DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Dungeon Master

My program does the calculation for me and two just barely avoided it, with your selection of center. They were certainly adjacent to affected squares, but they barely avoided it. Please check the battle mat I just posted.

Matthais, Mantooth, and Bofus

Sergeant Sura has her blade drawn and says to Raztor and Maliki, "On the floor, both of you and not a sound more! Wait until Ulverth deals with both of you!

Mantooth wrote:
"Once Maliki came around, he was very helpful. It sounds an awful lot like he was 'just taking orders', but like Bofus said we will sort out matters here to see what we can uncover."

"Sir Longbrow, Mr. Beechnut, and Mr. Teskerwill, I cannot thank you enough for all you have done for the city of Brindol! There appears to be evil at every turn, yet you appear to be able to handle it at every moment!"

When the other two Brindol Lions appear, they bind Raztor and Maliki with manacles as well as the other rogues and then proceed to escort them all out of the den and across town to the prison.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

DMHW: I think you mean Hatter 6 to -K-7? Nevermind, I was looking at the old map...

Buuagh! Oi didn't know we were dealin' with the circus!Thordak exclaims, running out to intercept one of the mad hatters. Double move to -M4


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Am I in the right place? I thought I was at C/-17 before i used the wand.


Female Human Bard 4

What a mess!

Run to -T -15 (I guess, hard to tell the correct square, but in front of the house.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Florence Danapieré wrote:

What a mess!

Run to -T -15 (I guess, hard to tell the correct square, but in front of the house.

DMHW put a very nice map in the middle of his last big combat post.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Round 1

Tirion Jörðhár wrote:

I thought the 20' radius would have gotten all 6 of them.

Message: Thordak, looks like one is running your way. Florence, can you get the one in the back?

Move to A/-14. Use Wand of Magic Missiles against running rogue Hatter 6(if I cannot hit Hatter 6, I target one that is free of the web):
Damage:3d4+3

Using the above, but have me move to -D/-13 now that I can see the map better. I am trying to get the guy at -X/7.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
DM Harpwizard wrote:

@Tirion, Florence, and Thordak

Surprise Round

Tirion casts web on the group of overall wearing Mad Hatters.

Reflex Saving Throws 1d20+2 Escaped
Reflex Saving Throws 1d20+2
Reflex Saving Throws 1d20+2 Escaped
Reflex Saving Throws 1d20+2

The two Hatters in the middle of the web were deeply enmeshed and the other around the perimeter managed to barely avoid entanglement. The rest flee as fast as they can!

DMHW - shouldn't the 14 have failed? DC should be 10+Cha modifier+spell level --> 10+4+2 = 16

.
Sorry I did not notice this before, was not looking at your rolls.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:

"Sir Longbrow, Mr. Beechnut, and Mr. Teskerwill, I cannot thank you enough for all you have done for the city of Brindol! There appears to be evil at every turn, yet you appear to be able to handle it at every moment!"

.
When the other two Brindol Lions appear, they bind Raztor and Maliki with manacles as well as the other rogues and then proceed to escort them all out of the den and across town to the prison.

Sergeant, it is our pleasure to help the goodly folk of this fine town! And may I say, the good Captain is lucky to have such trustworthy and effective soldiers as yourself.

I make sure the Lions have *all* the rogues we captured. Have a care, Sergeant--this one is a spellcaster. I would strongly suggest keeping him gagged and bound; you never know what devilish tricks he might have prepared!

Once they are gone, I'll make sure I get to Navrak's room (I never found out--did the Oil of Hold Portal work as I was hoping it had?? If it's still locked, we can wait until it's worn off), and the remaining 5 chests the rogues had in their room. (I'd already disabled all the traps on these, just have to unlock them.)

I'll also make a search of any room we haven't had a chance to look at thoroughly yet. I'll take 20 on them, for a total of 30.

Disable Device checks:

Disable Device: 1d20 + 16 ⇒ (6) + 16 = 22
Disable Device: 1d20 + 16 ⇒ (12) + 16 = 28
Disable Device: 1d20 + 16 ⇒ (12) + 16 = 28
Disable Device: 1d20 + 16 ⇒ (9) + 16 = 25
Disable Device: 1d20 + 16 ⇒ (13) + 16 = 29
Disable Device: 1d20 + 16 ⇒ (10) + 16 = 26
Disable Device: 1d20 + 16 ⇒ (4) + 16 = 20
Disable Device: 1d20 + 16 ⇒ (8) + 16 = 24
Disable Device: 1d20 + 16 ⇒ (6) + 16 = 22
Disable Device: 1d20 + 16 ⇒ (20) + 16 = 36<--Chest 1

Disable Device: 1d20 + 16 ⇒ (6) + 16 = 22
Disable Device: 1d20 + 16 ⇒ (1) + 16 = 17
Disable Device: 1d20 + 16 ⇒ (2) + 16 = 18
Disable Device: 1d20 + 16 ⇒ (5) + 16 = 21
Disable Device: 1d20 + 16 ⇒ (13) + 16 = 29
Disable Device: 1d20 + 16 ⇒ (18) + 16 = 34<--Chest 2

Disable Device: 1d20 + 16 ⇒ (5) + 16 = 21
Disable Device: 1d20 + 16 ⇒ (18) + 16 = 34<--Chest 3

Disable Device: 1d20 + 16 ⇒ (1) + 16 = 17
Disable Device: 1d20 + 16 ⇒ (18) + 16 = 34<--Chest 4

Disable Device: 1d20 + 16 ⇒ (7) + 16 = 23
Disable Device: 1d20 + 16 ⇒ (1) + 16 = 17
Disable Device: 1d20 + 16 ⇒ (7) + 16 = 23
Disable Device: 1d20 + 16 ⇒ (10) + 16 = 26
Disable Device: 1d20 + 16 ⇒ (14) + 16 = 30<--Chest 5

DMHW:
When we get to Navrak's room, I'm going to try to find any valuables, including gold, and keep them separate, hidden from the group. As of yet, I'm undecided whether I'm going to give Navrak "another chance," his stabbing Matthias was definitely, shall we say, problematic. But I'm not yet ready to completely dismiss him as a possible ally, clandestine or otherwise!

Also, can you tell me whether I picked up *all* the gems Maliki lifted, or do I need more SoH checks for them?


Male Human Cleric/5

As the Sergeant prepares to take the prisoners away:

Be careful with them, especially the magician, we got him before he cast anything, so he likely has his whole repertoire of spells left. Personally, I would keep him unconscious, but bound and gagged is a good second. Also, we do not yet know who else is involved with the guild, so I would watch carefully for anyone staring or following you.
.
Good luck, and let me know if there is any other way that we can help you.

______________________

Once the thieves and the guards are gone, I will begin to cast Detect Magic and scan each of the rooms. Starting in the unsearched bedroom and moving backwards to the rogues bedroom. I will keep recasting this as necessary and will take 10 or 20 on anything magical that I see.


Dungeon Master

Tirion, even though my memory is decent, it is not as good as yours. In the future, please include the Saving Throw and its DC when you cast spells, otherwise I will make the number up instead of looking it up. Furthermore, I usually err in the favor of the monsters. :-)

@Bofus, Matthias, and Mantooth

Treasure update will need to be given when I get home.

Bofus wrote:
"Sergeant, it is our pleasure to help the goodly folk of this fine town! And may I say, the good Captain is lucky to have such trustworthy and effective soldiers as yourself."

"Your words are kind, Master Beechnut, but when the Captain finds out that there were traitors among the Lions . . . Well, let's just say that he considers the Lions to be beyond reproach. This stain upon their reputation will drive the good Captain into an absolute rage! I certainly wish I was not the one to have to inform him."

Bofus:
Yes you have "all" of the gems. No other SoH checks needed for the moment. Tonight when I get back to my computer, I will check my notes on treasure and loot and get you up to date in the bunk room chests. Oh, and yes the Hold Portal Potion certainly worked. What is the duration before that wears off?


Dungeon Master

Tirion, Florence and Thordak

Round 1 Summary

• Hatter 9 Double move to -M0
• Hatter 6 Double move to -X7
• Tirion. Moved to -D/-13 and cast magic missile at a man wearing overalls and a top hat (Hatter 6) using the wand. The man appears wounded, but he keeps on running.

• Hatter 8 Escape Artist Check 1d20 + 2 ⇒ (19) + 2 = 21 Escaped
• Thordak - Double Move to -L/-2 I thought your move base was 20 ft. So I moved you 40 feet.
• Hatter 10 - Escape Artist Check 1d20 + 2 ⇒ (8) + 2 = 10 Still stuck
• Hatter 7 - Escape Artist Check 1d20 + 3 ⇒ (10) + 3 = 13 Still stuck
• Florence - Run to - T15
• Hatter 5 - Run to -O/-19

Round 2

• Hatter 9 Double move to -W3
• Hatter 6 Run to -AF1

Battle Mat

Round 2 (Unresolved)

• Tirion (unresolved)
• Hatter 8 (unresolved)
• Thordak (unresolved)
• Hatter 10 (unresolved)
• Hatter 7 (unresolved)
• Florence (unresolved)
• Hatter 5 (unresolved)
______________________________________________________

@Bofus, Matthias, and Mantooth

At the moment, Narvek's room is sealed shut with a hold portal.

Searching the chests in the bunkroom, you find the following precious items hidden amongst clothes and a variety of mundane objects. None of these items radiate any magic.

Chest 1: 4 agates (low quality gems), 1 sardonyx (semi-precious gems) 74 gold pieces.
Chest 2: 21 azurites (low quality gems), 3 bloodstones (semi-precious gems), 23 platinum pieces.
Chest 3: 6 obsidian (low quality gems), 1 peridot (semi-precious gems), 34 gold pieces.
Chest 4: 2 citrine (semi-precious gems), and a violet garnet (high quality gemstone)
Chest 5: 2 pearls (low quality gems), 540 gold pieces, 2 jade (medium quality gemstones)
Chest 6: 3 blue quartz (low quality gems), 1 blue sapphire (jewel)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Why did Thordak move 1 space past the thug? Not sure where he wanted to move, but I would have thought that he would have moved so that he would get and AoO on the thief at -M/0 when the thief moved again.

Whisper - Florence, can you get that guy? Thordak, take a hit at yours and see if you can remove his hat - and his head if necessary.

Wand-Magic Missiles @ Hatter 6: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11


Female Human Bard 4

Keep the thief! The one with the hat!

Move to -v -3 and start singing.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

I wasn't looking at the new map when I moved...is it okay if I do what Tirion suggests?

Thordak runs up and takes a swing at the Hatter with his axe.

Glimdraath: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d10 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
At the moment, Narvek's room is sealed shut with a hold portal.

Duration: 1 minute. It's probably open by now.

DM Harpwizard wrote:
Searching the chests in the bunkroom, you find the following precious items hidden amongst clothes and a variety of mundane objects. None of these items radiate any magic.

We'd already opened chest #1; I'll make appraise checks on the gems in 2-6 under a spoiler that I won't read (since I"m not supposed to knwo the result of the appraise check).

Appraise:
I don't know whether a Merchant's scale bonus of +2 will count, I'll let you decide and add it if appropriate.

Chest 2:
Appraise on azurites: 1d20 + 7 ⇒ (6) + 7 = 13
Appraise on bloodstones: 1d20 + 7 ⇒ (6) + 7 = 13

Chest 3
Appraise on obsidian: 1d20 + 7 ⇒ (10) + 7 = 17
Appraise on peridot: 1d20 + 7 ⇒ (10) + 7 = 17

Chest 4
Appraise on citrine: 1d20 + 7 ⇒ (13) + 7 = 20
Appraise on violet garnet: 1d20 + 7 ⇒ (1) + 7 = 8

Chest 5
Appraise on pearls: 1d20 + 7 ⇒ (6) + 7 = 13
Appraise on jade: 1d20 + 7 ⇒ (17) + 7 = 24

Chest 6
Appraise on blue quartz: 1d20 + 7 ⇒ (8) + 7 = 15
Appraise on blue sapphire: 1d20 + 7 ⇒ (2) + 7 = 9


Dungeon Master

@Tirion, Florence and Thordak

Round 2 Summary

• Hatter 9 Double move to -W3

Acrobatics Check to avoid AoO 1d20 + 4 ⇒ (14) + 4 = 18

• Hatter 6 Run to -AF1
• Tirion. You cast magic missile with your wand, but its magic fizzles out as the missiles reach out of range.

• Hatter 8 Escape Artist Check to get out of Web 1d20 + 2 ⇒ (11) + 2 = 13

• Thordak. (unresolved) [ooc] I retconned and allowed you to swing at the Hatter 9 last round when you were in range and you hit him. However, now Hatter 9 has fled and at a double move you will still not catch up with him.

• Hatter 10 - Escape Artist Check 1d20 + 2 ⇒ (16) + 2 = 18 Escaped
• Hatter 7 - Escape Artist Check 1d20 + 2 ⇒ (15) + 2 = 17 Escaped
• Florence - Move to -V3 and start Singing
• Hatter 5 - Double Move to -Q/-30

Round 3

• Hatter 9 Double move to -AF9
• Hatter 6 Run to -AO/-3

Battle Mat

Round 3 (Unresolved)

• Tirion (unresolved)
• Hatter 8 (unresolved)
• Thordak (unresolved)
• Hatter 10 (unresolved)
• Hatter 7 (unresolved)
• Florence (unresolved)
• Hatter 5 (unresolved)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Round 3

I move to -E/-9.

Wand of Missiles on -J/-9 Hatter
Damage: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10

Whisper: Thordak, can you shoot either of those guys?


Female Human Bard 4

rd3

Cast allegro and move as far as possible to the northeast. My new speed is 60ft.


Dungeon Master

@Bofus

Bofus Appraise Results:

Chest 2:
Appraise on azurites: 10 g.p. each
Appraise on bloodstones: 50 g.p. each

Chest 3
Appraise on obsidian: 10 g.p. each
Appraise on peridot: 50 g.p. each

Chest 4
Appraise on citrine: 50 g.p.
Appraise on violet garnet: 400 g.p.

Chest 5
Appraise on pearls: 8 g.p. each
Appraise on jade: 100 g.p.

Chest 6
Appraise on blue quartz: 10 g.p. each
Appraise on blue sapphire: 800 g.p.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Who!? Thordak yells back, obviously overwhelmed. He runs up to the escaping hatter and takes a notch out of him with his axe.

Glimdraath: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage: 1d10 + 2 + 4 ⇒ (7) + 2 + 4 = 13

Move to -K-7, attack -K-8.


Dungeon Master

Round 3 Summary

• Hatter 9 Double move to -AF9
• Hatter 6 Run to -AO/-3

• Tirion - With your wand of magic missiles you shoot at one of the men wearing a top hat (Hatter #8) who is enmeshed in the web. However, you are unclear how badly he is hurt because with the web surrounding him, he has complete cover.

• Hatter 8 Escape Artist Check 1d20 + 2 ⇒ (6) + 2 = 8

While he tries to escape from the web he yells, "Help! Help! Someone call the Brindol Lions! I am being attack be some evil sorcerer!" When you hear his voice yelling, you are aware that he is not Narvak Kruel.

• Thordak - You step over to a man wearing a top hat (Hatter #7) who is desperately trying to escape from the web and with Glimdraath, nearly take him to death's door!

Battle Mat for Thordak and Tirion

• Hatter 10 - Move to -G9. Escape Artist Check 1d20 + 2 ⇒ (15) + 2 = 17
• Hatter 7 This badly wounded man barely escapes from the web. He is bleeding severely and as he escapes from the web he calls up to Thordak and simply says "Why are you doing this to me? You will pay for your crimes whether I'm dead or not!" As you hear him speak, you know he is certainly not Narvak Kruel.

• Florence - With the effects of the allegro you are able to double move with great speed next to a man wearing a top (Hatter #9) who is running towards the crowded Brindol market.

Round 4

• Hatter 9 Double move to -AH20. Florence you may make an AoO if you wish as he leaves your threatened area.

Battle Mat for Florence

Round 4 (Unresolved)

• Tirion (unresolved)
• Hatter 8 (unresolved)
• Thordak (unresolved)
• Hatter 10 (unresolved)
• Hatter 7 (unresolved)
• Florence (unresolved)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Round 4

Thought I did this last round. Move to -E/-9.

Intimidate Hatter at -G/-8.

Intimidate:1d20 + 10 ⇒ (18) + 10 = 28

Show your face and I will not fry you like you clone.
I am pointing the wand at him.


Female Human Bard 4

rd4

I run past the hatter to my right and then point my sword at him.

Freeze!


Dungeon Master

@Tirion

You move to the man in overalls who is nearly out of your sticky web and demand that you "Show your face and I will not fry you like you clone. "

The Hatter (#10) (located at -G/-8) looks up at you fearfully and replies. "I'll do whatever you ask, just don't kill me!" As you are close enough to identify him, you realize that he is clearly not Narvak Kruel.

@Florence

You quickly overtake the man in blue overalls in a top hat stop him at sword point. The man who is obviously not Narvak Kruel glares back at you and says "What do you mean by pointing that blade at me, Missy? Do you have a problem that we need to sort out?"

@Matthais

As you are able to get into Narvek's room, Matthais casts detect magic looking into the arcane spectrum. However, he is unable to see anything radiating a magical aura.

Bofus:

When the hold portal wears off, you are able to get into Narvak's room. However, Matthais is close behind you. If you want to take the valuables off of the table you will need a SoH check to avoid being observed taking the items. I will roll a secret Perception Check for Matthais and compare it to your results, if this is what you want to do.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Still using my most intimidating glare: Which one of you clones was Kruel? Or is he still inside?


Dungeon Master
Tirion wrote:
"Which one of you clones was Kruel? Or is he still inside?"

"I don't know what you are talking about, but if anyone was cruel, I would say it was you! I was simply given five gold pieces to put on this crazy outfit and walk out into the town. I thought we were having a little humor and playing a prank on somebody. I did not think I was going to get killed for it!"


Female Human Bard 4

I just wanted to tell you that you have a real nice taste when it comes to hats, chapeau!

Can I still see the other one who fled northwards?


Dungeon Master

@Florence

Florence wrote:
"I just wanted to tell you that you have a real nice taste when it comes to hats, chapeau!"[/b]

"Well, thank you! If you want it, I will give it to you for 8 silver pieces."

In the busy market, you are unable to see any other people dressed in overalls and top hats.


Female Human Bard 4

Five gold for the one who can tell me where the other top hat guy is?!

Diplomacy1d20 + 13 ⇒ (4) + 13 = 17


Dungeon Master

@Florence.

Please note that you are only talking with the one guy at the moment. The other three are just escaping from Tirion's Web about 200 feet down the road to the southwest. Two have gone missing. Do you wish to return to the other three and ask that question or just the one you are with right now? If just the one, this is his reply.

Florence wrote:
"Five gold for the one who can tell me where the other top hat guy is?!"

"I don' know where the others went. They just told us to all spread out in different directions from the Craven Raven. However, for five gold, I will help you look for the others."


Female Human Bard 4

I meant to shout it out loud and address everyone around, sorry.


Dungeon Master

@Florence

That makes perfect sense now!

Florence wrote:
"Five gold for the one who can tell me where the other top hat guy is?!"

At your offer of money, a gruff looking dwarf quickly puts out his hand and eagerly reply. "Oi know where he is, mam."

Another small kid interrupts him and says, "Don't listen to him, Missus. I just saw him!"


Female Human Bard 4

Where did he go?

I'll give them both 5gp, but try to discern who speaks the truth.

Sense Motive1d20 + 5 ⇒ (2) + 5 = 7


Dungeon Master

@Florence

Awarding both of them some gold makes them very willing to help and give you their opinion. However, you are not clear which choice seems more reliable.

The Dwarf replies, "I just saw him cutting through the market going east along the Dawn Way in the direction of the House of the Healing Dawnflower."

The kid replies, "No way, mister! I saw the fella run through the crowd on his way toward the bridges making his way out of town."


Female Human Bard 4

Dwarves are always greedy...

Thanks!

I'll rush to the bridges.


Dungeon Master

@Florence

As you race across the market to the bridges you barely spot a man wearing a blue shirt, overalls and a top hat entering the gatehouse on the western of the two northbound bridges. As you race across the bridge the hatter has already entered the gatehouse and is likely passing through the northern gate past the guards.


Female Human Bard 4

Any horse or bicycle nearby? :)


Dungeon Master

@Florence

There are no bicycles, but there is a wealthy looking gentleman crossing the bridge riding southbound on an elegant looking horse.


Female Human Bard 4

I'll cast innocence and run over to him.

Dear lord, my baby brother has eaten poisonous shrooms he found near the woods, please, lend me your horse so that I can bring him the cure in time! I'll bring it back to you as soon as possible.

Bluff1d20 + 19 ⇒ (3) + 19 = 22

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

DMHW:
You'd better believe it. :-)

Sleight of Hand: 1d20 + 12 ⇒ (4) + 12 = 16

Anything interesting in here Matthias?


Dungeon Master

@Florence

Florence wrote:
"Dear lord, my baby brother has eaten poisonous shrooms he found near the woods, please, lend me your horse so that I can bring him the cure in time! I'll bring it back to you as soon as possible."

Sense Motive Check 1d20 + 5 ⇒ (3) + 5 = 8

'Oh my dear! That sounds terrible! Please by all means take my horse! This sounds very urgent! Here, please be my guest. I am Duke Rumpar and my great steed's name is Phantom. We are at your service. However, he is a very powerful horse and is not use to other riders. However, if you show him you stay relaxed, he will be fine and serve you well. When you are finished, please return him to the Inn I am staying at. I believe it is called the Stone Wyvern. It is reputed to be the finest establishment in town. Well, my lass, good luck with finding the mushrooms I hope your brother turns out well!"

Ride Check DC 10 Check needed to settle down Phantom and stay in the saddle.

DM's roll for no reason whatsoever 1d20 ⇒ 16.

______________________________________________________________

@Bofus, Matthias, and Mantooth

When the hold portal spell wears off, the three of you are able to safely enter Narvak Kruel's room. This chamber is a comfortable living quarters with a double sized bed, a comfortable couch, a few tables, a bookcase, and two chests.


Male Human Cleric/5

After Detect Magic scanning Kruel's room.

I do not sense anything magical here, lets search the room and see what he has here.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Thordak, I think that Florence took off toward the gate. Lets follow her in case she needs any help.

I also dismiss the web.

To the Hatters: My advice in the future is that when a suspicious character in a tavern of questionable repute offers you 5 gp to wear strange outfits, you say no.

I start heading toward the gate.


Female Human Bard 4

Ride1d20 + 2 ⇒ (9) + 2 = 11

I mount the horse and give it a second to get familiar with me, but then I have to urge it forward.

Thank you so much good sir! I will bring it back as soon as possible!

Then I follow the hatter.


Dungeon Master

@Florence

The mighty steed does not seem to resist your attempts to ride him. Within a moment you pass through the gatehouse as one of the guards nods to you with a smile. Another moment later you clearly see the man with the top hat walking along the road just ahead of you.


Female Human Bard 4

Freeze! Or I ride you into the ground!

If he stops I'll ride around him to check if he is Narvak.


Dungeon Master

@Florence

The man is not Narvak, but his sly grin does give away some understanding of the situation. You do recognize him from the Craven Raven as a man they called "Splinter".

"Well, well. If it isn't the infamous Florence Danapiere. What can I do for you my dear?"


Female Human Bard 4

Splinter, eh? Where's Narvak? Answer quickly, the horse is only rented.


Dungeon Master

"He he he. . . You know he fancies you, don't you? Well since you decided to play hard to get, Narvek decided that he is also going to be hard to get. You will not be able to find him, Lass. I also don't think he is quite willing to trust you yet. So if you have a message you would like to give him, I would be only too happy to pass it along, but I think it's time you stop the hunt and let him go. He really likes you, but he also loves his freedom, maybe even a little too much."


Female Human Bard 4

Ok, let's get back to the Raven together, kay?

I say casually.

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