DM Jelani's Carrion Crown

Game Master Brian Minhinnick

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retired (arc completed)

Dantrian nods, "Yes, that is correct. You would need to react quickly to bring one of those to bear against such a foe, however." He looks over his shoulder to Anton, "You have already found the remains it seems and this planchette will only afford us one yes-or-no question of this particular spirit. I suspect a query such as, 'Will burying your remains put your spirit to permanent rest,' would be more beneficial."


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos shrugs. "It's worth a shot, Anton. I would have said we bury them in the Restlands with full rites, but let's see what the spirit himself says."


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Scowling at the thought of further delay, B'yelka says, "Should we spend a week preparing the body for burial?" Sighing dramatically the bard collects herself and continues with a smile. "If the spirit is quiet for now, how long will that remain true? Would it be better to deal with a full funeral when we are done here?"


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

I'm happy to try to commune with them. Whether they are receptive to me is another thing. I believe they will only answer yes, no or maybe so Dantrians suggestion is likely to give a definite answer. Is there anything else that could give us more useful information?

He takes the planchette carefully and begins laying it out.

Actually, before we do this shall we make sure we are safe here? Well, relatively safe I mean.


retired (arc completed)

Dantrain responds to B'yelka's complaint and Anton's question at the same time, "We do not know how long until this spirit reawakens. I would recommend haste."


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

"Go ahead, Anton. Drosil and I will keep watch. The others can try to intervene if something happens."


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Anton kneels down before the board.

As you wish He says, taking a deep breath.

Spirit. I, Anton Klasnic, servant of the Lady of the Roads and representative of the people of this land beseech you. I believe you are tormented, spirit, and would know if laying your remains in the Restlands would grant you peace? Answer me and see it done.

He places his fingertips on the planchette and waits.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

B'yelka clutches her scourge tightly, standing several paces away from Anton as he reaches out to this angry spirit. Hell or Ghosts, no sane men should call to the beyond.

Ready an action to trip Anton is he acts strangely, or seems poseessed!


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

"Much appreciated, thank you Dantrian." He gulps the potion down with relish.

Cure Light Wounds 1d8 + 1 ⇒ (5) + 1 = 6

He winces slightly as the rest of his burns heal. He gives a genuine smile to the party, especially to Anton, who risked the same injury by reaching into the fire. "I'm glad I have all of you to back me up! Now if only they had a potion to cure my coat!" he quips, sadly pulling off the last remains of his purple peacoat. He stares down at his flimsy undershirt and flexes his non-existent muscles. Should have done more athletic training before I left. He fingers his hair and, to his horror, the tips of his braids are singed. Bonbon wiggles in commiseration.

Tibideau snaps out of his self-absorption and watches Anton attempt to commune with the spirit. His thoughts wander briefly to his older sister. Monique would be so jealous that I get to see this!


Anton will save 1d20 + 4 ⇒ (15) + 4 = 19
1d100 ⇒ 40

The little marker spells out "No."


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Drosil sighs. "Well, I guess that's that. Let's take the remains from this place, regardless - perhaps we can ask Father Grimburrow, or do more research to determine what other options we may have."


Hint #2 (I feel this part of the module is poorly written):What puts out fire? The bones are burning, they need to be put out.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

"Perhaps the answer isn't just giving the spirit rest, but respite from how he died." Janos pulls out a waterskin and pours a small bit over some of the bones.


The bones steam and hiss, but after a few seconds the water is evaporated.

Perhaps more water would do the trick...


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Frustrated by the helpfulness of the spirit B'yelka says in a mocking tone, "Maybe we could just throw him in the lake, there." She points to the water not too far away.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

That would certainly douse them and perhaps his anger also.


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

"Let's take him swimming!" Tibideau says gaily. "Do we have something to carry the bones?"

His delight subsides when he catches a flash of himself in the lakewater near the room. I'll never be able to find a suitable hair stylist in Ravengro.


Is anyone going to follow through with that suggestion?


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Is there a coal shovel or some such for the furnace? That could work.

As the party moves the burning bones towards the swollen lake, B'yelka lingers in the back, her mind adrfit in it's own sea. What will could hold a spirit to this place? What rage! She shudders as she imagines the burning searing pain of living immolation.


You know humans are primates, they have these things called hands. The fingers and opposable thumbs allow them to pick things up. Like say, bones, and move them :P

Assuming you get the bones into the lake one way or another...

Once the bones hit the water they seem to float briefly on the surface, steaming as they change from black to white. They sink quietly into the water, and out of sight.

There's the door to the south, or back around to the front. What'll it be?


retired (arc completed)

I think B'yelka was just trying to avoid having to grab scorchingly hot bones bare-handed. =)

Dantrian turns his gaze from the sinking bones to the group, his expression typically flat, "Curious. I wonder how many more troubled spirits like that one we might encounter."
I wonder how many of us this place will claim as well, but it is best to not dwell on such things. Still, I cannot help but wonder how these people will react if... when... the beast takes over once more. I can feel it even now, itching at the back of my mind.
Dantrian shakes his head, as if doing so might dismiss unwanted thoughts from his mind. "Shall we continue onward?"


They're not actually hot, just all spirity. Though that's probably a failure of description on my part. Sorry for being snarky.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos walks up to the water and the wall that is being slowly consumed by it. "Let's head this way. We'll at least know the room will be open to the water."

Door to S8


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Oh, do be snarky :) That actually made me laugh! Reminded me of Bill Hicks and his "UFO tour" through rural Kentucky: "The rest of the country is screaming 'revolution' but Kentucky is screaming 'Evolution! We want our thumbs!'"

B'yelka sees Dantrian's worry in his eyes and nods in agreement. "A lot of people, good and evil, died here. I expect many more of these troubled spirits. All the more reason to make haste, I think."

On another note, I was watching Priest earlier and realized that during the Jericho scene the soundtrack was Mozart's Requiem Mass (in D minor) and grinned at how appropriate it would be for our grim work in this prison.


Argh! I made another booboo, there are actually two doors from this furnace room. There's another one that leads into the infirmary room.

Janos opens the door to the next room. The northeast wall of this room has partially fallen, revealing the dark, murky waters of the pond outside. Moldering training dummies and other similar equipment hint that this room may have once been a training area for the guards. In the northeast part of the room, the floor around a dark, jagged hole is surrounded by black scorch marks.

Map


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

"What on earth happened here?"" He glances back at the others and then enters the room more. "I wonder if there's any equipment still in good shape."

He walks forward, tentatively, to inspect the hole.

Perception, take 10: 10 + 9 = 19


What's the holdup people? No posts for 3+ days?

Janos can't really see much down the hole, it's very dark.


retired (arc completed)

I guess we were waiting for the inevitable terrible-thing-jumps-out-from-the-hole-and-happens-to-Janos event? I know I kind of was. =P

Dantrian approaches the hole, stopping beside Janos. Without looking at the ranger, Dantrian addresses him conversationally, "Perhaps a little assistance?" He produces one of the sunrods they acquired from the false tomb, lights it, then tosses it down. "If I recall, the Warden and his men were sealed in a lower level of the prison, sacrificing themselves to ensure the incarcerated would not escape. Perhaps we have found an alternate route to those lower levels."


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

B'yelka nods silently, watching as the sunrod drops into the darkness, it's light briefly illuminating the walls. I would not choose to jump head first into this one!


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

"I'm not sure there's a bottom to that..." He back away from it, suddenly worried about what might happen if he lost his footing. Janos then turns his attention to the guards' dilapidated gear. He starts to search among the items tossed around in the room, hoping to find something either usable or of value.

Perception, take 10: 10 + 9 = 19


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Drosil begins looking for other exits from this room. "Unless we're concerned that something is going to try to emerge from there, I suggest we leave it for later. We still have quite a bit of ground to cover."


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

sorry guys I've had to travel away with work so im limited to updates on my phone.

Anton walks up beside Janos.

I cant see anything down there. Maybe its some kind of drainage into the pool outside. Hang on.

He pulls a sunrod from his pack, lights it, and drops it down the hole.

He also notes the double doors leading into the next room.

We should check there next.


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Whoa whoa whoa. We just dropped two of our sunrods down the hole? Can someone retcon one of those?

Tibideau seconds Drosil and Anton. "I suppose it would be prudent to search the rest of the top floor before we descend into the depths. After Janos is finished searching this muck, let's head through the double doors."


I guess it wasn't 3+ days, more like two. It was very late when I posted above :P I'll assume Anton didn't throw a sunrod after Dantrian already had.

The sunrod falls for about two seconds before plunking onto a floor covered in broken burnt bits of wooden machinery twenty feet below. The noise and light elicit a familiar shrieking noise from below as three flaming skulls come rocketing up out of the hole.

Initiative:

Anton:1d20 + 3 ⇒ (18) + 3 = 21
Drosil:1d20 + 4 ⇒ (4) + 4 = 8
B'Yelka:1d20 + 4 ⇒ (8) + 4 = 12
Dantrian:1d20 + 5 ⇒ (11) + 5 = 16
Tibideau:1d20 + 5 ⇒ (5) + 5 = 10
Janos:1d20 + 1 ⇒ (5) + 1 = 6
Skulls:1d20 + 1 ⇒ (12) + 1 = 13

Initiative
Anton 21
Dantrian 16
Skulls 13
B'Yelka 12
Tibideau 10
Drosil 8
Janos 6

They flew out in a surprise round, no AOOs since you're all flat footed. They're hovering just above head level.

Anton, Dantrian are up.

Map


retired (arc completed)

Round 1; Initiative 16
Cursing under his breath, Dantrian maneuvers slightly to his right, ensuring one of the ignited skulls is positioned directly between himself and Anton. He tries to bring his morningstar to bear, hefting it with both hands as he brings it crashing down in an over-head arc.

Free Action: 5ft step to the right
Move Action: Draw morningstar
Morningstar (2-handed, flank): 1d20 + 6 ⇒ (11) + 6 = 17for: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10

Status:

HP: 17/17
AC: 15 (11 T / 14 FF)
CMD: 15
F/R/W: +4/+4/+0
Hero Points used: 0/2
Prepared Mutagen: Dexterity [ ]
Prepared 1st Level Extracts (2+1): cure light wounds [ ], shield [ ], enlarge person [ ]

-Ongoing Effects-
n/a


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Sorry guys im away with work and only updating on my phone. Its a real pain so please retcon my sunrod.

As the skulls come blazing out of the hole Anton nocks an arrow in a smooth, practiced motion and lets fly.

longbow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Confirm: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
crit dam: 2d8 + 2 ⇒ (7, 7) + 2 = 16


Round 1
Initiative 21

I'm assuming you 5' step back, otherwise AOO.

As the skulls come blazing out of the hole Anton nocks an arrow in a smooth, practiced motion and lets fly. The arrow chips the jawbone off the first skull to emerge (#1)

Initiative 16

Cursing under his breath, Dantrian maneuvers slightly to his right, ensuring one of the ignited skulls is positioned directly between himself and Anton. He tries to bring his morningstar to bear, hefting it with both hands as he brings it crashing down in an over-head arc. The morningstar's head crushes the skull to dust.

A) Anton doesn't threaten with a bow B) He would have to step back to avoid AOO, so I'll have to retract the flanking bonus. However it still hits.

Initiative 13

The two remaining skulls attempt to slam into Janos and Drosil.

Janos: 1d20 ⇒ 15
Drosil: 1d20 ⇒ 1

The clumsy undead are easily dodged.

Everyone else can act. #1 is badly damaged.

Map


retired (arc completed)

I'll also lose the sneak attack damage in that case


We'll say its still dead. This combat is nothing but a speedbump.


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

"Me and my big mouth..." Drosil recovers from the shock of something actually emerging from the hole, and swings his blades at the nearest skull.

Attack (TWF): 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Attack (TWF): 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos dodges the skull and steps around it to position himself on the other side from Dantrian and be able to face both skulls. He swings his axe hard at the flaming undead spirit.

5 foot step to N-36. Attack #3
PA, FE, flank: 1d20 + 4 + 2 + 2 ⇒ (17) + 4 + 2 + 2 = 25
Damage, PA, FE: 1d12 + 10 ⇒ (12) + 10 = 22


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

I knew no good would coming of taunting this place by dropping stones into their pit. B'yelka holds her thoughts as she steps closer to the fray, behind Drosil, and strikes at the remaining skull with her scorpion. With a whhisssh*CRACK* as her whip flashes past the Fetchling's blades and, though dramatic, meets utter failure.

Attacking the last (damaged) skull... 1d20 + 3 ⇒ (2) + 3 = 5 for 1d4 - 1 ⇒ (1) - 1 = 0


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Gleeful at the sight of more flaming skulls despite his recent injury, Tibideau skips over to Dantrian and pokes him in the shoulder.

Give Guidance, +1 to your next attack roll. Finish them!


Round 1
Initiative 12

I knew no good would coming of taunting this place by dropping stones into their pit. B'yelka holds her thoughts as she steps closer to the fray, behind Drosil, and strikes at the remaining skull with her scorpion. With a whhisssh*CRACK* as her whip flashes past the Fetchling's blades and, though dramatic, meets utter failure.

Initiative 10

Gleeful at the sight of more flaming skulls despite his recent injury, Tibideau skips over to Dantrian and pokes him in the shoulder.

Initiative 8

"Me and my big mouth..." Drosil recovers from the shock of something actually emerging from the hole, and swings his blades at the nearest skull. It shatters as his short swords tear through it.

Initiative 6

Janos dodges the skull and steps around it to position himself on the other side from Dantrian and be able to face both skulls. He swings his axe hard at the flaming undead spirit. Destroying it.

End Combat

Everyone gets 100 XP.


retired (arc completed)

Dantrian lowers his guard as the last skull shatters. "Perhaps they are not so hard to dispatch when one is not distracting by trying to extinguish flames in a burning building," he offers wryly. "What a nuisance."


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

I am certainly glad that was a speedbump: otherwise my less than stellar performance would have been worrisome ;)

"Still dangerous I think, especially if they were just guards." B'yelka pauses, frowning. "Guards would imply intelligence, no? Are haunts known to be rational?"


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

"Good work. I think we;re getting the hang of this." Janos return to rummaging around with the guard's equipment. "Doesn't take much intelligence to attack someone disturbing your area. Animals will do that too. It might mean they aren't mindless, but not necessarily intelligent."


There is nothing in this room that's not rotted and useless.

So you have the following options: 1) Down the hole. 2) Double doors to the auditorium (S15). 3)Single door to the infirmary (S14). 4) Double doors at the front of the prison (S1).

Map


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Drosil nods, "I agree - much easier this way. That said, let's keep exploring. I don't want to be here all day. Shall we try for these doors over here?" He motions to the double doors to the auditorium (S15).


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Yes, lets press further in. But be wary.

If, possible Anton will tread slowly and carefully from know on, trying to detect evil as he goes. He doesn't want to be surprised by anything worse thdan the skulls.

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