
|  Shar-Lyn the wanderer | 
 
	
 
                
                
              
            
            Shar-Lyn smiles broadly at Old Shuck's reply, nodding to him. Good, I knew the society would be a good place to find like-minded spirits.
In response to Nemesis. Yes, indeed, that is why the work of the Society is so important! Helping those in power make the right decisions and gently redirecting military force to where it needs to be applied. I am glad we are in agreement...
hmm, not sure Nemesis will think that makes us in agreement ;-)

|  Tholand Warmane | 
 
	
 
                
                
              
            
            "My master taught me the wealth of a man is measured not in gold but in the people he surrounds himself with." Tholand gazes around...
-Posted with Wayfinder

|  Thoril The Slayer | 
 
	
 
                
                
              
            
            Thoril Chuckles and pats the dwarf hard on the back. "Your master has never had pockets full of gold then little one. It is ok when we are done slaying the enemy your pockets will be so full of gold you wont know what do with it."

|  DM Beckett | 
 
	
 
                
                
              
            
            I suppose the immediate question is how are we to travel these hundreds of miles you wish to send us?
Looking a bit disheartened, Aya sighs, "There is a somewhat common route that involves traveling by boat down the Vanji River. From there, you will need to switch to canoes and paddle up the Little Vanji and
Dzimmi Rivers. Finally, after passing through several lower Bandu Hills, you shall arrive at Fort Bandu."What sort of research is this Sharrowsmith into? Also, what information can you tell us about this Praetor Sylien and Fort Bandu?"
"The kinds you pathfinders tend to favor. As a Venture-Captian, I'm certain he was knowledgeable on much more than this," indicating the pile of paperwork in the corner and then once again the rubbing she has set for you to look at, "but I am not privy to it, I'm afraid."
"Say, what nation is responsible for that Fort?"
As far as I know, Fort Bandu is. The Fort was once an outpost from ol' Cheliax's conquest of Sargava, and was created to protect against the native Mwangi, but Cheliax lost Sargava long ago, and since then I imagine the locals continue to man the location. It’s a dangerous place. This is true of much of the Expanse, but the Bandu Hills have a dozen ways to kill before accounting for living creatures: heat, dehydration, landslides, poisonous plants, carnivorous plants, and so on. Unfortunately, the place is sick with riches like that only attracts more dangerous occupants. I am surprised that Sharrowsmith didn’t settle down there, to be honest.”
"Looking at all these pieces of paper, notes and such like, why, out of all of this does this piece" , ndicating the Dwarven rubbings ,particularly draw your attention? Is this an area he always had an interest in, or is it just that he turned up at the Fort, and thats the connection...
"Honestly, I know little about it. This was near the top of the pile of his work desk, and some of the notes I found seemed to indicte he was last studying it heavily. Sharrowsmith’s notes say the rubbing was made by miners in the Bandu Hills over sixty years ago, and the rubbing found its way to him through auctions he frequented. Whatever he read there, it lit a fire under him.”
"I know that a few ships plan on heading that way tomorrow, so if there are no other questions, I highly suggest you use the time to make any preparations you may need, look around town for further supplies, and then find a place to rest. I'll make the arrangements, and send someone to wake you."
Any other questions?

|  C.A. Gwyllgi "Old Shuck" | 
 
	
 
                
                
              
            
            "My serpent friend, we hope to enlighten you through examples of good living and strength of faith, and by trip's end you might shed your spiritual skin. And she might rise again as the phoenix reborn," bowing slightly to the priestess. "The Parables of Erastil teach redemption for all."
"Where might we hire a boat and canoes?"
"May we examine his papers?"
Can we ask around in town as well?

|  DM Beckett | 
 
	
 
                
                
              
            
            You can, though it is a little outside of the scenario's scope, so it's mostly a way to swap out spells and buy gear. As for the papers, you can, but the scenario also doesn't say a thing about them, and so as you do, you find a lot of half finished research, single pages taken from past Pathfinder reports without a lot of context, and other things that essentially amount to gibberish, but that is about all.

|  C.A. Gwyllgi "Old Shuck" | 
 
	
 
                
                
              
            
            You can, though it is a little outside of the scenario's scope, so it's mostly a way to swap out spells and buy gear. As for the papers, you can, but the scenario also doesn't say a thing about them, and so as you do, you find a lot of half finished research, single pages taken from past Pathfinder reports without a lot of context, and other things that essentially amount to gibberish, but that is about all.
Ty
"To the boat! Adventure awaits!"

|  Thoril The Slayer | 
 
	
 
                
                
              
            
            "I doubt it little one. I gave up on the gods just like they gave up on me when they allowed my family to be taken from me."
After hearing everything that we could face Thoril will go ahead and go to the store to pick up some items.
DM I have the money on my chronicles here but would you just dock everything from the new one as my last one is a new one and i dont have an extra item tracker yet.
5 Potions of remove poison
5 Potions of endure elements

|  Tholand Warmane | 
 
	
 
                
                
              
            
            "Aye, never said I wouldn't mind a bit of hold in ma breeches my scaly friend." ill purchase 2 endure elements potions, and 2 CLW potions.
-Posted with Wayfinder

|  Peribras Sandlock | 
 
	
 
                
                
              
            
            "I have a few purchases to make, here or in town, then I will be ready."
aaaaahhhhh... I'll try to finalize that list tonight.
-Posted with Wayfinder

|  Van Potter | 
 
	
 
                
                
              
            
            Distracted by thoughts of his latest project and not having anything of interest to add to the conversation anyway, Van remains quiet while the others talk, heading out to prepare for the next day once the meeting is over.

|  Shar-Lyn the wanderer | 
 
	
 
                
                
              
            
            A spark of inspiration flashes in Shar-Lyns' eyes.
A river journey, in search of a possibly mad superior officer, into the wildnerness and chaos of the jungle - I shall entitle the epic of journey as... heart of darkness!
Nodding at the additional information. Shar-Lyn seems satisfied.
Ok, so boats tomorrow. And although I am happiest when serving the society, what kind of reward might we expect for this expedition. And any kind of advance/support you can provide us in our undertakings?
When Thoril mentions the loss of his parents, Shar-Lyn's eyes soften.
Those wounds cut deep don't they, my father was the cruelest being i have ever met. Not wishing to dismiss your pain, but at least you have some, presumably, fond memories of them. All I have is the knowledge that his evil was stopped.
Shar-Lyn's normally chirppy demeanour is flattened and his voice has a ring of low anguish. As he finishes speaking his thrush flutters down to his shoulder and leaning into his ear sings a low, almost imperceptible song.
already bought gear, other than more chat ready to head out.

|  C.A. Gwyllgi "Old Shuck" | 
 
	
 
                
                
              
            
            Old Shuck spends his time drinking the bold coffee this region is known for in a curb side cafe and watching the locals pass by. He mixes it with Taldan whisky from the bottle secreted in his pack.

|  DM Beckett | 
 
	
 
                
                
              
            
            Any other purchases can be made retroactively (within reason).
As promised, you are able to find a few basic supplies and get some rest before heading out. Early the next morning, Aya wakens you with a knock at your door, informing you that the others are getting ready, and that she has gotten you passage on a boat that is set to leave in 2 hours. Offering a simple breakfast before heading out, you have plenty of time to get ready before departing.
The trip is uneventful, but does follow closely the basic instructions you where given, bringing you close to the boarder between the Mwangi Expanse and the lands of Sarvaga.
The fort is a small frontier settlement surrounded by high stone walls located on the northern edge of Sargava. Within the fort’s walls, dozens of mining companies maintain outposts out of pavilion tents, hiring laborers and purchasing necessary supplies brought in by merchants from the north, south, and west. The fort holds a garrison of somewhere between 100 to 150 soldiers that struggle to maintain a balance of defense of the frontier and protection for the miners and traders within its walls.
When you arrive in Fort Bandu the atmosphere is noticeably tense. Cold stares and accusing looks greet anyone openly identifiable as a Pathfinder, or are easily identified as such. Merchants refuse to open their stalls to such visitors and lay blame on the Pathfinder Society for the “troubles of late,” though these traders are fairly tight-lipped in sharing details. When you ask to speak with the Praetor
Sylien, a group of soldiers surrounds you, not suddenly, but it's pretty clear that they are weary of your presence.
"Follow us." they say, less a request than a command, before taking you to a modest and utilitarian space comprised of several tables and a handful of half-stocked bookshelves. A war table featuring a map of the Bandu Hills region sits prominently in the center of the room, and three tall windows nearby let in a great deal of natural light.
For all the power of his position, Praetor Sylien is like a caged lion—unable to use what strength he has left directly due to Fort Bandu’s dependence on his leadership. The gray in his once coal black hair belies the passing of his youth and the creases in his sun-beaten face tell a story of a lifetime of hard work and little rest. He carries himself with the pride and stature of a man half his age with seemingly infinite patience.
Praetor Sylien is in mid-conversation with a lanky Garundi man in fine attire. Their conversation stops abruptly, and the praetor’s guest disdainful glares at the latest arrivals. “Pathfinders. I shouldn’t be surprised. Only your organization would have the gall to so brazenly show its face when you’ve already caused so much damage.”
“Pathfinders,” the praetor’s voice lacks the contempt of his guest, as if trying to subtly apologize for his tone. “This is Amersanus Valacosti of the Aspis Consortium. We’ve been discussing the troubles Fort Bandu has faced of late. Troubles caused by your organization. I was unwilling to disclose the details to Mistress Allahe by courier, but now that you have arrived, I feel it pertinent to explain the nature of Fort Bandu’s… misgivings. Venture-Captain Sharrowsmith came through here some months ago, gathering supplies and information before setting off on an expedition into the hills. There, he roused the local kobold tribes and angered them enough that they now actively raid our settlements and mining operations."
“Amersanus Valacosti and I were discussing how the Aspis Consortium may be able to help repair the damage your Society has inflicted on the people of Fort Bandu. Now that you’ve arrived, perhaps we can have a more balanced mediation. Your Pathfinder Society has a damaged reputation in the Bandu Hills, so I ask you state your business and why you think I should allow you to even so much as stay within the Fort’s walls. What knowledge do you have of this land and its people that could prevent this situation from deteriorating further? I will only entertain questions regarding Sharrowsmith once I’m assured that providing you information will not further endanger my charges.”

|  Peribras Sandlock | 
 
	
 
                
                
              
            
            *low whistle*

|  Nemesis Melek | 
 
	
 
                
                
              
            
            Nemesis's hand moves from clutching her sword to cradling her forehead.
"What, exactly, is the Consortium offering the Fort that it believes the Society cannot?"
Sense Motive on response to come: 1d20 + 6 ⇒ (15) + 6 = 21

|  C.A. Gwyllgi "Old Shuck" | 
 
	
 
                
                
              
            
            Removing his loose head covering and stepping forward, "We come on behalf of merchant and friend of the Society, Aya Allahe, at your request, Praetor. She asked us to find out what happened to Nieford Sharrowsmith and help him return. She was concerned that you told her that Nieford had done enough damage for one lifetime and she dispatched us straight away. She would certainly want us to rectify anything he did to rouse the kobold tribes as well."
"As far as what we know of this land and its people that could prevent this situation from deteriorating further, we know the hostile locals are the reason Fort Bandu exists. It's an effort to protect the people. A goal that we share. We protect all the people of Golarian. We know the Bandu hills are known for their incredible heat, the ground is dry and the sun is hot. We know the whole thing ready to go up in flames at the slightest spark and our Pathfinder friend might have made it worse. And we will do all we can to restore the peace and order. And our goal is to remove Mr. Sharrowsmith, so he might not complicate this matter more and you would be rid of him, permanently."
"Finally, as far as how Amersanus Valacosti and the Aspis Consortium and we differ, we repair the damage a Society member has inflicted on the people of Fort Bandu voluntarily, because it is our duty to do so. We ask nothing in return other than the knowledge you possess that might move us to our shared goal. We do not ask for gold, mining rights, favor, or even treaty. We do not wish to stay or interfere...the Aspis Consortium cannot say the same. "
"So offer us nothing, make us prove our words. We shall prove it, indeed."
Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17

|  DM Beckett | 
 
	
 
                
                
              
            
            "What, exactly, is the Consortium offering the Fort that it believes the Society cannot?"
Before Praetor Sylien answers, the Aspis agent Amersanus Valacosti speaks up in a harsh tone, "We are the ones asking questions, little Pathfinder. If you can not even follow simple instructions from the Praetor, how can we expect anything but further trouble from you?"
---
"We come on behalf of merchant and friend of the Society, Aya Allahe,at your request, Praetor. She asked us to find out what happened to Nieford Sharrowsmith and help him return. She was concerned that you told her that Nieford had done enough damage for one lifetime and she dispatched us straight away. She would certainly want us to rectify anything he did to rouse the kobold tribes as well."
Aya believed that the missing VC Sharrowsmith came this way, stopping to get information and resources months ago, but her request to correspond with the Praetor was refused, something that was not like him.
"As far as what we know of this land and its people that could prevent this situation from deteriorating further, we know the hostile locals are the reason Fort Bandu exists. It's an effort to protect the people. A goal that we share. We protect all the people of Golarian. We know the Bandu hills are known for their incredible heat, the ground is dry and the sun is hot. We know the whole thing ready to go up in flames at the slightest spark and our Pathfinder friend might have made it worse. And we will do all we can to restore the peace and order. And our goal is to remove Mr. Sharrowsmith, so he might not complicate this matter more and you would be rid of him, permanently."
"Finally, as far as how Amersanus Valacosti and the Aspis Consortium and we differ, we repair the damage a Society member has inflicted on the people of Fort Bandu voluntarily, because it is our duty to do so. We ask nothing in return other than the knowledge you possess that might move us to our shared goal. We do not ask for gold, mining rights, favor, or even treaty. We do not wish to stay or interfere...the Aspis Consortium cannot say the same. "
"So offer us nothing, make us prove our words. We shall prove it, indeed."
"You seem to have some knowledge, of the area, but I'm not sure you truly grasp how poorly your Society has aggravated issues here, and I'm most certain that trying to sling muck on the Aspis Consortium will not help your cause, not for me to gain any trust in you lot. I would tread carefully. The Aspis Consortium has thus far proven their mettle. I can not say the same for you, or your Society."
As a final remark, Amersanus makes an off handed-comment, "There is a reason the Pathfinders are known as "Murderer-Hobos", Praetor. I advice you not forget that, regardless of what these, "protectors of all the people's of Golarion", obviously rolling his eyes as he says that, "say of their goals and motivations. Just a warning my friend."
The Praetor does not respond, his expression like a statue, weighing your fate without offering a clue as to what h is thinking, before finally issuing the next challenge, "Sharrowsmith was a well-read and knowledgeable man, yet he disappeared in these jungles and caused damage we’re only beginning to feel the impact of thanks to the local kobold tribes. How is your expedition different? Do you have the necessary strength to survive in this environment where so many others cannot? Show me that those weapons and spellbooks you carry are not just for show."
Valacosti grows increasingly incensed, “Sharrowsmith professed an intimate understanding of the region and its delicate balance of power as well, and behold the results: dozens dead, dozens more missing, kobolds attacking our mining operations, and people living in fear of the next raid. Praetor, with all due respect, you cannot allow these Pathfinders to exacerbate an already delicate situation.”
Praetor holds up a hand calling for silence, "I would hear their answer."
Time to be creative. I'm going to need a Skill Check that's both backed up with a lot of flavor as a means to impress him of your combat/magical prowess.

|  C.A. Gwyllgi "Old Shuck" | 
 
	
 
                
                
              
            
            Can I roll the passive skills to see if I get a clue on the Praetor since my skills mostly involve the pointy end of a knife?
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16
knowledge (local): 1d20 + 4 ⇒ (8) + 4 = 12

|  Thoril The Slayer | 
 
	
 
                
                
              
            
            Standing over all the other Pathfinders in the room Thoril steps forward with a snort/snarl and leans on his greataxe.
I assure you we will fix the problems Sharrowsmith has caused and that he will not be a problem in your land again.
Idk what check i need to make so i will do a diplomacy and then a str just in case
diplomacy: 1d20 + 2 ⇒ (19) + 2 = 21
str: 1d20 + 5 ⇒ (4) + 5 = 9

|  Thoril The Slayer | 
 
	
 
                
                
              
            
            Idk if i needed both or just the str then please take the first roll and add 3 lol

|  DM Beckett | 
 
	
 
                
                
              
            
            Can I roll the passive skills to see if I get a clue on the Praetor since my skills mostly involve the pointy end of a knife?
[dice=Perception]1d20+7
[dice=Sense Motive]1d20+4
[dice=knowledge (local)]1d20+4
That seems to be exactly what he is asking for here, you to show your mettle. . .
Obviously, he doesn't want you to attack him or break anything, but a little display of badassness,. . . of worthiness to survive in the wilds.
Standing over all the other Pathfinders in the room Thoril steps forward with a snort/snarl and leans on his greataxe.
I assure you we will fix the problems Sharrowsmith has caused and that he will not be a problem in your land again.
Idk what check i need to make so i will do a diplomacy and then a str just in case
Actually, Diplomacy is one of the skills that you basically can't use here. Well, unless you can think of a way to make it combat effective. -> "How is your expedition different? Do you have the necessary strength to survive in this environment where so many others cannot? Show me that those weapons and spellbooks you carry are not just for show."

|  Tholand Warmane | 
 
	
 
                
                
              
            
            Hanging out in the back of the room Tholand looks over at Peribras, "What are they blabberin' about? Do we have a mission or what? All this talk be hurtim' my head." I'm not the most skilled guy and honestly have no idea what to do right now lol.

|  Peribras Sandlock | 
 
	
 
                
                
              
            
            Peribras listens to the accusations, seemingly unmoved. He tries to assess the situation.
Sense Motive, untrained, aid Nemesis: 1d20 + 1 ⇒ (17) + 1 = 18
After Shuck speaks he pipes in.
"He was one where we are six." Peribras offers, hours voice quiet but commanding. "The six of us, with our diverse skills, make for more possible solutions, and more capability to find the appropriate one, than one alone can bring to bear."
He keeps his gaze on the Praetor as he offers his next words, intentionally not looking at the Aspis agent.
"Sharrowsmith's departure and the Kobold's ire may coincide chronologically, but I've heard no evidence thus far that the one lead to the other. It sounds like hearsay to me; hearsay perhaps driven by an active rumor monger somewhere in the fort with an axe to grind against the society. But I wouldn't know who such a person might be; I just got here after all."
--
At the Praetor's challenge he frowns. He casts about for something to use as an example, his own waterskin if he can't see anything more appropriate. He beckons the Praetor to follow, steps outside, throws it high and far, then winds up his sling staff to strike it as it falls through the air.
MWK Sling Staff, attack: 1d20 + 7 ⇒ (17) + 7 = 24
-Posted with Wayfinder

|  C.A. Gwyllgi "Old Shuck" | 
 
	
 
                
                
              
            
            ok, I will do a series of combat acrobatics and see how it goes.
Old Shuck flips in the air and lands dagger in hand.acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13
He tumbles through his companions legs feinting dagger strikes as he goes.
acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24
acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18
acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24
And ends with passing through Valacosti's space, ending behind him. acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27

|  Thoril The Slayer | 
 
	
 
                
                
              
            
            do you need us all individually to do this or is it one from party

|  Shar-Lyn the wanderer | 
 
	
 
                
                
              
            
            Shar-Lyn has been watching and listening to his new found friends. Heart thumping at moments of tension and elation at the displays of skill and strength.
He steps forward;
So, maybe you see it as my friend says, we have diverse skills and talents. We come here to find Sharrowsmith and rectify any damage done. Out in the Jungle we do need strength, but at times we may need to negotiate with locals too. I'm sure that our team can perform both roles.
It is clear that comrade Valacosti cares about these lands and wants the situation to improve. Mayhaps we can work together to improve things here. Either by sharing information or travelling into the Jungle together? He looks openly and candidly at Valacosti at this point, no sarcasm present in his hopeful smile.
Whilst Shar-Lyn speaks his Thrush sings a quiet song that communicates peace and understanding.
thrush aid another dip check: 1d20 ⇒ 8
oh well thrush didn't help. using inner beauty trait for +4 to roll
diplomacy: 1d20 + 14 ⇒ (17) + 14 = 31
huzzah! hope that helps our cause!!

|  Van Potter | 
 
	
 
                
                
              
            
            While the other Pathfinders talk or show off, Van pulls out his spellbook and begins to study intently for a few moments.
Spending 1 arcane reservoir point to switch out Mage Armor for Burning Hands
After his quick study, the gnome casts Prestidigitation on himself to cause his eyes to glow like coals in a fire. "Behold, my mastery of fire!" He declares, summoning up an impression of one of his pyromaniac cousins. He then moves to one of the windows and casts Burning Hands in an arc up into the air. "Not only shall I burn any lizard dog that crosses my path, I also know how to insult them in their native tongue!"
Perform: 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge (arcana): 1d20 + 8 ⇒ (9) + 8 = 17

|  DM Beckett | 
 
	
 
                
                
              
            
            The Praetor seems rather impressed with some of your displays of the mastery of the body or the arcane arts, but clearly the Aspis agent is much less so, and has gone from trying to subtly slinging insults to now sizing you up as a larger threat to whatever plans he has that he had initially suspected, and for the moment at least, is not saying as much.
"Interesting. You might just be able to survive a week here. But, physical threats are not the only dangers one is likely to face, and knowing just where you stand, and just what sort of leverage will work best is just as important as the size of your sword arm or the magic in you blood. My final challenge is one of subtlety, wisdom, and influence. Show me you have what it takes to survive in the civilized jungle. Or to capture a prize without violence, wither through word or subterfuge."
At the end, there was also supposed to be a single Diplomacy check for the entire encounter, modified by something that where said/done, but I'll just use the one from earlier. :)

|  DM Beckett | 
 
	
 
                
                
              
            
            The challenge was to do something kind of rogue-like, but I'll go ahead and use one of the above rolls and just go ahead and move on.
Visibly frustrated, Valacosti appeals one last time to Sylien. “Praetor. I implore you, send these Pathfinders back from where they came from. This is neither the place nor the time for their presence. For the sake of the people of Fort Bandu, do not let them worsen this situation.” With reluctance, the praetor acknowledges you with a slow nod. Then, after a brief glance to Valacosti, he appears ready to make his decision, agreeing to share the intelligence his scouts have acquired about Sharrowsmith’s likely whereabouts.
Just before he begins, Aspis Agent Valacosti says his final underhanded comments, a last ditch effort to change the situation. “Most unfortunate,” Valacosti observes with disappointment that gives way to menacing resolve. “I believe you are making a grave mistake by placing any faith in these glorified tomb robbers, Praetor. Once they fail, remember that the Aspis Consortium has extended a generous offer of aid in this troubling time. One can only hope that this Pathfinder experiment does not exacerbate the situation further and necessitate our renegotiating the terms.” He then stands, brushing off his robes as if to brush off some filth from your proximity, then excuses himself, stating he has other matters that he needs to tend to.
With a reserved sigh, the praetor relents. “As the Pathfinders are responsible for getting us into this mess, I see it fitting that we give them the chance to remedy the situation. I’m putting my faith in you, and the lives of the people in Fort Bandu. I pray that you don’t betray that trust, for the consequences could be quite dire for all who call this home. But, I see something in you, and you do have my blessing. Additionally, I have an odd feeling about you, and so,. . .” he tosses a potion to each of you, "hopefully this will help you on your journey."
<1 potion of Endure Elements each>
"To my knowledge, Pathfinder Sharrowsmith’s last known location was at a Gold Crown Mining operation, approximately 20 miles from here." Pointing at a large map on one of the tables, he shows you a general area, and also notes a rough estimate the route he may have travelled.
"It's possible that you may be able to locate others here in the Fort that might know more, but I imagine that they might be difficult to find and time consuming. Otherwise, I suggest that you make your way to the operation there." Afterwards he explains that that is al he knows, and politely releases you from his chambers to return to his work.
Continuing to follow the trail, you begin off on the 2 day trek to the location of the Golden Crown Mining operation. The journey is so far, uneventful, but they where not kidding about the heat. The temperature in the Bandu Hills during daytime hovers around 90° F and increases to 110° F by mid-day, but at night the temperature in the Bandu Hills drops to approximately 70° F.

|  DM Beckett | 
 
	
 
                
                
              
            
            I'm going to need 3 Fort Saves from everyone one the 1st days travel. IF you used your Endure Elements potion (or a similar spell), please ignore. Otherwise, please keep in mind your normal penalties/bonuses for Heat dangers.
Also, someone can use Survival to grant other additional bonuses on these saves, but only one check (per person) for the whole day. Additionally, if you are wearing heavy armor, or "heavy clothing", you take an additional -4 to these checks.

|  DM Beckett | 
 
	
 
                
                
              
            
            Unless I hear otherwise, Thoril will drink his potion.

|  C.A. Gwyllgi "Old Shuck" | 
 
	
 
                
                
              
            
            Can we travel at night?
Survival: 1d20 ⇒ 11
Fort, +2 for clothing: 1d20 + 2 ⇒ (18) + 2 = 20
Fort, +2 for clothing: 1d20 + 2 ⇒ (4) + 2 = 6
Fort, +2 for clothing: 1d20 + 2 ⇒ (5) + 2 = 7
After the mid day heat, Gwyllgi drinks the potion.

|  DM Beckett | 
 
	
 
                
                
              
            
            You can, but it's a setback you may not be able to afford. <hint, hint. . .>

|  Thoril The Slayer | 
 
	
 
                
                
              
            
            Yes Thoril drinks his potion and thus no saves.
I would suggest everyone drink a free potion because i am sure that if we need to travel again we have the other potions we all bought to continue travel
GM:Sorry for delayed post i am traveling and wont be in until early tomorrow morning with limited internet but will update as i can

|  Tholand Warmane | 
 
	
 
                
                
              
            
            I will drink the free one as well.
-Posted with Wayfinder

|  Nemesis Melek | 
 
	
 
                
                
              
            
            Nemesis prays for the heat to spare her - why should such a small thing be permitted to stop her from spreading flame?
Nemesis had a spell for this, thank you.

|  Van Potter | 
 
	
 
                
                
              
            
            With ample warning of the potential of heat exhaustion, Van casts the Endure Elements spell that he recently placed in his spellbook. Protected from the elements, he whistles jauntily to himself while the group makes their way to the gold mine, but half-way there he begins complaining about his short legs on the long journey.

|  Thoril The Slayer | 
 
	
 
                
                
              
            
            "Little one with crazy hair... Van i think? Would you or any other of your little friends like a ride."
By the way i have been reading about the negatives for having a gnome or hobbit ride on my back during combat. If anyone wants to it is like a dc 5 ride check to not fall off as i am combat trained lol and i think it would be totally funny if anyone is down for some fun flavor

|  Van Potter | 
 
	
 
                
                
              
            
            Van thinks about Thoril's offer for a moment, then shakes his head, "No thanks, riding piggyback on a lizard guy ain't my style."

|  DM Beckett | 
 
	
 
                
                
              
            
            It was good enough for a Jedi. . .

|  Peribras Sandlock | 
 
	
 
                
                
              
            
            Peribras will drink the free potion. I'll try to get an in-character post in by tomorrow night. You guys set the bar high so it's hard to just write something up quickly.
-Posted with Wayfinder

|  DM Beckett | 
 
	
 
                
                
              
            
            Shar-Lyn's Fort 1: 1d20 + 2 ⇒ (11) + 2 = 13
Shar-Lyn's Fort 2: 1d20 + 2 ⇒ (16) + 2 = 18
Shar-Lyn's Fort 3: 1d20 + 2 ⇒ (16) + 2 = 18
Survival: 1d20 - 1 ⇒ (7) - 1 = 6
Shar-Lyn's natural resistance to heat helps, but in the end, she also drinks her portion to avoid a heatstroke.
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The 20-mile journey to the Gold Crown mining operation in the Bandu Hills takes you across mostly level terrain following a well-worn trail into arid and rocky hills. The mining camp is located in an isolated gorge in the shadow of sheer basalt cliffs.
Hexagonal basalt columns scarred by mining tools line the walls of the gorge. The floor of the gorge is a patchwork of scrub grass and leafless vegetation flattened by frequent traffic. Wooden scaffolding, mining equipment, and trampled tents lie abandoned across the camp. Corpses of laborers rent limb from limb lay amidst the camp’s wreckage, and dried blood darkens the rocks. Several banners depicting a golden crown adorn the scaffolding.
Suddenly you spot motion, as a decaying creature begins to rush at you, traveling on all fours, though it can clearly walk upright. From behind it, one of the half-eaten miners begins to twitch, then it stands, a pale, dead look it it's eyes, then begins to lumber towards you.
and a separate roll
MAP IS UP. You can find a link at the top of the page, as well as underneath my avatar when I post.
C.A. Gwyllgi: 1d20 + 5 ⇒ (3) + 5 = 8
Nemesis: 1d20 ⇒ 6
Peribras: 1d20 + 5 ⇒ (19) + 5 = 24
Shar-Lyn: 1d20 + 3 ⇒ (10) + 3 = 13
Tholand: 1d20 + 3 ⇒ (4) + 3 = 7
Thoril: 1d20 + 2 ⇒ (4) + 2 = 6
Van: 1d20 + 2 ⇒ (16) + 2 = 18
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Undead 1: 1d20 + 1 ⇒ (13) + 1 = 14
Undead 2: 1d20 + 0 ⇒ (4) + 0 = 4
ROUND 1
-->>Peribras () & Van ()
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Undead 1 ()
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Shar-Lyn (), Old Shuck (), Tholdand (), Thoril (), & Nemesis ()
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Undead 2 ()

|  Nemesis Melek | 
 
	
 
                
                
              
            
            Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Knowledge (Religion) 1: 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge (Religion) 2: 1d20 + 5 ⇒ (14) + 5 = 19
"FESTROG! Beat it to death or keep your distance, but don't use blades!"

|  C.A. Gwyllgi "Old Shuck" | 
 
	
 
                
                
              
            
            Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Caught unaware, Old Shuck is out of position when the creatures attack.

|  Peribras Sandlock | 
 
	
 
                
                
              
            
            Perception: 1d20 + 8 ⇒ (17) + 8 = 25
"What a terrible smell..." perception check was to notice smell of decay at entrance to the gorge
Peribras winds up his sling staff and sends a Cold Iron bullet speeding at the Festrog.
Halfling sling staff, Cold Iron, attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 2 ⇒ (6) + 2 = 8
-Posted with Wayfinder

|  Van Potter | 
 
	
 
                
                
              
            
            "Bah, I forgot to change up my spells!" The gnome says with frustration as he draws his wand of Magic Missile and shoots the festrog with it.
MM Damage: 1d4 + 1 ⇒ (2) + 1 = 3
39 MM wand charges left
 
	
 
     
    