| Fireday |
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Fireday watches silently as the group continues, glowering as Hyrsek examines the dead body and explains his mission.
"But questions would have served to help keep you alive long enough to collect that payment, as evidently your...colleagues," he says, sounding almost grossed out to describe the members of the League that way, "who've been sent here appear to have all been killed by what's lurking here. Clearly they expect to not have to pay out those rewards since so many of their agents get themselves killed. You can do better than that, Hyrsek."
| DM Brainiac |
Hyrsek shrugs. "Maybe, maybe not. For now, I've got a reputation to uphold. I'll finish my job and collect my payment. Then maybe I'll consider employment opportunities elsewhere."
You retrace your steps before heading down the southeast passage. The ceiling of this tall cavern comes to a peak along its axis thirty feet above. The walls are hung with the bleached bones of an untold number of creatures. Bony limbs point in every direction, eyeless skull sockets stare back plaintively—the scope of death here is disconcerting. Corridors pierce this cathedral of death to the north and west, while a ledge leads up from the lower fungus-riddled cavern to the south.
Looking around, you notice that the bones hide two additional exits from the room--one leads to a narrow crawlway that heads north, while the other masks a hole in the floor that leads to a tunnel that heads south.
| Holg Redhawk |
Holg nods, finding Fireday arguments most convincing "I hope you make sense of him my friend"
The Kellid walks in the air, trying to avoid the contact with the bones, although not disgusted with the sight of them. "There is some exits hidden here. What about this hole south? Maybe it is exiting the caverns... Do you think I will fit in?"
Holg checks if he fits through the southern hole.
| DM Brainiac |
Holg fits easily enough through the hole in the floor. The tunnel here leads to a long, low-ceilinged cave. The air here is particularly close and foul-smelling, and the fungus growing thick on every surface seems particularly decayed and corrupt. The ceiling is a mere six feet high. The western reaches of the cave pulsate eerily with a black, throbbing miasma.
| Holg Redhawk |
"A dead critter?" Holg uses the continual flame in his blade to pierce through the darkness and examine the mi-go.
Detect magic + K. arcana (to understand this effect): 1d20 + 2 + 5 ⇒ (5) + 2 + 5 = 12
Heal (to examine the decease cause): 1d20 + 9 + 5 ⇒ (8) + 9 + 5 = 22
| Kaska of Red Talons |
Kaska drops down to take a look as well.
"It could be the mi-go is a victim of whatever is causing it. Look at how it's withered. Maybe it was lured in an consumed by something behind it. Like a carnivorous plant, but far worse of course because we're here instead of some place remotely normal."
Perception: 1d20 + 12 ⇒ (6) + 12 = 18
| DM Brainiac |
The mi-go radiates faint evocation magic. Holt's examination reveals no obvious cause of death. However, after a minute or so, he begins to feel strange...
Holg must succeed at a DC 18 Fortitude save against disease or take 1d4 Con damage. In addition, his body will begin to absorb the light around it, radiating magical darkness in a 10 foot radius until the disease is cured.
| Holg Redhawk |
Fort DC 18: 1d20 + 12 ⇒ (9) + 12 = 21
"Urgh... this feels... weird" Holg observes his hand as it seems to take the light like a black hole, he quickly shakes it fortunately removing the weirdness from his hand "These inhabitants of the outer space have polluted our Numeria in terrible ways"
"We better leave this thing here, and we better expel these invaders from the land before we all fall ill" the Kellid grimaces once more, a bit scared from the unknown disease, then looks back to the hole they came from "I guess we should explore the other tunnels, northeast first?"
| Kaska of Red Talons |
"Best if we leave. This doesn't go anywhere we want to be."
Kaska scurries back up out of the place.
| DM Brainiac |
Viv annihilates the mi-go's corpse, eliminating the source of the strange contagion.
Once that is done, Holg leads the way down the long, winding tunnel to the north. Four natural columns support this long cavern’s twenty-five-foot high ceiling. Several ledges, each ten feet off the fungus-encrusted floor below, overlook the cavern.
Molly notes that the floor of this cavern is a thin layer over another pool of slime and fungus like in one of the previous caves.
A hulking gug looms on a ledge nearby, within reach of the tunnel's exit. Three mi-go lurk on various ledges, and on a 15-foot-high ledge to the northeast, a fourth mi-go roosts. This one wears leather vestments and wields a staff of crystal. Shimmering magical energy surrounds it as it speaks in Aklo, the same voice you heard emanating from the tree earlier.
Fireday: 1d20 + 2 ⇒ (15) + 2 = 17
Holg: 1d20 + 3 ⇒ (8) + 3 = 11
Kaska: 1d20 + 9 ⇒ (11) + 9 = 20
Molly: 1d20 + 8 ⇒ (6) + 8 = 14
Viv: 1d20 + 5 ⇒ (15) + 5 = 20
Lrrhech: 1d20 + 9 ⇒ (20) + 9 = 29
Mi-go: 1d20 + 7 ⇒ (12) + 7 = 19
Gug: 1d20 ⇒ 18
The speaker begins to chant as it starts a lengthy spell.
Kaska and Viv may act before the other enemies!
| Fireday |
"I don't know what you're saying, but I won't give you a chance to say it!" Fireday yells as the battle is joined!
Not actually ACTING yet, just showing I'm paying attention!
| Kaska of Red Talons |
When Kaska sees the creature's spell casting start to run suspiciously long, she knows something bad is on the way. She casts her own, quicker spell, "niin nopeasti kuin voit!" and touches Molly.
Then she yells to everyone. "Shoot it as much as you can! It mustn't finish casting that spell!"
She continues to urge her companions on against their new foes.
I figure Kaska's spellcraft check is good for at least that much? Casting Haste on Molly as standard action. Starting Inspired Rage as move action.
Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
Here's the Raging Song info again since it's been awhile.
Characters who accept gain +2 Strength and +2 Dexterity, as well as the Rage Powers listed below.Since it's been a while I'll post the Raging Song benefits again below.
Accurate Stance: The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power.
Auspicious Mark (Su): The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark she possesses. As a swift action, she can call upon the spirits’ favor to increase any d20 roll she just made by rolling 1d6 and adding it to the result. This bonus increases by 1 for every 4 levels she has. She can call on the auspicious mark after seeing the result of the d20 roll. This ability can be used only once per day.
Sharpened Accuracy: While in the accurate stance, the barbarian ignores the miss chance for concealment and treats total concealment as concealment. She also ignores cover penalties except those from total cover. A barbarian must have the accurate stance rage power and be at least 8th level to select this rage power.
Everyone can use Kaska's Skald level, which is the same as 'Barbarian Level'. If you are making melee attacks you have +1 attack and damage from STR boost and +3 to Attacks from Accurate Stance for a total of +4 Attack and +1 Damage. If you are making ranged attacks you have +1 to attacks from the Dexterity boost.
| Viv Voltine |
Viv launches a shard at the chanting mi-go, hoping that a hit might disrupt its concentration.
If I have to fire through someone else's space, there's a -4 cover penalty - hence why Viv goes airborne when she starts shooting - so that could affect the shot.
Telekinetic blast attack: 1d20 + 14 ⇒ (9) + 14 = 23
Telekinetic blast damage: 6d6 + 8 ⇒ (5, 1, 4, 3, 3, 3) + 8 = 27
| DM Brainiac |
The mi-go's magic deflects Viv's blast! The lesser mi-go swarm around Holg, clawing at the cleric to distract him. Meanwhile, the gug unfolds its abnormally long limbs and lashes out at Fifteen!
Claws vs Holg: 1d20 + 12 ⇒ (20) + 12 = 321d20 + 12 ⇒ (20) + 12 = 321d20 + 12 ⇒ (3) + 12 = 15
Crits?: 1d20 + 12 ⇒ (17) + 12 = 291d20 + 12 ⇒ (16) + 12 = 28
Damage, Sneak Attack: 2d4 + 10 + 2d6 - 5 ⇒ (3, 4) + 10 + (1, 1) - 5 = 142d4 + 10 + 2d6 - 5 ⇒ (3, 2) + 10 + (6, 4) - 5 = 20
Bite, Claws vs Fifteen, PA: 1d20 + 14 ⇒ (19) + 14 = 331d20 + 14 ⇒ (19) + 14 = 331d20 + 14 ⇒ (3) + 14 = 171d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d8 + 13 ⇒ (5) + 13 = 181d6 + 13 ⇒ (4) + 13 = 17
34 damage to Holg (10 points absorbed by defending bone). 35 damage to Fifteen. Fifteen, Fireday, Holg, and Molly may act!
| Fifteen |
Fifteen actually grins as the gug gets within range. "That was a tactical error." She informs the creature, stepping forward in a blur of blades.
Falcata: 1d20 + 17 ⇒ (4) + 17 = 21 Damage: 1d8 + 11 ⇒ (5) + 11 = 16
Falcata: 1d20 + 17 ⇒ (11) + 17 = 28 Damage: 1d8 + 11 ⇒ (4) + 11 = 15
Falcata: 1d20 + 12 ⇒ (2) + 12 = 14 Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Falcata: 1d20 + 12 ⇒ (14) + 12 = 26 Damage: 1d8 + 11 ⇒ (3) + 11 = 14
| Molly Fairlocks |
Then she yells to everyone. "Shoot it as much as you can! It mustn't finish casting that spell!"
Feeling the magic suffusing her small form, Molly smiles. "That I can do." Forgoing her alchemical ammo, the halfling falls back on plain slugs and powder to reduce the chance for misfires as she loads and fires.
Clustered Shots - damage is totaled before applying DR.
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27 haste
Musket Damage: 1d10 + 14 ⇒ (7) + 14 = 21
Spending a Grit point to inflict Bleed 6 on the mi-go boss.
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19 haste
Musket Damage: 1d10 + 14 ⇒ (3) + 14 = 17
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21 haste
Musket Damage: 1d10 + 14 ⇒ (1) + 14 = 15
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 haste
Musket Damage: 1d10 + 14 ⇒ (10) + 14 = 24
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 haste
Musket Damage: 1d10 + 14 ⇒ (7) + 14 = 21
| Holg Redhawk |
Holg's flatfooted AC is 29, the second critical would not confirm
Holg endures the mi-go claws as they swarm around "Yeah! Keep that coming! The more the pain the more the glory!"
The Kellid smiles as Kaska starts her inspiring music, accepting the rage and the haste that comes with it.
Holg enters accurate stance then delivers a vital strike on yellow with a destructive smite "Blood for Gorum!!!!"
+2 adamantine greatsword-PA+haste+IR+accurate stance: 1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (18) + 15 - 3 + 1 + 1 + 3 = 35
Adamantine/Slashing/Magical damage+destructive smite+PA+IR+vital strike: 4d6 + 8 + 5 + 9 + 1 ⇒ (1, 4, 5, 6) + 8 + 5 + 9 + 1 = 39
Critical? + auspicious mark: 1d20 + 15 - 3 + 1 + 1 + 1d6 + 2 ⇒ (5) + 15 - 3 + 1 + 1 + (1) + 2 = 22
Adamantine/Slashing/Magical damage+destructive smite+PA+IR: 2d6 + 8 + 5 + 9 + 1 ⇒ (5, 3) + 8 + 5 + 9 + 1 = 31
Holg spends Kaska's daily auspicious mark to augment the critical confirmation roll
He then steps back in the air, gaining height thanks to his air walk and leaving space for Fireday and Hysek to engage.
I will step over yellow instead if it falls.
HP 90/113 [DR 5/B 21/50] AC 33 TAC 17
accurate stance (move action)
auspicious mark (swift action)
destructive smite 5/6
Flying 5'
| Fireday |
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"FOR VICTORY! FOR THE HEART! FOR THE RED TALONS!" Fireday cries as he lays into one of the red mi-go to take the pressure off Holg!
Attack 1: 1d20 + 15 ⇒ (14) + 15 = 291d10 + 5 ⇒ (1) + 5 = 6
Attack 2: 1d20 + 15 ⇒ (7) + 15 = 221d10 + 5 ⇒ (7) + 5 = 12
Attack 3: 1d20 + 9 ⇒ (4) + 9 = 131d10 + 5 ⇒ (10) + 5 = 15
| DM Brainiac |
Remember the floor here will drop you into a pit of slime if you step on it! The gug is up on a high ledge so Fifteen can't reach it without climbing or flying. I'll direct her attacks against the mi-go.
Concentration: 1d20 + 14 ⇒ (2) + 14 = 16
Isuma Shots: 1d20 + 11 ⇒ (18) + 11 = 291d20 + 11 ⇒ (3) + 11 = 141d20 + 11 ⇒ (9) + 11 = 201d20 + 6 ⇒ (14) + 6 = 20
Cold Damage vs Gug: 2d6 + 10 ⇒ (5, 6) + 10 = 212d6 + 10 ⇒ (3, 6) + 10 = 192d6 + 10 ⇒ (3, 1) + 10 = 142d6 + 10 ⇒ (3, 4) + 10 = 17
Hyrsek Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Fireday scores two hits on the mi-go attacking Holg. Molly unloads her rifle on the mi-go cleric, hitting with three of her bullets and disrupting its spellcasting! Fifteen and Holg attack another mi-go, wounding it, but Hyrsek fails to finish it off.
Angered that its ritual failed, the mi-go cleric brandishes its staff. The dark purple crystal flares as it floods the cave with harmful radiation!
Everybody must make a DC 18 Fortitude save against radiation (this is a poison effect). Fifteen, Fireday, Holg, and Kaska are exposed to medium radiation--failing the save deals 1d4 Con drain. Kaska and Viv are exposed to low radiation--failing the save deals 1 Con drain.
Kaska and Viv are up now. Viv may redirect her previous blast to a new target if she desires.
| Viv Voltine |
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Fort save: 1d20 + 12 ⇒ (14) + 12 = 26
Viv's telekinetic shield blunts the particle wave from the radiation blast. She flips a shard into her hand, then shouts, "Fifteen! Ready to go?" and reaches out with her free hand.
Ready action: On Fifteen's nod, telekinetically lifting her to the platform to engage the gug.
| Kaska of Red Talons |
Kaska feels the horrid effects of the radiation and waits to see if anyone else is affected along with her.
Kaska will hold her action and use Saving Finale on anyone who fails the FORT save. If multiple people do she will target the person who takes the most CON drain.
FORT: 1d20 + 11 ⇒ (5) + 11 = 16
| DM Brainiac |
The mi-go attack Fireday and Holg. The android takes a few claw wounds but Holg's defenses hold. The gug assaults Fifteen again, scoring a critical hit and latching onto her synthetic flesh with two claws, rending her open! The warrior falls!
Claws vs Fireday: 1d20 + 12 ⇒ (9) + 12 = 211d20 + 12 ⇒ (5) + 12 = 171d20 + 12 ⇒ (9) + 12 = 211d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d4 + 5 ⇒ (1) + 5 = 61d4 + 5 ⇒ (2) + 5 = 7
Claws vs Holg: 1d20 + 12 ⇒ (14) + 12 = 261d20 + 12 ⇒ (7) + 12 = 191d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (14) + 12 = 26
Claws vs Holg: 1d20 + 12 ⇒ (9) + 12 = 211d20 + 12 ⇒ (2) + 12 = 141d20 + 12 ⇒ (13) + 12 = 251d20 + 12 ⇒ (1) + 12 = 13
Bite, Claws vs Fifteen, PA: 1d20 + 14 ⇒ (10) + 14 = 241d20 + 14 ⇒ (8) + 14 = 221d20 + 14 ⇒ (20) + 14 = 341d20 + 14 ⇒ (14) + 14 = 28
Crit?: 1d20 + 14 ⇒ (17) + 14 = 31
Damage, Rend: 2d6 + 26 ⇒ (1, 3) + 26 = 301d6 + 13 ⇒ (6) + 13 = 191d6 + 10 ⇒ (6) + 10 = 16
13 damage to Fireday, 65 damage to Fifteen, leaving her down at -11 HP. Fifteen, Fireday, Holg, and Molly may act!
| Fifteen |
Fort: 1d20 + 10 ⇒ (6) + 10 = 16 Con Drain: 1d4 ⇒ 4
Well if I don't get the saving finale I have to roll a new character so... please?
Fort: 1d20 + 10 ⇒ (18) + 10 = 28
"Affirmati..." Fifteen's words are cut off by a huge claw laying open her spine.
| Kaska of Red Talons |
You got it Fifteen. Good luck with the re-roll! Saving Finale to Fifteen.
When Kaska sees Fifteens troubles she halts her performance and pushes everything left of it to the android.
| Holg Redhawk |
@Kaska, the saving finale is an immediate action and you can restart the song with a move afterwards, leaving you a standard action to do something if you wish
Holg gives a fervent thanks to Gorum for the iron layer protecting him "Gorum, you iron protects me!"
Fort+ DC 18: 1d20 + 12 + 4 ⇒ (7) + 12 + 4 = 23 Holg ate Paetyr apple for breakfast which gives him +4 against radiation
"This one is yours!" the gorumite points the last mi-go to Fireday and Hyrsek and turns to engage the gug. The Kellid warrior steps in the air flying over the molded chasm and embraces the Red Talon's Fury swinging his sword at the monstrosity with all his strength "Gorum destroy my enemy!!!"
+2 adamantine greatsword-PA+haste+IR+accurate stance: 1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (16) + 15 - 3 + 1 + 1 + 3 = 33
Adamantine/Slashing/Magical damage+destructive smite+PA+IR: 2d6 + 8 + 5 + 9 + 1 ⇒ (1, 6) + 8 + 5 + 9 + 1 = 30
BAB: +2 adamantine greatsword-PA+haste+IR+accurate stance: 1d20 + 10 - 3 + 1 + 1 + 3 ⇒ (18) + 10 - 3 + 1 + 1 + 3 = 30
Adamantine/Slashing/Magical damage+destructive smite+PA+IR: 2d6 + 8 + 5 + 9 + 1 ⇒ (4, 4) + 8 + 5 + 9 + 1 = 31
Haste: +2 adamantine greatsword-PA+haste+IR+accurate stance: 1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (20) + 15 - 3 + 1 + 1 + 3 = 37
Adamantine/Slashing/Magical damage+destructive smite+PA+IR: 2d6 + 8 + 5 + 9 + 1 ⇒ (5, 4) + 8 + 5 + 9 + 1 = 32
Critical 1?: 1d20 + 10 - 3 + 1 + 1 + 3 ⇒ (6) + 10 - 3 + 1 + 1 + 3 = 18
Adamantine/Slashing/Magical damage+destructive smite+PA+IR: 2d6 + 8 + 5 + 9 + 1 ⇒ (3, 3) + 8 + 5 + 9 + 1 = 29
Critical 2?: 1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (16) + 15 - 3 + 1 + 1 + 3 = 33
Adamantine/Slashing/Magical damage+destructive smite+PA+IR: 2d6 + 8 + 5 + 9 + 1 ⇒ (1, 1) + 8 + 5 + 9 + 1 = 25
If the gug still lives he makes a swift movement with the hand and delivers a shredding flurry of ice slivers that takes the monster.
Cold Ice Strike: 12d6 ⇒ (1, 1, 6, 1, 6, 6, 3, 2, 1, 4, 5, 3) = 39
cold ice strike Ref 19 for half, swift action so I don't think there is risk of an AoO; the voidfrost robe gives Holg +1 CL on cold spells
HP 90/113 [DR 5/B 21/50] AC 34 TAC 18 <- forgot haste gives another +1 AC
accurate stance (move action)
auspicious mark (swift action)
destructive smite 2/6
Flying 5'
| Kaska of Red Talons |
Oh! Well I will then. Thanks Holg. I should probably read rules sometimes. :p
Kaska renews her shouts of encouragement and works her way forward to Fifteen.
Move action to restart Raging Song, Standard action to move to Fifteen.
| Fifteen |
Stabilise?: 1d20 + 10 - 11 ⇒ (18) + 10 - 11 = 17 Nanites automatically stabilise me.
Fifteen's nanites spring into life, her body glowing as the huge wound on her spine rapidly closes with skeins of new skin and then full flesh as her entire body glows with the expended energy.
Heals 20HP with repairing nanites. (Should have happened already but I forgot)
| Molly Fairlocks |
The familiar glow of Fifteen's healing nanites catches Molly's attention, but she continues her assault on the staff-wielding mi-go.
Clustered Shots - damage is totaled before applying DR.
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 15 + 1 + 1 ⇒ (9) + 15 + 1 + 1 = 26 haste, raging song
Musket Damage: 1d10 + 14 ⇒ (4) + 14 = 18
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 15 + 1 + 1 ⇒ (9) + 15 + 1 + 1 = 26 haste, raging song
Musket Damage: 1d10 + 14 ⇒ (1) + 14 = 15
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 15 + 1 + 1 ⇒ (6) + 15 + 1 + 1 = 23 haste, raging song
Musket Damage: 1d10 + 14 ⇒ (10) + 14 = 24
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 10 + 1 + 1 ⇒ (10) + 10 + 1 + 1 = 22 haste, raging song
Musket Damage: 1d10 + 14 ⇒ (1) + 14 = 15
Musket Attack - Rapid - Deadly Aim vs Touch AC: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11 haste, raging song
Musket Damage: 1d10 + 14 ⇒ (7) + 14 = 21
| Fireday |
Fortitude: 1d20 + 11 ⇒ (20) + 11 = 31
Fireday grits his teeth and braces for the blast, his newly-improved gear bolstering his body enough to shrug off the radiation!
Then he lashes out at the mi-go Holg pointed out.
Attack 1: 1d20 + 15 ⇒ (1) + 15 = 161d10 + 5 ⇒ (10) + 5 = 15
Attack 2: 1d20 + 15 ⇒ (6) + 15 = 211d10 + 5 ⇒ (4) + 5 = 9
Attack 3: 1d20 + 9 ⇒ (17) + 9 = 261d10 + 5 ⇒ (7) + 5 = 12
| DM Brainiac |
Fireday and Hyrsek take down the wounded mi-go. Molly shoots the cleric several more times, severely wounding it. Holg slices into the gug, cutting it down with two swipes of his sword before turning and decapitating the mi-go behind him with a critical hit!
The cleric buzzes in agitation as it brandishes its staff again, assaulting you with the mind-warping horrors of the darkness between the stars!
Everybody must make a DC 19 Will save or be confused for 9 rounds. This is a mind-affecting effect. Everybody may act!
| Viv Voltine |
Will save, android vs. mind-affecting: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Viv is completely bewildered.
Confusion: 1d100 ⇒ 12
She has just enough presence of mind to try to kill the mi-go one last time.
Telekinetic blast attack, haste bonus: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Telekinetic blast damage: 6d6 + 8 ⇒ (2, 5, 4, 2, 4, 4) + 8 = 29
| Fifteen |
Will: 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13 Confusion: 1d100 ⇒ 92
Fifteen's prone body begins to shake as her auditory processors start to feed contradictory information to her brain. From the floor she swipes at Kaska's approaching foot.
Fist: 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28 Damage, NL: 1d6 ⇒ 2
| Holg Redhawk |
Will DC 19: 1d20 + 12 ⇒ (11) + 12 = 23
Holg shakes off the confusion effects, and looks around to the decapitated mi-go, in ecstasy from Kaska's music and fully being covered in blood "There is someone behind the columns"
Air walking over the chasm, the Kellid wades around until he reaches the caster at the end of the cavern and slashes at him with a focused vital strike.
+2 adamantine greatsword-PA+haste+IR+accurate stance+higher position+furious focus: 1d20 + 15 - 3 + 1 + 1 + 3 + 1 + 3 ⇒ (13) + 15 - 3 + 1 + 1 + 3 + 1 + 3 = 34
Adamantine/Slashing/Magical damage+destructive smite+PA+IR+vital strike: 4d6 + 8 + 5 + 9 + 1 ⇒ (2, 2, 2, 6) + 8 + 5 + 9 + 1 = 35
HP 90/113 [DR 5/B 21/50] AC 34 TAC 18
weapon mastery 5/11: Furious Focus (swift action)
Flying 5'
| DM Brainiac |
Viv manages to strike the mi-go with her blast, then Holg smites it with a mighty strike from his sword! The fungal creature falls. You are able to restrain your confused companions long enough for them to recover from the confusion before they harm themselves or others too severely.
The mi-go cleric has a staff of the Dark Tapestry, +1 light fortification leather armor, and strand of prayer beads (lesser).
| Holg Redhawk |
It takes a while for Holg to recover from the fury induced by Kaska's song and the blood on him. Then, he cleans the blood on the blade and sheathes it so he can take the mi-go's body and bring it back to the group, including the fallen staff.
"Here you have, this was the caster that was radiating us. As the Red Talon's say... To taste the marrow, first crack the mammoth's bone" the man offers the prayer beads to Fireday, but will keep them if the holy warrior does not want them. He will give the staff to Kaska and Isuma hoping they can identify the strange device "Do you know this mi-go leader from your trip Isuma? How do you think all this infestation is related to the aliens in the valley?"
| DM Brainiac |
Isuma shakes her head. "As I mentioned before, these creatures are not associated with the Dominion of the Black. I can only guess at their purpose for coming here."
There is one more tunnel leading to a final cave in this area. This cavern is dry and warm, with no evidence of the fungus that grows rampantly elsewhere in the cave network. Strange carvings adorn the walls, while an alcove to the north contains a low flat rock on which sits a single dark metal cylinder--another brain cylinder like the ones you discovered earlier. However, this one seems to contain a living brain inside of it! You might be able to use it to communicate with the mind of whoever it belonged to.
A compact heap of sticky fungus behind the pillar contains some gear. The gear consists of a ring of protection +2, a +2 laser pistol, a wand of fly (13 charges), a wand of technomancy (40 charges) a red access card, and several spellbooks.
| Molly Fairlocks |
Will Save vs DC 19: 1d20 + 9 ⇒ (9) + 9 = 18
Molly eventually regains control of her senses to realize that the creature has been defeated. She shoulders her weapon to join the others in looking over the valuables and then moves on to the last chamber.
"Wait, you're telling me that some poor fool has his brain in there?" she questions, pointing at the cylinder. "That's just wrong," she says with a shake of her head.
| Fifteen |
Fifteen collects the laser pistol and the access card before offering Kaska the zero pistol she was given a few days before. "I will use this one now, but thank you." She says.
"The capsules are designed to preserve and allow the interrogation of a brain." Fifteen says when Molly expresses her opinion. "If there was not a brain in the jar then that would be wrong."
| Molly Fairlocks |
"The entire idea of having a container to preserve someone's brain in is wrong," Molly says with a shake of her head. "It means that someone thought it would be acceptable to remove some poor sod's brain and put it somewhere else rather than in his skull." Her tone is patient. "That's wrong, Love."