DM Beckett's "CITY OF STRANGERS" PFS PbP (3-4) (Inactive)

Game Master Beckett

INIT:

[dice=Iasua]1d20+7[/dice
[dice=Jake]1d20+4[/dice
[dice=Pai]1d20+2[/dice
[dice=Tiasar]1d20+2[/dice
[dice=Xiaobo]1d20+5[/dice
[dice=]1d20+[/dice

Venture Captain Dreng is convinced that someone is setting up an unauthorized, and potentially harmful Pathfinder Lodge within the city of Kaer Maga. A letter from an ally, one Horis Collgardie says as much, and Dreng has asked you to investigate, locate these Pathfinders, and order them to stop immediately, or risk having all Pathfinders banned from the city. Sending you from the Grand Lodge in Absolam across the Inner Sea to Varisia, you have made it to the Halflight Path, so near the city, when a horde of goblins breaks through the wall to attack!!!

Fighting your way through, you finally make your way to the city itself, only to find it is a massively crowded den of villainy and scoundrels. Now, you just need to find this Mr. Collgardie. . .
MAP OF VARISIA
MAP OF KAER MAGA
CURRENT MAP
The Sanctuary


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The Exchange

Since it functions as if I had summoned the monster, that means I apply my +1/2 level to duration, so I would have it for two rounds.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Will save: 1d20 + 9 ⇒ (9) + 9 = 18

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Tiasar begins casting a spell while Xiaobo shakes of the more potent affects of the spell that was cast upon him, then charges at the bard, trying to trip him and deliver a cheap kick if he goes down.

Trip: 1d20 + 18 ⇒ (10) + 18 = 28 <Hit>
Attack: 1d20 + 14 ⇒ (1) + 14 = 15 <Hit>
Damage: 1d10 - 2 ⇒ (7) - 2 = 5

Iasua draws two arrows and send them flying at Mr. Pratt.
Attack 1: 1d20 + 9 ⇒ (18) + 9 = 27 <Hit>
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Attack 2: 1d20 + 9 ⇒ (7) + 9 = 16 <miss>
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Pai follows up with another wand blast, hitting him solidly in the chest, but more disorientating him than anything. Jake likewise charges the fallen Pratt, and swings hard, removing his head from his body and following up by sending the nearby wolf back to hell.

Combat over.

There is a little bit of wrap up left, but that is pretty much it. I'm going to be reporting it soon, but please let me know if there is anything that you need to alter about the info you gave me up front, or need to add to the character sheets.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Also, I once agian want to apologize to everyone. I had a lot more issues, mostly with internet access, than I anticipated. I know some of you where waiting to get into another game, and I am really sorry that it took so long right at the end.

Everyone is looking at 1XP, 2PP, Scroll of invisibility (150 gp),
Scroll of silence (150 gp), Cloak of resistance +1 (1,000 gp), Scroll of dimension door (700 gp) and GP as below:

1-2 Out of Tier: 890gp
3-4th: 1,268gp
5+ Out of Tier: 2,257gp

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

On the stage you find a small chest that is easily cracked open. Inside are supply lists and a list of code names and dates. There is also a list of cities on one sheet: Absalom, Sothis, Kaer Maga, Oppara, Whitethrone, and Almas, leaving you to realize that Pra. If asked about the names, dates,tt, and whoever else he is working with or for has been very, very busy.

On the executed Pratt himself, you find a few scrolls, and a large purse of coin (2,800), as well as a potion that looks identical to the one you found on the goblins at the start of this trek.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Where are the Chronicle Sheets?

The Exchange

It was fun gents. Good gaming!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I am thinking I will be combining this group and the other CoS group for part 2. They are in the final battle, so it should be too much longer, and will help me a lot to be able to update the games much faster, as my DM load drops. I am also thinking that I might be running this for the Official Game Day part 2.

Thoughts?

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

that sounds ok to either way just let me know

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