Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
"We should all fly, definitely. Go get 'em Segang."
Seren casts fly.
Segang |
Any way I can get protection/resistance from fire and or acid?
Remember, we are not to kill this thing, but I suspect we need to do enough damage to drive it off after I cut my way out of it. Segang sounds confident.
Unsure of my buffs - Fortune? Ward Hex (does what?), Liberty’s Blessing when the time is right. What else? Haste once the fight starts would be grand. Any way to keep up with my status once swallowed? Hmm. Mask of the Mantis allows Deathwatch - I can loan that to someone -maybe Jarha?
DM NomadSage |
Melianthe, Seren and Jarha(?) take to the air and Segang continues forward on foot.
A few more sand geysers pop in the tightening circle around Segang, before finally the great worm bursts from the sand and charges Segang with its maw wide open.
Pic added to Roll20. Roll initiative and post actions if you beat 1d20 + 1 ⇒ (14) + 1 = 15!
Segang |
Note that Jarhas has Segang's Mantis Mask that allows Death watch. Also, I do not see the creature on the map.
Init: 1d20 + 4 ⇒ (17) + 4 = 21
Segang pauses for only a moment to salute the great creature with respect before full raging and charging. As he charges he yells Hit it hard but do not kill it!
Charge,Pounce +2 Vicious Sythe: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 352d4 + 18 + 2d6 ⇒ (3, 2) + 18 + (1, 6) = 30
Charge,Pounce +2 Vicious Sythe: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 222d4 + 18 + 2d6 ⇒ (1, 3) + 18 + (6, 4) = 32
hmm. Do not like the roll of 7 on the iterative attack. Will us Fortune to re-roll
Charge,Pounce +2 Vicious Sythe: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 342d4 + 18 + 2d6 ⇒ (2, 1) + 18 + (4, 5) = 30
Damage to Segang due to Vicious, if both attacks hit.: 2d6 ⇒ (3, 2) = 5
Full Rage - +4 Strength and +6 con, +2 will saves, +5vs magic, Claws, -2 AC
Liberty’s Blessing
Protection from Evil
Fortune
Ward
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
"Don't kill it!" --- does 90 points of damage --- "I mean, only kill it a little bit!" HAH!
Seren casts message and points at Segang, whispering, ""Lemme know what it's like in there. Spare no details ..."
DM NomadSage |
No map. Not really necessary.
Segang immediately springs forward, slamming the worm with two heavy blows. Melianthe casts a hex upon it.
Cindermaw Will save vs hex: 1d20 + 6 ⇒ (12) + 6 = 18
Cindermaw spews sand with a roar. It chomps down on him but does not consume him, and its stinger-tipped tail strikes from the sand below.
Bite (power attack): 1d20 + 26 - 5 ⇒ (5) + 26 - 5 = 26; Damage: 4d8 + 13 + 15 ⇒ (4, 4, 7, 3) + 13 + 15 = 46 and Fire: 1d6 ⇒ 4
Stinger: 1d20 + 26 ⇒ (6) + 26 = 32; Damage: 2d8 + 13 ⇒ (6, 3) + 13 = 22 and Fire: 1d6 ⇒ 6
DC 26 Fort save for poison... Str Damage: 1d4 ⇒ 2
Actions?
Segang |
Fort Save: 1d20 + 16 ⇒ (14) + 16 = 30
Segang has DR 5f and fire resistance 3 so he takes a total of 58 bite and sting damage and 4 fire damage. Down 62. He gave about as well as he got.
Waiting for Jarha to go before Segang takes a second turn.Was hoping for a haste from you Seren.
Jarha Madu |
Jarha keeps his distance--he can blast from 120 feet--he takes a moment to gather energy, and then he unleashes an empowered and magnetized electricity blast at the creature:
Ranged touch: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 7d6 + 4 ⇒ (6, 2, 5, 3, 5, 4, 5) + 4 = 34
If he hits, attacks made with metal weapons receive a +4 bonus until the end of Jarha's next turn.
Segang |
If Seren acts before the creature Segang will delay and let him act. I do not see his init roll but from the order above he did act before the creature last time.
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Init: 1d20 + 3 ⇒ (4) + 3 = 7
Seren casts shadow enchantment ill omen on the creature.
Segang |
I think with that init you are after the creature
Segang stands and fights.
+2 Vicious Sythe, +4 to hit for metal from Mel: 1d20 + 18 + 4 ⇒ (18) + 18 + 4 = 402d4 + 18 + 2d6 ⇒ (4, 1) + 18 + (6, 2) = 31
+2 Vicious Sythe, +4 to hit for metal from Mel: 1d20 + 18 + 4 ⇒ (18) + 18 + 4 = 402d4 + 18 + 2d6 ⇒ (1, 3) + 18 + (2, 2) = 26
Damage from Vicious to Segang: 2d6 ⇒ (2, 4) = 6
DM NomadSage |
Will save vs ill omen: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 ... fail
Will save vs hex: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Will save vs hex: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Will save vs hex: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Will save vs hex: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Seren and Melianthe hinder the beast with curses while Jarha blasts it and Segang slams it again.
Severely wounded, it roars and tries to bite Segang again, and this time it keeps its maw clenched on the barbarian.
Bite (power attack): 1d20 + 26 - 5 ⇒ (5) + 26 - 5 = 26; Damage: 4d8 + 13 + 15 ⇒ (5, 8, 2, 3) + 13 + 15 = 46 plus Fire: 1d6 ⇒ 3
Bite (power attack): 1d20 + 26 - 5 ⇒ (18) + 26 - 5 = 39
Grab: 1d20 + 37 ⇒ (10) + 37 = 47
Grab: 1d20 + 37 ⇒ (8) + 37 = 45
Actions?
Segang |
Segang takes 41 from the bite but no fire damage this round. He is down 114 including his vicious damage so is now bloodied in the terms of another game system. He could really use some healing before he is swallowed. Another round of damage like that and he will be well into his rage HP - which means he might die when the range ends. Donna delay to see what others do before he acts.
Jarha Madu |
Jarha will run forward and touch Segang with kinetic healing, taking the NL burn himself (of course).
kinetic healing: 5d6 + 10 ⇒ (1, 3, 1, 1, 1) + 10 = 17
super terrible roll :-(
Segang |
Dropping his enchanted scythe Segang claws at the worm with impressively large bestial claws. He continues to power attack.
Claw: 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 181d8 + 11 ⇒ (5) + 11 = 16
Claw: 1d20 + 16 - 3 ⇒ (14) + 16 - 3 = 271d8 + 11 ⇒ (6) + 11 = 17
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren readies a shadow evocation to cast resilient sphere around Segang if it looks like the next hit will drop him. (i.e. inbetween iterative attacks if necessary)
DM NomadSage |
Segang tries to slash at the soft parts of Cindermaw's mouth but even the soft parts are rock hard. The worm gulps down...
Swallow Whole vs CMD: 1d20 + 37 ⇒ (3) + 37 = 40; Damage: 4d8 + 18 ⇒ (2, 6, 6, 5) + 18 = 37
Swallow Whole vs CMD: 1d20 + 37 ⇒ (11) + 37 = 48
Segang is swallowed down into Cindermaw's gullet, a crushing confinement in extreme heat. Cindermaw roars and looks around for another morsel.
Actions?
Jarha Madu |
Unable to tag Segang with the wand, Jarha fully retreats, hoping Segang has a plan for getting out of the Cindermaw's gullet.
Segang |
Did the 27 miss? Was any of that damage fire? Need to know for DR and resistance to know how much damage he took. Haste sure would have come in handy Seren...
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Hmmm, I really thought I cast that already. That's my bad. I saw your first request and thought I posted it.
DM NomadSage |
@Segang: yes, the 27 was a miss. There was no fire damage included.
EDIT: I just realized I rolled the wrong damage block... should be 4d6+13 plus 1d6 ⇒ 2 fire. Subtract 5 from the roll above (32 total) and include the fire (resisted).
Will save: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
Will save: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
Cindermaw sways a couple times, then settles down into the sand with a heavy thump.
Still need Segang's action.
Segang |
Still raging, Segang tries to claw his way out of the creature's gullet.
Claw: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 231d8 + 11 ⇒ (6) + 11 = 17
Claw: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 141d8 + 11 ⇒ (6) + 11 = 17
Segang is down to 48 hp. I hope the inside of this thing is easier to hit than the outside.
Jarha Madu |
"Nice, Melianthe! How long will it sleep for? Better tell Segang not to injure it! Can't he just crawl out of it now and thus win the challenge? I can use my telekinetic powers to open its mouth."
Jarha will use telekinetic haul to lift up one end of the cinderclaw's mouth, as gently and smoothly as he can so he doesn't wake it up.
As I read slumber, it won't wake the cinderclaw, but presumably Melianthe will warn Jarha if otherwise and he'll modify his plan.
Jarha Madu |
As I read the initiative order, Segang clawed at the insides before Melianthe put it to sleep.
Segang |
Is that the right damage? Above you stated it should be 4d6+13+1d6 fire. Either way
Segang tries again to cut his way out of the creature.
Claw: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 231d8 + 11 ⇒ (8) + 11 = 19
If that attack frees him Segang will move out and not attack again. If not he attacks with a second claw.
Claw: 1d20 + 16 - 3 ⇒ (11) + 16 - 3 = 241d8 + 11 ⇒ (3) + 11 = 14
Jarha Madu |
Did it work for Jarha to open the creature's mouth? One of these days telekinetic haul will come in handy!
Jarha Madu |
Assuming it seems a viable option, Jarha telekinetically moves 50 feet of silk rope down the monster's gullet for Segang to grab onto.
DM NomadSage |
Sorry I didn't address the telekinetic jaw opening before, I was short on time and posted quickly. Jarha is able to pry open the jaws. Before he can do much more...
Segang tears open an escape hole with his claws. He emerges from the side of the great worm in a bloody and bile-covered mess and plops into the sand.
The trauma of Segang's escape wakens Cindermaw, who begins to rumble and roll.
Actions?
Melianthe Ssulissien |
Melianthe hits Cindermaw with an Ice Tomb Hex.
DC20 Fort or unconscious and paralyzed.
Ice Tomb Damage: 3d8 ⇒ (8, 5, 6) = 19
Fort save will halve the damage.
"Grab Segang and let's get out of here!" she says.
Jarha Madu |
As I read it, I believe Jarha can use basic telekinesis to move Segang 30 feet per round. He can't use it on foes (he has foe throw for that, and it has a save), but I would think he could move Segang if Segang is willing.
Recalling that they are not supposed to kill the cindermaw if possible, Jarha does not blast the creature and instead moves back, bringing Segang along telekinetically (presumably on top of whatever move Segang pulls off).
Segang |
At 18 health, but well into rage HP. If rage were to end Segang will be dead. That roll of 1 on Segang's second attack while inside the worm lmost killed him.
Segang does not resist being pulled and hopes this forced movement does not provoke from the creature, who may or may not be in an icy tomb.
Still need to know if that last amount of damage was correct.
Jarha Madu |
Any way to distract the cindermaw or use the Cindermaw's AoO before Segang is moved? Interestingly, Segang can defend himself while being dragged away, so maybe there's an argument it shouldn't provoke?
DM NomadSage |
Damage was correct. Bite and swallowed damage are different.
Jarha pulls Segang away from the wakening worm. Melianthe tries to freeze it but the massive creature twists out of the icy prison.
Fort Save: 1d20 + 18 ⇒ (5) + 18 = 23
Fort Save: 1d20 + 18 ⇒ (15) + 18 = 33
Flying up and out of its reach, Cindermaw thrashes and roars, spewing a huge gout of flame into the sky. Then, unable to give chase, it dives back into the sand and disappears.
End of Combat!
Melianthe Ssulissien |
Look at that fort save! Actually, isn't it still at -4 for saves, though?
"Whew!" says Melianthe. "In Shoanti territory, food cooks you, not the other way around."
She flits down to Segang and applies her CSW wand.
CSW: 3d8 + 3 ⇒ (5, 8, 5) + 3 = 21
CSW: 3d8 + 3 ⇒ (6, 6, 2) + 3 = 17
CSW: 3d8 + 3 ⇒ (1, 4, 2) + 3 = 10
CSW: 3d8 + 3 ⇒ (7, 7, 8) + 3 = 25
How much do we need to heal here?
16/37 CSW charges used on wand.
Melianthe Ssulissien |
The spice will not flow! (for a while.)
Mel, Mel, the Worm-Slayer--er, -Sleeper/Freezer...mightiest of all the Dusk Ellllves...possibly the only Dusk Elf in Golarion...single-handedly slayed Cindermawwww...uh, I mean, didn't slay it and generally runs from battle...
CSW: 3d8 + 3 ⇒ (1, 5, 3) + 3 = 12
CSW: 3d8 + 3 ⇒ (7, 7, 2) + 3 = 19
CSW: 3d8 + 3 ⇒ (3, 4, 3) + 3 = 13
CSW: 3d8 + 3 ⇒ (3, 6, 5) + 3 = 17
CSW: 3d8 + 3 ⇒ (3, 7, 3) + 3 = 16
CSW: 3d8 + 3 ⇒ (2, 4, 2) + 3 = 11
CSW: 3d8 + 3 ⇒ (2, 1, 7) + 3 = 13
Topped up!
Melianthe spends a long time tapping on the Shoanti, here and there, as he wipes off Cindermaw goo.
"That was really impressive, Segang, the way you attacked Cindermaw from inside its gullet," says the witch.
Segang |
Slightly bleached and still mostly covered with goo the barbarian lets his rage fall from him and allows himself to be tired. He asks for someone flying to grab his scythe before everyone departs from the area. He smiles up at the witch and says I can't really recommend it. I hope that one counted because I am not doing it again. Oh, and thank you for the healing. Just a little tired now.