DM Dr Evil's ROTRL AE - Private Group (Inactive)

Game Master rpblue

Thistletop Dungeon Level 2

Thistletop Lower Level


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Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

It seems that this has broadened into a bigger problem than just a simple raid!

This is really beginning to look as if this town has been targeted personally.


Let's assume the two goblins escaped. You still downed 6 of them.That's good for 203xp per player. The bump results in a cumulative total of 1406, since we are on the Fast Track, you gain a level! See the Discussion tab for a note about leveling.

The furnace room of the Glassworks is a testimony to the destructive power of bored goblins. Severed arms and legs lie in piles, some covered with rapidly cooling glass sheets. These ghasly creations are in homage to the glass covered man sitting in the middle of the room. It looks as if the man were alive when covered with layer after layer of molten glass which has now cooled around him, turning him into a macabre mummified decoration.

Closer inspection reveals the glass-covered dead man to be none other than Lonjiku Kaijitsu, father to Ameiko, and proprietor of the Glassworks.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Muttering something, Viro takes a moment to reflect on his amazing heroism before he takes in the glassworks. He does a double-take as he notices the man encased in glass before turning white.

"That's horrible! Oh Gods, what have they done to Ameiko then?" Doing his best to keep down his lunch, Viro starts inspecting the room for any clues or remaining valuables.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges turns to look at where Viro is pointing out...
and promptly bends over, puking out his breakfast!


Besides the poor quality arms and armor of the goblins there is nothing else of value in the workroom of the Glassworks.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"Lonjiku was an arrogant prick, but no one deserves this," Bruin managed to say after a long pause. "I think it's pretty clear that this Tsuto guy was behind the goblin attack somehow. But, why? Revenge? He didn't need to do all this for a chance to kill Lonjiku."

Bruin sighed.

"Let's keep going. I'm worried about Ameiko."

But first, anyone here need healing. I can channel energy if needed.

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Down 4 but nothing major.

"The goblins may be the 'other complications' he spoke of. Either way, enough dawdling - there's hero work to do!"

Viro gives the door in front of him a listen before opening it.

Perception+1 if trapped: 1d20 + 5 ⇒ (19) + 5 = 24


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

At level 2, I'd call 4HP major enough.

Bruin quickly gathered the group together.

"Receive the healing embrace of the Starsong."

Channel Energy : 1d6 ⇒ 1

You had one job, Dice Roller!

Channel Energy : 1d6 ⇒ 6

Okay, everyone gains back 7 HP. 1/3 Channels left.

-Posted with Wayfinder

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges grins sheepishly as he waves his hand over his face and clothing.
He looks as if he just got back from the cleaners.

I am afraid that this may be revenge.
But he looks as if he got had.


Everyone is now at full HP. I get you are ready to move on after the channels, but where to?


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I'm going to say the door to the immediate South of us.

-Posted with Wayfinder


While Beromar obviously saw the tail end of the goblins running down that long hallway, Bruin wants to be sensible and check the doors, leaving nothing behind them.

Opening the south door, the party sees they have entered the front display room for the Glassworks. Floor length windows dot the circumference of this round room. Each is fully curtained allowing little to no light inside, but the room is still fully illuminated by a skylight in the ceiling which allows the morning sun to enter, creating hundreds of reflections from the cut glass edges of the myriad of ornaments, bottles, windowpanes and trinkets for sale here. The pattern of rainbows and clear light is a bit dazzling after the darkness of the hallway.

Little else of interest is here however.

Argh!" exclaims Beromar crossly. "Hot after them I say. You can take yer damned time window shoppin' later."

Hopefully that's a close flavor of our grumpy monk.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges waves his fingers about as he utters a strange word.
detect magic


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Just checking in.Not sure if I'll have much time to post next week


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Pushing along, Viro yanks open the door to the southeast of the group.


Nothing in the room detects as magical, and the presence of so many breakable items still in good condition means the goblins likely have not been in here yet.

Opening the other door in the room reveals a hallway with many other doors set into it. All the side doors appear to be storerooms of one kind or another, none of which are of particular interest or concern to you. One holds more finished glass items for resale, another has cleaning supplies and the like, and the last holds miscellaneous supplies for the live-in work crew, like linens, firewood, etc. No goblins appear are in or appear to have been in any of these areas.

Eventually the hall ends in another door.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin puts his ear against the door to try to hear something useful.

Perception : 1d20 + 10 ⇒ (8) + 10 = 18

Afterwards he lightly puts his hand on the doorknob and says, "Alright, gents, on three. One. Two. Three!"

He opens the door.

-Posted with Wayfinder


Hearing nothing from behind the door, Bruin pushes it open and gasps with astonishment. The room, which looks like a combination dining hall and dayroom for the live-in staff, is a wreck. Tables are broken, standing on three legs, chairs are overturned or smashed to splinters. Dishes lie broken all over the floor.

Worse, smears of bright red blood are everywhere, little goblin hand and footprints included. The main blood trail seems to start near the door where Bruin stands, and lead across the dining hall to the door where Beromar is.

This appears to be the same bloody trail you followed into the Glassworks furnace room, but this is closer to where it started, rather than where it ended.

No more goblins remain here, although the reminders of their presence are everywhere.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"I'm not sure, if I want to see where this leads, but let's continue."

Bruin opened the next door. The one my character is standing in front of.


It is apparent that the Lonjiku's skilled glassworkers all slept and lived here. The beds are all in various states of disarray and blood is splattered all over the walls and sheets. It is obvious the goblin invasion caught the staff sleeping here and the dirty work began in this place.

Only one body is present, hacked to pieces in a corner, the rest were hauled into the furnace room and used in the various grisly experiments you witnessed there.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"I really hate goblins," Bruin said looking green.

Okay, Back to A6 then. We'll check the rooms out from left to right.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges waves his hand in front of his face, creating a pleasant orange odor.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

"Great, now every time I smell oranges I'll think of this. Horrid little bastards!" mutters VIro as he stalks after Bruin, checking door after door.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges smiles apologetically at Viroleth.
He then waves his hands again, altering the odor to strawberries.


Going to handwave the search of a few of these rooms to speed things along.

Checking out all the rooms in the Glassworks, the heroes find a storeroom, a meeting room, a kitchen, pantry and washroom all part of the regular operation of the glass factory. Nothing seems unusual or amiss in these rooms, except for in the meeting room (A11) where the blood stains from the murdered staff pass through on their way to their grisly end in the glass furnaces.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Okay so that should bring us back to the room that forks. We'll check out the blacked out room above A12 next.

"I keep hoping to find Ameiko tied up and alive. Checking these empty rooms is disheartening."

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

"Well, I don't... -think- I've seen her amongst the corpses? Considering what they did to her father I imagine if we find her it may be similarly, uh, spectacular." Viro's face is green as he picks through the devastation of the glassworks. His fake Varisian accent has almost completely fallen away.


The two remaining room turn out to be an empty office, and a prep room for the key components of glassmaking (soda ash, lime, and sand). As much as fun as a passel of goblins could have with these alchemical ingredients, it doesn't appear the little gremlins have been in here at all.

That leaves just one door unopened. Pressing against it you expect to find the corpse (or worse) of the innkeeper, but instead you see stairs leading down into a dank, dark basement.

Begin the descent of the stairs you see wheelbarrows, sandbags, firewood, and other sundries stored here along the walls to the south. Remember the strange orientation of the map A brick wall to the east has been broken inward messily, bricks, debris and detritus still stand there as testimony.

Hallways go in both directions here.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges follows the others as they descend down the stairs.
He holds a scroll in his hand.

He also listens for any goblin activity as they descend.
perception: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Harvey also peeks his ears out.
perception aid another: 1d20 + 4 ⇒ (15) + 4 = 19


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin casts a spell of light on the end of his crossbow. "On your toes everyone," he whispered.

Keep to the right-hand side.

Perception : 1d20 + 10 ⇒ (10) + 10 = 20

-Posted with Wayfinder


Following the right-hand wall, the group of heroes finds more stored supplies, sand, salt, and metal flakes, stored in the basement. A hallway, about 25' long leads east. Two wooden doors line the hallway before it turns back to the north.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin silently gestures to his comrades to approach the first door to their right. As before he assures everyone is ready and then opens it quickly.

Perception : 1d20 + 10 ⇒ (18) + 10 = 28

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro remains near Bruin, both of his weapons drawn and obviously on guard.


Bruin sees or hears nothing about or behind the door. When he opens it, he finds another store room full of windowpanes and other large glass objects. The shelves are lined with scores of other smaller glassware.

Nothing unusual or worthy of your interest is present here.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

The tension was starting to make Bruin feel nauseous. He carried on to the next door.

Perception : 1d20 + 10 ⇒ (8) + 10 = 18

-Posted with Wayfinder


Much to the small priest's chagrin, the next door is locked up tight. Looking down the corridor behind, he can see that another make-shift brick wall has recently been knocked in, revealing a passage leading north. Two more doors stand along this, once-blocked, corridor.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"Viro, do you think you can take care of this lock?" Bruin whispered.

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro nods and sheathes his weapons, pulling out his small kit of tools. He peers at it a moment and sets to work.

Disable Device: 1d20 + 7 ⇒ (17) + 7 = 24

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges looks on attentively.


Working diligently, Viroleth deftly uses his picks and tools and after a few moments of anxious watching, the whole group hears the satisfying click as the lock mechanism disengages, and the door is able to be opened.

Pushing the door open softly, Viroleth is taken aback by what he sees. Lying on the floor in the middle of another, mostly empty, storage area is the missing Ameiko. Bound hand and foot, and apparently unconscious, she lies on her side, still as death.

A quick look around confirms there are no other threats in the room.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro lets out a gasp and drops his tools before he rushes in, quickly removing her gag and cutting her binds.

"Thank the Gods, she's at least survived. Her brother obviously wanted her assistance and so... I am so confused. Bruin! Is she okay? Will she live?!"

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Looking around attentively, Loges waves his hand over the prone Bartender, removing any dirt and grim.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"One moment, let me take a look at her. Everyone else, watch the door."

Bruin wished he had a little more healing energy left, but he already felt so drained, and he was hesitant to use any more. But luckily his education in the abbey had been well-rounded and he had his medical kit with him. He said a quick prayer, asking for a bit of his lady's luck and got to work.

Bit of Luck 4/6 left. 8 uses left of Healer's kit.

Healing: 1d20 + 9 ⇒ (11) + 9 = 20
Healing: 1d20 + 9 ⇒ (3) + 9 = 12, = 20

That will be enough for Ameiko to regain 1HP per character level if she's injured. If she's just unconscious then it should be enough to get her on her feet.


As Bruin blesses the healer's kit and goes it work, it seems his time in all those first-aid classes at seminary paid off. He is able to revive the unconscious Tien bard, who at first is groggy and unintelligble, but she suddenly snaps upright, and cries out: "It's Tsuto! My brother! He is behind the goblins...he's planning another attack...I hit him, and...and...he turned the goblins on me. You...you have to stop him. You have to! I need to go and warn my father. I need..."

And as she is speaking the door behind you, in the hallway opens, and a man in a black hood and cloak steps into the hallway. He sees you in the room next door and hurries down to the next door, calling out "You can have her! It's obvious she won't see reason when it comes to her little town. You can all burn!" He opens the other door, freeing a pair of hungry goblins, as the combat begins.

Initiatives:

Bruin: 1d20 + 3 ⇒ (14) + 3 = 17
Loges: 1d20 + 6 ⇒ (12) + 6 = 18
Viroleth: 1d20 + 5 ⇒ (8) + 5 = 13
Beromar: 1d20 + 2 ⇒ (12) + 2 = 14
Tsuto: 1d20 + 7 ⇒ (10) + 7 = 17
Red Goblin: 1d20 + 5 ⇒ (11) + 5 = 16
White Goblin: 1d20 + 5 ⇒ (13) + 5 = 18


Tsuto and the Goblins - Round 1

18 Loges
18 White Goblin
17 Tsuto
17 Bruin
16 Red Goblin
14 Beromar
13 Viroleth

Loges up against the new threat.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin flinched at the mention of Ameiko’s father, but he hoped she didn't notice.

"Your brother is a bit unwell, I take it," he said instead after Tsuto's ravings.

-Posted with Wayfinder

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

concentration: 1d20 + 2 + 5 ⇒ (18) + 2 + 5 = 25

Loges steps up bravely as the new threat appears against his friends!

He waves his hands, producing some colored sand as he pronounces arcane words.

spell:
Color Spray

School illusion (pattern) [mind-affecting]; Level bloodrager 1, magus 1, sorcerer/wizard 1

CASTING
Casting Time 1 standard action
Components V, S, M (red, yellow, and blue powder or colored sand)

EFFECT
Range 15 ft.
Area cone-shaped burst
Duration instantaneous; see text
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Will DC 16


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro beams delightedly as Ameiko speaks, before letting out a yelp as Tsuto steps boldly behind them.

"Not this day, Tsuto! ... " says Viro in his best hero voice before trailing off lamely.


Tsuto and the Goblins - Round 1 - continued

Acting quickly after seeing the enemy up close, Loges reaches into his spell component pouch, and brings forth a handful of colored sand, which he blows down the hall creating a magical illusory array of swirling lights and patterns. The spell drops both the goblins, who fall into an unconscious stupor immediately, but has no effect on the man in the hooded cloak.

Angered about the loss of his minions, the half-elf charges Loges, smashing the wizard with an open-handed chop to the neck area for 6hp dmg. "You will not interfere with our plans! Sandpoint will burn, and you all along with it!" cries the evidently not-all-there Tsuto.

Tsuto DC 16 Will: 1d20 + 5 ⇒ (16) + 5 = 21
White Goblin: 1d20 - 1 ⇒ (13) - 1 = 12
Red Goblin: 1d20 - 1 ⇒ (9) - 1 = 8
Tsuto unarmed: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg, Loges: 1d6 + 1 ⇒ (5) + 1 = 6

With the two goblins out of commission, all the heroes are up against the half-elven monk. Remember, the hallway affords little room to maneuver, and cover is an issue in the crowded space.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro runs straight at Tusto, and tries to dive past him to set up a flank.

Please don't kill me. Please don't kill me.

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26

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