Nowzai al'Nazari |
Round 11 (Init 18)
hp 31 of 32
AC 14 (t 12, ff 12)
Status -1 Str
Spells Prepared
Cantrips: detect magic, light, message, sonic snap
1st: benign transposition, guided shot, shield
2nd: baleful transposition, greater slide
3rd:
Acid Dart 6 uses remaining (8/day)
Riftcutter 0 use remaining (1/day)
Pearl of Power (1st) 1 use remaining (1/day)
Slippers of Spider Climbing 10 minutes remaining (10/day)
Wand of acid arrow 10 charges
Wand of detect secret doors 13 charges
Wand of mage armor 38 charges
Wand of magic missile 36 charges
Crossbow bolts 17
Fire 1 AoO vs Tarkilar: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 {miss}
Fire 2 AoO vs Tarkilar: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23; Damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5 plus DC 12 Ref save or burn
***
The fire elementals continue to attack the zombies, while the air elemental moves to assist.
Zombie burning damage: 1d4 ⇒ 2
Fire 1 vs Zombie: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20; Damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5 plus burn
Fire 2 vs Zombie: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17; Damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6 plus burn
Neglected earth mastery previously... +1 to hit and damage if both it and foe are touching the ground.
Air vs Zombie: 1d20 + 6 ⇒ (15) + 6 = 21; Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Knowledge (religion): 1d20 + 11 ⇒ (17) + 11 = 28
Nowzai moves away from the melee, calling out what he knows of the undead gnoll. "It's a huecuva, an evil cleric cursed with vile undeath, likely ridden with disease. Silver weapons may have efficacy against it." He turns his wand against the gnoll, firing a glob of acid towards it.
Move 25 south and west.
Wand of acid arrow: 1d20 + 4 ⇒ (10) + 4 = 14 ranged touch; Damage: 2d4 ⇒ (3, 1) = 4 acid
SR (if required): 1d20 + 5 ⇒ (15) + 5 = 20
Malcolm Reigns |
So are we all on top of the rock pile or at the base on the other side?
I will reload my pistol with silver rounds and move over to Dalamus and put my hand on his shoulder
"Dalamus, it's Malcolm, I am going to put my hand on your shoulder so you know we are here with you, I am also going to fire my pistol, it's going to be loud, have care but I am with you"
I will put my hand on his shoulder
Nemoris |
Round 10 || Initiative 7 || 53/53 hp || AC 23
Knowledge Religion: 1d20 + 4 ⇒ (17) + 4 = 21
Careful everyone! The gnoll is a huecuva, a cursed priest that's risen again. He may be diseased, have divine abilities, and we need to attack with silver or good aligned weapons...
I'll take a 5 foot step away from the gnoll (is that possible on the pile?) and then attack the zombies, hopefully killing at least one. If I can't attack at range without taking an AoO from the gnoll, then I'll take a move action to get out of his range and fire one arrow at a zombie with a +2 to hit.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d8 + 7 ⇒ (4) + 7 = 11 Crit: 1d20 + 8 ⇒ (9) + 8 = 17
Attack: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d8 + 7 ⇒ (3) + 7 = 10 Crit: 1d20 + 8 ⇒ (5) + 8 = 13
Malcolm Reigns |
Malcolm Reigns wrote:"Nowzai, do you see any reason why my shot veered off? Does he have some sort of magic protection?"
Nowzai al'Nazari wrote:"Silver weapons may have efficacy against it."
"My other shot hit, my second shot actually veered off from striking him, I was wondering if he had some sort of defense like you did before with your wall of wind."
Nemoris |
No 5' steps on the pile. Nemoris, this will be your round 9.
I think I fired into the darkness in round 9, and he moved closer in round 10, but maybe not. Anyplace I can move, like 5-10 feet west, and then another 10-5 feet south, or more and still make a single ranged attack vs. a zombie (but without being in AoO range from the gnoll)?
Malcolm Reigns |
"Ahh, I thought you could judge base on results...I can see why now that might be impossible...sorry" Malcolm looks a little sheepish
Two shots with silver ammo at the Gnoll
To Hit Touch AC - 1d20 + 11 ⇒ (17) + 11 = 28
Damage - 1d8 + 11 ⇒ (6) + 11 = 17
Miss Chance 1d100 ⇒ 64
To Hit Touch AC - 1d20 + 11 ⇒ (11) + 11 = 22
Damage - 1d8 + 11 ⇒ (8) + 11 = 19
Miss Chance 1d100 ⇒ 90
Magma Iron Clan |
Round 11
What are the Bodies with the worms Knowledge Arcana 1d20 + 1 ⇒ (13) + 1 = 14
Sorry Children i will return with the Elder i do not know have to properly kill a Vampire
I will run back to the others
Nemoris |
Nemoris, you are correct. I confused myself. Without withdrawing or tumbling, there's no way to avoid an AoO.
I'll have to go with the withdraw, and not take the shot for round 10. I should still be able to move west 5-10 feet, and then south until I'm still close enough to see the enemies but not be threatened, correct?
DM Fflash |
Correct ... and with that ...
End of Round 10
Nemoris withdraws from the range of the creature.
Round 11
Init order: Nowzai, Air and Fire ellies, Malcolm, Dalamus, The Horde, Tarkilar, Magma, Nemoris, Epik
Nowzai's army of elementals bring down one zombie in a burning mass of flesh and begin to pummel the other. The wizard himself shoots a searing arrow of acid that strikes the gnoll firmly and sizzles.
Malcolm reloads silver bullets and fires away, the gnoll flinches in pain as the bullets strike, black smoke sizzling from the wounds, but the wounds still heal up behind the bullets, leaving much smaller wounds than the intial entry.
Dalamus senses the gnoll nearing him You can attack if you wish
The remaining zombie continues to relentlessy attack it's nearest enemy, oblivious to the fact it's the last one. It misses widely.
Tarkilar spins his spiked chain gaining a purple and green nimbus around it and lashes out with it hitting Dalamus hard and sucking a portion of his life out of him.
As you turn to leave, the voice shouts Nooooo! You've awoken them but haven't freed us. Our souls will be destroyed. Just open the coffin and we'll be freed to complete our journey to the other side. We aren't vampires, just trapped souls!"
Epik will need to make a stabilization check every round or lose 1 hp
Nemoris Round 11, everyone else Round 12 ACTIONS, map to come later tonight
Zombie vs Fire1 1d20 + 4 ⇒ (9) + 4 = 13
Tarkilar vs Dalamus 1d20 + 13 ⇒ (20) + 13 = 33; HIT!; Crit confirm,1d20 + 13 ⇒ (2) + 13 = 15; fail; Damage:2d4 + 11 + 4d6 ⇒ (4, 3) + 11 + (4, 2, 4, 4) = 32
Malcolm Reigns |
"There was a voice in my head that was telling me it was a child and that it was trapped in the room west of the giant skeleton, and we could destroy all the undead if we freed them, I ignored it to come here but then it started talking to Magma, he may have listen. I am not sure"
Epik |
Round 10 HP -6
Stabilization check:1d20 + 2 ⇒ (20) + 2 = 22
Malcolm Reigns |
Round 12 - AC 21 / HP 31 / Init 18
If I can take a 5' to move away from the gnolls reach I will, either way I will fire two more shots with the silver rounds
To Hit Touch AC - 1d20 + 11 ⇒ (20) + 11 = 31
Confirm Crit Touch AC - 1d20 + 11 ⇒ (14) + 11 = 25
Damage - 4d8 + 44 + 2d6 ⇒ (3, 6, 7, 7) + 44 + (2, 5) = 74
Spending 1 Grit on Up Close and Deadly for 2d6 Damage.
To Hit Touch AC - 1d20 + 11 ⇒ (4) + 11 = 15
Damage - 1d8 + 11 ⇒ (1) + 11 = 12
Nemoris |
Round 11 || Initiative 7 || 53/53 hp || AC 23
Good weapons are the only other type that I know of that will hurt a huecuva!
Can I roll a perception check or something similar to see if there are any environmental items present that would hurt the gnoll (pit of lava, spikes on the wall, etc.)
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
I'll also make two attacks at the huecuva:
Attack: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d8 + 7 ⇒ (6) + 7 = 13 Crit: 1d20 + 8 ⇒ (7) + 8 = 15
Attack: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d8 + 7 ⇒ (3) + 7 = 10 Crit: 1d20 + 8 ⇒ (5) + 8 = 13
Edit: Darn it, guessing 13 doesn't hit? Just in case:
Full Crit Damage: 1d8 + 7 + 1d8 + 7 + 10 ⇒ (3) + 7 + (2) + 7 + 10 = 29
Nowzai al'Nazari |
Round 11 (Init 18)
hp 31 of 32
AC 14 (t 12, ff 12)
Status -1 Str
Spells Prepared
Cantrips: detect magic, light, message, sonic snap
1st: benign transposition, guided shot, shield
2nd: baleful transposition, greater slide
3rd:
Acid Dart 6 uses remaining (8/day)
Riftcutter 0 use remaining (1/day)
Pearl of Power (1st) 1 use remaining (1/day)
Slippers of Spider Climbing 10 minutes remaining (10/day)
Wand of acid arrow 9 charges
Wand of detect secret doors 13 charges
Wand of mage armor 38 charges
Wand of magic missile 36 charges
Crossbow bolts 17
Continuing acid damage: 2d4 ⇒ (1, 4) = 5
Nowzai gives Malcolm a sidelong glance but only shakes his head, making no response. He activates the pearl to recall another spell before letting it fly at the gnoll.
Activate pearl of power, recall and cast lesser orb of sound.
LOoS: 1d20 + 4 ⇒ (19) + 4 = 23 ranged touch; Damage: 3d6 ⇒ (6, 1, 3) = 10 sonic
Miss Chance(?): 1d100 ⇒ 65
DM Fflash |
End of Round 11
As the ichor-dripping necromancer begins to clamber up the rock pile, NEmoris plunks an arrow into it. The creature rips it out and casually tosses it aside as it continues climbing.
Round 12
Nowzai's acid continues to burn the dead creature opening a wide hole in it's torso. The wizard calls upon his magical recollection and fires another pulsing orb that passes straight into that hole, cacophonous noise following it. It disappears for a moment and the gnoll straightens, grunts and then with a dull "BWONG" the orb explodes sending bits of yellow ichor and dead gnoll flesh flinging in every direction. The zombie behind collapses to the ground.
END COMBAT!
Everyone gains 1230xp. The gnoll carries a +1 spiked chain, +1 chainmail, a wand (not the control water ones), a garnet studded golden holy symbol of Urgathoa
Magma comes jogging in from the west.
Any last minute actions or time-sensitive things you wish to do before I move on?
Magma Iron Clan |
Round 12
Attack the creature that Malcolm Shoots first if it is still standing.
1d20 + 12 ⇒ (4) + 12 = 16 damage 3d6 + 12 ⇒ (4, 3, 6) + 12 = 25
critical1d20 + 12 ⇒ (7) + 12 = 19 critical damage 6d6 + 24 ⇒ (3, 3, 5, 5, 5, 4) + 24 = 49
Nemoris |
Good fight friends! We certainly vanquished a source of evil. Dalamus, Epik, how do you fare?
If the CLW doesn't do it, I can have them save it, and use CMW potions that I have. After that fight, however, it might not be bad for us to rest up.
If both Epik and Dalamus are back upright, I'll run to the west and try to set myself up for an attack in round 12 or 13 for sure.