DM Berwick's Serpent's Skull Adventure

Game Master Lost Gamer

Continuing a great game with some great players.


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Scarab Sages

OOC:

My start of Round 6 post isn't labeled but is about three (of my posts) above your last one.

miss chance is 50% and they are AC 14 so first attack is a miss already rolling for the second.

50% chance to miss(higher always better) 1d100 + 0 ⇒ (97) + 0 = 97

EDIT:

Ok then without the -4 then the first attack was a hit.

miss chance 1d100 + 0 ⇒ (72) + 0 = 72

Scarab Sages

ROUND 6

Using his keen hearing Isandril hears the panting breath of the creature before him and lashes out with both his blades.

On target the pierce the things black heart and it cries out in shock and pain before slumping to the ground, dead once more.

Combat:

Spells in Effect:
Inspire Courage: +1 to hit and damage (weapons only), +1 save vs charm and fear
Triple Time: Isandril, Brynmor, and Yuuwa 56 mins (next minute 09/10 rounds) - +10' movement
Pro Evil(Brynmor): 3 mins (25/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Jonagher): 3 mins (26/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Dancing Lights - negated by darkness spell
Moment of Greatness: 3 mins (28/30) - double morale bonus (currently +1 to saves vs charm and fear) Also note only usable once per person.
Used so far - None
Grease: 3 mins (27/30 rounds) N-18/19, M-19 and walls (easier to squeeze through, long as you don't slip)
Light - Yuuwa: 1 min (08/10 rounds)
Darkness - Mother Thrunefang: 5 mins (49/50 rounds)

Round 6:
Isandril(24/29) - full attack, attack: both hit dmg = 13
Origen - IS UP
Brynmor(34/35) -
Jonagher(18/25) - attack, miss
Aedalis -
Yuuwa -
Mother -
monsterA(07/13) -
monsterB - DEAD
monsterC -
monsterD -

Added this since I saw we are starting a new page.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

What light I can conjure has already been swallowed by her darkness. Aedalis intones flatly in response to Isandril.

IC is still up remember all.


posting ahead it shouldn't change those in the tunnels actions

Jonagher nearly growls at the loss of light and swings wildly at the form in the darkness. His blade catches nothing but air and he curses before calling out, "Yuuwa! We need you to come help deal with this miscreants! Hurry!"

miss chance 1d100 + 0 ⇒ (20) + 0 = 20


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

Round 6

Origen is too distracted by the ghoul's clawing and scrabbling at Yuuwa to understand why the lights up ahead disappeared. Nearly shouting a short incantation, he touches Yuuwa's back to complete the spell. The ghoul stares in puzzlement at the odd sigil that appears on her.

Standard action: Cast protection from evil on Yuuwa.

Origen grabs the bolt case from Brynmor, shrugging the belt over his shoulder one-handed.

Move action: Put on the belt. Eight bolts remaining, or 28?

He watches with alarm as the foul ghoul attempts to claw at his companion, and he glances back toward Brynmor, aware that the Chelaxian may be attacked at any moment.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Fighter 3

The mercenary swears and curses in Infernal as hell breaks loose around them. Looking frantically behind his back he moves to position himself between Origen and Yuuwa to attack the monster there.

He practically yells at the priestess to get out of the way and do something about the others in the bigger chamber:

"Lass, out of here now! See if you can do something about that abyssal darkness in there! Let me deal with this!"

Perception check 1d20 + 4 ⇒ (17) + 4 = 21

Move to L14. Attack ghoul w/greatsword if possible

Attack ghoul w/greatsword 1d20 + 8 ⇒ (20) + 8 = 28

Critical threat: Confirmation roll 1d20 + 8 ⇒ (2) + 8 = 10

Hmm... $%*&@3!

Damage 2d6 + 5 ⇒ (5, 1) + 5 = 11

He intends to finish off the ghoul there and then procceed into the bigger chamber to help the others, all the while keeping an eye out for more ghouls trying ot surround them.

The Exchange

F Human Cleric/ 3
Quote:
Nearly shouting a short incantation, Origen touches Yuuwa's back to complete the spell.

The hithertofore unnoticed oppression recedes as passing through a ship's wake. Yuuwa catches her breathe.

Brynmor:

Quote:
"Lass, out of here now! See if you can do something about that abyssal darkness in there! Let me deal with this!"

"Stepping aside! Watch yourself!" Yuuwa withdraws 5' back towards the chamber(K12), letting Brynmor into the action and forcing the ghoul to choose whom to face.

[ooc]Perception1d20 + 3 ⇒ (18) + 3 = 21
She clearly sees a defined wall of darkness in this chamber, hears the sounds of combat coming from within but spares no time for any other action besides defending herself from the ghoul.

Scarab Sages

Aedalis to finish the round
.

Combat:

Isandril(24/29) - full attack, attack: both hit dmg = 13
Origen - retrieve bolt case (8 bolts - others in Byrnmor's backpack), cast pro evil on Yuuwa
Jonagher(18/25) - attack, miss
Aedalis - IS UP
Yuuwa - 5'step(K-12), Other actions? suggestions guidance or an ability like icicle or electric arc. you would go before Brynmor as he needs to wait for you to move
Brynmor(34/35) - move(K-13), attack hit dmg = 11
Mother -
monsterA(07/13) -
monsterB - DEAD
monsterC -
monsterD(02/13) -

The Exchange

F Human Cleric/ 3

Thank you for the prompt, GMTSL.
Yuuwa will take advantage of the possible flanking manuever and attack defensively. She will try to keep the ghoul's attention upon her to give Brynmor and Origen the best possible opening.
With a snarl and threatening feint with her trident, she jabs at the ghoul which put such deep scratches into her shield.
"Arrgh!! Foulest of the wretched! Get Back!"
Defensive attack with trident

Spoiler:

Trident: to hit 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
BAB +2, MW Trident +1, -4 defense, +2 AC
Damage 1d8 ⇒ 7

Like I said: Close combat does not favor her.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5
GM - The Serpent God wrote:

Aedalis to finish the round

.

** spoiler omitted **

Thanks. I've been super busy last two days sorry. Won't be a regular thing I just have a guest for a week as well as setting up a new PC. Remember IC everyone. As far as I can tell, I can't target anyone with a spell as we're effectively treated as blind.

Aedalis lashes out with his scorpion whip at where he remembers one of the Ghouls to be, while maintaining his performance.

1d20 + 6 ⇒ (17) + 6 = 23
1d6 + 3 ⇒ (5) + 3 = 8
1d100 ⇒ 42(1-50 hits. This is the convention I use for all my games and its kind of stuck in my head, hope its ok)

Scarab Sages

"NOOO!!"

"My children! You will suffer for this!" the ghoulish mother cries out and suddenly pain envelops Isandril, Jonagher, and Aedalis fom head to toe.

It is as if a thousand bees were stinging them all from the inside as well as the outside.

The remaining ghoul savagely attacks the blinded Jonagher as he swings his sword wildly to keep it at bay. Aedalis's whip strikes the thing but only seems to fuel it's rage as it savages the poor half-elf with claws and teeth.

Meanwhile outside the blackness - Brynmor has managed to scare off the ghoul that came out of nowhere. It's wounds severe it moves quickly around the corner and into the darkness. Yuuwa can see the light from her spell being engulfed by a wall of darkness. From within she hears the others battling for their lives.

As the warrior steps to pursue Origen grabs his arm. "Leave it! That thing from behind us is back. And I think it brought a friend." the sorcerer says seriously.

Origen can tell the creature is back at the edge of the tunnel and he can see two sets of eyes glowing from the faint light that reaches out from his ioun stone.
Nat 20 had to reward you.

Combat:

Spells in Effect:
Inspire Courage: +1 to hit and damage (weapons only), +1 save vs charm and fear
Triple Time: Isandril, Brynmor, and Yuuwa 56 mins (next minute 09/10 rounds) - +10' movement
Pro Evil(Brynmor): 3 mins (25/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Jonagher): 3 mins (26/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Yuuwa): 3 mins (30/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Moment of Greatness: 3 mins (28/30) - double morale bonus (currently +1 to saves vs charm and fear) Also note only usable once per person.
Used so far - None
Grease: 3 mins (27/30 rounds) N-18/19, M-19 and walls (easier to squeeze through, long as you don't slip)
Light - Yuuwa: 1 min (08/10 rounds)
Darkness - Mother Thrunefang: 5 mins (49/50 rounds)

Round 6
Isandril(24/29) - full attack, attack: both hit dmg = 13
Origen - retrieve bolt case (8 bolts - others in Byrnmor's backpack), cast pro evil on Yuuwa
Jonagher(04/25) - attack, miss
Aedalis - m-b-p* inspire courage +1, attack; hit dmg = 1d4 + 3 ⇒ (1) + 3 = 4 - dmg for scorpion whip is 1d4
Yuuwa - 5'step(K-12), attack, miss
Brynmor(34/35) - move(K-13), attack hit dmg = 11
Mother - channel negative energy DMG 2d6 + 0 ⇒ (2, 3) + 0 = 5 DC 14, move(D-7) Stealth 1d20 + 8 ⇒ (1) + 8 = 9
monsterA(03/13) - full attack; Jonagher
1d20 + 3 ⇒ (10) + 3 = 13, 1d6 + 1 ⇒ (4) + 1 = 5
1d20 + 3 ⇒ (9) + 3 = 12, 1d6 + 1 ⇒ (5) + 1 = 6
1d20 + 3 ⇒ (19) + 3 = 22, 1d6 + 1 ⇒ (2) + 1 = 3
monsterB - DEAD
monsterC - double move(half speed)U-16 Stealth 1d20 + 7 ⇒ (15) + 7 = 22
monsterD(02/13) - withdraw - location unknown

*maintain bardic performance

Notes:

- Need Will saves(DC 14) for Isandril, Jonagher, and Aedalis with their posts.
- Isandril has a +2 to this save from pro evil
- To be able to attack Mother Thrunefang you must first match or beat her Stealth check. You still suffer the 50% miss chance. The Perception check is only to put you into melee with her if you wish.

End of Round 6

Scarab Sages

Top of Round 7

Combat:

Spells in Effect:
Inspire Courage: +1 to hit and damage (weapons only), +1 save vs charm and fear
Triple Time: Isandril, Brynmor, and Yuuwa 56 mins (next minute 08/10 rounds) - +10' movement
Pro Evil(Brynmor): 3 mins (24/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Jonagher): 3 mins (25/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Yuuwa): 3 mins (29/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Moment of Greatness: 3 mins (27/30) - double morale bonus (currently +1 to saves vs charm and fear) Also note only usable once per person.
Used so far - None
Grease: 3 mins (26/30 rounds) N-18/19, M-19 and walls (easier to squeeze through, long as you don't slip)
Light - Yuuwa: 1 min (07/10 rounds)
Darkness - Mother Thrunefang: 5 mins (48/50 rounds)

Round 7
Isandril(24/29) - IS UP
Origen -
Jonagher(02/25) -Will save 1d20 + 2 ⇒ (13) + 2 = 15
Aedalis -
Yuuwa -
Brynmor(34/35) -
Mother -
monsterA(03/13) -
monsterC -
monsterD(02/13) -


_____________________________________

Combat MAP: HERE


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

1d20 + 2 ⇒ (17) + 2 = 19


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

It's been about 24 hours, so . . . .

Round 7

Origen falls back, past Brynmor and Yuuwa, and into the room beyond. Most of its contours are hidden by a globe of darkness that unnaturally rejects the glow of his ioun torch.

Move action: Move 15' to K11.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Spellcraft 1d20 + 8 ⇒ (17) + 8 = 25

Origen says, "There should be a source for the darkness in the center. Cover it, and it'll restore the light!"

As he speaks, he cradles Brynmor's crossbow in his left arm for a moment. Reaching into his pack, Origen's hand closes on a particular scroll. Just in case that they can't find it.

Move action: Retrieve dispel magic scroll from storage.

OOC

Spoiler:

Given Origen's limited knowledge about what's lurking in the darkness, he'd probably try to use the scroll to dispel it. But as it's a party item, other players, let me know OOC if you think that's a waste. If that's the consensus, he can always delay IC a bit longer.


Round 7

From out of the darkness Jonagher emerges with numerous claw marks on his face, arms, and chest. It seems he used the wall to guide him back towards the rest of the group.

*gasp* *gasp*

"Ugly bastards can see in the dark," he says grunting and gasping to Origen. "Need to stop the mother shes a caster."

Actions: Withdraw to J-10

The Exchange

F Human Cleric/ 3

Yuuwa’s round 7 free/move actions but not standard (standing by for her turn)Sorry guys, would done this sooner but I had to wait for IC opportunity.
Understanding that Origen and Brynmor are facing the lesser of two battlefronts, a plan coalesces as she glances once again at the light-absorbing wall of darkness. The scuffling grunts and an ear-bleeding screech

Quote:
” NOOO!!" "My children! You will suffer for this!"

hastens her actions. Propping her copper-entwined MW Trident against the slick glistening cave wall, she extends her arms with a hymnal on her lips when she sees a heavily bleeding Jonagher stumble out of the darkness and Origen quickly pulling out a scroll from his pack. ”I can rob the ghouls of their darkvision advantage, make everyone fight blindly. You got something better?”


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)
Yuuwa Majid wrote:

”I can rob the ghouls of their darkvision advantage, make everyone fight blindly. You got something better?”

"A chance to dispel the darkness." Origen starts to open the scroll tube.


Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

"I think I dropped one of them," Isandril calls out through clenched teeth, the pain from the Mother's supernatural assault making difficult for him to concentrate. "I will not be trying my luck any further though," he adds quickly as he falls back, moving to leave the area of darkness.

Will 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Round 7

Withdrawing to J12.

Scarab Sages

Aedalis suddenly finds himself alone in the dark.

Aedalis, Yuuwa, and then Byrnmor are up.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

What can I make out?

1d20 - 1 ⇒ (18) - 1 = 17 Perception

Scarab Sages

In the magical darkness Aedalis can sense the closeness of the ghoul before him, and he heard the ghoul Mother move back towards the north. The others have retreated and the bard stands alone before the evil creatures.

Your character knows on the map where each enemy is and can avoid AoOs. Also he knows that Isandril and Jonagher have moved behind him, and he has heard a few other party members enter the room.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Aedalis makes a parting slash with his scorpion whip at the Ghoul in E9 then follows the other two warriors.

1d20 + 6 ⇒ (15) + 6 = 21
1d4 + 3 ⇒ (3) + 3 = 6
1d100 ⇒ 1 (1-50 hits)

Scarab Sages

Aedalis roll a Perception check as this might help IC

Roll 9 or less:

You feel the whip hit flesh but your quick withdraw and the others talking behind you leaves you guessing at the state of the ghoul.

Roll 10 or more:

You feel the whip hit flesh and wrap partially around the creature. As you pull the weapon back to you the feel of the creature falling pulls at the length of lethal leather.

You are sure that you have taken out the second creature and only the mother remains.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

1d20 - 1 ⇒ (8) - 1 = 7

The Exchange

F Human Cleric/ 3

"Aye Origen, do what ye need. I'll tend to our crew." She pulls back her trident from the wall, steps close to the injured and shaken.
Keeping her shield and trident facing the darkness, she channels the positive energy of Gozreh.
Channel Positive Energy(1 of 6) 2d6 ⇒ (6, 3) = 9
(30'radius 2d6 heal (DC 13: Will save 1/2) 6/day, no AO)

*editted for bold text and indicate heal effect, not undead dmg


Male Human Fighter 3

Well there doesn't seem to be much that Brynmor can do right now, since his foe retreated. He will cover the backs of the party staying pretty much where he is wathicng out for enemies and attacking anything that comes within range, until we get a better idea.

Perception check 1d20 + 4 ⇒ (20) + 4 = 24

Brynmor is alert, guarding the tunnel and paying close attention for any signs of ghouls or anything else approaching. Once in a while he risks a glance toward the others:

"This is not a very defensible position. They might swarm over us if there's a lot more of them. We need to move. Do what you must quickly!"

Scarab Sages

As Brynmor speaks he hears the pair of ghouls from the first room making their way to the tunnel. They stop at the entrance clawed hands holding onto the wall as they prepare to charge the rear guard.

A splash echoes throughout the tunnel like the sound of something diving into a pool of water. It seems to be coming from down the tunnel the ghoul fighting Brynmor retreated. Tunnel #5

"You shall all pay for this. Yes! Yes! PAY!" the evil female caster ghoul hisses from the darkness. "But first feel the bite of Ydersius! Heheheheh hahahahah!"

Out of the wall of darkness a floating and glowing dagger of magical force appears. It is long and curved like the fang of a giant serpent. It lashes out at Aedalis, striking down as if it were part of an invisible mouth.

Combat:

Spells in Effect
Inspire Courage: +1 to hit and damage (weapons only), +1 save vs charm and fear
Triple Time: Isandril, Brynmor, and Yuuwa 56 mins (next minute 08/10 rounds) - +10' movement
Pro Evil(Brynmor): 3 mins (24/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Jonagher): 3 mins (25/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Yuuwa): 3 mins (29/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Moment of Greatness: 3 mins (27/30) - double morale bonus (currently +1 to saves vs charm and fear) Also note only usable once per person.
Used so far - None
Grease: 3 mins (26/30 rounds) N-18/19, M-19 and walls (easier to squeeze through, long as you don't slip)
Light - Yuuwa: 1 min (07/10 rounds)
Darkness - Mother Thrunefang: 5 mins (48/50 rounds)
Spiritual Weapon - Mother Thrunefang: 3 rounds (03/03 rounds)

Round 7
Isandril(24/29) - withdraw(J-12)
Origen - move(K-11), retrieve item
Jonagher(02/25) - withdraw(J-10)
Aedalis - attack, hit dmg = 6 (kills ghoul)
Yuuwa - move(K-12), channel energy(heal) +9 HP
Brynmor(34/35) - ready action; attack first ghoul that comes up the tunnel
Mother - cast spiritual weapon, attack Aedalis 1d20 + 6 ⇒ (11) + 6 = 17 - move(location unknown to PCs)
DMG 1d8 + 1 ⇒ (8) + 1 = 9
monsterA - DEAD
monsterC - double move(N-14)
monsterD(02/13) - double move(location unknown to PCs - swimming??)
monsterE - double move(N-15)

Scarab Sages

Round 8

The fang-like dagger draws blood as it leaves a large gash down Aedalis's arm, side, and leg.

Combat:

Spells in Effect:
Inspire Courage: +1 to hit and damage (weapons only), +1 save vs charm and fear
Triple Time: Isandril, Brynmor, and Yuuwa 56 mins (next minute 07/10 rounds) - +10' movement
Pro Evil(Brynmor): 3 mins (23/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Jonagher): 3 mins (24/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Yuuwa): 3 mins (28/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Moment of Greatness: 3 mins (26/30) - double morale bonus (currently +1 to saves vs charm and fear) Also note only usable once per person.
Used so far - None
Grease: 3 mins (25/30 rounds) N-18/19, M-19 and walls (easier to squeeze through, long as you don't slip)
Light - Yuuwa: 1 min (06/10 rounds)
Darkness - Mother Thrunefang: 5 mins (47/50 rounds)
Spiritual Weapon - Mother Thrunefang: 3 rounds (02/03 rounds)

Round 8
Isandril(28/29) - IS UP
Origen -
Jonagher(11/25) -
Aedalis(15/24) -
Yuuwa -
Brynmor -
Mother -
monsterC -
monsterD(02/13) -
monsterE -


___________________________________

COMBAT MAP: HERE


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

"Wait a moment, Isandril." Origen snaps open the scroll. Concentrating, he reads the enscribed magical words.

Standard action: Use dispel magic scroll to dispel the darkness.
Caster level check to use the scroll: 1d20 + 3 ⇒ (19) + 3 = 22
Dispel check: 1d20 + 5 ⇒ (2) + 5 = 7

Grrr. Okay, I use my reroll.
Dispel check: 1d20 + 5 ⇒ (17) + 5 = 22

In an instant, the darkness disappears, and the room is illuminated by the ioun torch. Origen loads a quarrel into his crossbow.

Move action: Load the crossbow.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Aedalis' dancing lights should still be active and illuminting the room with the Mother- they were suppressed not dispelled IIRC.

Scarab Sages

The scroll to dispel loses it's magical writing but does the job. As the darkness dissolves the four floating globes of light reappear and show Mother Thrunefang by the waters edge.

She turns from the creature in the water hissing.

The water logged ghoul looks like the one Byrnmor wounded from the large gash across the things chest and abdomen.

Updated map. With the lights on.

Correct the Dancing Lights were not on the spells in effect spot because well they were not in effect. Not because they were gone.

__________________________________________

COMBAT MAP: HERE


Jonagher looks to Isandril, "Should we finish her from here or take the fight to her again?" he asks eying the ghoul priestess with hatred.

Action: Delay - Will charge up if Isandril does to support him. Or will draw his bow and take a shot if the elf hangs back.


Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

"I rather prefer the more personal approach myself," Isandril quips as he carefully moves to close the distance between himself and the female ghoul, keeping his swords between himself and his foe.

Round 8

Move action to get closer to the Mother by getting to E11 and standard action to fight defensively this turn, just in case she decides to attack.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

I think you mean Total Defence where you don't make an attack.

Aedalis, clearly struggling with his wounds and the spiritual dagger that left a long gash in him, moves to E10 and tries to confound one of the Ghouls with his magic.

So threatening with reach with scorpion whip. DC14 negates.

The Exchange

F Human Cleric/ 3

Following the charge of Isandril, Aedalis and NPC Jonagher, Yuuwa holds her trident on high as a lighthouse beacon. She stops at F9 or just behind the line of brave men.
Focusing on the distance to the Ghoul Mother ”I can do this,” she thinks in a split second before putting action behind the thought., briefly touching Gozreh’s Holy Symbol strung on her necklace, and channels Gozreh’s Positive Energy against the ghoul(s). Channel effect

Spoiler:
Channel Positive Energy(2 of 6) 2d6 ⇒ (1, 6) = 7 30'radius 2d6 damage undead (DC 13: Will save 1/2) 6/day, no AO)
Grinning or perhaps more of a snarl, Yuuwa watches for effect of Gozreh’s power upon the undead abomination. perception1d20 + 3 ⇒ (8) + 3 = 11

Scarab Sages

Isandril and Jonagher cautiously move up setting themselves to engage the creature together. Jonagher draws his short bow not wishing to get mauled by a set of claws once more.

Aedalis cracks his whip as he moves up causing the creature next to Mother Thrunefang to quiver and raise a hand to cover it's face. Aedalis notices with a small smile that even she seems unnerved by his display.

Yuuwa moves up behind the line and calls forth a burst of divine energy. The blue light that looks like an ocean wave crashing through the air washes over the two ghouls. The weakened ghoul screams out in pain. "Moottthhheerr....." before it falls face first into the water, it's purple skin smoldering.

The undead priestess turns with murder in her eyes as she sees the source of the divine energy. She points at Yuwwa and the serpent tooth like dagger floats through the air towards her. Seeing the glowing weapon out of the corner of her eye Yuuwa manages to dodge the strike of the dagger. "No you will all die! And become my children!" Mother Thrunefang screams as dark energy like a thousand black serpents burst out towards the group. When the energy passes through you and the pain is dire.

Meanwhile a patiently waiting Brynmor swings at the advancing ghoul. But the narrow confines make it hard to swing. He misses and is glad his armor protects him from the claws of the thing as it tries to kill him in turn.

Combat:

Spells in Effect:
Inspire Courage: +1 to hit and damage (weapons only), +1 save vs charm and fear
Triple Time: Isandril, Brynmor, and Yuuwa 56 mins (next minute 07/10 rounds) - +10' movement
Pro Evil(Brynmor): 3 mins (23/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Jonagher): 3 mins (24/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Yuuwa): 3 mins (28/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Moment of Greatness: 3 mins (26/30) - double morale bonus (currently +1 to saves vs charm and fear) Also note only usable once per person.
Used so far - None
Grease: 3 mins (25/30 rounds) N-18/19, M-19 and walls (easier to squeeze through, long as you don't slip)
Light - Yuuwa: 1 min (06/10 rounds)
Darkness - Mother Thrunefang: 5 mins (47/50 rounds)
Spiritual Weapon - Mother Thrunefang: 3 rounds (02/03 rounds)

Round 8
Origen - use scroll, load crossbow
Isandril(28/29) - move(E-11), ready action attack if attacked (fight defensively)
Jonagher(11/25) - move(E-9), sheathe sword, draw shortbow
Aedalis(15/24) - move(E-10), Dazzling Display -check 1d20 + 10 ⇒ (13) + 10 = 23
Yuuwa - move(F-9), channel energy (harm undead)
Brynmor - ready action still in effect here...
Mother - channel negative energy (harm living): 2d6 + 0 ⇒ (4, 6) + 0 = 10 Will save DC 14 for half; direct spiritual weapon to new target = Yuuwa
Byrnmor takes ready action here... attack 1d20 + 8 ⇒ (5) + 8 = 13; DMG 2d6 + 5 ⇒ (5, 3) + 5 = 13
monsterC - move(L-14)
monsterD - DEAD
monsterE - move(M-14)

Rolls:

Channel resistance(mother): 1d20 + 11 ⇒ (10) + 11 = 21
Channel resistance(ghoul): 1d20 + 7 ⇒ (20) + 7 = 27
Spiritual weapon attack Yuuwa: 1d20 + 6 ⇒ (7) + 6 = 13; DMG 1d8 + 1 ⇒ (7) + 1 = 8
attack vs. Byrnmor 1d20 + 3 ⇒ (9) + 3 = 12, DMG 1d6 + 1 ⇒ (5) + 1 = 6

Scarab Sages

Round 9

Mother Thrunefng finds herself alone with the group of adventures but each of you can see it in her eyes, she will not stop till you are all dead or she is.

Combat:

Spells in Effect:
Inspire Courage: +1 to hit and damage (weapons only), +1 save vs charm and fear
Triple Time: Isandril, Brynmor, and Yuuwa 56 mins (next minute 06/10 rounds) - +10' movement
Pro Evil(Brynmor): 3 mins (22/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Jonagher): 3 mins (23/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Yuuwa): 3 mins (27/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Moment of Greatness: 3 mins (25/30) - double morale bonus (currently +1 to saves vs charm and fear) Also note only usable once per person.
Used so far - None
Grease: 3 mins (24/30 rounds) N-18/19, M-19 and walls (easier to squeeze through, long as you don't slip)
Light - Yuuwa: 1 min (05/10 rounds)
Dancing Lights - Aedalis: 1 min (04/10 rounds)
Spiritual Weapon - Mother Thrunefang: 3 rounds (01/03 rounds)

Mother Thrunefang - shaken 2 rounds (02/02 rounds)

Round 9
Origen - IS UP
Isandril(28/29)
Jonagher(11/25) - Will save 1d20 + 4 ⇒ (10) + 4 = 14
Aedalis(15/24) -
Yuuwa -
Mother -(42/45) -
Brynmor -
monsterC -
monsterE -

Notes:

- Made a mistake with Dazzling Display it is a full round action and Aedalis won't be able to do it normally and move. I will let it go this time as it was my mistake.
- Need Will saves from Isandril, Yuuwa, and Aedalis please. Isandril gets a +2 from pro evil.

_______________________________

COMBAT MAP: HERE

The Exchange

F Human Cleric/ 3

Yuuwa's roll(s) for round 8 and round 9

Spoiler:

Round 8: Will save 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 (+3 ClassSave, +3Wisdom bonus, +2 protection from Evil)
Round 9: Perception check out of the way 1d20 + 3 ⇒ (16) + 3 = 19

Editted for commentary: Well that Will Save isn't a very desirable result!


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

Round 9

Origen starts to move toward the Mother, but then looks back at Brynmor, who stands alone against another of the horrible undead. He stands frozen for a moment, but then steps back to help the fighter.

5' step to K12--or a move action, if he has to squeeze.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

His light illuminates the twisted forms of two ghouls in the tunnel beyond Brynmor. Aiming carefully, he sends a bolt of sizzling acid toward the nearer of them.

Standard action: Use spell-like ability (acidic ray).
Ranged touch attack: 1d20 + 4 + 1 - 2 ⇒ (16) + 4 + 1 - 2 = 19 (-2 cover, +1 inspire courage (attack only))
Damage (if applicable): 1d6 + 2 ⇒ (5) + 2 = 7

The bolt strikes the ghoul squarely, leaving a sizzling, foul-smelling blotch on its chest.

OOC

Spoiler:

Tough choice which fight to help, but four-on-one should be good enough odds. I hope.

Scarab Sages

Origen's Perception:

The sorcerer steps up to help Brynmor and his magical bolt of acid does just that. As the magic from his ioun stone lights up the area in the tunnel a little better Origen sees the second ghoul and gasps in surprise.

The thing his almost totally different from the others that are in the tunnel. It still has straggle strains of hair coming from the top of it's head and face. It's skin is a light violet and not the deep purple of the others and making it easy to identify Captain Kovack's hooked nose and high cheek bones.

Even if his features would have been to obscure the things clothing (which is more whole than all the others) would have given the captain away. The blue coat with it's brass buttons and white trousers now dirty and bloody were what the captain always wore.

It seems the note was right the captain was turned into a mindless undead minion.


Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

Jaw clenched as he weathers Mother Thrunefang's supernatural assault, Isandril quickly closes the distance between himself and the female ghoul, attacking with a stabbing strike as soon as he is close enough.

Round 9

Will 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

Main hand melee attack (masterwork short sword) 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage (piercing) 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

1d20 + 2 ⇒ (16) + 2 = 18 Will save

7/24 HP.


Jonagher takes a shot at the hideous mother. But the arrow flies wide.

1d20 + 2 ⇒ (9) + 2 = 11; 1d6 + 1 ⇒ (3) + 1 = 4


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)
GM - The Serpent God wrote:
Even if his features would have been to obscure the things clothing (which is more whole than all the others) would have given the captain away. The blue coat with its brass buttons and white trousers, now dirty and bloody, were what the captain always wore.

Origen says loudly, "It's Captain Kovack--or what's left of him!" He peers around Brynmor, trying to time his next shot.

Scarab Sages

Yuuwa Majid wrote:

Yuuwa makes a five-foot step north, defends herself from the Ghoul's spiritual weapon, and sends another healing burst to wash away that horrendous wave of pain. She attempts to draw MotherGhoul's attention to her. "Gozreh is my guide and protector! I'll not become one of yours!"

Channel Positive Energy(3 of 6) 2d6 ⇒ (4, 4) = 8 30'radius 2d6 heal my crew (DC 13: Will save 1/2) 6/day, no AO)

Combat:

Round 9
Origen - 5'step, cast acid spray(ghoulC), dmg 7
Isandril(28/29) - move C-10, attack miss
Jonagher(11/25) - attack miss
Aedalis(15/24) - IS UP forgot to mention you in the ooc sorry thought you posted an action
Yuuwa - channel heal 8 HP
Mother -(42/45) - holding till see what Aedalis does
Brynmor - attack 1d20 + 8 ⇒ (19) + 8 = 27; DMG 2d6 + 5 ⇒ (4, 1) + 5 = 10
monsterC - DEAD
monsterE - attacks Brynmor see below: looks like all attacks miss

GhoulC (or E if C is dead) attack vs Brynmor
bite: 1d20 + 3 ⇒ (8) + 3 = 11; dmg 1d6 + 1 ⇒ (5) + 1 = 6
claw: 1d20 + 3 ⇒ (5) + 3 = 8; dmg 1d6 + 1 ⇒ (6) + 1 = 7
claw: 1d20 + 3 ⇒ (10) + 3 = 13; dmg 1d6 + 1 ⇒ (2) + 1 = 3


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Aedalis steps to D10 so as to threaten the Mother with his scorpion whip and quickly intones the words for a spell, still maintaining his magical inspiration. Looking right into her eyes, he tells a dark, macabre joke that somehow fills the Mother with an almost irrestible urge to collapse into fits of laughter...

5 foot and cast Hideous Laughter.

Scarab Sages

Ending Round 9

Mother Thrunefang starts to giggle, 1d20 + 11 ⇒ (4) + 11 = 15 but the joke has little effect on the creature. "Maybe were I still alive that would have been funnier," she intones in a raspy laugh. "Or better yet, how about you all become dead like me and never laugh again!"

She strikes out at Isandril with tooth and claw. One of the claws finds a vulnerable spot in his armor and her clawed hand buries itself deep into the elf's flesh.

The spiritual weapon moves at her mental direction and aims for the priestess of Gozreh. "Biting" Yuuwa once more before it vanishes away.

Actions:

Attacks
bite 1d20 + 6 ⇒ (10) + 6 = 16; 1d6 + 3 ⇒ (2) + 3 = 5
claw 1d20 + 6 ⇒ (8) + 6 = 14; 1d6 + 3 ⇒ (4) + 3 = 7
claw 1d20 + 6 ⇒ (20) + 6 = 26; 1d6 + 3 ⇒ (2) + 3 = 5

Confirming crit:
claw 1d20 + 6 ⇒ (14) + 6 = 20; 1d6 + 3 ⇒ (4) + 3 = 7

Spiritual weapon attack Yuuwa: 1d20 + 6 ⇒ (14) + 6 = 20; DMG 1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Round 10
Perceptions

The fighting has gone from over a half a dozen enemies to just two. There is no more noises coming from other areas of the caves to add to the din of battle.

The group realizes if they can defeat these last two monsters they may just have cleared this den of it's evil inhabitants.

Combat:

Spells in Effect:
Inspire Courage: +1 to hit and damage (weapons only), +1 save vs charm and fear
Triple Time: Isandril, Brynmor, and Yuuwa 56 mins (next minute 05/10 rounds) - +10' movement
Pro Evil(Brynmor): 3 mins (21/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Jonagher): 3 mins (22/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Pro Evil(Yuuwa): 3 mins (26/30 rounds) - +2 AC and saves vs evil creatures, cannot be touched by summoned outsiders
Moment of Greatness: 3 mins (24/30) - double morale bonus (currently +1 to saves vs charm and fear) Also note only usable once per person.
Used so far - None
Grease: 3 mins (25/30 rounds) N-18/19, M-19 and walls (easier to squeeze through, long as you don't slip)
Light - Yuuwa: 1 min (04/10 rounds)
Dancing Lights - Aedalis: 1 min (03/10 rounds)

Mother Thrunefang - shaken 2 rounds (01/02 rounds)

Round 10
Origen - IS UP
Isandril(17/29) -
Jonagher(14/25) -
Aedalis(18/24) -
Yuuwa(18/24) -
Mother(42/45) -
Brynmor -
monsterE -

Note:

Forgot the -2 on all of Mother Thrunefang's attacks. Luckily that didn't change the nat 20 or confirming roll.

_____________________________________

COMBAT MAP: HERE


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

Round 10

Only two left, but we haven't won yet.

Origen sends a second bolt of acid past Brynmor, this time toward his former captain.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Standard action: Use spell-like ability (acidic ray).
Ranged touch attack: 1d20 + 4 + 1 - 2 ⇒ (19) + 4 + 1 - 2 = 22 (-2 cover, +1 inspire courage (attack only))
Damage (if applicable): 1d6 + 2 ⇒ (1) + 2 = 3

The Captain dodges aside at the last moment, so the acid only strikes a glancing blow.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Did the -2 from shaken apply to her will save? +13, darn :P.

Round 10-

If Aedalis is frustrated at the failure of his most potent spell, he does not show it. With a brilliant display of prowess, his scorpion whip snakes around the Mother's ankle and drags her to the ground.

1d20 + 7 ⇒ (20) + 7 = 27 Trip (+1 weapon focus, +1 bless, +1 inspire)

Surround her and finish this. he intones grimly between beats of his whip handle on his drum, continuing the steady beat that heralds the group to victory.

Remember IC is still up.

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