DM Mathpro's Jade Regent Campaign-Table 2

Game Master Almagafor

Map of the swamp:Swamp Map


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Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi still looks dazed as he looks up at the group around him. "I... do not think it matters out here Derric-san." He shakes himself, trying to regain his focus. "Perhaps we should try to find some cover from the storm. Or at least keep moving. This is not weather to be out in if something has happened to us."


Inactive

Upon hearing no answer, Rishana frowns.

I know I heard someone, or someones, speaking just now.

She struggles a bit more at the ropes that bind her as she tries to figure out what to do next.

Escape Artist: 1d20 ⇒ 6

Unable to free herself and reasoning that the goblins already know that she's here being that they were the ones that captured her and all, she tries again.

"Hello?"

And again, more loudly.

"If you goblins are listening then either release me or tell me why you brought me here!"


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Wiping the rain out of her eyes, Jayna says, "I agree let's go. Standing around in the rain isn't a good idea." Jayna follows anyone who starts walking away.


INACTIVE - GAME DIED

Leo wipes his face and says, "I feel like... there's some kind of hole, something that is very important that I'm forgetting."

He frowns slightly. "I don't like it. It seems like some kind of evil is afoot, but it is too cunning for us to confront it directly."


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric shrugged his shoulders before smiling, "Well the gods do tend to play tricks on mortals although I doubt Daikitsu and Shelyn would do something like that except maybe help us so we can finish a taste that we have yet to complete. You know like rewind time or alter time so that we can accomplish a great deed or quest. But that would anger the goddess of death herself, Pharasma since it means a lot of theological stuff that would probably hurt my head thinking about it."

He laughs a bit but returns to smiling, "But cheer up! It could be worse. And with a little time, hard work, and the power of friendship we can accomplish anything!"

"And Jayna, being in the rain is like being in the snow: except the rain isn't frozen that's all. Besides, I don't why everyone is complaining: I'm the one with drenched fur, and yet I'm all smiles!"

He bursts out laughing.

Yeah Derric is the poster boy of all that is good and cliche. Pray he never finds TVTropes.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

We're standing in mud, may have damaged brains, and it's raining. On top of that something might try to attack us at any moment, and he's happy to be here? She looks confused by Derric's good cheer. "Snow doesn't drip down your nose it floats gently on the air, and makes the world so quiet you can hear yourself think. It doesn't make the world dark, but lightens even the darkest night."

Jayna casts dancing lights. She puts the four lights in a square around the group. "Hopefully that will help us see where we are going, and keep things from sneaking up on us."

Tired of standing in the middle of a swamp Jayna heads in the direction where she thinks Sand Point is. She slogs through the swampy mud her shoes heavy with water and muck. She looks miserable.

The player thinks the good cheer is cute, the character doesn't get it. :)


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I am not certain what could have caused this strangeness, but I suppose we could be far worse off than we are. Being wet and having a headache is not the end of the world. Though goblins might be the end of our lives if we stand here waiting for something to happen. Let us just... what were we doing out here again? I have no idea which way to go if I do not know what we are doing."


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

The kitsune thought for a moment before replying, "We were...ah yes, we were trying to locate the goblins who had been attacking travelers, caravans, and Ameiko. They're armed with fireworks so we best be careful. Plus we met a strange monster that attacked us as soon as we entered the swamps. Of course we drove it off but it's best we be careful. And thank you Jayna for the light. I can see with starlight and moonlight but with the rain that might be a problem, but with these lights of yours I can see a good bit again."

Derric smiled a bit.


INACTIVE - GAME DIED

"C'mon, then. The goblins likely aren't going anywhere either, so let's finish this - sooner out of the rain, at any rate," says Leo with one of his characteristic half-smiles.


Female Kitsune Oracle (Seeker) 2

Goblin Camp:
"Poor thing. Where were they, the bony men?" Kiko ignored the cries from what sounded like another captive. If all went right she'd be able to escape at some point soon but she needed this little goblin for it.

"Hey Runt, could you, perhaps, untie one of my hands? I could heal that wound for you."


goblin camp:
Runt looked behind Kiko, at the other prisoner, then cocked his head sideways, one eye blinking from raindrops, studying Kiko. "Bony men come in night. Can't untie, Gutwad get mad. Have to check on other prisoner, be back quick quick"

Rishana's call had managed to attract Runt's attention. The goblin scampered over to her, moving between the stilts of the house. He checked her rope before coming around to look her in the eye. "You hungry? Thirsty? You sleep long time, kitty kitty sleep too."


Inactive

Goblin Camp:

Rishana blinks, clearly not expecting the goblin to be speaking pretty good Common or to care enough to ask about her condition. Though she stops struggling against her bonds, she still eyes him with some suspicion.

"I'm fine," she responds slowly. "Who are you? And why did you bring me and Senga here? And that other prisoner over there?"

Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric hummed a bit while it still rained. Deciding it was okay, he shook himself off. Unfortunately, this also drenched his companions. Seeing the results of his actions, the kitsune laughed before apologizing.

"Sorry about that. Didn't realize that I was that close to the rest of y'all. Still, at least I'm not the only one who will be smelling like a wet dog."

The kitsune smirked and added, "But it's alright. Hopefully, the storm will let up soon."

He smiled as he watched and listened to the rainfall and the storm booming overhead.

"Calming isn't it. The rain...the lightning...the storm clouds...the very swamp we're in. Nature is simply the brushstrokes of the gods. The same goes for each sunrise and sunset. Our world is a canvas upon which the goddess herself paints such endless beauty. Daikitsu herself aids us in creating communities and families so that we may enjoy the beauty that Shelyn has bless us with."

Derric smiled at his poetic sermon wondering if he should share such feelings with Ameiko.

Yes let the corniness begin!


on the trail:
From the rain further along the trail the shadowy hints of buildings materialize. The outlines revealed by the lightning flashes show a number of small huts on stilts and a crumbling palisade. From where you are you can see the north wall and a small pond, set into the wall is a wrecked gate. No hint of life can be seen in the village, no windows shed light and no fires are set for the watch.

goblin camp:
Runt rubs his chin thoughtfully, "They call me Runt, not real name, but good enough. You here if bony men come back, we give them you."


INACTIVE - GAME DIED

Leo says quietly, "Look - that ruined village. Perhaps it was once part of the greater Sandpoint community, but it's in total disrepair now. Exactly the kind of place that monsters like to move in."


Inactive

Goblin Camp:

Give...? Ah...I see. They mean for Senga and I to be an offering.

"And I am Rishana," she responds simply. "Who are these 'bony men' and why have they been here?"


goblin camp:
"Bony men came in night, mad a' us. Kill many, leave with treasure. Chief says we not have any to give them if the come back, so we capture you."


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric nodded in agreement to the paladin.

"Better be careful and keep our voices down."

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Derric tried to see if he could notice anything.

Derric quietly took his sword out and held it at ready just to be on the safe side.

Accidentally hit the submit button before I was finished. xp


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Stealth: 1d20 + 9 ⇒ (7) + 9 = 16
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

"I can think of little else that would be out this far in to the marsh," Daichi murmurs, keeping his voice low to avoid attracting attention. "Let us approach carefully and see if the little menaces are about." He begins to move closer to the village, using the trees to keep out of sight so he can get close enough to observe unseen.


INACTIVE - GAME DIED

Like Derric, Leo draws his sword, but he stays about 20' back - enough that he can charge into the fray if needed, but also to help keep the sounds of his armor from carrying as readily and giving away the group's position (though with luck the rain might help on that count).


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna pulls the dancing lights into the shape of a humanoid. That should give us some light, and might scare whatever is in there a bit.

Moving slowly forward, she looks carefully in an attempt to determine if there are any clues about what might have happened or if there are monsters about.

perception: 1d20 + 1 ⇒ (12) + 1 = 13
stealth: 1d20 - 1 ⇒ (9) - 1 = 8


Perception DC 16:
Near the broken down gate you spot a sleeping or unconscious animal, a wild cat of some sort. It's difficult to tell at this distance, it's coloration making it hard to see through the rain.

Perception DC 12:
You can see three figures within the camp. Two humanoids bound to supports for the near houses separated by about twenty feet, a third smaller humanoid is unbound and talking or tending to the first two.


Inactive

Goblin Camp:

"Ah..." Rishana replies. A pause. "Do you know why these bony men are mad at your tribe? Maybe I could help you stand against them so they'll leave you be."

Once more, she cranes her head to look towards the other bound prisoner. "That one might help too, you know. And Senga and I are strong when we fight together."

Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"There are at least three people inside. Two who seem to be about human size and one smaller. The humans are bound and the other is not. Perhaps a goblin and prisoners. There is also some sort of animal near the gate that seems to be asleep. Either a guard animal of some kind or perhaps an injured wild beast. I see no one else. I believe we should move carefully when we enter."


INACTIVE - GAME DIED

"What's our best route of entry to get to the people?"


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"It seems that we could go straight through the gate without much trouble. It seems to have been broken open by something. There do not seem to be any guards and it is much easier than trying to scale a wall."


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

"Not sure but we have to take out that guard in order to free the prisoners. I could toss my spear at the guard but I'll have only one shot. Plus, while it'll mean one less goblin, we don't know how many more are in there or if there more prisoners nearby that we can't see," the kitsune whispered.


INACTIVE - GAME DIED

"Not sure I could sneak past the guard animal. Don't goblins hate dogs? I wonder what it could be..."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"It looks like a cat actually. It is rather hard to tell from here. It is most certainly asleep or unconscious though. Even the rain does not seem to be disturbing it."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna says, "Can anyone hear what is being said inside the shack? Can we peek into the shack and see what's going on before just busting in? If I could sneak up and see the goblin from a window I might be able to daze him before anyone gets hurt."


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

"That might work actually," Derric said.

"So any volunteers?"


goblin camp:
Runt eyes Rishana cautiously, "Not sure, they took our treasure, chief said keep you in case they come back. If we cut you loose, chief be mad."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna begins sneaking up to the back of the shack Daichi pointed out.

Stealth: 1d20 - 1 ⇒ (1) - 1 = 0

Whelp that didn't work.


Jayna Halbriar wrote:

Jayna begins sneaking up to the back of the shack Daichi pointed out.

[dice=Stealth]1d20 - 1

Whelp that didn't work.

Where are you getting a -1 to stealth? Looking at it you should have a +2 from dex and no penalties that I can see. I mean, you're spotted either way, but I'd like to know what the mods are.

Also, I think that you're thinking this is a lone shack when it's a whole village. Unless I'm misreading something which, with my concussions over the years, isn't out of the realm of possibility :)


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
DMAlmagafor wrote:
Jayna Halbriar wrote:

Jayna begins sneaking up to the back of the shack Daichi pointed out.

[dice=Stealth]1d20 - 1

Whelp that didn't work.

Where are you getting a -1 to stealth? Looking at it you should have a +2 from dex and no penalties that I can see. I mean, you're spotted either way, but I'd like to know what the mods are.

Also, I think that you're thinking this is a lone shack when it's a whole village. Unless I'm misreading something which, with my concussions over the years, isn't out of the realm of possibility :)

It's probably carry weight. I can't check Hero lab right now, but that's usually it when there is a disagreement about dex modifiers.

I know it's a village. I was trying to sneak to the shack Daichi pointed out. Which was probably through the gate, but didn't sound like it was too far away from us.


Jayna Halbriar wrote:
DMAlmagafor wrote:
Jayna Halbriar wrote:

Jayna begins sneaking up to the back of the shack Daichi pointed out.

[dice=Stealth]1d20 - 1

Whelp that didn't work.

Where are you getting a -1 to stealth? Looking at it you should have a +2 from dex and no penalties that I can see. I mean, you're spotted either way, but I'd like to know what the mods are.

Also, I think that you're thinking this is a lone shack when it's a whole village. Unless I'm misreading something which, with my concussions over the years, isn't out of the realm of possibility :)

It's probably carry weight. I can't check Hero lab right now, but that's usually it when there is a disagreement about dex modifiers.

I know it's a village. I was trying to sneak to the shack Daichi pointed out. Which was probably through the gate, but didn't sound like it was too far away from us.

Copy. I can assume you're not carrying everything you own so carry weight won't be that high a penalty, if any. The shacks are actually up on stilts and they're tied to the supports. I'm assuming about 30 feet to the palisade/gate, they're 30 feet past that at the nearest building. And on that note...

As Jayna crept forward she stepped on what must have been the only dry stick in the whole swamp, as it snapped under her weight it sent out a crack easily heard by the prisoners and goblin not far away. Runt, the goblin, jumped like a child caught with his hand in the cookie jar and turned to face the sound.

See if anyone has an immediate response to Runt noticing


Inactive

Goblin Camp:

"I understand," Rishana nods. "You have orders and it would be a big insult to your chief if you didn't follow them. If I could talk with him, then maybe-"

She stops, having clearly heard the sound of some sort of dry twig breaking fairly close by. "Some of your tribe?" she asks quietly as her eyes also attempt to pinpoint the source of the noise.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi resists the urge to facepalm as Jayna manages to alert the goblin. He ducks back out of sight, getting as close to the wall as he can while staying out of sight.

If I need a second stealth check..
Stealth: 1d20 + 9 ⇒ (19) + 9 = 28 Damn, Daichi is the sneakiest earth bender


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna's eyes get huge as she realizes she's stepped on the only dry thing in the whole village. She does her best to look lost and pitiful. Hopefully whomever is in the shack will at least think about taking pity on her instead of attacking first.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric's ears flattened against his head when Jayna stepped on the twig.

He held back a hiss doing his best not to make any noise as he held his katana, ready to charge if things started to downhill which they might any second...


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Runt was shock still for a moment, his eyes scanning the darkness.

perception: 1d20 - 1 ⇒ (18) - 1 = 17

Spotting Jayna his mind began to race, terror shook his tiny body. With a yelp he threw his hands in the air and bolted for the nearest stairs, "Bony men are back!" he screamed.

No initiative yet but if anyone wants to shoot the poor guy in the back, now's your chance.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric's eyes went wide.

"Well, someone do something! I can't throw my spear as I might hit Jayna!"


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Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi steps out from behind the trees to give himself a clear line of sight. He takes a deep breath before performing a short kata, small rocks lifting off the ground and swirling wildly around him. He slams his foot against the ground and fires a spike of earth at the goblin's unprotected back.

Gather power to extend range, then earth blast

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 5 ⇒ (4) + 5 = 9


The tiny goblin was struck full force by the spike. He stiffened a moment, standing straight and stock still like a children's caricature of a goblin. Slumping forward he fell face down in a puddle, his blood mingling with it and turning the muddy water a dull red.

He's down and bleeding, I'll give everyone about 20 seconds (3 rounds) of actions before the goblins begin to respond


Inactive

Rishana's 'Round 1'

Rishana's eyes widen with shock and surprise as what looks like the very earth itself rises up against the little goblin and slams into his back. She begins struggling mightily against her bonds, knowing that his screaming is bound to bring the rest of the goblins and fast. As she does, her eyes scan the darkness - looking for the source of the attack.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Escape Artisth: 1d20 ⇒ 2


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

"Leo help me cut the ropes of those tied up!"

Running over to the first prisoner, Derric began cutting the ropes.

Cut the ropes! With Katana: 1d20 + 3 ⇒ (7) + 3 = 10

Cutting the ropes: 1d8 + 3 ⇒ (1) + 3 = 4

I'm guessing the first prisoner is Rishana correct? I'm trying to figure out which one is the closest.


Rishana: Daichi easily stands out, as do Derric and Jayna. The only one hard to see in Leodegrance as he stayed back a bit.

Derric: Technically the closest is Sanga as she's just outside the gate, but she's also unconscious and a cat. Next is Rishana and 30 feet away is Kiko.

The ropes easily part under Derric's blade freeing Rishana from her bonds.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna realizes that there are probably more goblins. She casts a spell. She is engulfed in a slight shimmer for a moment and then it disappears.

She moves toward the tied up prisoners.

Cast Mage Armor on myself.


INACTIVE - GAME DIED

Leo surveys the positions of his team and then moves up onto the village-like area, keeping within arm's reach of Jayna in case anything goes awry - ready to step in if a fight materializes.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Seeing the goblin go down, Daichi quickly moves to the gate, checking the inside for any signs of movement and taking a moment to check on the cat. Hopefully it's not hostile when it wakes.

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