| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
"More than my mind could comprehend."
| Segang |
Relieved at Seren's return Segang continues to examine the metal rods. Just what do these rods contribute? Tuning or control?
| Melianthe Ssulissien |
"I'm glad you're all right, Seren," says Melianthe sincerely. "Can you tell us more about what you saw, or do you need a rest? And of course, if there's any clue as to how we get past this puzzle..."
Just to be safe, Melianthe scans Seren for signs of lingering magical auras, curses, invisible magic space worms, and the like.
She smirks at Segang while she scans. "No interest in Castrovel, then? Triaxus?"
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
”I found myself floating amongst the stars looking down upon our world, nay our plane, with millions of worlds tugging at my senses. I tried to focus past the flashing images of worlds mundane, bizarre and unsettling. I could not control the images or the device. It was beyond me. It was all I could do to just keep my wits about me. And then, poof. .... I was back here.”
| DM NomadSage |
You gain the spell-like ability of summon monster V, CL equal to your character level.
Seren winces in pain, looking down at her left palm. A sihedron symbol is now tattooed there!
Pic added to Roll20.
| Melianthe Ssulissien |
"...The Thrallkeeper's Mark..." Melianthe stares at the tattoo.
"Well, then, do we attempt to earn it, or stop with Seren? It may also be a key, to opening that seal. Seren, you've earned power, or luck, it would seem," says Mel, her eyes dancing.
"And they are worlds, Abby, known worlds, but I think Seren has seen far more..."
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
"Huh, it appears so ... also, I believe I can summon celestial aid with this as well, although I'm not certain how often ..."
Seren turns her hand over and over looking back and forth at it.
| Segang |
Hmm. I seem to not be getting attention. This is my third post of this inspection. Surprised that no one else looked.
Segang continues to examine the metal rods extending from the sphere.
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
"They are also holding up the incredibly powerful Thasilonian artifact. Recommend we dont destroy that."
Seren looks at her hand again, "Yes, the Thrallkeeper'a token is what we came for. Unless we wish to try and get through that stone plug. Perhaps some teleportation magic?"
| Melianthe Ssulissien |
"My scan only turned up divination magic, even though we have levitation--generally of the school of transmutation--and teleportation, or something, which is generally a form of conjuration."
Melianthe shrugs. "I don't think I'll be able to detect anything further. It's possible this is a focus for another artifact located elsewhere."
Mel arches a brow. "Only if you want to try to focus on what's behind that plug...I mean...did you actually reach Korvosa? Because if not, I'd say we shouldn't try again."
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
"I am NOT using that thing again. I was unable to do anything but fight for my sanity." Seren shakes her head sharply.
"As for the plug, we either leave it untested or teleport into the blind. I am good either way."
| Jarha Madu |
Jarha is having some trouble following the conversation, but with the tremor he pops out to see if it had any effect on the plug, tugging at it again telekinetically with his full power in case it has loosened.
| Absinthe Mooneyes |
"Perhaps we should ask the opinion of our fellow travellers," Abby suggests, with a nod for the Shoanti.
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Did they come down the hole with us?
| DM NomadSage |
The plug remains firmly in place, despite the tremors.
Hargev is with you, along with Nalmid. He appraises the mark on Seren's hand and nods, "You have achieved a rare honor," he says, clearly impressed. Krojun also nods, but remains silent.
You hear a distant shout of alarm from the direction of the elevator. The ground rumbles once again.
| Absinthe Mooneyes |
"We need to go," Abby says. "Either we're in trouble or the people by the elevator are, and in both cases we need to be elsewhere."
| Jarha Madu |
Jarha makes an impressed nod upon hearing the reaction to Seren's mark, and quickly moves with the group back towards the elevator at Absinthe's direction.
| Segang |
Hmm. Given time I can break through this with my adamantine earthbreaker, but I fear we do not have that time. He will activate a charge of his mask so that he can see invisible targets and move to the front of the group Lets go see what is making noise.
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren casts haste on the party and Shoanti as we rush to the hole.
| DM NomadSage |
Sped up by Seren's haste, the group ascends the illumacore back to the entrance level. When you reach the top, you find Shadfrar and Ahalak flanking the doorway under cover, weapons ready.
"We heard a shout and some fighting from the Sklar-Quah to the left," Ahalak whispers. "Then it went silent."
Krojun grunts and moves out into the central chamber. Immediately, two Red Mantis appear and attack the Shoanti warrior.
Red Mantis sawtooth sabre vs Krojun: 1d20 + 11 ⇒ (12) + 11 = 23; Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Red Mantis sawtooth sabre vs Krojun: 1d20 + 11 ⇒ (14) + 11 = 25; Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Flanking/sneak attack denied due to Imp Uncanny Dodge...
The Red Mantis score hits but Krojun's well-ingrained combat instincts keep him from getting severely wounded.
Red Mantis Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Krojun Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Please roll initiative and post actions if you beat the above...
| Absinthe Mooneyes |
Initiative 1d20 + 4 ⇒ (18) + 4 = 22
Acrobatics to move without drawing AoO 1d20 + 17 ⇒ (3) + 17 = 20
Abby leaps up, kicking off from the wall, and twists in mid-air to land behind one of the Red Mantis assassins.
"We killed the last couple of you bug-faced losers who tried it on," she says in a conversational tone of voice while stabbing out for the assassin's vitals. "You'd think at least some of you would have the sense the gods gave the common mule and know not to keep trying it on."
Keen mithral rapier, flanking with Krojun: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 for 1d6 + 4 + 4d6 ⇒ (4) + 4 + (1, 5, 2, 6) = 22 damage.
| Jarha Madu |
Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
"Not THESE guys again!"
But Jarha is so surprised he has to wait before acting.
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren floats up to the top delicately, a big grin spreading across her face, "Look upon us and DESPAIR!!!!"
Cast shadow enchantment on the most uninjured Red Mantis. Simulate hold person. Will disbelieve DC 21 and then Will vs paralysis DC21
| Segang |
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Segang is caught slightly off guard, but not totally surprised. He grips his earth breaker tighter.
I think you need an initiative roll Seren...
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Initiative is also important: 1d20 + 3 ⇒ (16) + 3 = 19
| DM NomadSage |
Round One: Absinthe, Seren, Red Mantis, Krojun, Segang, Melianthe, Jarha
Absinthe reacts immediately. She tries to acrobatically pass over and around the Red Mantis but the assassin is ready. He blocks her maneuver and strikes out with a sawtooth saber.
AoO vs Absinthe: 1d20 + 11 ⇒ (12) + 11 = 23; Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Unable to tactically position, Absinthe's attack is not as effective as it could have been.
Seren casts against the other Red Mantis.
Will save: 1d20 + 5 ⇒ (17) + 5 = 22 ... does that mean the 2nd save is not required?
Will save: 1d20 + 5 ⇒ (2) + 5 = 7
The assassins continue to harry Krojun, who does his best to defend but still takes a number of cuts from the sawtooth blades.
Red Mantis saber vs Krojun: 1d20 + 11 ⇒ (18) + 11 = 29; Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Red Mantis saber vs Krojun: 1d20 + 11 ⇒ (14) + 11 = 25; Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Red Mantis saber vs Krojun: 1d20 + 11 ⇒ (15) + 11 = 26; Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Red Mantis saber vs Krojun: 1d20 + 11 ⇒ (13) + 11 = 24; Damage: 1d8 + 6 ⇒ (1) + 6 = 7
With wounds that would have felled a weaker man, Krojun hardly seems concerned. He roars in rage and retaliates with his earthbreaker. He lands two crushing hits on the western assassin. He then steps back onto the bridge.
Krojun vs Red Mantis: 1d20 + 19 ⇒ (2) + 19 = 21; Damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14
Krojun vs Red Mantis: 1d20 + 14 ⇒ (11) + 14 = 25; Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Krojun vs Red Mantis: 1d20 + 9 ⇒ (5) + 9 = 14; Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14
At Segang's action!
| Jarha Madu |
Jarha uses a move action to gather energy, electricity sparking from his hands, and then he targets the most injured Red Mantis assassin with an electric blast:
Electric blast TOUCH attack: 1d20 + 10 ⇒ (6) + 10 = 16
Empowered electric blast damage: 6d6 + 5 ⇒ (5, 6, 4, 3, 6, 2) + 5 = 31
| Segang |
Segang steps up and attacks, power attacking.
+1 frost earth breaker: 1d20 + 15 ⇒ (8) + 15 = 232d6 + 8 + 9 + 1d6 ⇒ (4, 3) + 8 + 9 + (1) = 25 last d6 is cold
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
If you pass the first save, then the spell is only 20% real
Seren casts stone discus and fires them with blunt damage at the nearest assassin.
To hit: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 4d6 ⇒ (3, 6, 4, 2) = 15
To hit: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 4d6 ⇒ (6, 6, 5, 5) = 22
| DM NomadSage |
Segang strides into the fray and smashes the wounded Mantis on the left, knocking him against the wall. The assassin grunts, but continues to fight.
Jarha charges and fires an electric bolt, but it clips the doorway.
Seren casts and tosses a pair of stone discs, but has the same problem as Jarha.
Note, the map details are partially covered by the tokens, but the assassins are outside the doorway. They both have cover from anyone in the room.
Actions for Melianthe & Absinthe?
| Absinthe Mooneyes |
Acrobatics 1d20 + 17 ⇒ (6) + 17 = 23
Absinthe hops up on Segang's shoulders and leaps off from there to land behind the red mantis to the right, putting him in a flank!
From there, the Tiefling launches into a fresh attack on this enemy's vitals.
Flanking attack 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 for 1d6 + 4 + 4d6 ⇒ (4) + 4 + (4, 4, 5, 6) = 27 damage.
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren curses and follows up Abby with a blast of magic missiles from his wand.
MM: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8
| DM NomadSage |
My bad for the long delay. Thought I was waiting on something, but nope!
Round Two: Absinthe, Seren, Red Mantis, Krojun, Segang, Melianthe, Jarha
Melianthe evil eyes one of the assassins.
RM Will save: 1d20 + 5 ⇒ (7) + 5 = 12
Absinthe tries another maneuver, but the Red Mantis prove wary defenders. He shoves her back and slashes with his saber.
Moved Absinthe back behind Segang. You need to bypass their CMD+5 to Acro through their square, which is a lot higher DC than 23.
AoO vs Absinthe: 1d20 + 11 ⇒ (17) + 11 = 28; Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Seren hits the eastern Mantis with a pair of force missiles.
The ground shakes with a powerful tremor, and the oily water in the center pool sloshes...
The Red Mantis speak a vile prayer to their death god and their forms are shrouded in bloody mist. The western attacks the flanked Segang, while the eastern raises his sabers into a prayer position and weaves them beguilingly.
RM saber vs Segang: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22; Damage: 1d8 + 8 ⇒ (7) + 8 = 15 plus Sneak Attack: 3d6 ⇒ (1, 5, 4) = 10
RM saber vs Segang: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14; Damage: 1d8 + 6 ⇒ (8) + 6 = 14 plus Sneak Attack: 3d6 ⇒ (5, 6, 6) = 17
@ Segang: DC 16 Will save or become fascinated!
The doorway from the viewing gallery bursts open, and a third Red Mantis appears, sawtooth saber dripping blood. Another two emerge from the far entrance.
Krojun steps to the right, making space for Absinthe or Segang, while swinging his earthbreaker.
Attack: 1d20 + 19 ⇒ (19) + 19 = 38; Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Attack: 1d20 + 11 ⇒ (7) + 11 = 18; Damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Attack: 1d20 + 9 ⇒ (5) + 9 = 14; Damage: 2d6 + 7 ⇒ (6, 4) + 7 = 17
At Segang for actions!
| Jarha Madu |
Should we all post, since all of us get to go before the Red Manti go again? Or at least Segang, Melianthe, and Jarha, since we haven't acted this round?
| Jarha Madu |
Jarha uses a move action to gather energy, electricity again sparking from his hands, and then he targets the Red Mantis who entered the room from the viewing gallery next to Ahalak:
Electric blast TOUCH attack:: 1d20 + 10 ⇒ (11) + 10 = 21
Empowered electric blast damage:: 6d6 + 5 ⇒ (3, 3, 2, 1, 1, 3) + 5 = 18
He also takes a 5 foot step.
| Jarha Madu |
Gosh I hope that one sticks!! Will saves seem to be one of their few relative weaknesses...
| Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
"Alright, this is getting ridiculous ... and someone please tell me why the ground is shaking? I don't like it."
Seren points at the newest one to arrive and casts a phantasmal killer, "Face your fears!"
DC 22 Will Save to disbelieve and then DC22 Fort Save or ... well, die. 3d6 ⇒ (2, 5, 6) = 13 damage as the bonus prize for passing the save
| Absinthe Mooneyes |
Cursing in Abyssal, Absinthe stabs out at the assassin to the right.
Stab 1d20 + 14 ⇒ (3) + 14 = 17 for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
| Segang |
First Sorry for my delay. Just got busy there. Second, Wow. I do not recall moving into a flank or place I could be flanked. I recalled still being in the room. Oh well.
Will Save: 1d20 + 12 ⇒ (19) + 12 = 31
Segang ignores the fascination attempt, not even noticing in in his rage. He fill attacks the enemy to his right. If it goes down he steps that way. If not he steps forward out of the flank.
+1 frost earth breaker: 1d20 + 15 ⇒ (13) + 15 = 282d6 + 8 + 9 + 1d6 ⇒ (6, 6) + 8 + 9 + (4) = 33 last d6 is cold
+1 frost earth breaker: 1d20 + 10 ⇒ (10) + 10 = 202d6 + 8 + 9 + 1d6 ⇒ (2, 3) + 8 + 9 + (3) = 25 last d6 is cold