you're setting up a decoy Ulisha by the campfire. Go ahead and place your icons where you want to lie in wait. Feel free to move the decoy. I'll take a Bluff or Disguise check from whoever wants to create the decoy.


Also, feel free to make your own Stealth check if you are hiding. Remember the opposed Perception check will get bonuses for cover and distance when you're placing your PC's icon. If you don't make a check, I'll make one for you when I roll when the assassins arrive (assuming they arrive?)


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Lem easily agrees to the decoy plan and will set up the decoy.

Bluff: 1d20 + 9 ⇒ (20) + 9 = 29

After everything is nice and tidy Lem will hide behind the rocks with his sling drawn and loaded.

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26


Shohiraj | AC 19 T 15 FF 14 | HP 32/45 | F+3 R+10 W+6 | Init +5 | Perception +14

Ezren will offer (mostly useless) suggestions to help set the decoy, then place some bushes over the entrance to the cave and hide within.

Aid Disguise: 1d20 ⇒ 8
Stealth: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

Stealth: 1d20 + 0 ⇒ (1) + 0 = 1

Oh my! I must be hiding behind a twig!

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

Amiri does her best to lean close to a boulder near the mouth of the cave.

Stealth: 1d20 + 1 ⇒ (2) + 1 = 3


Shohiraj | AC 19 T 15 FF 14 | HP 32/45 | F+3 R+10 W+6 | Init +5 | Perception +14

Ezren whispers harshly from the cave.

"Psst! Hey, Amiri! Kyra! I think you should hide before they get here!"

Grand Lodge

Lini: HP 10/11 AC 16 T 12 FF 15 CMD 8 Fort+5 Ref+1 Will+6 Init+1 Perc+9 Droogami: HP 11/11 AC 17 T 16 FF 12 CMD 16 Fort+4 Ref+8 Will+1 Perc+5

Lini Stealth: 1d20 + 5 ⇒ (14) + 5 = 19

Droogami Stealth: 1d20 + 13 ⇒ (3) + 13 = 16

Will someone place us in the cave please? No access to map at moment.


Spoiler:

Perception:
Amiri: 1d20 + 5 ⇒ (4) + 5 = 9
Ezren: 1d20 + 1 ⇒ (5) + 1 = 6
Harsk: 1d20 + 3 ⇒ (1) + 3 = 4
Kyra: 1d20 + 3 ⇒ (11) + 3 = 14
Lem: 1d20 + 2 ⇒ (13) + 2 = 15
Lini: 1d20 + 9 ⇒ (13) + 9 = 22
Droogami: 1d20 + 5 ⇒ (18) + 5 = 23
Ulisha: 1d20 - 1 ⇒ (17) - 1 = 16

Initiative:
Amiri: 1d20 + 1 ⇒ (17) + 1 = 18
Ezren: 1d20 + 2 ⇒ (9) + 2 = 11
Harsk: 1d20 + 9 ⇒ (1) + 9 = 10
Kyra: 1d20 + 0 ⇒ (12) + 0 = 12
Lem: 1d20 + 2 ⇒ (15) + 2 = 17
Lini: 1d20 + 1 ⇒ (4) + 1 = 5
Ulisha: 1d20 + 1 ⇒ (8) + 1 = 9
Enemies: 1d20 + 4 ⇒ (7) + 4 = 11

With the decoy in place, the Pathfinders hide themselves in the cave. Howver, Amiri's heavy breathing and Kyra's insistence on kicking loose rocks out of her path seem likely to give away their position.

After only about a minute, Lem and Lini spot a pair of armed warriors making their way stealthily up the path. Even Ulisha seems to notice them as she whispers, "They're here!"

The further assassin (a2) appearst to be a halfling armed with a bow. The closer assassin (a1) appears to be a man armed with nunchaku.

Surprise Round
17 Lem
11+ Enemies
9 Ulisha
5 Lini
5 Droogami

Round 1
18 Amiri
17 Lem
12 Kyra
11+ Enemies
11 Ezren
10 Harsk
9 Ulisha
5 Lini
5 Droogami

Now Up: Lem (to start the surprise round)


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Lem will begin casting sleep!


GM Rolls:

A2 vs Amiri FF: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 for 1d4 + 2 ⇒ (3) + 2 = 5

Lem, every quick on his toes, begins casting a spell which draws the man armed with the nunchaku to close on his location. The smaller assassin lands an arrow in Amiri's shoulder (5 damage).

Ulisha, clearing her throat, begins an oratory about how the Pathinders will stop the assassins and soon gain Silverhex (inspire courage).

Surprise Round
17 Lem : Begins casting sleep
11 Assassin #1 : Advances
11 Assassin #2 : Fires off a shot at Amiri for 5 damage
9 Ulisha : Inspire courage
5 Lini
5 Droogami

Round 1
18 Amiri
17 Lem
12 Kyra
11+ Enemies
11 Ezren
10 Harsk
9 Ulisha
5 Lini
5 Droogami

Now Up: Lini, Droogami (surprise round) followed by Amiri, Lem, Kyra

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

When the time comes, Kyra will cast Bless on her friends.

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

With Ulisha's inspiration, Amiri enters into a rage. She ignores the pain from the arrow (to the knee?) and moves to attack the nunchaku warrior.

Raging Power Attack: 1d20 + 5 - 1 + 1 ⇒ (3) + 5 - 1 + 1 = 8
Damage: 2d8 + 9 + 3 + 1 ⇒ (5, 8) + 9 + 3 + 1 = 26

ACK! Too bad I already used my folio re-roll. :-(

Amiri is at 12/17 hp

Grand Lodge

Lini: HP 10/11 AC 16 T 12 FF 15 CMD 8 Fort+5 Ref+1 Will+6 Init+1 Perc+9 Droogami: HP 11/11 AC 17 T 16 FF 12 CMD 16 Fort+4 Ref+8 Will+1 Perc+5

Lini casts Guidance on Droogami. Droogami moves toward adjacent to Amiri and her foe.


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Lem will finish casting sleep at the far target. Will DC 15 and then starts moving up.


GM Rolls:

Will vs Sleep DC15: 1d20 + 2 ⇒ (4) + 2 = 6
Flurry: 1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 + 4 ⇒ (2) + 4 = 6
Flurry: 1d20 + 4 ⇒ (12) + 4 = 16 for 1d6 + 4 ⇒ (4) + 4 = 8

The halfling "sniper" slumps over, his bow skittering to the ground as he snores.

The brawler's nunchaku spins in a dizzying blur as he leans forward and pummels Amiri with it. Whack whack. A now unconscious, no-longer-raging barbarian lies at his feet as he scans the area for Ulisha before advancing worldessly to Lem.

"Where is the half-orc, halfling?"

Surprise Round Con't
5 Lini : Casts Guidance
5 Droogami : Moves

Round 1
18 Amiri : Swings at brawler and misses
17 Lem : Finishes casting sleep, sniper falls asleep, moves up
12 Kyra : Casts Bless
11+ Brawler : Clobbers Amiri for 14 damage, knocking her out
11 Ezren
10 Harsk
9 Ulisha
5 Lini
5 Droogami

Round 2
18 Amiri :
17 Lem :
12 Kyra :

Now Up: Everyone!

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

The continuing adventures of Amiri, the "sleepy" barbarian...

Amiri finds herself on the ground, again. She tries to hold on to life!

Stabilize: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11

She's able to keep herself stable, though unconscious...

Grand Lodge

Lini: HP 10/11 AC 16 T 12 FF 15 CMD 8 Fort+5 Ref+1 Will+6 Init+1 Perc+9 Droogami: HP 11/11 AC 17 T 16 FF 12 CMD 16 Fort+4 Ref+8 Will+1 Perc+5

Lini double moves to Amiri while Droogami steps to flank the brawler.

"Wake up Amiri! We need you again!"

Droogami bite @O1: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23
trip CMB: 1d20 + 7 + 1 + 2 ⇒ (17) + 7 + 1 + 2 = 27
damage: 1d4 + 1 ⇒ (2) + 1 = 3

claw 1 @O1: 1d20 + 7 + 1 + 2 ⇒ (2) + 7 + 1 + 2 = 12
damage: 1d2 + 1 ⇒ (1) + 1 = 2

claw 2 @O1: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
damage: 1d2 ⇒ 2

Attacks above include flanking and Bless.

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

Kyra, always ready to revive Amiri :) casts Cure Light Wounds.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Droogami pulls the assassin to the ground, but he still appears to be conscious and ready to fight.


Shohiraj | AC 19 T 15 FF 14 | HP 32/45 | F+3 R+10 W+6 | Init +5 | Perception +14

Ezren hustles forth from the cave, finding the battle nearly over.

Double move.


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Lem will stab with the shortsword.

Shortsword: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

Amiri wakes back up. 'Brought down by a guy with some sticks and string?'

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

Kyra smiles and winks. "You'll be ok - shake it off and get some revenge already!"

Kyra has her own method for inspiring her ally.

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

GM, technically Amiri's turn is before Kyra's. But, can I take an action after waking up?

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Harsh, takes a shot at the assassin who just fell his drinking buddy.

hvy bow: 1d20 + 3 ⇒ (12) + 3 = 151d10 ⇒ 9

my attack goes before he was drug to the ground and is not in melee :)


GM Rolls:

Flurry vs Droogami: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 for 1d6 + 4 ⇒ (4) + 4 = 8
Flurry vs Droogami: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13 for 1d6 + 4 ⇒ (6) + 4 = 10

@Amiri: Sadly, with Kyra healing after your init count, you'd need to wait until Round 3 to act. Don't forget your prone and have dropped your weapon from going unconscious, too!

The Pathfinders find success in ganging up against the man with the nunchakus as Harsk sinks a bolt into the man to accompany biting, clawing and halfling stabbing.

From his position on the ground (thanks to Droogami), the assassin works to club away the large cat and create some room for himself (8 damage to Droogami).

The man's efforts seem to almost be in futility as more Pathfinders circle around him, outnumbering him almost 8 to 1.

Those of you attacking, don't forget inspire courage! +1 to hit/+1 to damage from Ulisha!

Round 1 Con't
11 Ezren : Double move
10 Harsk : Shoots brawler for 9
9 Ulisha : Continues inspire courage
5 Lini : Double move
5 Droogami Bite/claws/trips for 5

Round 2
18 Amiri : Stabilizes
17 Lem : Stabs for 1
12 Kyra : Cures Amiri for 9
11+ Brawler : Flurries, hitting Droogami for 8
11 Ezren
10 Harsk
9 Ulisha
5 Lini
5 Droogami

Round 3
18 Amiri :
17 Lem :
12 Kyra :

Now Up: Everyone!

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

Of course GM, all good - never hurts to ask. :-).

As Amiri comes to, she grabs hold of her sword and stands up. She then takes a 5-foot step to the brawler, "You're friend's asleep. You'll die."

Move action to pick up sword, move action to stand and free action to 5-foot step and speak a short phrase.

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