DM Beckett |
As you begin to move, the final cultist-priest draws a filthy longsword and rushes around the long way, circling to try to surround you. Lastly, Thoril draws his blade and emerges from the caves. It's clear, if the wasn't from the cacophony just before, that the Society did not send these thugs, though you get the distinct impression that they know exactly why you are here.
Round 2
Mandower () & Ramen ()
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Cultist 2 () & Cultist 1 ()
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Leb (), Mahd (), Aeilin (), & Retty ()
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Cultist 3 ()
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Thoril (npc)
DM Beckett |
Aeilin, I wasn't sure exactly where you wanted to go. Did you mean west? Or the pillar that is east of Mahd (rather than at the pillar, just east of Mahd)?
Raman Sanjihartna |
Raman points at the closest attacker, practically yelling out the verbal components to his spell.
Cast Grease, deafened gives a 20% failure chance.
Spell failure, 20%: 1d100 ⇒ 57; success!
The green square is the Greased area, DC 14 or he falls prone
The ground beneath the man's feet suddenly grows a layer of slick ... something.
DM Beckett |
Refl DC 15: 1d20 + 1 ⇒ (17) + 1 = 18
:(
Aeilín Ardghail |
I've updated the map. I couldn't access the map from my phone. It's hard to be more specific, without coordinates.
DM Beckett |
What might help is to say something like "from my current position, can someone move me Up 3 and then LEFT 2" I don't mind moving you, and I feel you, I have the same issue on anything touch screen, I just honestly was unsure where you wanted to go. Also, I will do my best to try to move you as tactically beneficial as I think you would, so I'm not going to have you take a bunch of AoOs if there is another option.
Mandower Steel Strong |
double move to get to where I am.
DM Beckett |
So, I have good news and bad news. Well, not too bad. I'm in the field again, actually right now as I type, so at least I have some internet. :) So, that being said, I do have (minimal, crappy) internet, and I can update some, and also work on Chronicle Sheets.
But, at the same time, I will not be able to post as fast or as much a I normally do. I might have to hold back a little on adjudicating the rolls a bit, (to minimize posts getting eaten or not going through). Also, can I get everyone to please post any spells or uncommon special abilities they use in a spoiler, as I can easily look at links.
As both parties begin to bund forward in buddy team groups, the cultist, still utterly silent, become far more aggressive. The more brutish of the trio, (#1) moves and draws a greatclub, heaving it over his head in a wide arc before bringing it down on Mandower.
Greatclub vs Mandower (AC 16): 1d20 + 6 ⇒ (18) + 6 = 24 <HIT>
Damage: 1d10 + 6 ⇒ (10) + 6 = 16 OUCH, sorry. . .
The other, (#2) far more silent and almost moving hypnotically, as if her movement where some sort of dance of death, circles around, avoiding being threatened herself to attack Mahd, slicing a bit into his arm and angry she could not stab a more vulnerable spot and twist the blade.
Rapier vs Mahd (AC 16): 1d20 + 4 ⇒ (16) + 4 = 20 <HIT>
Damage: 1d4 ⇒ 2
Round 2
Mandower (-16) & Ramen ()
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Cultist 2 () & Cultist 1 ()
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Leb (), Mahd (-2), Aeilin (), & Retty ()
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Cultist 3 ()
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Thoril (npc)
Leb Unin |
Leb strides into the room and lobs a bomb over Mahd's shoulder. "Watch out, Mahd!"
Going for a direct hit on #2 and splash damage on #1. I have the Precise Bombs discovery, so I can exclude my allies' squares from the splash damage.
ranged touch: 1d20 + 3 ⇒ (15) + 3 = 18 +6 normal bonus +1 (Point-Blank Shot)-4 (firing into melee)
fire damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15 5 splash, Reflex DC 14 for 1/2
Aeilín Ardghail |
The smell of smoke and blood in the air triggers something in Aeilín. She brings her massive blade in a sweeping arc toward the nearest cultist.
Rage | Round 1/6
Greatsword, RAGE, Power Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage, RAGE, Power Attack: 2d6 + 10 ⇒ (2, 6) + 10 = 18
DM Beckett |
1 Refl (DC 14): 1d20 + 2 ⇒ (8) + 2 = 10 <FAIL>
Leb hurls his concoction at the lithe female cultist, it smashes into her chest, leaving a large hole clear through her and exploding out to hit her ally as well. Clutching her chest, though her hand is larger than the hole she hopes to close, she falls to her knees, then succumbs to death in the same utter silence they used to attack.
Mahd steps foreward to aid his fallen ally, slashing with his starknife, while both Aeilin and Retty go for the other cultist, both failing to strike as he slips around on the greased floor.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17 <HIT>
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
The cultist swings at Aeilin, less concerned, perhaps foolishly, with Retty.
Longsword vs Aeilin (AC 16): 1d20 + 4 ⇒ (4) + 4 = 8 <miss>
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Thoril charges, binging around his massive greatsword at the same one that Mahd drew blood from.
Attack Cultist 1: 1d20 + 6 ⇒ (4) + 6 = 10 <miss>
Damage: 3d6 + 8 ⇒ (5, 1, 4) + 8 = 18
Round 3
Mandower (-16) & Ramen ()
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Cultist 1 (-6)
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Leb (), Mahd (-2), Aeilin (), & Retty ()
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Cultist 3 ()
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Thoril (npc)
Raman Sanjihartna |
Still working his jaw to try to clear the ringing from his ears, the young Vudrani rushes along the left-side wall, drawing and loosing an arrow with expert precision.
Move into position (map updated), then bow attack the guy in the grease area (including point blank shot).
shortbow: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Mandower Steel Strong |
con saving throw: 2 - 1 + 1d20 ⇒ 2 - 1 + (4) = 5 2 con and -1 hp, and I'm still dying.
DM Beckett |
Ramen looses an arrow, catching the cultist with the longsword in the chest. It's not enough to put him down, but it clearly hurts, and being stuck on the greased area isn't helping.
Mandower continues to bleed out, his life slowly draining away. Small streams of his blood begin to move towards the rooms many alters, as if soaking up his pain, drinking in his death, to become stronger. (just flavor)
The cultist nearest the entrance, shifts away from Thorin, again stabbing at Mahd with her small rapier, again leaving small cuts on the elf's body..
Rapier vs Mahd (AC 16): 1d20 + 4 ⇒ (15) + 4 = 19 <HIT>
Damage: 1d4 ⇒ 2
Round 3
Mandower (-17) & Ramen ()
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Cultist 1 (-6)
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Leb (), Mahd (-4), Aeilin (), & Retty ()
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Cultist 3 (-5)
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Thoril (npc)
Leb Unin |
Leb runs over to Mandower and attempts to patch him up, but he isn't up to the task.
Heal: 1d20 + 1 ⇒ (5) + 1 = 6
Thoril The Slayer |
Thoril will move to flank on cultist one provoking AOO
atk: 1d20 + 6 ⇒ (11) + 6 = 17
dmg: 3d6 + 8 ⇒ (1, 4, 6) + 8 = 19
-Posted with Wayfinder
DM Beckett |
Does anyone have any heals. Like 2 points will get Mandower back up.
Thoril will move to flank. . .
Welcome back.
Leb Unin |
I don't have the infusion discovery, so he can't use my cure extract. Trying to stabilize him on my way into melee was the best I could do.
Aeilín Ardghail |
The cultist's wide swing only angers the barbarian more. As her vision goes red, Aein strikes again at her floundering opponent.
Greatsword, RAGE, Power Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage, RAGE, Power Attack: 2d6 + 10 ⇒ (1, 3) + 10 = 14
Mandower Steel Strong |
sweet, conscious again with 2 hp
DM Beckett |
Just as Mandower sits up, infused with healing energies, the last two of the cultists are cut down. Gathering all of the newly uncovered documents from the Shrine of the Failed, you return to the Grand Lodge.
Stepping out of the doors, you see the crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion. One more shrine to be added in the Shrine of the Failed.
Drandle Dreng personally thanks you for your successful investigation, indicating his interest in their future careers as Pathfinders. For those of you that have not yet completed your Confirmation, that final test before becoming a true Pathfinder Agent, the Venture-Captain promises to speak with Master of Scrolls Kreighton Shaine to have the process expedited, putting in a good word on your behalf. For those of you that have, or who where given "field promotions", Dreng assures you that you will receive further assignments soon.