DM Greaek's Kingsmaker-Table 1 (Inactive)

Game Master Greek Stronghammer

[Spoiler=Initiative]
[Dice=Floria]1d20+2[/dice]
[Dice=Tilladee]1d20+1[/dice]
[Dice=Shontar]1d20+5[/dice]
[Dice=Freya]1d20+1[/dice]
[Dice=Adrac]1d20+3[/dice]
[Dice=Enemies]1d20+x[/dice][spoiler]
maps


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Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

Hmmm, tried dotting and paizo acted up on me. Let's see if it will let me post here.


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

Welp, that appears to be working now.

Anywho, I'm able to post generally daily. Sunday being the exception.
Roleplay can be amazing and I think it's great to do but I also understand not bogging down the game with it because PbP can go slow as is...so a healthy mix is more what I'm looking for.

I'm good kinda either way. I'm completely ok with doing the work and also with it being more of a background role or even something between where we roleplay our parts and do the dice rolls required but otherwise leave it ambiguous.


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

I can generally post daily, and more if needed, though it can be a bit inconsistent time-wise. I prefer to not make filler posts just to keep to a schedule, so if my input isn't particularly important in a certain moment, don't bother waiting for me.

As far as roleplay goes, I agree with a healthy balance. Not so much that it slows things down to a crawl, but enough so that we aren't just playing a stat sheet - which I realize has a very large area in between, but anywhere in there is good.

As for kingdom building, I haven't used them before (though I have glanced through the rules a few times), so I'm fine either way.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

I can easily post multiple times a day. But with the time difference europe to US, quick responses will be rare. As Floria said, I don't mind being skipped, either. I read about the idea to pre-schedule some fights to an agreeable time and do it semi-live.

A stronger focus on role play is what I expect, because my home group plays more a hack&slash. But it shouldn't slow down the progress. The AP is long as it is. Also, posts from mobile will obviously be shorter then from PC.

I would love to immerse in the kingdom building. I hope it gives a sort of Age of Empires feeling :) AFAIK there is an interesting Google sheet that can do the heavy lifting.


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

-How often you are able to post generally Multiple times a day. In the morning after waking up, during the day and in the evening.
-How much you want roleplay to be a part of the game
Roleplay is essential, but not to the point that one day of in game takes a month to play out time.
-Whether you want the kingdom building to be Background stuff or to be the party's responsibility.
I admit I would enjoy the kingdom building.
But I am also flexible in this.


Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3

Checking in! Hi guys!

-I can post at least once a day, more depending on the pace of the campaign. But I should be able to guarantee once a day.

-I like a mix of roleplay and roll-play. I generally like to default to saying "If it makes sense and you can offer up a solid argument, go ahead", if that makes sense.

-Truth be told, the kingdom building doesn't completely intrigue me (for a game called Kingmaker, I know, that's kinda heretical), but if the rest of the group would like to tackle that aspect, I'll certainly keep up and pitch in!


-Generally I can post at least once per day
-I love the roleplaying aspect, but I can certainly get behind roll playing when it's time
-it seems we have 2 for kingdom building, 2 who are impartial, and one that is not completely for it but is ok with it
------------------------------------------
Now that that's out of the way a few more questions for the group to discuss
-would you prefer to arrive together with the group's initial meeting handwaved, or arrive at the same place at the same time and roleplay that
-Would the group prefer to level up fast and have the monsters be a bit tougher, or use the medium scale and leave the monsters as is
-----------------------------------------
And now time for my house rules on health (there are a few)
-all health is restored on a rest
-after a battle you can heal check people once to try to restore some free health. The health restored equals the check-10, divide the result by 5 (always rounding down) and you get that times your level HP back
-When you level up you can roll for health, and if it is below the average rounded up then you can take the average rounded up


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

Since it's basically a tie, what is YOUR preference on the kingdom building? :)
-----------------
-I'd like to skip the initial meeting, because it is the same over and over in any RPG and just get to know me fellows on the trip.
-I prefer a fast level up
-----------------
They seem to be mostly in favour of PCs. So I assume you balance the encounters accordingly (we're also a group of five instead of the suggested four). Which is all fine by me. In this case, I'd like to take a third trait and a drawback, in order to be somewhat good at field medic checks.

Edit: I once found this spread sheet


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Well ++ == - makes a bonus to + So it seems we will make a kingdom building. No worries I can make a decent google Spreadsheet!
-would you prefer to arrive together with the group's initial meeting handwaved, or arrive at the same place at the same time and roleplay that
I think we can for sure have some experience together. Maybe as an adventuring band or a mercenery group.
-Would the group prefer to level up fast and have the monsters be a bit tougher, or use the medium scale and leave the monsters as is
I am fine with booth.
--------------------------------------------------
-all health is restored on a rest
-after a battle you can heal check people once to try to restore some free health. The health restored equals the check-10, divide the result by 5 (always rounding down) and you get that times your level HP back
Sounds good. Glad I am a dedicated Medic
-When you level up you can roll for health, and if it is below the average rounded up then you can take the average rounded up


Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3

It's not that I hate the idea. It's just for some reason, reading the rules for it makes me go cross-eyed. I'll adapt.

On the initial meeting, I'm cool if we all know each other, at least in passing. We'll probably have some time together at least getting to the starting point, so I'm cool if we know each other a little bit!

On the level speed... I'm torn, but I'm thinking a speedy level system would be nice. As a caster, the faster we level, the sooner some of my options open up.

And to address all the health rules, as someone who is going to have regularly low health, I am ALL for those rules!


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

I don't really care about the initial meeting. I've never played Kingmaker before, so it doesn't make much of a difference to me.

I would definitely prefer to level up faster, because it'll take some time for the entire dragon concept to even show up, and the faster we get there, the more non-useless I'll be. Then again, harder enemies may exacerbate that uselessness in the beginning; we'll see.


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

I'm good with rushing through the initial meeting and enjoy a challenge vs a ROFL stomp that the average encounter can provide so Faster leveling sounds fun.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

I must admit, I am very excited. I wasn't ever able to convince my home group to play this AP.


Ok I think that's all
So my beautiful wannabees, are you ready to make a wannabe kingdom?


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

I don't know, what Freya wants to be, couldn't derive anything from her profile.
But - let's go!


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]
Shontar Hadove wrote:

I don't know, what Freya wants to be, couldn't derive anything from her profile.

But - let's go!

Wannabe wannabe, duh :D

Ready!


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

I am ready!
@Shontar What do you mean?


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3
Freya Bjorn wrote:
@Shontar What do you mean?

In the recruitment thread, I stated the follwing after reading some of the more interesting applications:

Ellioti wrote:

My favourite party so far would be called "The Wanna-bes" :

Tilladee, the wanna-be dwarf,
Floria, the wanna-be dragon,
Shontar, the wanna-be Indiana Jones and
Adrac, the wanna-be sword lord.

funnily, DM Greaek somehow agreed (see his last post in here) and put these four plus you into table 1.


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

Yeah, I noticed that the original 4 didn't have any divine support at all. I guess the solution was to add a cleric.


Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3

I'm ready to rock!

As for Freya... she wants to be a... wizard! Because she has all the spellcasting! So she can cover for me in the spells department, since I will be stupidly trying to slash stuff with my sword!


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Now I get it.
Well I will be the wannabee summoner.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

btw, if any of you want to coordinate their background stories and maybe know each other, this would be the time and place. I don't, because I'm a nomadic loner and a lot older than anybody else. Although elf :)


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Freya is a wanderer herself.


Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3

Adrac, at least the way I meant for him to be, is a bit more formal and unintentionally involved in politics (his uncle is a Swordlord, after all). He might be familiar with Floria as a member of House Lebeda (and she might know him, at least in regards to being the incompetent, stubborn nephew of one of the Swordlords. That's obviously up to her), but the others would probably be out of his scope of prior knowledge. He's a bit of a loner due to his studies in any case, so his familiarity would likely be passing.

And don't worry if he keeps you at arm's length. When your uncle and idol publicly denounces you as a lazy wannabe, you tend to develop trust issues...


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

Perhaps you stopped by the magic school or whatever in Silverhall while you were learning wizardy things and we've met before, dunno.


Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3

Most likely... though I get a feeling they would bristle at each other's company. Not quite at each other's throats, but enough to take shots at each other when given the chance. Adrac, for his part at least, would see her as a chance to one up the Swordlords and prove his style of battle better. If she descends from the dragons who crushed them in battle, and he can best her? Then he is clearly the superior swordsman!


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Folks, please not I am a loner.
We are supposed to be a party. Maybe traveling for a year together now!


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

I mean how long we as a party have been together is actually more based on what the GM says. I always find a different interpretation of what this charter is and how you were chosen. Some say that you are individually chosen for you own unique skills and some say you apply as a party.

If the GM says we apply as a party I am fine with having been around each other and working together for some time. That said, Tilladee is not from Brevoy but rather, pushed further and further away from the village he was born in due to his antics and overall un-Gnomish like behavior.

So, he should not have any reason to have known you lot before hand by reason of lineage, ability, or schooling. He completely understand that safety is in numbers, he justs does not like the absolute must know everything about you prying that Gnomes are prone to doing in order to find common ground with each other.

I see nothing wrong with "I was a loner" mentality. So long as the player plans to be working towards changing that within a reasonable timeframe. Within three months of working with a group, you'd either be willing to work with them and become less of a loner and more reliant or you'd go your separate ways...at least that's my interpretation of the Loner as a working player archetype.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3
Freya Bjorn wrote:

Folks, please not I am a loner.

We are supposed to be a party. Maybe traveling for a year together now!

You're right in that we are a party. The GM asked this and we mostly agreed on skipping the initial meeting. But in return that doesn not mean we've been adventuring for a year. (I wouldn't be level 1 then...)

I suggest we all arrived in Restov (do I remember correct?) for some reason or another and got attracted to the charter giving us the possibility to explore and settle the Stolen Lands. Their was probably some kind of town hall meeting etc to make it official and wish us farewell. That's when we met each other (maybe the first time, or maybe not for some) and we will start ingame after we left on the road.


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

I would agree that that is a more realistic setup in my opinion, I hate sometimes trying to make backstories for a first level character because almost any tale you can tell would put you at level two or three.

But you also have to feel that at one point you had an NPC level and retrained it into a PC level.

It's all very...confusing sometimes in how you should justify your character. While being a part of a group for a while would be nice because we can assume each other to be used to each other, on the other hand we as players have never played together and with just a small blurb to help personify our characters to each other, we can't just say we know each other or we'll run into "Why weren't you ok with this, my character would have done this at least a few times in over a year around you" kind of situation.


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

I just mean that we shouldn´t be a group of loners.


Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3

Oh, I don't plan on being a loner. It's more than Adrac has something of a need to prove himself superior, and he won't open up about himself until he believes the others have "earned" that right. He'll converse, he'll discuss, he might take shots (which is how you know he cares, because he's actually paying attention), and he won't push others away. He just won't be talking about his history, or cover it up with bluster. His failure to meet his uncle's expectations is a big shame and, to him anyways, a bullseye that others can use to distract him.

And to be fair, being a little barbed kinda comes with the Aldori territory. All of them are kinda like that.


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

How about we just returned from a gig killing an ogre, after it attacked a village we by chance visited for a farmers market.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3
Freya Bjorn wrote:
I just mean that we shouldn´t be a group of loners.

I am not a loner. I have a family that I just visited and that suggested me to do this expedition. I also have been working together with hundreds of people in the past. That doesn't mean I have to be friends with all of them. At my long lifespan that tends to be rather difficult. Freya in particular will learn that, too :)

Freya Bjorn wrote:
How about we just returned from a gig killing an ogre, after it attacked a village we by chance visited for a farmers market.

I just find it unrealistic that a full party of adventurers happens to be in Restov and decides to apply for the exploration charter. I'm not a fan of fabricated conicidences,too.

I want my char to have a much stronger motivation than "well, we're a party already anways, why not do some exploring". My motivation is personal and my will is strong enough to ally with whoever else has an equal motivation. If I like you, we can become friends along the way, if not, we can still rule a kingdom together.

tldr; everyone should have a good personal reason to do this dangerous exploration and will meet like-minded. The team is formed just like in the recruitment thread :)


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Then let us all stand together waiting for the swordlords to hand over the charter and we can ride off to the sunrise!


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

since I do speak quite a few languages and some of you understand some, I'll use this recommendation


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

I like the idea of using brackets, I haven't seen that before. I like it better than spoilers and using a foreign language.


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

I don't like using foreign languages - it doesn't really add anything and makes things harder to read and understand. Plus, the idea that non-human fantasy languages have real-world analogues is...icky.

Not to mention, the list is just plain wrong. Many languages of Golarion are based off of actual languages, but are completely different in the list: Latin for Taldane (Common), Romanian for Varisian, Coptic for Osiriani, Mongolian for Hongali, Old Germanic for Dwarven, Turkish for Kelish, etc.


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

I agree with Floria.
By the way funny thing, my real life name is Florian.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

I am new to this forum, but as I understand, this guy/guide is well respected. Our GM has the final word, but has been quite silent recently. Since I will post today, I'll choose a language myself, if I have to. As was mentioned in the first thread I linked, language equivalents differ from group to group and it really does not matter, which one is chosen.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

website is back, yay, let's get rolling


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

Apologies, I am in the middle of a move, so I will be a couple of days before I'm able to post again. Again, apologies for the short notice. We closed on our house three weeks early.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

seems, we all have view-only access to the map. I sent a request to get edit-access


Updated Link
That should work


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

I think Adrac moved to the gate too, but I'm not sure where exactly. The rest of us seem to be in place on the map.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

@DM,could you be a little clearer about this? Did the bandits pass the gate? I presume so, because we're all inside and how else would they see us? I need to know, how far they went inside, to choose a course of action.


The normal bandits did, the leader did not


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Same here, because Freya stays in total cover.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

if people are having trouble keeping up, please notify the rest of us here. It's thursday and the last DM post was monday. I was expecting a 1 post/day kinda speed, but it's ~3/week currently. If my expectations were wrong, please say so.

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