| DM Panic |
Feel free to roleplay any last wrap-up for CRASH, but I'm thrusting us forward immediately into the fifth quest!
BEGIN QUEST #5, WEBS.
In the weeks after events along the border of Numeria, Ezren picks out the next promising lead from Ulisha's journal, which talks about finding and selling an adhesive in the markets of Daggermark.
Having made the journey to Daggermark, you find yourselves making last preparations prior to heading into the Shroudwood and the location where Ulisha believes you are most likely to find the adhesive.
Latest page from Ulisha's journal
Make one check and pop all relevant spoilers:
Make one check and pop all relevant spoilers:
| Pirate Pregen |
After a nice bath Lem is once again ready to follow Ezren and companions into terrible danger.
Gather Info: 1d20 + 8 ⇒ (14) + 8 = 22
Know Nature: 1d20 + 2 ⇒ (11) + 2 = 13
Lem shares a few stories he's heard with his party.
"Even the haughtiest of nobles says his pleases and thanks in Daggermark. They say it's easier to hire an assassin than to water your hourse."
Lini, Iconic Druid
|
Gather Info: 1d20 + 2 ⇒ (9) + 2 = 11
Nature: 1d20 + 7 ⇒ (20) + 7 = 27
Lini teaches Nature 101 to her pupils.
"Giant spider venom weakens their prey. Also, spider webs contain a strong adhesive that is used as a stabilizer in volatile poisons. This adhesive is most valuable when it is fresh as the silk glands of a freshly killed spider are the best source. I know exactly where to find some silk glands and will have no trouble harvesting them."
This provides a +2 bonus later.
Kyra, Cleric of Sarenrae
|
Whew - I was seriously worried about our success there!
Gather Info: 1d20 ⇒ 3
Knowledge Nature: 1d20 ⇒ 19
"So we are to collect raw materials like miners? I suppose it's a job... I do recall hearing that spider webs contain a strong adhesive that that can be used as a stabilizer in volatile poisons. Fresh is key, as I recall, and if you have the stomach for it, the best source is the silk glands of a freshly killed spider. These spiders are rather large, however. Bring your weapons and watch each other's back!"
Amiri Aesculus
|
Amiri gives Lem, Lini, and Kyra a sidelong glance. "Nerrrrrrds!"
She slaps her knees and laughs, "Just kidding guys! I'm glad some of us got some schoolin'." Her expression becomes a little more serious, "Seriously though, thanks for keeping me alive back in Numeria. And thanks for all the info on where we're at and the spiders. This sounds like my kind of place."
-Posted with Wayfinder
| Rah Pregen |
Ezren listens to his companion's knowledge of the situation in silence, and throws a frown at Amiri's comment.
"Savage..." He mutters deadpan, though after all the group as been through it might just be one of the first signs of camaraderie from the older man.
"I will prepare for spiders."
Amiri Aesculus
|
Amir turns to Lini, "Sister, since you know much more of this place than I do, perhaps it would be best if you take the lead and keep us out of danger."
| DM Panic |
Perception:
Amiri: 1d20 + 5 ⇒ (1) + 5 = 6
Ezren: 1d20 + 1 ⇒ (11) + 1 = 12
Harsk: 1d20 + 3 ⇒ (13) + 3 = 16
Kyra: 1d20 + 3 ⇒ (17) + 3 = 20
Lem: 1d20 + 2 ⇒ (14) + 2 = 16
Lini: 1d20 + 9 ⇒ (8) + 9 = 17
Droogami: 1d20 + 5 ⇒ (5) + 5 = 10
Enemies: 1d20 + 11 ⇒ (7) + 11 = 18
Initiative:
Amiri: 1d20 + 1 ⇒ (17) + 1 = 18
Ezren: 1d20 + 2 ⇒ (16) + 2 = 18
Harsk: 1d20 + 9 ⇒ (2) + 9 = 11
Kyra: 1d20 + 0 ⇒ (10) + 0 = 10
Lem: 1d20 + 2 ⇒ (13) + 2 = 15
Lini: 1d20 + 1 ⇒ (8) + 1 = 9
Enemies: 1d20 + 3 ⇒ (1) + 3 = 4
Spider 1 vs Amiri FF: 1d20 + 5 ⇒ (12) + 5 = 17
Spider 2 vs Droogami FF: 1d20 + 5 ⇒ (19) + 5 = 24
The webs are thicker in this clearing than they have been thus far, appearing newer and white, rather than the dingy gray of those seen earlier. These webs crisscross the canopy above, most strands meeting near the center to support a large globe of webbing the size of a large pumpkin.
As Amiri and Kyra head through towards the webbing, only Kyra's keen senses detect that the Pathfinders are not alone. A pair of spiders skitter through the tree branches above (imagine they are starting 10ft up and there are branches everywhere; DC10 to Climb up to a branch to engage them while they are out of melee range) to defend their prized nest.
As Kyra reacts, the two spiders shoot webs down which stick and mire down both Amiri and Droogami (DC12 to break).
Surprise Round
10 Kyra :
4 Spider 1: Web at Amiri, hits!
4 Spider 2: Web at Droogami, hits!
Round 1
19 Ezren :
18 Amiri :
11 Harsk :
10 Kyra :
15 Lem :
9 Lini :
9 Droogami :
4 Spiders :
I went ahead and resolved both spiders surprise round actions with the general assumption Kyra's surprise round action would not negate/invalidate them so that everyone can post. While it is dim light in the canopies, I also assume Light spells are in effect to negate any penalties that might have otherwise caused.
Now Up: Everyone! (and Kyra gets a bonus surprise round action)
Map link is updated. Seoni icon is still there until Harsk posts so I can grab and update it (or feel free to do so yourself).
| Rah Pregen |
Ezren hurls his cane into the air, his magic enhancing the flight and accuracy of the throw.
Knowledge Nature: 1d20 + 8 ⇒ (1) + 8 = 9
Hand of the Apprentice: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 ⇒ 2
Lini, Iconic Druid
|
Droogami attempts to break free and climb up adjacent to nearest (S2) spider.
Escape Artist DC 12: 1d20 + 5 ⇒ (7) + 5 = 12
Climb 10' DC 10: 1d20 + 1 ⇒ (12) + 1 = 13
Lini steps back near Kyra and starts summoning an eagle to flank (S2) spider with Droogami.
Kyra, Cleric of Sarenrae
|
Surprise Standard Action
Kyra casts Bless as she gets ready for the inevitable battle from invading these spider's territory.
First round
Kyra climbs up to get a better view.
Climb: 1d20 + 2 ⇒ (5) + 2 = 7
She then tries to sling a stone at the closest spider.
Attack: 1d20 + 0 ⇒ (19) + 0 = 19
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Amiri Aesculus
|
Amiri decides to just stand still and draw her shortbow to take a shot at one of the spiders.
Shortbow: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 1
| DM Panic |
S1 web vs Droogami: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
S2 bite vs Droogami: 1d20 + 2 ⇒ (3) + 2 = 5 for 1d6 ⇒ 1
Surprise Round
10 Kyra : Casts Bless
4 Spider 1: Web at Amiri, hits!
4 Spider 2: Web at Droogami, hits!
Round 1
19 Ezren : Hand of apprentice S2 for 2
18 Amiri : Draws shortbow, fires and misses
11 Harsk : Fires crossbow and misses
10 Kyra : Tries to climb (move)/draws sling(move)/loads sling(move)/fires sling(std) - see spoiler?
15 Lem : Starts casting sleep (can retcon if desired based on Ezren's warning)
9 Lini : Begins to summon an eagle
9 Droogami : Breaks free and climbs tree
4 Spider 1: Web at Droogami, hits!
4 Spider 2 (-2): Bites at Droogami, misses!
Round 2
19 Ezren :
18 Amiri :
11 Harsk :
10 Kyra :
15 Lem :
9 Lini :
9 Droogami :
The Pathfinders begin to respond to the attack, with most drawing bow or sling, as Droogami leaps into the nearest tree. The spider retaliates, much too slowly, while his partner manages to coat the large cat with the more of the sticky webbing.
Now Up: Everyone
Lini, Iconic Druid
|
Lini begins another casting of summoning an eagle
The attacks and damage below maybe increasesed by +1 if bard song is up before Lini and Droogami's turn.
eagle bite @S2: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage: 1d4 ⇒ 1
talon 1 @S2: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
damage: 1d4 ⇒ 4
talon 2 @S2: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
damage: 1d4 ⇒ 4
Droogami full attacks the spider while entangled in webbing.
Droogami bite @S2: 1d20 + 7 + 2 - 2 - 2 ⇒ (2) + 7 + 2 - 2 - 2 = 7
trip CMB: 1d20 + 7 + 2 - 2 - 2 ⇒ (2) + 7 + 2 - 2 - 2 = 7
damage: 1d4 + 1 ⇒ (1) + 1 = 2
claw 1 @S2: 1d20 + 7 + 2 - 2 - 2 ⇒ (5) + 7 + 2 - 2 - 2 = 10
damage: 1d2 + 1 ⇒ (1) + 1 = 2
claw 2 @S2: 1d20 + 7 + 2 - 2 - 2 ⇒ (11) + 7 + 2 - 2 - 2 = 16
damage: 1d2 + 1 ⇒ (1) + 1 = 2
| Rah Pregen |
Spellcraft to ID Lem's spell: 1d20 + 8 ⇒ (12) + 8 = 20
Ezren shouts a warning. "Lem! They are mindless vermin, that spell will not affect them!"
He then hurls his cane again at the same spider.
Hand of the Apprentice - Ally in melee: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Damage: 1d6 ⇒ 3
Crit Confirmation: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
Crit Damage: 1d6 ⇒ 6
Amiri Aesculus
|
Amiri continues to stand still - not wanting to climb the tree - and takes a shot at the spider not being attacked by wildlife.
Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d6 ⇒ 3
Confirm: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 2d6 ⇒ (6, 6) = 12
Kyra, Cleric of Sarenrae
|
Kyra will finish her actions that she began in round 1.
Remember Bless everyone!
| DM Panic |
vs s2
ezren 2
eagle bite 1 +1
eagle talon 4 +1
droogami claw 2 +1
ezren 3 +1
--
2+2+5+3+4=16
vs s1
amiri crit 15
With Lem's inspiring words motivating them, a flurry of attacks from the eagle, Droogami, Ezren and Amiri nearly obliterate the pair of spiders.
Both someone still seem to be managing to wiggle and attack, but also seem just about as likely to ball up and fall from the trees (at 1hp and 0hp respectively)
Still Up: Harsk
GM Note: This fight is nearly over. I'll likely call it once Harsk checks in and gets his shot off.
| DM Panic |
S1 bite vs Droogami entangled: 1d20 + 2 ⇒ (13) + 2 = 15 for 1d6 ⇒ 3
S2 bite vs Amiri: 1d20 + 2 ⇒ (1) + 2 = 3 for 1d6 ⇒ 5
Darn heavy crossbows!
The two spiders continue their defensive frenzy, clearly trying to protect their nest against the intruders.
The one engaged with Droogami sinks its fangs into Lini's companion before in a series of death throes before finally curling up into a tiny ball and falling from the tree.
The second leaps from the tree, hissing at Amiri but it's just a matter of time before the Pathfinders focus their fire on the lone remaining spider that it too curls up near the base of the tree.
Go ahead and make the Fort saves for Droogami to fend off the spider's poison:
Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
Out of combat!
As you investigate the spider's nest further, you recognize that the central orb of web is a newly laid egg sack.
The eggs are worthless in Daggermark, but the webbing holding the sack is covered in fresh adhesive.
Lini points out you can also potentially harvest a silk gland from each of the spider corpses.
Whoever is making the check to harvest silk glands from spiders can make a Heal or Survival check. Let me know who attempts the check, since failure ruins the gland.
Amiri Aesculus
|
I have a decent Survival Skill (+5). I would venture to guess that Lini and Harsk both have higher mods than I.
Amiri Aesculus
|
Amiri will help Lini with the gland. (if possible)
Survival Aid Another: 1d20 + 5 ⇒ (6) + 5 = 11
| DM Panic |
With Amiri's aid, Lini extracts the gland from the second spider, now giving the Pathfinders a total of three to sell in Daggermark's markets.
Following Ulisha's map, the group is easily able to navigate back to the city and begin to ponder how they will sell their recently obtained "treasures".
You can choose to ignore Ulisha's misgivings and seek out Johannes Vox as a buyer, or look around for other possible buyers.
Should you decide to look for a different buyer, make a single roll and pop the spoilers for the DC you met or exceeded the DC of with your check.
Kyra, Cleric of Sarenrae
|
Kyra tries to gather some info in this den of assassins and neer-do-wells.
1d20 + 6 ⇒ (12) + 6 = 18
"Lem, I have heard similar things. Might fetch a better price, and since Ulisha was not sure in the first place."
| DM Panic |
Lem and Kyra both pick up information along with directions to Ezmerlilly Vanderpoof's shop.
As you let yourself in, you observe as a middle-aged green-haired gnome woman seems to be in the process of performing a massive inventory check of the supplies and reagents in her shop.
Flushed with the effort, she rises from her work near a crate of vials and flasks and regards you all with a welcome expression.
"Yes? How can I help you all?"
She seems to glance almost nervously out the door at the day's waning light.
"And if I seem curt, you have my apologies, but I'm in the middle of going through all my inventory at the moment..."
If you propose selling her the glands, roll Sense Motive after you inform her of these intentions.
(And you should roll Diplomacy!) Feel free to look to your fellow PCs for aid here.
If you don't make the above Sense Motive DC, make whatever check you believe represents your style of presenting a "deal" to her - Intimidate, Bluff, or Diplomacy. I imagine Lem or Kyra is the primary for this, and others may assist.
Kyra, Cleric of Sarenrae
|
I jumped the gun, thinking Lem was going to use diplomacy, but then saw he has other options...
I think I will aid Lem as well, to better our chance.
Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7
Aid Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13
| Pirate Pregen |
Lem'll speak up.
"Greetings, name's Lem and boy do we have a deal for you... You see we've got some fresh venom and web spinners, spiders killed within hours, and we're willing to let them go... for the right price."
Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24
After gauging her reaction Lem continues. "Now, we understand you're in a bit of a bind, but rather than move you out of the frying pan and into the fire we'll take a fair market price assuming you know something useful about Ulisha, a scholar and Pathfinder of some reknown."
Lem will pause and allow others to contribute as well.
Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23
| DM Panic |
Ezmerlilly practically faints as Lem slaps the spinners onto the counter and essentially plays all his cards right up front, clearly enumerating the gnome's predicament and appealing to her concerns.
"I... uhhh..."
With a broad smile, she works to barter with Lem but quickly gives in to essentially every demand he makes.
You had 4 trade points going into this, which hits the maximum (3+). You've also succeeded at the Diplomacy check needed here.
It almost appeared Ezmerlilly's best offer consisted of 200gp, two flasks of alchemist’s fire and three potions of cure light wounds, but Lem pressed matters further and the gnome confessed she could also provide information about Ulisha and an ancient weapon.
“A fair trade’s a fair trade. There was a half-orc blathering about some important blade or sword or something she found. Moonsilver, Sliverhex, or somesuch."
Ezmerlilly waved her hands about dramatically, but then took great care in placing each gland in a sealed container.
"She kept going on about its history to any who would listen.”
The merchant leans in conspiratorially.
“Well I have it from the horse’s mouth, so to speak, that she won’t be needin’ that sword where she’s headed.”
She draws a hand across the neck, making an unpleasant sound.
“The Vessels Between will have that one soon enough. You just need to go out there and grab that sword once they’re through, and I happen to know where they found her little camp.”
We'll continue with a little more roleplay here, but you've essentially completed Quest #5 - Webs. Ezmerlilly will draw you a map to Ulisha's location and that will kick off the last and final quest, Quest #6 - Silverhex.
Also note that you can take these items with you into the final quest, so you'll want to sort out who gets what.
Amiri Aesculus
|
"I ain't so good with throwin' stuff, so you all can split those firebomb things amongst yourselves. Maybe I'll take one of 'em cure potions. Just in case Lini 'n' Kyra are too busy for when I get dinged up."
The barbarian stuffs one of the potions of cure light wounds in her pack. She then sets a level gaze on Ezmerlilly, "Don't be shy, woman. Tell us where we need to go." She spits on the ground, "Then let's be off."
Kyra, Cleric of Sarenrae
|
"Nice job, Lem. Good idea, Amiri. I must admit, it is getting harder and harder to keep up with you and your injuries!"
Kyra will take one (or both if no one claims it) of the alchemist’s fires. "A little extra fire power would be nice."
"Let's be off to find Ulisha and hope we are not too late."
Amiri Aesculus
|
Amiri laughs at Kyra's observation. "It's the sword. Folks can't seem to take their eyes off a woman with a sword like mine." She draws the bastard sword out and admires the sunlight playing off the dinged blade.
"So, let's check in on Ulisha."
| DM Panic |
BEGIN QUEST #6 SILVERHEX
Make one check and pop all relevant spoilers.
Following the gnome's map is relatively easy as you make your way outside of Daggermark to a small hill that she's circled where she believes Ulisha will be camped out.
The hill ahead is not much to look at. It gently slopes away from the river. A shallow cave is near its top, smoke from a campfire curling upward in the gentle breeze.
The grass wafts slowly along a gently curving path up the southern face of the hill, ending in a few switchbacks as the hill grows steep near the top.
As you make your way to the top of the hill, you spot a half-orc woman matching Ulisha's description tending to the campfire.
She appears wary and surprised to see you.
"Hey! I recognize you all... what are you doing here? How did you find me?"
Map updated.
| Pirate Pregen |
Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23
Lem whispers to his companions. If that alchemist know about Ulisha, then whomever is after her may know too, and assassins are a dime a dozen in daggermark, so lets keep our eyes open.
Lem shouts out to Ulisha "Greetings! You've been blabbing all over Daggermark about your find, good thing we found you before anyone else did though.
Amiri Aesculus
|
Amiri follows closely behind Lem and tries to aid with his search for information. "Tell us what you know!" she shouts from behind the halfling.
Diplomacy Aid: 1d20 ⇒ 18
Her shouting proves surprisingly effective.
| DM Panic |
Ulisha is already helpful, so no Diplomacy is needed. :)
Ulisha gives Lem a long, worried look.
"What do you mean... before anyone else did?"
Ulisha is clearly looking beyond you all into the distance, observing for signs of others, fully utilizing her racial prowess at seeing through the dark as dusk sets in.