| DM Harpwizard |
I will permit Bofus to catch Thordak's attention before making the shot. Thordak, if you still wish to shoot, please let me know.
I now have your battlemat prepared. The lone guard that you see if at the top of the palisade, half asleep.
You may enter as you see fit.
Bofus Beerswizzler
|
:-)
Tirion, howzabotu you use that Message spell,so I can keep in conference and let you konw what else is back there?
I'll make my way along the left (west) side of the path, using the ample brush as cover.
Stealth: 1d20 + 23 ⇒ (4) + 23 = 27
Then I'll quietly climb up the wall, keeping an eye out for other guards.
Climb: 1d20 + 13 ⇒ (4) + 13 = 17 <--is that good enough?
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
As I crest the wall, I take another quick look around while drawing my rapier, ready to stab the guard. Assuming I think it's a good idea, I'll motion to my buddies to approach, while I get ready to do the deed! I'll wait for results of the above before making the coup de grace
Perception: 1d20 + 12 ⇒ (3) + 12 = 15
wow, not a single roll out of 4 over a 7.
| DM Harpwizard |
1d20 + 2 ⇒ (14) + 2 = 16
Bofus, gets off of his pony and stealthily advances upon the palisade apparently undetected. He then proceeds to try and climb up the outside walls of the blockade. However, after getting partway up, he is unable to find any decent handholds, slips, and falls back down to the ground wounding his arm and his pride.
(Bofus, the DC to catch yourself falling off of a wall is about 45 so I did not even bother have you roll).
Damage 1d6 ⇒ 4
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (13) + 2 = 15
Upon landing, you hear some stirring within the palisade, but the sleeping guard up on top does not stir.
| Edvard Zamoyski |
Having prepared and drawn near to the outpost the arrival of the party from the South gives Edvard pause. Curious... one cannot think them in league with the savages... but caution is advisable. Edvard holds himself in a half-crouch... watchful and waiting.
Bofus Beerswizzler
|
humph!!
let's try this again. First, listen closely, see if i can determine what, and how many, thingies are behind the palisade.
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
then, assuming I think it's safe enough, get up that dagum wall.
Climb: 1d20 + 13 ⇒ (9) + 13 = 22
Since that was only 5 better than my failure, I'll assume it's a net zero gain. I'll also add the stealth
Stealth: 1d20 + 23 ⇒ (18) + 23 = 41
Climb again: 1d20 + 13 ⇒ (19) + 13 = 32
Now, take out that dang sleeping sentry!!!
CdG damage: 2d4 + 4 + 3d6 ⇒ (2, 1) + 4 + (3, 6, 1) = 17 <--and if this doesn't kill him outright, he has to make a fort save or die--I forgot the DC, sorry!
| DM Harpwizard |
The halfling, Bofus, makes another attempt to climb the wall. Although doing better, he still falls to the ground.
Fall damage 1d6 ⇒ 2
However, not discouraged, the halfling dusts himself off and third time being a charm, quickly reaches the palisade tower above. Once on top, Bofus does not waste and instant and delivers a quick coup de grace eliminating the sleeping hobgoblin guard.
From the top of the tower there are two hatches that descend by ladder into the ground level floor of the palisade. You can see them on the battle mat at I13 and O18. The doors indicated on the battlemat are actually for the ground level and not the tower that you stand upon.
Bofus Beerswizzler
|
*whisper* OK guys, here's the deal . . . read the above spoiler, I'll lay it all out. And I can't make that perception check, so I won't bother to try.
| Edvard Zamoyski |
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
...Edvard is unable to ken any meaningful sound. Curious as to what is transpiring, but not yet ready to reveal himself, he reaches a hand into a vest pocket - feeling around for a smoothed stone of pumice. Focusing his will upon the rock, he begins to take on the porous nature of the rock and the weight of his frame slowly ebbs away.
Starting flight hex - gain a 60ft flight speed.
Bofus Beerswizzler
|
Stealth: 1d20 + 23 ⇒ (11) + 23 = 34
I'd also like to guage how much sniping I could do from here--looks like a nice, large area; perhaps large enough to take a sneak attack, then hide/move for a round, then maybe take another? And how high is this tower, and can I secure the trap door shut with anything pre-made, or would it take a Disable Device check to make it stuck?
Edit: actually, I'll go ahead and quietly close and secure the trapdoors.
Northern trapdoor Disable Device: 1d20 + 16 ⇒ (5) + 16 = 21
Stealth: 1d20 + 23 ⇒ (19) + 23 = 42
Southern trapdoor Disable Device: 1d20 + 16 ⇒ (20) + 16 = 36
Stealth: 1d20 + 23 ⇒ (6) + 23 = 29
| DM Harpwizard |
Bofus Beerswizzler
|
*whisper* Guys, they're getting ready to climb this tower, I need to get out before they eat me. I'll slow them down as much as i can before I have to bail!
Then, I'll want to observe whether that slows htem down enough to risk climbing down gracefully, or if I have ot use more drastic measures, if you follow me!
| Edvard Zamoyski |
Edvard steps lithely over the intervening ground towards the palisade, before calling upon his ability to fly - channeling the airy nature of the pumice stone and rising from the ground.
Move to O,30; then 5ft into the air - no real attempt to hide self, though I should still be below the top of the compound walls?
Fly check to hover: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22 - is a DC 15 so really an auto success.
| DM Harpwizard |
Reflex Save 1d20 + 2 ⇒ (2) + 2 = 4
Reflex Save 1d20 + 2 ⇒ (20) + 2 = 22
You throw a tanglefoot bag down upon the first hobgoblin who advances up the northern ladder. As the bag hits its target, a sticky tar and resin burst over the creature and quickly begins to harden as it is exposed to the air. The hobgoblin, is soon stuck upon the ladder and appears unable to climb any higher.
Upon hearing another humanoid climbing up the souther ladder, you toss another tanglefoot bag down upon him. This one, however, manages to brush off much of the resin before it hardens. Although he still advances, he is definitely slower than he was.
I will permit, one more action before he arrives at the top.
Off to your east, just outside of the palisade a dark haired humanoid hovers off of the ground watching you carefully.
You are permitted to open the Perception Spoiler immediately above without a check. This is the battlemat and is mostly meant for the others just in case they are able to spot you.
| Tirion Jörðhár |
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Whisper: Bofus - there is a dark haired person flying to the east of you. Be careful.
Minor Retcon: I would have cast Mage Armor as soon as I saw the barrier. Duration - 6 hours.
Hearing Bofus' prior statement I cast Spectral Hand and move to where I can see everyone.
Whisper: Bofus, I can make you invisible if I can see you.
If Bofus moves to where I can see him, I will cast Invisibility
--> It is range Touch - but with the Spectral Hand, I should be able to have a range of 160'.
| Edvard Zamoyski |
As he hovers a few feet from the ground, he brings his right hand to his face and cuts his eye socket just below the eyebrow with the nail on his right hand. As the blood begins to seep into his eyes, the orbs smoulder with a inner fire.
As his gaze is tinted blood red, he pushes the feelings outward, through his sight. The anger is made manifest as his eyes begin to smoulder, ready to catch flame.
Let me know if I'm going overboard on spell descriptions at any time. The bloodletting is just meant to be flavor text for the spell.
Edvard remains hovering in place (auto Fly check success).
Bofus Beerswizzler
|
perception: 1d20 + 12 ⇒ (3) + 12 = 15
well, since I've given my position away, a sneak attack aint' gonna work. DMHW, my last action is this: drink a potion of Feather Fall, and jump off the pallisade. I'll jump off the eastern side, and use the Feather Fall to grab hold of the wall at N 20 part way down. Once the bad guys are all on tehir way up, I'll release and let myself go the rest of the way.
*whisper* Guys, they're all going to man the tower. Yo jmight want to close distance so they don't take potshots at you.
| Tirion Jörðhár |
Seeing Bofus jump, I cast Invisibility so that he can escape.
Whisper: Bofus, you are invisible, get out of there.
Spellcraft: 1d20 + 11 ⇒ (2) + 11 = 13
Seeing the strange flying man begin to cast a spell, which I have no clue about, I again cast Message and point at the man.
Whisper - I do not know who you are, but if you attack the halfling, it will be last thing you do. If you are here opposing these monsters, then we welcome your assistance.
| DM Harpwizard |
You all are able to see the heads several angry hobgoblins armed with longbows emerge out onto the tower atop the palisade. Behind cover they take up positions behind arrow slits in the wall.
Bofus Initiative 1d20 + 11 ⇒ (19) + 11 = 30
Edvard Initiative 1d20 + 2 ⇒ (12) + 2 = 14
Mantooth Initiative 1d20 + 4 ⇒ (18) + 4 = 22
Mutamba Initiative 1d20 + 2 ⇒ (17) + 2 = 19
Thordak Initiative 1d20 + 2 ⇒ (6) + 2 = 8
Tirion’s Initiative 1d20 + 2 ⇒ (2) + 2 = 4
Hobgoblin’s Initiative 1d20 + 2 ⇒ (9) + 2 = 11
Ogre’s Initiative 1d20 + 1 ⇒ (11) + 1 = 12
Round 1
Bofus (unresolved)
Mantooth (unresolved)
Mutamba (unresolved)
Edvard (unresolved)
Ogre (unresolved)
Hobgoblin (unresolved)
Thordak (unresolved)
Tirion (unresolved)
| Tirion Jörðhár |
Sorry, I have been really busy with work the last few days. Normally, Mage Armor would be cast well before combat (it lasts 6 hours). Spectral Hand shortly before combat if I am expecting it (6 minute spell). Especially with Bofus calling out the enemy via whisper.
As I was gone for a number of posts, I do not know how many of the spells I listed, that I would have been able to cast before the real combat started.
Bofus Beerswizzler
|
ROUND 1
*whisper* Are you kidding?? Now that you made me invisible, I'm sticking around!! can cause more havoc that way
I'm going to draw my rapier, and make an active perception to observe my surroundings--how is this structure actually blocking the road, whether it can be sabotaged or circumvented, that sort of thing. End up toward the back of the structure (K21)
Stealth: 1d20 + 23 + 20 ⇒ (9) + 23 + 20 = 52
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
| Edvard Zamoyski |
Flight hex: 8 rounds remaining of first minute (60ft good maneuverability)
burning gaze: round 1/6 - can spend std action to damage target within 30ft
Edvard sees the emergence of the hobgoblins and feels a flash of anger spur him to rash action. Arms held to the side he sweeps forward through the air before the stockade, rising higher above the wall as he does. His blood rimned eyes flash with intent and rays of intense heat stream forth unto the nearest goblinoid. As the target of his ire feels the burn, he cries in common "Your time is nigh vermin... you will die here"
Burning Gaze: Fort save DC 16 or 1d6 ⇒ 5 fire damage; and if damaged Reflex save DC 16 or catch fire for another 1d6 ⇒ 3
Move action 40ft to P,22 and 10ft up
Standard action direct burning gaze at O,17
Bofus Beerswizzler
|
*whisper* Whoa, who's this guy? Someone new to the party?! Well, the enemy of my enemy and all that, eh?? Nice and dramatic, flying around, burning guy slike that . . . neat!
| Tirion Jörðhár |
Hope this is all acceptable.
Round 1
Whisper to Edvard (Message should be in effect): Well, as they say, the enemy of my enemy is my friend. So, welcome to the roadblock destruction party, I hope you know what you are doing.
@DMHW - what can I see? Are there any hobgoblins or ogres visible?
Whisper: Mantooth and Thordak, can you guys get any of them with your crossbows? No reason to assault a barricade like this, eventually they will come scampering out like the vermin they are.
I move to AJ20.
_______________
Mantooth takes out his crossbow and loads it. He moves to AJ21 and watches for any targets.
@DMHW - are any visible? If so he will shoot one. Let me know and I will post the attacks and damage.
_______________
Mutumba moves to AG7 and watches for any flanking attackers.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26
| DM Harpwizard |
Tirion, two hobgoblins are visible in the tower. However, they have improved cover due to the arrow slits they are firing out of. Ranged shots would be fine, but obviously they will be harder to hit.
| Red Hand Hobgoblin |
Round 1
The Hobgoblins on the palisade race to the edge and let their arrows fly. They appear to be aiming for Mutamba.
Composite Longbow 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d8 + 1 ⇒ (1) + 1 = 2
Composite Longbow 1d20 + 3 ⇒ (18) + 3 = 21 Hit!
Damage 1d8 + 1 ⇒ (7) + 1 = 8 Points of Damage off of Mutamba!
Composite Longbow 1d20 + 3 ⇒ (6) + 3 = 9
Damage 1d8 + 1 ⇒ (3) + 1 = 4
Composite Longbow 1d20 + 3 ⇒ (5) + 3 = 8
Damage 1d8 + 1 ⇒ (8) + 1 = 9
Composite Longbow 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d8 + 1 ⇒ (8) + 1 = 9
| Tirion Jörðhár |
Round 1 - cont
Mantooth
Mantooth aims his crossbow at one of the hobgoblins
Attack: 1d20 + 6 - 8 ⇒ (9) + 6 - 8 = 7
Seeing his shot strike the barricade close to the hole.
I do not think that my hands are stead enough to hit those arrow slits.
Mantooth then stays behind one of the trees and out of sight of the arrow slits.
| DM Harpwizard |
Round 1
• Bofus draws his rapier and investigates the structure. Moves to K21.
• Mantooth takes out his crossbow, fires, misses, and moves to AJ21.
• Mutamba moves to AG7. He looks for flankers but does not see any.
• Edvard flies to P22, hovering ten feet above the ground and calls out "Your time is nigh vermin... you will die here". He then directs his burning gaze at O17.
Hobgoblin Fort Saving Throw 1d20 + 5 ⇒ (7) + 5 = 12
Hobgoblin Reflex Saving Throw 1d20 + 2 ⇒ (17) + 2 = 19
The O17 hobgoblin erupts into flames scorched by the witch's gaze, but he manages to quell the flames.
• Ogre (resolved)
• Hobgoblin race to the edge of the tower and fire arrows from their composite longbow. One arrow hits Mutamba.
• Thordak (unresolved)
• Tirion whispers to Edvard, Mantooth and Thordak and then moves to AJ 20.
Round 2
Bofus (unresolved)
Mantooth (unresolved)
Mutamba (unresolved)
Edvard (unresolved)
Ogre (unresolved)
Hobgoblin (unresolved)
Thordak (unresolved)
Tirion (unresolved)
| Tirion Jörðhár |
Not sure what you rolled, but Mutamba and Mantooth and I are all attempting to position ourselves behind the trees to get the best cover we can. I do not know whether this will affect the shot at Mutamba, but that was my intention for where I moved him.
Bofus Beerswizzler
|
OH OH OH I just had a horrible, awesome idea. How do hte bad guys get in/out of the pallisade? how many doors are there, and can they be juryrigged to stay closed???
| Edvard Zamoyski |
Flight hex: 7 rounds remaining of first minute (60ft good maneuverability)
burning gaze: round 2/6 - can spend std action to damage target within 30ft
Edvard pays no mind to the nagging voice that has entered his thoughts for the moment, focused upon the threats before him. Seeing the hobgoblins arrange themselves in a pretty little line Fortuitously so...
Black haired and wild, he wills his form to continue rising...
Fly check: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16 Bugger... needed a DC 20 to rise vertically
...though his focus falters for a moment, and he is unable to ascend. Instead he must content himself with continuing his withering gaze upon the goblinoid presently in pain.
Burning Gaze: 1d6 ⇒ 1 DC 16 Fort save to negate, if damaged then DC 16 Reflex or catch fire for 1d6 ⇒ 5 more
Move action - attempt to rise vertically, failed so remain in place.
Standard action - direct burning gaze at O,17
| Tirion Jörðhár |
Round 2
Whisper to everyone - This should slow them down. Time to show them how spiders make webs.
Cast Web centered at L15/M16 - I assume that I should be able to cast it through one of the arrow slits. This should completely fill up that area.
Bofus Beerswizzler
|
*Whisper* Oh, that works just perfectly with what I was planning!! Heheheeee!!
| Thordak son of Throtgar |
Round 1
Thordak moves up to AG 11 and fires his crossbow at P13.
Heavy Crossbow1d20 + 9 ⇒ (12) + 9 = 21
Damage 1d10 + 3 ⇒ (6) + 3 = 9
Round 2
As quick as snatching his mother's cornbread off of the counter, Thordak quickly reloads another bolt into his crossbow. He then jogs up to AD11 to position himself behind a tree, takes aim and shoots again.
Heavy Crossbow1d20 + 9 ⇒ (18) + 9 = 27
Damage 1d10 + 3 ⇒ (5) + 3 = 8
| Red Hand Hobgoblin |
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Round 2
The hobgoblins reload their composite bows and fire down a shower of arrows upon the puny humans, fat dwarf, and the dirty gnome.
Composite Longbow @Mantooth 1d20 + 3 ⇒ (14) + 3 = 17
Damage 1d8 + 1 ⇒ (3) + 1 = 4
Composite Longbow @Tirion 1d20 + 3 ⇒ (16) + 3 = 19 HIT!
Damage 1d8 + 1 ⇒ (3) + 1 = 4
Composite Longbow @Mutamba 1d20 + 3 ⇒ (18) + 3 = 21 HIT!
Damage 1d8 + 1 ⇒ (4) + 1 = 5
Composite Longbow @Thordak 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d8 + 1 ⇒ (6) + 1 = 7
Composite Longbow @Mantooth 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d8 + 1 ⇒ (6) + 1 = 7
Composite Longbow @Tirion 1d20 + 3 ⇒ (12) + 3 = 15
Damage 1d8 + 1 ⇒ (5) + 1 = 6
Composite Longbow @Mutamba 1d20 + 3 ⇒ (19) + 3 = 22 HIT!
Damage 1d8 + 1 ⇒ (7) + 1 = 8
| Tirion Jörðhár |
Thordak, I think that you are at -8 on your attacks due to shooting through an arrow slit (Improved Cover)
@DMHW - do we get no bonus for being behind trees? I would have thought that would have been at least partial cover.
Also, I will modify it, but my AC is 18 from the Mage Armor.
HP loss from Spectral Hand - 1d4 ⇒ 4
AC 18 - Mage Armor (negates +1 from Bracers)
HP: 33/37 (not sure if last attack hit, depends on whether we have any cover)
Spells:
Mage Armor - 6 hours left
Spectral Hand - 5 minutes & 7 rounds left
Web - 60 Minutes left
Message - 60 Minutes left
| DM Harpwizard |
Tirion, I see the benefit to AC for cover but I do not see a penalty for shooting. Where do you see that?
Tirion, I am giving all of you folks hiding behind trees partial cover. I am adding +4 to each of your ACs if you are directly behind a tree.
| Tirion Jörðhár |
Ah, my mistake, I figured it was a penalty to hit, it is actually a bonus to AC - pretty much works out the same way. My real questions is whether we get any AC bonus for cover as well since most, if not all of us, are behind trees - at least that is why I moved myself, Mantooth and Mutamba there.
Also, I added to my previous post while you posted your note to Bofus.
Bofus Beerswizzler
|
ROUND 2
I'll block the double doors to the north.
If you count this as "simple" it takes 1 round.
"Tricky" is 1-4 rounds; "difficult" is 2d4 rounds. My check is sufficient to achieve any of them; I'll leave the timing up to you, DMHW.
Disable Device: 1d20 + 16 ⇒ (6) + 16 = 22
Stealth: 1d20 + 43 ⇒ (7) + 43 = 50
| DM Harpwizard |
Round 1
• Thordak moves to AG11, fires his crossbow but misses.
Round 2
• Bofus (unresolved)
• Mantooth (unresolved)
• Mutamba (unresolved)
• Edvard sends another burning gaze upon his previous victim as he struggles to raise himself vertically with his flying.
Fort Save 1d20 + 5 ⇒ (5) + 5 = 10
Reflex Save 1d20 + 2 ⇒ (10) + 2 = 12
The hobgoblin erupts into flames and is unable to quench them. He screams as he smolders.
• Ogres (resolved)
• The hobgoblins let their arrows fly and Tirion is nearly hit ( It looks like you updated your AC since the hobgoblins posted. Thanks!) However, even with partial cover (+4 to AC), Mutamba is still hit by two arrows.
• Thordak, Champion of the Bolt and Arrow Event at the Tournament of Heroes, moves to AD11, fires directly into one of the arrow slits and hits a hobgoblin.
• Tirion casts web centered at L15/M16. Tirion, I'm sorry, but I cannot remember your DC saves for this. Could you kindly list them when you cast web?
Reflex Saving Throws
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (2) + 2 = 4
Four of them are enmeshed in web! One of them is on fire. Next round come web and fire combined!! This will be interesting.
Round 3
Bofus (unresolved)
Mantooth (unresolved)
Mutamba (unresolved)
Edvard (unresolved)
Ogre (unresolved)
Hobgoblin (unresolved)
Thordak (unresolved)
Tirion (unresolved)
| Mantooth Longbrow |
Round 3
Staying crouched, Mantooth nods and decides to try to move up AG24. With his shield up to cover his head in his left hand and his crossbow in the other, Mantooth does his best not to be noticed.
Stealth 1d20 - 5 ⇒ (19) - 5 = 14