DM DB's Rise of the Goblin Guild PFS PbP (CLOSED) (Inactive)

Game Master Beckett

31Aug2012 - 03Feb2013.


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Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Concur. :)

Sczarni

Rogue Lvl 1 HP 9/9 INIT+6 AC 16 CMB+2 CMD+16 Rapier (+6 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+0 R+6 W+0

I am flexible and I like variety, I am in one PBP that has posting requirements 3 times a day, I'm good with that and enjoy the pace of the ROTRL adventure path. This PDP is less so, and I like it too, don't feel any strong pressure or guilt and am enjoying it equally.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Val, I thinks is better if you draw and shoot as you originally intended. It will be move+standard action and since the goblin haven't acted it will be flat footed. If you don't attack he is next in line so he will probably attack and he will have the upper hand because by the time we attack he will no longer be flat footed.

Of course he might not attack so you could wait and see (ready an action) as you did!

Anybody please feel free to let me know if I am wrong. I am also a newbie!

Sczarni

Rogue Lvl 1 HP 9/9 INIT+6 AC 16 CMB+2 CMD+16 Rapier (+6 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+0 R+6 W+0

Well, here is what I was thinking. It is a surprise round (do both groups having surprise cancel each other out?)

If it is surprise I was thinking that I would draw the bow (movement) and pull the arrow (free) so I wouldn't be able to fire. If I also get the standard then I would and would use my original roll.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Is a surprise round cause some of the characters in our group did not realize on time as ruled by the DM.

Since your were assigned a position (the first one actually) in the round it means that you were aware on time and that you can act normally and shoot. At least that is my interpretation of the RAW.

The Exchange

Male Human Barbarian 1/Bard 2 - HP: 30/30, - AC: 18/T: 12/FF: 16, - R:12/12, L:4/6 F: +4/R: +5/W: +4 - CMB: +5 - CMD: 17 - Perception: +7, Sense Motive +1

I'm 90% sure that in surprise rounds you only get a single standard action (which you can use as a move action or swift action instead, as per normal action rules). However, there is a trait (religion I think? or faith maybe?) that allows you to draw a weapon as a free action in the surprise round for situations just like this. It's one of my favorites.

EDIT: Nvm, read this before clicking over to gameplay. Looks like it's all sorted now.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yes, in a Surprize Round, you can only take a Move OR a Standard action, along with some Free/Swift Actions.

There are always exceptions. For example, there is a special charge action that you can take in a Surprize Round, that lets you make a Single movement and attack (rather than double movement).

Additionally, for anyone with a BaB of 1 or more, you can draw a weapon as part of a normal movement. Or if you have Quick Draw, you may do so as a free action.

Normally a Surprize Round ocures when at least one individual in the combat is unaware of the combat. In this case, I am ruling that all of you are aware, and a Goblin is not, hence all but that Goblin get to act in the Surprize Round.

It actually helps a little bit if you think of it less as a restricted action, and more like an extra free action that not everyone gets, (though honestly a lot of DM's and Scenarios seem to try to make the PC's the ones that don't get it besides the Rogue).

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Your right is standard OR move. My bad!

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Garak/GM: What is PBS?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I assumed Point-Blank Shot.

Liberty's Edge

Female halfling rogue

yep

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Got it thanks!

The Exchange

Male Human Barbarian 1/Bard 2 - HP: 30/30, - AC: 18/T: 12/FF: 16, - R:12/12, L:4/6 F: +4/R: +5/W: +4 - CMB: +5 - CMD: 17 - Perception: +7, Sense Motive +1

I posted my "draw my dagger" action before viewing the map (I was probably on my phone). I wonder if I might retroactively edit that to "drop my sword, draw my bow" instead. If not, that's fine.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You may, (if you post your action earlier than your turn, I don't mind you switching it, within reason).

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

I like the idea of the GM rolling/taking "basic" control of our characters when is required!

In other topic are we gonna play another scenario after this one? Maybe we can start discussing which one!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm concidering it. I will likely combine this group (who is actually still playing?) with the other one if I do and simply run a single game. Hopefully that will keep players more engaged, allow me to focus more on a game, and encourage more group rp/interactions.

Any suggestions?

The Exchange

Male Human Barbarian 1/Bard 2 - HP: 30/30, - AC: 18/T: 12/FF: 16, - R:12/12, L:4/6 F: +4/R: +5/W: +4 - CMB: +5 - CMD: 17 - Perception: +7, Sense Motive +1

I'm open for whatever. If I've already done it I don't mind re-playing without credit, or stepping aside so someone else can grab the credit.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

well, I kind of feel like when I started this and the other game, it turned out to be too much trouble, getting some people into it that just never responded back, and kept going down the list to open slots, and people just not responding back. I would like to keep a group together if I do another game from the start, and there are players (in both games) I just haven't heard a thing from, (and in both it kind of left everyone else waiting for them to act.

With that being said, I have no isssues combining the two groups, allowing me to spend more time on a game, allowing me to be able to remember whats going on in just one game, and things like that. I'm playing in another game which is so slow because everyone is simpy waiting on the DM, I'm really concidering dropping out and forever foresaking that credit. I don't want to put other people in that position either. I would like to run a game that everyone would benefit from, so I would certainly work with everyone.

If you have any suggestions or requests, I'm very pen to talk about it.
Also, any suggestions on DMing style, or things i could improve, I'd like to hear it. I'm a bit hesitant to roll certain things for people, (like the Disable Device which can actually have a bad result), but if too much time goes by, I will. that was kind of getting a bt rediculous.
:)

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

I dont mind replacing players with more active ones but I prefer not to restart this scenario. I think the rules allow for that. Is just like if somebody arrives late to a game or have to leave after most of it is already done. Are the others doing the same scenario?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Oh, I had not intention of restarting or replacing anyone. I was under the impression we where talking about a game to begin after this one, hopefuly with more activity.

:)

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

A game after this one with more activity is something I can really get behind.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

My bad if I drifted! I am all for a game after this one with active "blood". Maybe first steps part II To Delve the Dungeon Deep ? or The Frostfur?

The Exchange

Male Human Barbarian 1/Bard 2 - HP: 30/30, - AC: 18/T: 12/FF: 16, - R:12/12, L:4/6 F: +4/R: +5/W: +4 - CMB: +5 - CMD: 17 - Perception: +7, Sense Motive +1

I just finished Frostfur with Gabe, but in his group I'm running this again for no credit. I wouldn't mind doing the same if you all decide you want to do Frostfur, but of course I'd also be willing to step out.

First steps is always a good choice too.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Decipher the Writing (RAW): The writing on a scroll must be
deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level). Deciphering a scroll is a full-round action.

Question:I understand that I have to do this every time I want to use a scroll. Or is just for scrolls I "find" in treasures? Or Can I consider that a scrolls that I brought to the adventure are already deciphered?

The Exchange

Male Human Barbarian 1/Bard 2 - HP: 30/30, - AC: 18/T: 12/FF: 16, - R:12/12, L:4/6 F: +4/R: +5/W: +4 - CMB: +5 - CMD: 17 - Perception: +7, Sense Motive +1

I thought scrolls you bought were considered deciphered. Otherwise, wouldn't it take a full-round action to decipher, then a standard action to activate it?

EDIT: Found it.
"A character can decipher the writing on a scroll in advance so that she can proceed directly to the next step when the time comes to use the scroll."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yes, you only need to find out what it is once, and we can assume that you did this before hand. If it was something you gained in the adventure, it would be a bit different.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

I was unsure about how you will rule it so I rolled but now I know! Thanks!

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2
barrin wrote:
On his mind he ponders, "Dwarfs are a very entertaining race, they are so careful with their stone work, they live such long lives, and still they appear to be always in a hurry to visit dangerous places!"

it's the height, and the greedy. taller folks get their heads taken off (swoosh!). Shorter folks can't get to places that are nearly as interesting.

The greedy is simple selective breeding. Successfully greedy dwarves attract greedy female dwarves in large numbers, leading to large numbers of extremely greedy offspring.

Right height, very greedy. Self-reinforcing and self-perpetuating traits.

dungeons are just dwarves' way of separating the men from the non-breeders.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Angruf wrote:
dungeons are just dwarves' way of separating the men from the non-breeders.

LOL! LOL! LOL! I almost fell from my chair laughing when I was reading your post!

Sczarni

Rogue Lvl 1 HP 9/9 INIT+6 AC 16 CMB+2 CMD+16 Rapier (+6 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+0 R+6 W+0

Hey guys, I'm back after going dark, very sorry. Between the x-mas break, family and work stuff ... Then the thought of how much I'd have to do to catch up ... Ok here I am, ready to dive in ... If you'll have me.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

The story so far (in case the GM accepts you back):

When you were gone we won an encounter with 3 goblins and your "NPC/Character" disabled a trap!. Them we found several alchemical fire vials on the bodies and after that we did open the first of 3 doors/room just to found a thieves training room. Now we (including your NPC) are following our Bard to room number 3.

Liberty's Edge

Female halfling rogue

I'm Back too sorry about that guys was under weather and xmas break...

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries, jump back in. Honestly, we really haven't gotten too far. You have made it finally to the Nightsoil Marauders' hidden base, which you have really just begun to explore.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Glad to have you back guys!

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

In order to speed up things a little can we agree on a maximum waiting time for example 24,48 or 72 hours?

I mean something like this: Leonel (first in line) just posted his actions for a round and now it is my (second in line) turn however after 24 hours from the last post I haven't posted. In that case the GM or the next player (third in line) can post a "basic" action in my name according to what I did in the last post or his best judgment and move on to his turn. If the next player in line after another 24 hours (48 in total counting from the first player last post) haven't posted them the GM or the forth player in line can choose a basic action for me and the player after me and them move to his turn and so on....

This solution applies only to PCs actions. The GM will still get all the time he needs to do a post.

If we all including the GM agree on something like that I think that it might help to reduce delays without necessarily creating too much pressure on anybody!

What you think guys? Any other possible solution?

The Exchange

Male Human Barbarian 1/Bard 2 - HP: 30/30, - AC: 18/T: 12/FF: 16, - R:12/12, L:4/6 F: +4/R: +5/W: +4 - CMB: +5 - CMD: 17 - Perception: +7, Sense Motive +1

In PBP I like for the PCs to have 2 collective days to post their actions and just post conditional actions when necessary (with the occasional retcon when needed).

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

So you like the idea but vote for 48 hours?

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Just forget about this! I was bored when I posted the idea! LOL

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Guys! I just found a really nice picture of Magnimar the city where we are. Specifically we are on the east of the Lowcleft area near the very small red point!

Magnimar is a large city located on the southwestern coast of Varisia where the Yondabakari River empties into the Varisian Gulf. The city is surrounded by the mostly inhospitable Mushfens. The city itself is defined by two colossal landmarks which predate modern civilization by thousands of years or more. The Irespan is an ancient Thassilonian ruin, the easternmost end of a giant bridge which has now crumbled into the sea. This enormous relic stretched from Magnimar's other most noticeable feature, the three-hundred-foot tall cliff which cuts the city in two known as the Seacleft.

Sczarni

Rogue Lvl 1 HP 9/9 INIT+6 AC 16 CMB+2 CMD+16 Rapier (+6 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+0 R+6 W+0

Great pic, thanks, I've saved it to my Golarion atlas (HDD).

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

OK - no fair for the bad guys to have a bard. I'm of half a mind to 'countersong' him (bard smack-down), but right now there're more of us than them, so my bardly inspiration is doing a lot more good than his.

Harumph! the nerve!

'OK, now dig deep. Gotta play the dozens with this jagoff pipsqueek fool. gonna make him cry back to his mama.'

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Angruf wrote:
bard smack-down

LOL

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

Wikipedia : Night soil is a euphemism for human excrement collected at night from cesspools, privies, etc. and sometimes used as a fertilizer.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2

What about The Frostfur Captives for our next scenario?

The Frostfur Captives

The Exchange

Male Human Barbarian 1/Bard 2 - HP: 30/30, - AC: 18/T: 12/FF: 16, - R:12/12, L:4/6 F: +4/R: +5/W: +4 - CMB: +5 - CMD: 17 - Perception: +7, Sense Motive +1

Already played it, but I'd run it for fun.

Liberty's Edge

Female halfling rogue

sounds good to me...

The Exchange

Male Human Barbarian 1/Bard 2 - HP: 30/30, - AC: 18/T: 12/FF: 16, - R:12/12, L:4/6 F: +4/R: +5/W: +4 - CMB: +5 - CMD: 17 - Perception: +7, Sense Motive +1

Garak, wanted to mention a few things, if it's alright.
1) You should consider ending more posts with standard punctuation, such as a single period or question mark, rather than always an ellipsis.
2) When you post actions, post the whole action. For instance when you say "I'll try to get into PB range and fire my rifle...", you could instead say "Garak attempts to get into closer firing range before letting off a shot. Get within PBS range if possible. Attack figured using PBS. VS touch AC if within PBS range, too. Rifle: 1d20 + 5 ⇒ (5) + 5 = 10, Damage: 1d10 ⇒ 7". This post gives much more information, and helps to speed up play. If, for some reason, you don't get as many actions as you thought you did, the GM can let you know "Garak, you used your standard action to climb the rope. You'll have to wait until next round to fire." It's a shame to have to retroactively negate your attack roll, but it's better than always waiting for specific GM prompting for your roll.
3) If you don't feel like you have anything to offer to a situation (for instance, the PCs are all involved in a social test and your CHA sucks), you can remain an active player by adding RP, such as "Garak shoulders his rifle and makes a loud grunt, letting everyone know his patience is running out." It doesn't require you to do anything, but it still keeps you as an active member of the party. You can also consider adding "aid another" actions for things you stink at, just in case. For instance, "Garak chimes in, 'hey, this guy knows what he's talking about. Listen to the Bard.' Diplo (assist): 1d20 - 10 ⇒ (17) - 10 = 7" You're not very likely to help, but you just might.

Also, have you taken a look at text formatting and the guide to PbP play?

Just some friendly suggestions. Thought it might make things more engaging for you.

Liberty's Edge

Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Leonel Goldscale wrote:
Already played it, but I'd run it for fun.

Any other scenario with good reviews that you haven't played?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Well, my other group just finished Frostfur Captives, so that one is out. I have a lot of options though. Is there any preference as far as style? More/Less combat? More/less RP? Mystery, puzzles, etc. . .

Also can I get everyones Email, PFS Number, and Day Job rolls. Not, for Day Job, you need to have a Rank in the skill you want to use. Also, if anyone wants to buy anything specifically. Feel free to PM it to me if you would rathr not post it.

Liberty's Edge

Female halfling rogue

Day job...
Craft Achemey +5 i'll take a 10

PFS# 14604-2

RMFIRANEK@yahoo.com...

More ammo for my gun...

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