DM Beckett's PFS PbP 4-07 Severing Ties (Inactive)

Game Master Beckett

DM Notes:

Init:

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MAP

The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.


Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The crisp chill of the Arcadian Ocean can be clearly felt as it sweeps across the fetid waters of Riddleport Harbor and onto the city streets, and the briny air inspires recent memories. Only a few days ago, back in Magnimar, Venture-Captain Sheila Heidmarch detailed the covert mission from behind the oaken desk in her office. “Lissala is the Thassilonian goddess of runes, fate, and obedience,” she explained. “Her followers are wicked and secretive, but they can be bought for the right price. The Aspis Consortium offered that price. In exchange for creating a back door into the Hao Jin Tapestry, a museum demiplane that we Pathfinders thought was entirely our own—the Aspis Consortium promised a river of wealth to the secretive cult. The Pathfinder Society ejected the Aspis Consortium from the Hao Jin Tapestry and the Consortium defaulted on its contract with the cult of Lissala. As you might expect from followers of a goddess of duty, the Lissalans are irate at the Aspis Consortium for defaulting. Tensions between the two groups are at their breaking point, and I need you to finish the job. . ."

Vidrin Jenk is a silver agent in the Aspis Consortium, newly arrived in Riddleport and anxious to prove his worth to the organization. The Aspis Consortium recently purchased the Barracuda Cartage company, and Jenk operates out of the offices there. Jenk plans to patch up relations with the cult of Lissala, which is well hidden somewhere in Riddleport. To help him, Jenk requisitioned a group of Aspis Consortium specialists, all bronze agents led by a mysterious troubleshooter named Thestil Shadowtongue.” At this point, Venture-Captain Heidmarch slid several bronze badges across the desk, some flecked with blood. “Those specialists aren’t going to make it to Riddleport. You are. I want you to pretend to be the Aspis Consortium agents Jenk requested. Do as he asks, but only to keep suspicion off of you until you find out where the cult of Lissala is hiding. Once you know that, I need you to do two things. First, sabotage the Lissalan safe house as completely as possible. Second, throw the blame for the sabotage onto the Aspis Consortium."

“How you complete these tasks I leave to your discretion, but I want you to keep murder to a minimum. One of the Lissalan cultists is feeding us information, and I don’t want to risk you killing this valuable source. Furthermore, we want the Lissalans to remain alive so they can turn their full ire against the Aspis Consortium. Once you’ve accomplished these two mission objectives, return here.” Heidmarch smiles broadly. “Welcome to the Aspis Consortium. Any questions before you leave for Riddleport?”

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Know History DC 15/Religion DC 20:
Lissala was the Thassilonian deity of runes, fate, duty, and obedience. Her worshipers are generally sadistic self-flagellants who believe that self-inflicted pain opens the mind to enlightenment.

Know History DC 20/Religion DC 25:
Lissala taught the seven virtues of rulership to Thassilonians, but these virtues became perverted under the runelords to reflect the seven mortal sins. At that time, Lissala’s worship grew more secretive and more sadistic. Many scholars assume that Lissala, like most Thassilonian gods, is no longer worshiped.

Know History DC 30/Religion DC 35:
Lissala may have created rune magic. Her followers commonly use runes and glyphs, including rune-carved guardians akin to golems.

------------------------------------------------------------------------

Know Local DC 10:
The Aspis Consortium is a supranational trade organization with shadowy leadership and a reputation for ruthless trade practices.

Know Local DC15:
The Aspis Consortium hires countless common mercenaries and merchants. Bronze agents hold the lowest rank of actual membership in the Consortium. Bronze agents are overseen by silver agents, who are in turn overseen by gold agents. A gold agent usually administers affairs in a large city or small nation.

Know Local DC 20:
The Aspis Consortium has made several loans to power groups in Riddleport, including the three primary temples. These loans were drafted with intensely legalistic language and included steep interest rates, which the temples are often reluctant to pay, further entrenching them in debt.

Grand Lodge

Male Aasimar Arcanist 1; HP 10/10; CMD 7; AC 9, t 9, ff 9; Fort +4 Ref -1 Will +2; Init -1, Perc +0 (Darkvision 60ft.)

Dice rolls:

Knowledge (history): 1d20 + 10 ⇒ (9) + 10 = 19
Knowledge (local): 1d20 + 9 ⇒ (4) + 9 = 13
Knowledge (religion): 1d20 + 9 ⇒ (2) + 9 = 11
Gee, thanks for the rolls. I'll immediately use the Mystery Initiate trait's reroll on knowledge (religion). With luck (GM?) that counts as the briefing day's reroll, not the adventure time's.
Knowledge (religion) reroll: 1d20 + 9 ⇒ (12) + 9 = 21
Still lousy.

An elderly aasimar glad in a pure white, gold-rimmed scholar's outfit, sat with his arms folded inside his broad sleeves during the entire briefing. He sneers slightly after hearing the mission at hand. "What we are about to do is no less illegal than treachery. We are to falsely portray recently deceased—obviously murdered by the society—mercenaries in order to gain information and access. While I personally despise Aspis Consortium's methods, these courses of actions barely justify the greater good," Tritanos scolds to no one particularly.

He greets each agent with a nod, not showing much compassion to those bearing weapons. So, anyone. No one can see any weapons carried by the aasimar, at least openly.

"I for one will not take the false identity. My morals would not permit such an unjust action."

"And as an introduction to some of you, Lissala was a Thassilonian goddess of runes, fate, duty, and obedience. Her worshippers are generally sadistic self-flagellants who believe that self-inflicted pain opens the mind to enlightenment. Which, of course, is ludicrous and sinful."

"And I trust you all know the abysmal Aspis Consortium, the thorn in Pathfinder Society's side. They operate as widely as the society, but their method's are ruthless and cruel as their goal is to retrieve magic items, artifacts even, and sell them to the highest bidder, regardless of the items' nature or danger."

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Dot

Grand Lodge

Male Aasimar Arcanist 1; HP 10/10; CMD 7; AC 9, t 9, ff 9; Fort +4 Ref -1 Will +2; Init -1, Perc +0 (Darkvision 60ft.)

"Dear venture-captain Sheila Heidmarch, I wish to inquire about your knowledge on Thestil Shadowtongue. What was known of this poor person? If one of us is to impersonate... Thestil, it is imperative know everything humanly possible."

"Furthermore, you mention another name, Vidrin Jenk. From what you tell, I deduce he isn't all that familiar with Riddleport, am I correct?"

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