DM Panic's PFS First Steps

Game Master wakedown

Quick romp through First Steps.


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Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will cast guidance on Hooli before 5stepping closer to the action and drawing his CLW wand.


Etta rolled to use the Aid Another action, which means she needs to threaten the blindheim with a melee attack. I'm fine with her keeping the great roll of 19, but she would need to drop her pistol on the ground (as a free action), move with her move action while drawing a melee weapon, and then aid with her standard action. Finally, she'd need to roll concealment since she's blinded (she will hit AC10 though with her roll). I assume she was aiding Drail's "to hit" roll coming up in Round 4 (and not his AC).

Round 3, Con't
15 Drail : Blinded, misses
14 Adebisi : Casts Guidance on Hooli, moves closer, draws CLW wand
11 Etta : Moves to Drail... aid TBD on switching to melee weapon & concealment roll
5 Archibald : Stabilizes

Round 4
23 Cao : Begins casting Sleep
21 Hooli :
16 Blindheim (-14) :

Latest Map

Still Up: Hooli and Etta's concealment roll

Lantern Lodge

Male Human

Cao petulantly stops singing for a second then resumes.

"Move back this way, you monkeybrains."


GM Rolls:

Attacks vs Drail, who is blinded, which is -2AC and loses Dex bonus to AC (dropping from AC18 to AC14).

Bite: 1d20 + 5 ⇒ (8) + 5 = 13 for 1d4 + 1 ⇒ (2) + 1 = 3
Claw #1: 1d20 + 5 ⇒ (5) + 5 = 10 for 1d3 + 1 ⇒ (2) + 1 = 3
Claw #2: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d3 + 1 ⇒ (1) + 1 = 2

I don't think Hooli will finish it off in round 4 (it's possible with a shuriken crit), so I'll advance the round. Hooli gets 2 actions as a result.

The blindheim continues to evade the Pathfinders' strikes, as Etta and Adebisi reposition themselves, Drail swings wide, and Cao begins casting a spell.

Hissing, bright beams sweeping throughout the dungeon, it lashes out at Drail again (hits for 2 damage) before slowly retreating a step back deeper into its lair. It looks longingly at the unconscious wizard, licks it lips and almost seems insulted that its not being allowed to consume poor Archibald.

And the room you are all being led into...

This large room looks like it was once a scribing chamber. The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.

Round 4
23 Cao : Begins casting Sleep
21 Hooli : TBD
16 Blindheim (-14) : Rakes Drail for 2 damage, hisses, moves
15 Drail :
14 Adebisi :
11 Etta :
5 Archibald :

Round 5
23 Cao :
21 Hooli :

Latest Map

Now Up: Everyone! (and Hooli twice)

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Hooli, frustrated, looks at the crowd before her.

I can't get to it! But they're probably better able to take care of it than anything I could do anyway!

If they move into the room enough to give me an opening:

Hooli dashes forward, shuriken flying from her fingers as she avoids looking at the creature.

Shuriken: 1d20 + 3 ⇒ (6) + 3 = 9
Miss chance: 1d100 ⇒ 74

Shuriken: 1d20 + 3 ⇒ (2) + 3 = 5
Miss chance: 1d100 ⇒ 33

Wow, dice roller does not like me.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will tuck his crossbow close and use it to protect his head as he dashes as far into the room as he can.

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13
Full Defense for: AC 22

Grand Lodge

Female Human Gunslinger/1

I feel you, Hooli.

Round 3

Miss chance from concealment (blinded) 50% or higher hits: 1d100 ⇒ 41

So, no +2 for Drail, sorry!

Round 4

Assuming that Drail 5 foot steps into the room, I am going to attempt a Drag Maneuver to pull Archibald back toward the rest of the party, and Adebisi's wand of cure light. Here is a link to the maneuver:

Drag is just a bit down the list

Combat Maneuver to drag Archibald: 1d20 + 1 ⇒ (15) + 1 = 16

let me know if you want me to take a minus on that or roll a miss chance... not exactly sure how you want to rule on that.

Grand Lodge

Male Human Sword Saint Samurai 1

Drail grits his teeth as he blindly whirls his blade in a defensive posture, grunting as the creature's teeth find purchase just above the vambrace on one of his arms.

He pulls back, blood dripping from his arm to the stone floor.

He cocks his head as he hears Etta, shifting his posture as she lays a hand on his shoulder, yet appearing unsurprised at the touch or her presence.

"That is the pot calling the kettle black," he murmurs, "you are easily recognizable, for the other child smells of perfume and oils, while you reek of black powder and petulance."

He smirks slightly, adding, "But your suggestion has merit, little girl."

With that, his sword whips upward into an offensive posture and upon hearing the creature skitter backward, he presses forward, stepping toward the sound of movement and bringing the blade rushing downward in a flashing strike...

Five-Foot Step directly into the room
Attack vs. Blindheim: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 - Power Attack/Furious Focus w/ Inspire Courage
Concealment, low roll misses: 1d100 ⇒ 64 - Woohoo!

"I cannot see you, creature," he murmurs, under his breath...

Damage on Blindheim: 1d8 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15 - Two-Handed Power Attack + Inspire Courage

"...but thankfully, you smell terrible..."

Drail feels the slight shudder of the razor-sharp katana meeting the resistance of flesh...and the faintest trace of a smile crosses his scarred face.


GM Rolls:

AoO vs Adebisi: 1d20 + 5 ⇒ (10) + 5 = 15 for 1d4 + 1 ⇒ (4) + 1 = 5
Drail Will vs Sleep DC16: 1d20 + 0 ⇒ (14) + 0 = 14
Etta Will vs Sleep DC16: 1d20 + 2 ⇒ (18) + 2 = 20
Hooli Will vs Sleep DC16: 1d20 + 0 ⇒ (17) + 0 = 17
Archibald Will vs Sleep DC16: 1d20 + 1 ⇒ (4) + 1 = 5

With 2HD of Pathfinders, the blindheim doesn't need to roll. Good rolls for saving throws save us from further comic relief!

The Pathfinders, perhaps unaware that Cao is referring to them when he's urging them to move out of the effect of his spell, continue to group up around the blindheim and fight through their blindness.

Avoiding its gaze, Hooli's shuriken find no purchase and Etta works to drag Archibald to a safer position near Adebisi, who bats aside a claw as he finds a new location from which to fire his crossbow.

Drail steps forward, and with a wild swing of his katana, slashes deep into the creature before him, which hisses in fury.

Adebisi and Hooli Only:

You watch the creature drop to the ground in a puddle of its own blood after Drail's well-placed strike.

Cao's spell completes.

Drail collapses in exhaustion, believing now to be a good time for a restful nap. Despite being unconscious from his wounds, Archibald's loud snore joins the growing chorus to complete Cao's performance.

Combat is over.

Round 4
23 Cao : Begins casting Sleep
21 Hooli : Throws a shuriken, misses
16 Blindheim (-14) : Rakes Drail for 2 damage, hisses, moves
15 Drail : Steps into room, hits blindheim for 15 damage
14 Adebisi : Rushes into the room defensively
11 Etta : Drags Archibald from the corner
5 Archibald : Is dragged

Round 5
23 Cao : Puts Drails to sleep
21 Hooli : (If awake) throws shuriken, misses

Latest Map

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

"You did it, Drail! It's dead! Oh, but you're asleep."

She looks around helplessly for a moment.

"What now?" she asks as she begins collecting her shuriken.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will quickly wake Dralis up.

Grand Lodge

Female Human Gunslinger/1

"Cao," Etta calls out in no particular direction "do you happen to know how long these afflictions will last? Both the blindness and Drail's little nap?"

I say we re-group!

Lantern Lodge

Male Human

Cao wanders into the abattoir, pleased as punch with the strong efforts of his subjects. "Ah, a well deserved nap it is, I see. In Tian Xia we believe in naps. I'd say an hour for the blindness. A minute or so for the nap, though I'd urge longer. Those two need their beauty rest."

Grand Lodge

Male Old Human Init +3 Per +0 | AC 11/10/11 | HP 10/10 | F +3/R + 0/ W +1| CMB +2 CMD 12 | Conditions:

Archibald, too, remains unconscious, at -2. Despite this, he manages to grumble incoherently.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

"Torag, bless this man's courage, for he had no fear...
Perhaps next time grant him the wisdom to not need this prayer."

Adebisi will then use his wand on Archibald twice.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


As the various Pathfinders regain consciousness or wake from their nap, they hobble back outside into the Cairnlands an arrow's shot from Asad's Keep.

As expected, Etta and Drail both begin to regain their sight just under an hour after their departure.

Returning to where they left off, they search the room with the fallen blindheim.

Latest Map

First, the room with the blindheim (room #9)...

This large room looks like it was once a scribing chamber. The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.

Perception DC15:

One trade agreement, three flasks of holy water, and a potion of cure moderate wounds are hidden in the blindheim’s mushroom nest.

And then, the adjoining room (room #10)...

Three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down from the ceiling in the northwest corner of the room.

Perception DC10:

Sitting on the rotting shelves in this room are a number of moldering trade agreements. A dozen of them are of the type you are searching for. All are written in Kelish, and detail pacts that Satrap Taliq Asad made with pirates, mercenary groups (for the protection of caravans), petty lords, and even a few nations scattered about the Inner Sea region. One agreement contains a personal note addressed to the Satrap, congratulating him on gaining the Li family's jade katana and the promise it contains.

Where to now? My guess is the other doorway on the west side of the hallway below "8", but if you guys want to check out the spidewebs first, you can...

Lantern Lodge

Male Human

Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 + 4 ⇒ (1) + 4 = 5

"It is good to see you both seeing Us again, Ancient One. Master of Blades. We hope you have reawakened energized for examining what lies beyond yon door." Cao smiles and raises his neck up to the heavens and patiently waits for his 'subjects' to proceed.

Grand Lodge

Male Old Human Init +3 Per +0 | AC 11/10/11 | HP 10/10 | F +3/R + 0/ W +1| CMB +2 CMD 12 | Conditions:

"Huh... bwuh...? Harumph, well I'm not dead, at least." he grumbles, staring wide eyed at the man's holy symbol. He continues in well-practiced Dwarvish, too proud to say his thanks in common. "איך דאנק איר בעל דוואַרף,איך בין אויף אייביק דאַנקבאַר, בעל קאַרליק האַללס פון דיין אָוועס."

He grips Abadesi by the shoulders and, agonizingly slow, pulls his way groaning to his feet. "oooooooooooff... -huff-" his eyes glaze over the young prince. He grabs Cao by the shoulders, leaving a thin trail of blood, damp, and blindheim bile on his imperial regalia. "Yes, yes, quite right m'boy. The door. mmmmyes. The door."

Perception: 1d20 + 0 ⇒ (20) + 0 = 20
Perception: 1d20 + 0 ⇒ (17) + 0 = 17

"Aha! This looks like some kind of scribing room. An archive perhaps? Just what we're looking for. Come! We'll hole up in here. Quickly now." he snaps impatiently, ushering the others inside and sealing the chamber shut. "Aha! And here are our trade agreements. Look here, this one mentions the Li family katar... er, katana. What's that then, some sort of dessert platter? Can't imagine why they're sending us to a mouldy old ruin for a dessert dish, jade or no. It's nonsense, is what it is!"

Archibald will engage in a fruitless search for some ink to begin his report, cursing as he finds none and settling down to examine the bottles.

Perception: 1d20 + 0 ⇒ (12) + 0 = 12

"Hrm... Some kind of potion, and three vials of... water?"

Dwarvish:
I am forever grateful, Master Dwarf. May Torag forge you anew in the halls of your ancestors. (It's yiddish this time, in google translate if you're curious)

Lantern Lodge

Male Human

Cao dodges out of the way of Archibald's advances, having perhaps dealt with too many dirty ancient wizards. "Ah, you Avistani have strange customs. Rather too familiar with your god-blooded betters. We forgive you. With time, you shall understand Our ways."

Grand Lodge

Male Human Sword Saint Samurai 1

Drail follows a handful of paces behind the wizard, his face expressionless. One hand lays loosely on the hilt of his sheathed katana and he smiles thinly as Archibald mentions the Li family blade.

He looks back toward Etta, noting her presence as he appears to keep watch around the chattering wizard.


Where to now? The other doorway on the west side of the hallway below "8"? The spiderwebs? Area 6?

Latest Map

Lantern Lodge

Male Human

Cao continues to 'direct' his 'subjects' toward the door in a purely gestural manner.

Grand Lodge

Male Human Sword Saint Samurai 1

Drail watches the wizard shuffle about for a few moments longer, then heads for the door on the west side of the previous hallway, gesturing for Etta to back him up as he does so.


GM Rolls:

Initiative:
Adebisi : 1d20 + 2 ⇒ (20) + 2 = 22
Archibald : 1d20 + 1 ⇒ (18) + 1 = 19
Cao : 1d20 + 4 ⇒ (14) + 4 = 18
Drail : 1d20 + 5 ⇒ (19) + 5 = 24
Etta : 1d20 + 6 ⇒ (3) + 6 = 9
Hooli : 1d20 + 3 ⇒ (3) + 3 = 6
Fire Beetles : 1d20 + 0 ⇒ (8) + 0 = 8

The heavy door drags along the stone floor with a grinding, nearly metallic sound as its clear the chamber beyond has not been breached in some time.

Rubbish and black mold choke the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air.

A trio of bright red beetles seems to enjoying themselves on the black mold, and their wings flutter in anticipation as Drail butts in on their mealtime. They take steps advancing towards the warrior with hostile, beetle-minded intent.

Round 1
24 Drail :
22 Adebisi :
19 Archibald :
18 Cao :
9 Etta :
8 Fire Beetles :
6 Hooli :

Latest Map

Now Up: Drail, Adebisi, Archibald, Cao, Etta

Lantern Lodge

Male Human

Bardic knowledge on the beetles: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Male Human Sword Saint Samurai 1

Shouldering the door aside, Drail takes in the scene. He grimaces at the smell yet immediately calls out, "Beetles the size of house cats, weapons out, ready yourselves..."

Drail murmurs to Etta behind him, "Pull back, get that blackpowder toy of yours ready."

**Delaying until directly after Etta.**

Grand Lodge

Female Human Gunslinger/1

Hearing the sound of buzzing coming from within the room, and seeing Drail's reaction, Etta steps back to give her companions some room. She raises her pistol, with a shot readied if anything comes within her sights.

Move to square G7, ready action if one of those little buggers comes out of the room.

Pistol shot: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22

I will spend a grit on the shot to deal an additional d6 of precision damage. + 1 for Point Blank shot. Assuming no one is engaged in melee, and I am not receiving any bonuses to hit at the time

Weapon Damage + Up Close and Deadly: 1d8 + 1 + 1d6 ⇒ (4) + 1 + (6) = 11

Grand Lodge

Male Human Sword Saint Samurai 1

Drail backs down the hallway, keeping the doorway in sight as he draws his blade.

Stepping back into wider room, he sidesteps out of Etta's way, raising his katana high for a two-handed sweeping strike against the first beetle to make an appearance.

Move action to Square F6, readying an attack against the first hostile to come into square G6. Now directly behind Etta in initiative order.


The "young prince" knows all about fire beetles.

@Drail: Go ahead and roll your readied action, as it will likely trigger. I think I see where this is going for the poor, hungry beetles.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will once again draw and use his wand of bless.

"Torag, grant us the wisdom to return our foes to the forge."

Adebisi will then 5ft step further back into the room to allow more room for maneuvering.

Grand Lodge

Male Human Sword Saint Samurai 1
DM Panic wrote:
@Drail: Go ahead and roll your readied action, as it will likely trigger. I think I see where this is going for the poor, hungry beetles.

Ready Action Attack Roll: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 6 + 3 ⇒ (3) + 6 + 3 = 12 - Power Attack/Furious Focus -- plus any modifiers from buffs from those above me in the order?

Grand Lodge

Female Human Gunslinger/1

Oh yeah... poor beetles. ;)


Etta and Drail jointly move back from the doorway, preparing to execute any beetles that peek out from the room, while Adebisi once again blesses the party with the use of his wand.

Round 1

22 Adebisi : Casts bless
19 Archibald : TBD
18 Cao : TBD
10 Etta : Moves to G7, readies shot that hits for 11 damage
9 Drail (delayed) : Moves to F6, Readies swing that hits for 12 damage
8 Fire Beetle #1:
8 Fire Beetle #2:
8 Fire Beetle #3:
6 Hooli :

Latest Map

Still Up: Archibald and Cao

Grand Lodge

Male Old Human Init +3 Per +0 | AC 11/10/11 | HP 10/10 | F +3/R + 0/ W +1| CMB +2 CMD 12 | Conditions:

Archibald hobbles to the doorway (H2), holding his staff up menacingly as he readies a strike. "Bring out these bothersome beetles! I shan't need a bit of spellcraft to dispose of these vermin!"

Bonded Staff, Readied: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Sorry about the radio silence! I've been out and about this weekend, at a winter solistice shindig and family arrangements. I'm more or less under house arrest with my textbooks tommorow (as usual), so expect plenty of posting as usual.

Lantern Lodge

Male Human

Round 1, Init 18

Cao sings, and lends his encouragement to the strength of Etta and Drail's strikes.

"What would you do to kill
One of these fiery beatles?
Now that you know what the-ey are
How do you want to ki-ill them?"

Inspire courage +1 competence bonus to hit, damage. +1 morale v. fear.

He gives Hooli an encouraging look, Emperor to his most loyal subject.

Status:
Conditions & Enhancements
Mage armor

AC 12 (16 mage armor)
CMD 11
CMB -1
HP 8/8
Fort +1 Reflex +4 Will +2

Weapon Equipped none
Spells Concentrate +5, Penetrate +1
Bardic performance 5 of 11 rounds used
0th: Daze (Will 15), Detect Magic, Read Magic
1st (1 of 2 used): Hideous Laughter (DC 16), Sleep (DC 16)

Feats & Traits; DM Only Please:

Gifted adept +1 CL to hideous laughter
Instigator of rebellion +1 Diplomacy + Intimidate
Maestro of the society +3 rounds bardic performance
--
1st Realistic likeness


GM Rolls:

Beetle vs Hooli: 1d20 + 1 ⇒ (20) + 1 = 21 for 1d4 ⇒ 3
Beetle vs Hooli Crit Confirm: 1d20 + 1 ⇒ (15) + 1 = 16 for 1d4 ⇒ 2
Hooli AoO: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12 for 1d6 + 1 ⇒ (5) + 1 = 6
Hooli Wakizashi: 1d20 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11 for 1d6 + 1 ⇒ (5) + 1 = 6

The beetles flutter in excitement and begin to make their way out into the hallway. The moment the first beetle sets foot in the corridor, Etta lines up her shot and blasts the carapace wide open as the beetle skids across the stone ground into the far side of the hallway.

The second beetle flutters out and its mandibles clamp down excitedly onto Hooli's ankle (5 damage to Hooli).

The third begins to buzz past it's ally, turning sharp to the right but not before Hooli ekes out some retribution and strikes it down to the ground (AoO kills it before it can reach Drail+Etta). Swinging again, the ninja misses the one nibbling on his leg.

Round 1
22 Adebisi : Casts bless
19 Archibald : Readies a hit for 3 damage
18 Cao : Inspire courage
10 Etta : Moves to G7, readies shot that hits for 11 damage
9 Drail (delayed) : Moves to F6, Readies swing that hits for 12 damage
8+++ Fire Beetle #1: Moves into hallway, gets shot to death by Etta
8++ Fire Beetle #2: Moves into hallway to bite Hooli for 5 damage
8+ Hooli AoO: Kills Beetle moving to Drail
8 Fire Beetle #3: Attempts to move to Drail, gets killed by Hooli
6 Hooli : Barely misses beetle

Round 2
22 Adebisi :
19 Archibald :
18 Cao :
10 Etta :
9 Drail :

Latest Map

Only 1 remains, I expect this battle to be concluded shortly...

Now Up: Adebisi, Archibald, Cao, Etta and Drail.

Grand Lodge

Male Old Human Init +3 Per +0 | AC 11/10/11 | HP 10/10 | F +3/R + 0/ W +1| CMB +2 CMD 12 | Conditions:

GM:
I had Archibald moving to H2 in my last post, though I can see now it was a little hard to see. I'll try to be more clear next time. Whether the beetle would have provoked or not moving into that square (technically threatened but he may have cover from the corner) I don't know. If it hit it would have done 4 damage, I made an error re: my strength score. With the round over its not important, so lets just budge the old man to H2 this round.

Archibald will bat at beetle two with his staff once more.

Staff + Bless + Inspire: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Female Human Gunslinger/1

if it lives long enough to see my turn....

Move action reload, fire at beetle number 2

Etta, rather lazily aims her pistol at the offending beetle. Her smirk, an expression that Drail would hardly approve of.

"Come to Etta, you little beast." she beckons to the beetle with her other hand.

Pistol shot, poin blank, bless, inspire courage, up close nd deadly: 1d20 + 5 + 1 + 1 + 1 ⇒ (6) + 5 + 1 + 1 + 1 = 14 Touch.

damage : 1d8 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + (3) = 6

Spending regained grit again :)


@Archibald: Ah, I missed Archibald moving into H2. Yes, with -4 cover from the doorway he connected for 3 damage, but the beetle still lived on (with 1HP) into the current round.

@Etta: Looks like your dice roll may have merged the attack and damage rolls. I see a 6 on the attack roll, with +3 (point blank, inspire courage, bless; and then +4 from Dexterity) is 13 touch, which is enough to hit the beetle. You just need 2 damage to bring it down, so we'll wrap up this combat and Etta can regain another grit.

Archibald pokes out with the end of his staff and meets some satisfaction as he hears one side of the beetle go crunch.

As he makes another attempt to stab his staff out at it, instead a large bang can be heard echoing through the corridor as Etta blasts off the beetle's one remaining good wing. It wanders around drunkenly for a moment before finally collapsing in a pile of green goo.

Two separate Perception checks for those inspecting the room beyond in greater detail...

Perception DC10:

Among the mess in the room's northeast corner, there is a small bundle of four half-buried trade agreements; all are written in Kelish. One of the agreements is between one Taliq Asad, the self-styled Satrap of Kortos, and a band of pirates that roamed the Inner Sea centuries ago. The other three are between Asad and a trio of Katapeshi merchants, surely all long dead.

Perception DC20:

Buried amid the rubble, you notice a small sack containing 200 silver pieces and a set of bronze bracers with arcane runes scrawled across their surface.

And the latest map again for convenience... the party can head to area #6 or area #11 next. I'll assume the marching order continues to be: Drail, Hooli, Adebisi, Cao, Etta, Archibald unless someone wants another spot in the order.

Latest Map

Grand Lodge

Female Human Gunslinger/1

Sorry, yes! Over zealous! Edited before I saw your post! :)

Grand Lodge

Female Human Gunslinger/1

Perception : 1d20 + 4 ⇒ (3) + 4 = 7

Er... What?

Grand Lodge

Male Old Human Init +3 Per +0 | AC 11/10/11 | HP 10/10 | F +3/R + 0/ W +1| CMB +2 CMD 12 | Conditions:

Archibald clutches his staff ready to strike, but nearly topples over in fright as Etta discharges her weapon. "Aiiiiiiieeeeee! I... er, hrmmmyes. Well done and all that. Yes. Ahem... hoo..." The wizard needs to steady himself for a moment, clutching at his heart and huffing and puffing for a minute before regaining his composure.

Lantern Lodge

Male Human

Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Cao points out the agreements and coin to his retinue, and scans for arcane auras in the room, and especially the bracers.

Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10

"Young soul, what say you to the magics in these bracers," he says to Archibald.

Grand Lodge

Male Old Human Init +3 Per +0 | AC 11/10/11 | HP 10/10 | F +3/R + 0/ W +1| CMB +2 CMD 12 | Conditions:

Spellcraft to identify: 1d20 + 7 ⇒ (13) + 7 = 20

Snatching the bracers from Cao, Archibald adjusts the spectacles on his crooked nose, peering at them. "hrmmmm.... What we have here, is..."

Lantern Lodge

Male Human

Cao's face turns a deep, deep purple at Archibald's continued incursion into his personal space. It is truly incredible how big his mouth becomes as he shouts, "WE ARE THE ETERNAL EMPEROR. YOU SHALL NOT TOUCH OUR PERSON, OLD PEASANT! YOURS IS TO SERVE US, NOT TO... TO..." He breaks into tears that are initially quite convincing, but he crumbles into tears of laughter. frolling on the floor.

Grand Lodge

Male Human Sword Saint Samurai 1

Drail looks to Etta, his sword held high for a killing strike as he guards opening to the hallway. See her holster her pistol, his posture relaxes and he sheathes his blade in a graceful downward movement across his body.

"That was well done," he says to the young gunslinger, "you almost looked like a real Pathfinder, for a moment there."

Striding down the hall, broken pieces of beetle carapace crunching under his boots, he steps over the boy rolling and laughing on the floor and looks to the wizard.

"Anything of import?" he murmurs, looking around the room, one hand resting easily on the hilt of his blade.


The bronze bracers do detect as magical, and are bracers of armor +1

Where to Pathfinders? Area #6 or #11?

Grand Lodge

Male Old Human Init +3 Per +0 | AC 11/10/11 | HP 10/10 | F +3/R + 0/ W +1| CMB +2 CMD 12 | Conditions:

The wizard, murmuring to himself as he examines the bracers, seems to hardly hear the young princeling. He winces, inserts a crooked finger into his ear, and digs around for some time before staring down at Cao. "Terribly sorry, what were you saying? I couldn't hear you over this confounded ringing in my ears! Why, it's quite the burden being so old." he says, with the slightest hint of cheek behind his weary sigh.

He turns to the Samurai, stamping his foot impatiently as Cao's hooting laughter continues. "As I was... As I was saying they've... they've an enchantment upon them not unlike a simple mage armour spell, and...-I say, what is so funny?- at the very least until we return to the Lodge -would you stop that infernal giggling?- and I... er... Shall we press on, then? Confound it, boy! Have you been ensorcelled? Run afoul of an aboleth? Get up!"

My own curiosity is running at odds with my inability to write Archibald asking a question. This post has been through a few too many drafts. As for our next area, let's head on deeper into Area #6. Australia doesn't breed too many arachnophobes, but I'd still like to avoid having a great bloody spider drop onto my head. (That said, treasure...)


Off to area #6!

This crossroads of stairs has one dominant feature: a crumbled statue in the southeast corner, once the image of a proud warrior chiseled roughly in granite.

The statue's helmeted head now rests on the floor, its lifeless stone eyes gazing toward the south. On the helmet, a single Kelish word is carved in the stone. The wide stairway to the north leads to a passage that ends in a cave-in ten feet past the foot of the stairs.

Archibald:

You guessed it - the Kelish word for "earth".

Latest Map

Your explorations also uncover a new door, currently closed, to the north.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will cast Virtue on himself and check out the helmet.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16 (+2 Vs Stonework)

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