DM B's "Black Waters" PFS PbP (Inactive)

Game Master Beckett

Began on 30Nov2013 - 02Jan2014 (1-2)
MAP

INIT:

[dice=Bicor]1d20+3[/dice
[dice=Corina]1d20+4[/dice
[dice=Daveak]1d20+4[/dice
[dice=Elsabeth]1d20+3[/dice
[dice=]1d20+[/dice
[dice=]1d20+[/dice

DM Stuff:

Ghast
CE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 17 (2d8+4)
Fort +4, Ref +4, Will +7

Defensive Abilities channel resistance +2
OFFENSE
Speed 30 ft.
Melee bite +5 (1d6+3 plus disease and paralysis) and 2 claws +5
(1d6+3 plus paralysis)
Special Attacks paralysis (1d4+1 rounds, DC 17, elves are
immune to this effect)
STATISTICS
Str 17, Dex 19, Con —, Int 17, Wis 18, Cha 18
Base Atk +3; CMB +4; CMD 16
Feats Weapon Finesse
Skills Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +3
Languages Common
SPECIAL ABILITIES
Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 17; onset
1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage;
cure 2 consecutive saves. The save DC is Charisma-based.
A humanoid who dies of ghoul fever rises as a ghoul at the
next midnight.


Shadow Lodge

Closed Recruitment for Invite only.

So, barring a few of the newest scenarios, and I'll take a look at the modules too, here are the options:

Season 0
0-02 The Hydra's Fang Incident (1-5)
0-06 Black Waters (1-5)
0-14 The Many Fortunes of Grandmaster Torch (1-7)
0-24 Decline of Glory (1-7)
Season 1
1-13 The Devil We Know - Part 3: Crypt of Fools (1-7)
1-20 The Devil We Know - Part 4: Rules of the Swift (1-7)
1-24 The City of Strangers - Part 2: The Twofold Demise (1-7)
1-27 The Infernal Vault (1-7)
Season 2
2-13 Murder on the Throaty Mermaid (1-5)
2-19 Shades of Ice - Part 3: Keep of the Huscarl King (1-5)
Season 3
3-19 The Icebound Outpost (1-5)

Modules: I'll need to recheck, but all of these should be 1st level only, and also freely replayable.
Crypt of the Everflame
Murder's Mask
Master of the Fallen Fortress
The God's Mouth Heresy[/I]

So, the idea here is to reply to this post, removing anything YOU CAN NOT PLAY (and the other text), and simply post the list of what IS AVAILABLE TO YOU. The next person will likewise copy your post, removing what is not good for them, and so on. Hit preview just before posting, to make sure that someone else has not posted while you where editing, and then post. We will see if this works. :)

Shadow Lodge

Also, quick link to the Discussion thread -->> HERE.
I don't want to attach them until we find an adventure for sure.

Silver Crusade

this is conveniently easy... all of the listed are available to me for play.

Season 0
0-02 The Hydra's Fang Incident (1-5)
0-06 Black Waters (1-5)
0-14 The Many Fortunes of Grandmaster Torch (1-7)
0-24 Decline of Glory (1-7)

Season 1
1-13 The Devil We Know - Part 3: Crypt of Fools (1-7)
1-20 The Devil We Know - Part 4: Rules of the Swift (1-7)
1-24 The City of Strangers - Part 2: The Twofold Demise (1-7)
1-27 The Infernal Vault (1-7)
Season 2
2-13 Murder on the Throaty Mermaid (1-5)
2-19 Shades of Ice - Part 3: Keep of the Huscarl King (1-5)
Season 3
3-19 The Icebound Outpost (1-5)

Modules: I'll need to recheck, but all of these should be 1st level only, and also freely replayable.
Crypt of the Everflame
Murder's Mask
Master of the Fallen Fortress
The God's Mouth Heresy

Next!

Grand Lodge

Season 0
0-02 The Hydra's Fang Incident (1-5)
0-06 Black Waters (1-5)
0-14 The Many Fortunes of Grandmaster Torch (1-7)
0-24 Decline of Glory (1-7)

Season 1
1-13 The Devil We Know - Part 3: Crypt of Fools (1-7)
1-20 The Devil We Know - Part 4: Rules of the Swift (1-7)
1-24 The City of Strangers - Part 2: The Twofold Demise (1-7)
1-27 The Infernal Vault (1-7)
Season 2
2-13 Murder on the Throaty Mermaid (1-5)
2-19 Shades of Ice - Part 3: Keep of the Huscarl King (1-5)
Season 3
3-19 The Icebound Outpost (1-5)

Modules:
Crypt of the Everflame
Murder's Mask
Master of the Fallen Fortress
The God's Mouth Heresy

I wouldnt mind playing Murders Mask or Crypto of the everflame i have never even heard of those 2 till just now lol

Shadow Lodge

They are Modules, which means you walk away from them with 3Xp, 4PP, and around 1,500 gp.


Module's length will be even more difficult to finish before the playtest is over.

Daveak Fallenheart wrote:

Season 0

0-06 Black Waters (1-5)
0-24 Decline of Glory (1-7)

Season 1
1-13 The Devil We Know - Part 3: Crypt of Fools (1-7)
1-20 The Devil We Know - Part 4: Rules of the Swift (1-7)
1-52 The City of Strangers - Part 2: The Twofold Demise (1-7)
Season 2
2-19 Shades of Ice - Part 3: Keep of the Huscarl King (1-5)
Season 3
3-19 The Icebound Outpost (1-5)

Modules:
Crypt of the Everflame
Murder's Mask
Master of the Fallen Fortress
The God's Mouth Heresy

I wouldnt mind playing Murders Mask or Crypto of the everflame i have never even heard of those 2 till just now lol

I corrected a couple of numbers, bold means I have GMed them. I am not looking for credit, so maybe you should skip mine :)

Shadow Lodge

So Icebound Outpost?


Arcanist is going through a major overhaul, so it might be out depending on when we start :)

Shadow Lodge

Yah. I will be out for thanksgiving, but would like to start after that. Might just be me, but it seems like all the games are going really slow lately.

Silver Crusade

beckett - not just you.

Shadow Lodge

Ok, it looks like we have 4 players and a rather similar list of open scenarios.

For simplicity's sake, does anyone mind running through Black Waters?

Grand Lodge

sounds good to me man


season 0 I haven't played? Sounds good to me. & Arcanist is updated so I can give that a go :)

Community / Forums / Online Campaigns / Recruitment / GM B's Playtest PbP All Messageboards

Want to post a reply? Sign in.