DM Fang Dragon's Strange Aeons (Inactive)

Game Master FangDragon

Iä! Iä! Pathfinder fhtagn!

That is not dead which can eternal lie,
And with strange aeons even death may die.

Inspiration: Filbert 1, Heinrich 1, Lizzie 1, Momijii 0, Zarine 1, Zandomir 0
Dramatis Personae | Dream sequences | Party Summary | Loot Log |
Voyage to Cassomir Day 47


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Palace of Birdsong| War for the crown maps

Since it's completely pitch black in there, we're going to do this in the theater of the mind.
Momijii steps in and as she crosses the boundary between the daylight world and peutranatral darkness she feels the temperature drop dramatically. She steps in one step then another. Some instinct, perhaps a heightened sensitivity to the air currents or to tiny sounds, told her to duck. She feels the presence of something malign behind as teeth snap shut where her head was moments ago!

Bite: 1d20 + 9 ⇒ (4) + 9 = 13 <---- Miss.

Currently only Momijii is in combat, you can't see her but you can hear something attacked her. For this one combat only, initiative is posting order. All up.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii was nearly caught off guard when the...thing, attacked her. It was only her intense training that caused it to miss and she reacted almost instinctively as her stance shifted and she let loose with a pair of blows at the foe. She knew in an instant that her first blow missed, she could feel the...whatever it was duck, but her second, a quick snap kick, was going to be much closer, she knew it. She could only hope it was where she thought it was as she called out, "Debis! Where are you?"

Unarmed: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 4 ⇒ (1) + 4 = 5
Flurry: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 4 ⇒ (2) + 4 = 6
miss? (low is good): 1d100 ⇒ 60


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert grimaces as the light winks out when he 'dips' it within the room, trying multiple times to overcome the darkness within. Shaking his head and gingerly reaching forth to grab the rope proffered by Momijii, Filbert stands ready at the rear to pull upon the rope.

The sounds of a fight break out in the room and the jeweler stares at the rope in his hand, Should I pull her back?!?!?

Indecision racks the gnome, Momijii had pulled off some incredible feats of martial agility and ability but did she even know what she fought, he couldn't see a thing...

"Pull the rope Momijii?"

Delayed action, Filbert is worried about hitting Momijii or the child, should he send a blast through the door


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"What the? Something's wrong in there, we've got to pull Momiji back, and fight whatever is in there in the light."

Lizzie keeps a strike ready, in case the extraction is done.


Palace of Birdsong| War for the crown maps

Momijii gets the sense of something small rushing around her. She tries to strike but it's quick and she is hampered by the darkness! She hears a panicked cry from nearby, "Brenton! Brenton, my lamp it's gone out! You know I can't sleep with it off!"

Luxina and Heinrich up next then the thing, then the whole party.


Palace of Birdsong| War for the crown maps

Will bot them in the morning if needed.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

"One might think this is an haunt as well. Poor boy."

Luxina remarks, before moving into the room with one of her torches lit, sidling close to Momiji.

"Let's see if this works. We can't really see much at all to begin with. Let there be light!"

Luxina's torch seems to fail one moment, but then in her eyes at least begins to shine bright as day.

Using my once a day Intense Light ability. Not sure if any of the room lights up because of it, but I at least tried. If the monster is illuminated, he is Blinded for 1 round


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa draws Red Destiny, unsure of what to do next....


Palace of Birdsong| War for the crown maps

Not sure of what else to do, Luxina steps into the darkness and sprinkles an alchemical reagent causing her torch to flare with incredible brightness. The pervasive darkness begrudgingly brightens but only for a moment.

The party spot a dead cultist slumped in the corner and in the center of the room Momijii beset by a thing resembling a gray, emaciated child, with cobwebs and dust for clothes and a fox skull for a head!

Agrippa can redo his action if he wants.

Kn: Religion DC 19:
This is an Attic Whisperer a dangerous apparition.

The flash subsides as the thing attacks! It darts forward and sinks it's tiny fangs into Momijii's legs, it tries to touch her with its spectral arms but she flinches back.
Bite: 1d20 + 9 ⇒ (19) + 9 = 28Damage: 1d3 ⇒ 2 <--- Hit
Will DC16: 1d20 ⇒ 2 <--- Oops

Momijii:
You find your limbs to be suddenly heavy, as if you'd run a marathon. You are Fatigued.

Touch: 1d20 + 4 ⇒ (9) + 4 = 13 <--- Miss

After sinking its teeth into Momijii, all that it left of Debis recoils, "Brenton! Wake up! The lantern has gone out!" Eerie sobs follow which up close put you on edge!

Aura of Sobs (Su):
All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a –1 penalty on all attack rolls, damage rolls, and Will saving throws. The attic whisperer can suppress or reactivate its aura as a free action. This aura is a sonic, mind-affecting effect.

COMBAT ORDER - Round 2 wrote:

Attic Whisperer

Momijii <----- WE ARE HERE
Filbert
Lizzie
Luxina
Agrippa

All up.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

is the attic whisperer immune to blinded condition?


Palace of Birdsong| War for the crown maps

Ah yes I forgot to add a note about that. You are in an area of persistant deeper darkness so the intense flash only brought the area up to normal ish brightness for an instant. So no blindness.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Kn. Religion: 1d20 + 4 ⇒ (13) + 4 = 17

Lizzie hasn't seen this sort of thing before, and is surprised by the weird thing.

"What an odd thing, and......HEY! Don't start biting!"

Intense light goes for just 1 round. I don't know if we're going to down it within the given time span. Thoughts?


Palace of Birdsong| War for the crown maps

Intelligence DC 14:
You suspect the Attic Whisperer is confined to the area of darkness.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Hearing the calls of her companions Momijii responded, "No! Not yet." It was about then that Momijii felt the teeth of the thing bite into her flesh and grunted in pain, a grunt that quickly turned to a gasp as she felt a wave of fatigue take hold of her body. Despite that she wasn't ready to give up as she saw the creature, "Oh no, it's Debis I think. He's some kind of undead now and I'm not leaving him to suffer this fate if I can help it, we need to put him down if at all possible." She lashed out once again, kicking where he had once been twice in rapid succession. The first one she knew would miss even as she swung but she was confident the second would succeed. She then stepped back, trying to put her back against a wall.

unarmed strike: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 61d6 + 4 - 1 ⇒ (1) + 4 - 1 = 4
flurry: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 221d6 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Then a fiv foot step if I can to try and put my back to a wall.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Intelligence: 1d20 + 3 ⇒ (16) + 3 = 19

"It looks like Debis, probably, is confined to the darkness area. Maybe we could just leave if it's too dangerous."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Kn:Religion: 1d20 + 7 + 1d6 ⇒ (19) + 7 + (1) = 27
Agrippa is hesitant to enter the darkness as he isn't sure he'd be any help to Momijii and would probably just get in her way.

An attic whisperer, I've some knowledge of them. This will be a tough fight for Momijii alone, do we have no way to assist her?

Agrippa retrieves his last Sunrod and uses it.

All Agrippa has is a Sunrod which only raises the light value by one step, does anyone have something that would increase it an additional step

If I've read the Light/Deeper Darkness rules correctly, the normal lighting was Darkness, Deeper Darkness makes this magical darkness in which even darkvision doesn't work. The Sunrod adds one step, meaning that from darkness the light level would be dimlight, but then it drops 2 spots to darkness again.


Palace of Birdsong| War for the crown maps

Agrippa that seems correct. Just waiting on filbert.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina's torches are brighter than most, but it does not increase light level further, only extends the area of visibility.

"Well we can always try to surround it. Do Attic Whisperers have any memory of their past lives Heinrich?"

Not sure if Attic Whisperers exhibit any form of memory at all, else Luxina might be able to dissuade the whisperer by imitating Brenton's voice.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Int(DC 14): 1d20 + 1 ⇒ (1) + 1 = 2

The flash of light illuminating the fox headed creature attacking Momijii, does little to inform him of what it might be; but does a great job of surprising him, so much so he flings his arms out in the instant of light at it.

TB+PBS: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12

yet misses wildly once more....

apparently forgot to hit send earlier today, sorry


Palace of Birdsong| War for the crown maps

A flash of light is usually short, but how short is the flash for a torch bearer? I think to make the archetype more useful I'm going to rule it's 1 round.

With the brief illumination provided by Luxina's rapidly combusting torch, Momijii gets enough of a look at the strange thing attacking her to counter attack. Her first strike was clumsy, her limbs feeling wooden but her second one was well judged and she strikes it square in the center of mass!

Filbert tried to hit the Attic Whisperer, but getting a bead with only the briefest of flashes was a tall order, unsurprisingly his shot went wide.

Lizzie tries to understand the bizarre thing she is seeing, while Luxina points out it's likely confined to the room. The intense fires from Luxina's smoldering torch subside plunging the room back into darkness.

Heinrich identifies the thing as an Attic Whisperer, a dangerous apparition. He throws in a sun rod. The relatively feeble light of which is swallowed by the darkness, however it's not quite as impenetrable as before. Darkvision now works.

Under the cover of darkness you hear a strange clack followed by an increasingly panicked wail, "You know I can't sleep without it! Brenton where are you?!"

Bite: 1d20 + 9 ⇒ (3) + 9 = 12Damage: 1d3 ⇒ 2 <---- MISS
Melee Touch: 1d20 + 4 ⇒ (15) + 4 = 19 <--- HIT
Will DC 16: 1d20 + 0 ⇒ (1) + 0 = 1 <--- FAIL

Momijii only:
You just know it's going to bite, so you dodge left even as the light falters. You feel the air move past your right side and hear the clack of it's teeth. Unfortunately you can't dodge the hand you can see and to your great horror you find your voice has gone! GM Roll: 1d20 + 9 ⇒ (1) + 9 = 10

There's a moments silence before Momijii calls out, "It's just cowering in the corner now. Come in, I think we can safely walk past it."

Sense Motive DC 10:
You're not convinced by that!

COMBAT ORDER - Round 3 wrote:

Attic Whisperer

Momijii <----- WE ARE HERE
Filbert
Lizzie
Luxina
Agrippa

All up.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

SM: 1d20 ⇒ 16

"Nuh-uh, i'm not trusting this. She'd not say that in this sort of situation."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

SM: 1d20 + 6 ⇒ (15) + 6 = 21

The creature steals voices. No doubt it has stolen Momijii's Let's pull her out.

Agrippa will take the rope and begin pulling.
Seriously, no one has ANY light effects?


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie joins Agrippa in pulling Momiji out.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii stepped in front of the door in the hopes her companions wouldn't fall for the trick and assumed a defensive stance. She didn't want to leave yet but she couldn't tell them that. She thought she could get through to the creature, if she just had her voice back.

Move in front of the doorway and fight defensively (or full defense if it only takes a 5' step.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Nope, not a real caster I'm afraid I did all I can already.

Luxina moves away as Momiji is being pulled out, covering the retreat.
Taking Total Defense if Luxina can't move out of the darkness yet.

"If that creature steals voices, how do we get Momiji's back Heinrich?"


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8
Quote:
"You know I can't sleep without it! Brenton where are you?!"

Something about the cry strikes a chord with Filbert, "Momijii, where is the lantern?? Brenton, said he couldn't get to sleep without his shadow lantern." gods, I hope she brought it, it's a long run back to the conference room for my little legs

Filbert isn't moving towards the rope yet, he digging in his pack for the knights. "Debis, I have your knights, Breton and you used to play with."

The jeweler is standing in front of the doorway holding up the two knights, for all to see. "Which one do you want, I can play as the other. Always wanted to be a knight like Lizzie here, she's the real thing!"

It likely sounds crazy to the other but Filbert is hoping there is something of Debis still in there that can be won back.


Palace of Birdsong| War for the crown maps

Momijii stumbled towards where she thought the door was and got physically pulled out by the rest of the group, leaving Luxina stranded in the inky darkness...

Luxina tries to stumble towards the door and find herself tripping over debris but she can hear her friends talking and moves towards Filbert's voice. With great relief she stumbles blinking into the light.

Combat over, for now.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii felt the pull on the rope and though she wasn't ready to end this yet she knew they needed to. They had to go see Brenton, maybe he could help them. Her relief at Luxina making it out of the room was almost palpable and she gestured back towards the chapel and tried to speak but nothing came out. Frustrated she went to the person who had the knights and attempted to root through their pack and find them.

Assuming she isn't stopped:
Finding the knights she pulled them out and gestured again back towards the chapel area.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert looks at Momijii strangely as she begins pawing through his pack "Are you looking for these" he ask. Indicating the knights he is still holding in his hands...


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii nodded in agreement.

She wasn't where she could see when you pulled them out I don't think.


Palace of Birdsong| War for the crown maps

You head back to the Chaplain's office where the other day you had found the nurse Tolman Leolies looking after Brenton and Maeve. You found that room to be occupied by occupied by a Pharasian prayer group. After a bit you find Brenton and Maeve having dinner in the chapel.

Upon seeing you, Breanton cries, "Look Maeve it's the kind lady and her friends!"


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Let me know when my voice comes back and who is he referencing as the kind lady?


Palace of Birdsong| War for the crown maps

They where pointing at you Momijii. Teaching them to fold a crane left a strong impression. Oh and your voice is gone for a full hour!


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie waves at the kid.

"Hey there, how are you two?"


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

K, that's what I thought and I know it didn't take an hour to get back here.

Momijii nodded to Filbert and held out her hands for the knights when he showed them to her. Assuming Filbert hands them over, I work this morning and posting from my tablet isn't as easy so I wanna get this up now before I leave. She took the knights gently and then said something, or tried too anyway while she nodded towards the chapel.

When they arrived back there and she saw Brenton Momijii smiled gently at him and gestured him over to her. She sat and then pulled the knights out when he came over to her and held them out to him. She tried to speak again, but nothing came out, and she looked imploringly at Lizzie and Filbert to help her out.


Palace of Birdsong| War for the crown maps

Breanton smiles at Lizzie and asks, "Hiya just having Dinner. Oh! What's wrong with the lady? Oh where did you find those!? I thought I'd lost them!" He seems excited to have the toy knights back!


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"Momiji's lost her voice to an evil spook. We hope she'll get her voice back in time."


Palace of Birdsong| War for the crown maps

"Oh dear! That sounds terrible. This place seemed safe but everything's changed..." sniffed Breanton sadly. He'd lost so much in his short life that awful things seemed vaguely normal to him.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Seeing the child's sadness Momijii pulled the kid into a hug and patted his back gently. She couldn't cure his sadness and she hoped that he would be free of this place before he knew his brother's fate.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert gladly give Momijii the knights, figuring even without her voice she was a better spokesman than he was. Watching the reunion in the makeshift mess hall, he laughs as Breton is overjoyed at the knights return.

Breton, while we're looking for your brother, is there anything that he would be missing greatly? Something he needed daily? And is there anything you want to tell him?" He ask gently. "It may help him know that we are trying to help him, I'm sure he's scared out there."


Palace of Birdsong| War for the crown maps

Brenton looked at you a bit confused, "Daily? I'm not sure what you mean Mr Springbit."

Sense Motive DC 12:
Kids sometimes are extremely literal. Maybe a less open ended question would work?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa watches Filbert and follows Filbert's line of questioning

A lamp? Did Debis have a favored lamp or lantern? Something to keep the darkness at bay? Agrippa asks


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

sense motive(DC12): 1d20 - 1 ⇒ (7) - 1 = 6

Filbert misses Brenton's meaning but follows up Agrippa's comment. "Yes, yes once Miss Momijii related having a lantern, to yes, keep the darkness at bay, each night while she slept. I know I have been tired and scared while here, I'm sure he has been as well."


Palace of Birdsong| War for the crown maps

Comprehension strikes and Brenton says "OH! You mean his shadow lantern." A little sadly he explains, "That was the last thing he had from Mum and Dad. You see Debis suffers from terrible dreams and the only thing that would clam him was the soft patterns the shadow lantern put across the wall. I was keeping it safe for him, but you did find my knights... Thing is I know he's gone, it makes me feel so sad but perhaps you can help him pass over? The adults don't like to tell me things but I know those who die here don't rest easy."

He scampers over to the room where he was sleeping an returns with a small shadow lantern which he gives to Filbert saying, "If you can help him, please take this."


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Receiving the lantern from Breton, Filbert smiles somewhat sadly...

"We will do our best to make sure he has passed and no longer forced to roam these halls. Perhaps you have something you wish us to tell him in parting?"

It is sad for the gnome to see one so young, with so mature of a outlook on life. He should still be out playing with his knights and designing new paper cranes; not discussing missing friends and family who've died recently.

Yet if he made it out of this he stood to be a strong leader in the future...


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa makes an awkward show of consoling the boy.

There. There. Good lad.

and after only a moment he says to the others

We should not tarry. Someone grab a candle to make that Lantern work. and if no one objects he leads the group back towards the Debis haunt.


Palace of Birdsong| War for the crown maps

There is a slight pause before Brenton replies, "Erm. Thanks Mr Heinrich."

There are numerous candles in the chapel, all of the somewhat fancy nondeterministic religious offering type. One of the refugees hands a fresh one to Luxina who lights it and hands it to Agrippa. Together the party sets off too see what happens.

The way is quiet, bar only distant dripping probably due to the peculiar Dreamland weather. Sure enough a flash of orang and red lightning illuminates a window. Wierdly there is no sound despite what must have been allowed almost direct strike.

You have little time for such things since before long you are back on the edge of the supernatural darkness. The only noise is the sobbing of the child's spirit within. You immediately notice one change, the light from the lantern feebly illuminates the room revealing a scene of carnage. It looks as if an explosion tore this room apart, furniture, racks of
blunt weapons, padded restraints, and glass lamps lay shattered to pieces and scattered to the corners. The walls are bare and and room’s center lies perfectly open. There are a number of dead bodies slumped against the walls, hands on their necks.

Heal DC 15:
You suspect they all suffocated.

In the end Momijii is asked to place the lantern within. The childlike fox-skulled apparition turns to watch. When she places the lantern on the floor relieved sobs can be heard before the spirit deflates and vanishes. Slowly over a minute the darkness seeps away.

Loot:
Most of the weapons and armour within is ruined but you manage to find a smattering of coinage amounting to 25 gold. You also find a stoppered vial,
DC 16 to identify.

Welcome to level 3, I'll update the map later.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii smiled and mouthed the words, thank you, to Brenton before they left. When they finally arrived at the room and lit the lantern she noticed the changes immediately. She entered the room, not letting the creature that was Brenton's brother scare her and sat down the lamp before him, smiling sadly and then sitting to face him as he vanished. There were tears in her eyes at what had happened to the kid and she made a silent vow to find the one responsible for all of this, and end his miserable existence.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

"That was.... quite touching. Not paying attention to the rest of the room of course."

Luxina says as the apparition of Debis became calm and disappeared.

"Let's get this room checked and get moving. I'd like Brenton to at least escape this wretched place."

Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20


Palace of Birdsong| War for the crown maps

It's a potion of Enlarge Person.

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