DM Brainiac's Ironfang Invasion: Table 2 (Inactive)

Game Master Brainiac

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Surma, you can try to escape the pin with a CMB check. You would still be grappled though.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

ah, gotcha.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Hmm, don't think 15 is enough.


1 person marked this as a favorite.

15 is enough, actually. :)


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

yay! I free!


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

Well, you're not pinned anyway.


Right, and Eilyne's blast will destroy the shredskin on her turn. So there's just the one pesky skeleton left.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Woohoo!


Let's hope Griffo and Minto can take down that last skelly! Just need their actions now. :)


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Get the bone Minto!


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Why you hate me dice? Surma just wants some yummy pork in her tummy :(


By the way, let me know if I'm moving things along too quickly between encounters. I can give you more time for RP during the downtime if you prefer.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Okies!


Female Changeling Magus (Bladebound/Hexcrafter) 1 HP: -2/12, NL:0 | AC: 17/12/15 | R: +2, F: +2, W: +2 (+2 v. Death Effects) | Perc: +0 (Darkvision 60ft.), Init: +2 | Arrows: 18 | Vulnerabilities: Cold Iron (+1 to damage rolls)

It's fine so far. I do want to note that Mia is spending as much time with the momma wolf and her pups as she can.

Can I take 10 on the Handle Animal checks to train the pups and their mother? I'd like to get them at least comfortable around the rest of the party so that it won't be as agitating to them.

Mia will also be doing her best to keep them out of combat.


Yes, you can take 10 on the Handle Animal checks for now.


@Griffo and Surma: We haven't heard from you for a week or so. Just want to be sure you're still around.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

I iz, was just hanging back while the others talked and Mia drowned in fur :3


Cool, cool. :)


Male Halfling Druid 5 | HP 38/38 | AC: 16 /T: 14 /FF: 13 | F: +8 /R: +7/ W: +9 | CMB +2 | CMD 15 | Speed 20 | Init. +3 | Perc. +13 | S.M. +3 | Conditions: None

Where did the time go? Sorry, easily distracted lately with work.


I will be on a cruise next week for my birthday with no internet access. I won't be able to post from Monday August 28th through Friday September 1st. I'll try to catch up and get things back up to speed upon my return. :)


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Okies, Thankies for the heads up.

And happy birthday!


1 person marked this as a favorite.

Thank you! :D


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

^w^


Back from vacation now. I will try to get a post up soon, but it still might be a day or two till I have enough free time.


Hurricane Irma will be moving through our area Sunday into Monday. It is very likely I will have limited or no internet access for the next several days. I'll try to check in if and when I can.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

*offers hugs*

Stay safe.


We weathered the storm well. No power at home but no damage to the house and everybody is okay. Posting will still be spotty in the afternoons and evenings until the power comes back on.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Yay!


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Hmm, don't really know of any names for the wolves off the top of my head.

Griffo could use speak with animals one day to see what their names are, if they already have some?


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Mama Furball, Ruff Ruff, The Barkinator, White Fang, and Li'l Bow Wow. :P


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

I've started having some serious computer problems the last couple of days and this may lead to spotty posting until I can replace it. Hopefully that won't be the case and I will keep you updated as best I can until then.


Still need Griffo's rolls for the round.


Surma, I messed up with your rolls and edited my post. You're not entangled, so you can use that last roll as an attack if you want.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Ah, okies, Should have read the rest of the post when I saw something was edited XD


I'll give Griffo till the end of the day to post before I roll for his actions. Also, I haven't forgotten the map! Just been busy... I will try to get it up later today.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Okies :3


Battle map is updated. Sorry for the delay!


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

No worries :3


Female Changeling Magus (Bladebound/Hexcrafter) 1 HP: -2/12, NL:0 | AC: 17/12/15 | R: +2, F: +2, W: +2 (+2 v. Death Effects) | Perc: +0 (Darkvision 60ft.), Init: +2 | Arrows: 18 | Vulnerabilities: Cold Iron (+1 to damage rolls)

Mia moved to where she wouldn't risk hitting Surma.


Male Halfling Druid 5 | HP 38/38 | AC: 16 /T: 14 /FF: 13 | F: +8 /R: +7/ W: +9 | CMB +2 | CMD 15 | Speed 20 | Init. +3 | Perc. +13 | S.M. +3 | Conditions: None

Leveled up to 3rd. Took the half+1 hit points. Took PBSHot as my feat and added a little to Heal, Know (nature), Perception, Spellcraft, Survival, Handle Animal, and Know (Geography) skills.

Minto took the Fetch trick.


Male Halfling Druid 5 | HP 38/38 | AC: 16 /T: 14 /FF: 13 | F: +8 /R: +7/ W: +9 | CMB +2 | CMD 15 | Speed 20 | Init. +3 | Perc. +13 | S.M. +3 | Conditions: None

Time to clean up the loot a bit more - adding some spellcraft checks to magic items below...
And everything in bold, I'll put in the handy haversack as our "apothecary"

studded leather armor x9
light steel shield x9
longsword x10
longbow x9 (178 arrows)
heavy crossbow (with 20 bolts and 10 masterwork bolts)
potions of guidance x8
scroll of calm animals, cure light wounds, and magic stone
wand of produce flame (11 charges)
wand of grease (5 charges)
wand* Spellcraft1: 1d20 + 6 ⇒ (3) + 6 = 9
juggling balls
alchemist's fire x7
padded armor
composite longbow (+2 Str) with 20 arrows)
handaxe
mwk battleaxe
backpack x2
bedroll x2
blanket
mess kit
small tent x2
95 gp
silver cup (15 gp)
hand-sized darkwood carving of a butterfly (20 gp)
three bottles of Oldlaw whiskey (20 gp each)
100 gp worth of gold dust
27 small semiprecious stones (worth 1 gp each)
wand* Spellcraft2: 1d20 + 6 ⇒ (2) + 6 = 8
wand of cure light wounds (21 charges) - In Griffo's pack
aegis of recovery
wrist sheath
mwk dagger
greenblood oil poison x4
battleaxe x2
silver rapier
mwk light steel shield
mwk backpack
climber's kit
waterskin x8
everburning torch
antiplague x3
bloodblock x5
fire ward gel
defoliant x2

mortar and pestle (50 gp)
antitoxin x3
healer’s kit (10 uses)
oil x5
tanglefoot bag x2
thunderstone x2

leather armor
daggers x3
heavy mace
hooded lantern
portable alchemist's lab
alchemical components (worth 200 gp if sold, or 600 gp if used to craft alchemical items)
blue magic dust x1
red magic dust x1
antiplague
scent cloak x3

mwk breastplate
mwk buckler
dagger
mwk cold iron scimitar
mwk light crossbow
animal harness
compass
crowbar
manacles
signal whistle
silk rope (50 ft.)
scroll of stone shape
50 feet of spider silk rope
bag of caltrops
healer's kit
clothing dyes
three bolts of cotton cloth
eight sewing needles
pair of scissors
four spools of thread
shaving kit
+1 dagger
single magical boot* Spellcraft3: 1d20 + 6 ⇒ (11) + 6 = 17 ** paired now, I think **
210 sp
75 gp
mwk longbow
mwk javelin
large citrine (50 gp)
10 pounds of coffee
mwk machete
healer's kit
magic ring* Spellcraft4: 1d20 + 6 ⇒ (5) + 6 = 11

From Ranger corpse/Spider+Ettercap loot
magic chain shirt* Spellcraft5: 1d20 + 6 ⇒ (20) + 6 = 26
magic cloak* Spellcraft6: 1d20 + 6 ⇒ (19) + 6 = 25

Wow, some pretty crappy rolls until those last two.
And one of you hand-to-hand types should probably take the aegis of recovery. It would have helped in the poison situation with the ettercap, I think.


+1 chain shirt, cloak of resistance +1


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

I guess Surma will take the Chain Shirt and Aegis if no one objects?


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

HP: 1d8 + 2 ⇒ (7) + 2 = 9
BAB +1
F +0
R +0
W +1

Feats: Weapon Focus (kinetic blast)

Skills:
Climb +2=+0+2
Diplomacy +10=+4+3+3
Heal +5=+0+2+3
Intimidation +8=+4+1+3
Knowledge (geography) +4=+0+1+3
Knowledge (nature) +6=+0+3+3
Linguistics +2=+0+2+0 (bs)
Perception +6=+0+3+3
Profession (herbalist) +6=+0+3+3 (bs)
Survival +8=+0+3+3+2
Use Magic Device +8=+4+1+3

Abilities:
Kinetic Blast 2d6+2+4
Elemental Overflow (all but worthless)
Infusions: Pushing Infusion


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Level 3

HP: 1d10 + 3 ⇒ (7) + 3 = 10

+1 BAB

+1 Will

Bonus Feat: Endurance
3rd Feat:


Eilyne, you figured out the apples were poisoned as well. It was in a spoiler in a post at the bottom of the previous gameplay thread, so it was easy to overlook.


Mia, I'm sorry that that scene played out without you. I usually try to keep things moving when the majority of players are posting. I will take a more measured pace in future scenes to allow for input from everybody.


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

Hmm, we've seem to only be finding one handed weapons so I might switch up to Duel Wielding, or at least just start 2handing a 1hander.


So, would you rather wait till sunset and slip by the shrieker during the false alarm, or use the defoliant to permanently remove it?


HP: 30/51(56) | AC: 18/12/15 CMD: | F: + R: + W: + | Initiative: +2 | Death Vow 1/1 | Low Light Vision
Skills:
Acrobatics +7 Handle Animal +7 Knowledge (Geography) +4 Knowledge (Nature) +4 Perception +8 Stealth +7 Survival +6(7)

*scratches head*

*shrugs*

I'm okay with either.

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