DM Beckett's "CITY OF STRANGERS" PFS PbP (3-4) (Inactive)

Game Master Beckett

INIT:

[dice=Iasua]1d20+7[/dice
[dice=Jake]1d20+4[/dice
[dice=Pai]1d20+2[/dice
[dice=Tiasar]1d20+2[/dice
[dice=Xiaobo]1d20+5[/dice
[dice=]1d20+[/dice

Venture Captain Dreng is convinced that someone is setting up an unauthorized, and potentially harmful Pathfinder Lodge within the city of Kaer Maga. A letter from an ally, one Horis Collgardie says as much, and Dreng has asked you to investigate, locate these Pathfinders, and order them to stop immediately, or risk having all Pathfinders banned from the city. Sending you from the Grand Lodge in Absolam across the Inner Sea to Varisia, you have made it to the Halflight Path, so near the city, when a horde of goblins breaks through the wall to attack!!!

Fighting your way through, you finally make your way to the city itself, only to find it is a massively crowded den of villainy and scoundrels. Now, you just need to find this Mr. Collgardie. . .
MAP OF VARISIA
MAP OF KAER MAGA
CURRENT MAP
The Sanctuary


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Please put your out of character, or non-game related chatting here.

Also, can you please post your character's:

1.) Player name (or nickname)
2.) Character Name
3.) Complete PFS Number
4.) Faction
5.) Day Job Roll (if you have one)

6.) And finally any default actions you want to do if you can't post for a while.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Filios
Jake Hargrove
44418-2
No Day Job Roll

Charge, Furious Focus, Power Attack, and Cleave if possible.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Gerald
Pai Kromnite
12445-5
Grand Lodge faction
No day job
Use wand of 3rd level Magic Missiles. Currently 40 charges remaining.

The Exchange

Hello everybody!

1) CampinCarl
2) Tiasar Auvrelth
3) 60687-3
4) Grand Lodge
5) Profession (Teacher): 1d20 + 6 ⇒ (12) + 6 = 18
6) a) If enemies are grouped together: Color spray or sleep or burning hands
b) One person is particularly dangerous: Ear-piercing scream
c) Cleaning up mooks: Longbow or acid splash (acid splash usually used for DR enemies like undead)

Hi Jake, we meet again!

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

What's up, Tiasar - good to see ya! We need some Arcane in the higher Tier. is that where you are slotted?

The Exchange

Indeed, I just powered through a session that got me to level 3 and I'm excited to get back into the fray! Picking up augment summoning in addition to 2nd level spells is going to be a significant power boost! Also I decided after fighting a batch of undead - again - that Tiasar is practically required to have a rank in knowledge (religion). I see you've been busy as well getting up to level 3, how have you been?

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Good, of course, you know we are busy over in RA together with Malcolm and Desmond. I sent you a PM on the Slayer Class.

The Exchange

I really am nerding out about the ACG classes. Arcanist, slayer, investigator, and warpriest in particular. Investigator is hands down my new favorite skillmonkey.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Feng reporting in I will get my friend ready by this weekend

22306-7

i will trip or disarm when needed using fighting defencive action with crane style to block attacks

no day job

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I like the last version of the arcanist and the shaman quite a bit as well. I've not delved too much into the other ACG classes yet.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So 4 out of the 5 present. As soon as Xiaobo's friend shows up I'm mostly ready to kick this off.

Liberty's Edge

Male 33/33 HP, AC: 22, T: 15, FF: 17, CMD: 22, F: +4 , R: +9, W: +2, Init +7, Pereption +11, NG Male Elf Ranger 5, Masterwork +2 Composite Long Bow +10, 11 PB, 8 DA, 9 Both(1d8+2, 3 PB, 6 DA 7 Both, x3)Great Sword +7 (2d6+3)

I am Xiabos friend i apologise for being late. i have limited internet access and will be posting most on wayfinder. I will be playing this ranger because my Barbarian i was going to use is too high a level now.

Liberty's Edge

Male 33/33 HP, AC: 22, T: 15, FF: 17, CMD: 22, F: +4 , R: +9, W: +2, Init +7, Pereption +11, NG Male Elf Ranger 5, Masterwork +2 Composite Long Bow +10, 11 PB, 8 DA, 9 Both(1d8+2, 3 PB, 6 DA 7 Both, x3)Great Sword +7 (2d6+3)

My sociaty number is 22308-1
Andoran
Day job: Arrow making
Day job: 1d20 + 6 ⇒ (6) + 6 = 12
Xiabo will post if i can not

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, go ahead and jump over to the gameplay thread and lets get this going.

The Exchange

Oh man I just realized Xiaobo is level 7, he's going to roll over any enemies we run into.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

No. I am a combat controller I trip and disarm party does rest lol

-Posted with Wayfinder

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

I don't have a flurry of blows to hit someone 4 times lol

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It shouldn't be too bad, really. If I recall, he is designed more to trip and disarm mostly, and like I mentioned, this one isn't too heavy on combat.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hey Xiaobo, just a head's up. It looks like they changed the way one of your Feats works. Crane Wing style.

HERE is the link.

It looks like it got pretty nerfed.

The Exchange

Sorry Xiaobo, but honestly THANK GOD. Crane Wing style is on my soft-ban list because of how ridiculously powerful it is. There are way too many OP characters that take a 2 level dip into monk just to pick that up.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

It wasn't that powerful though...I could block a crit once a round bit the attack counted as hit..so any creature with 2 attacks and a rend...Yea I can block 1 but he still gets a rend.

-Posted with Wayfinder

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Now when fighting def I get +7 against 1 attack and +3 against all others

-Posted with Wayfinder

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

I am ok with change as long as I can swap the feat for free

-Posted with Wayfinder

Liberty's Edge

Male 33/33 HP, AC: 22, T: 15, FF: 17, CMD: 22, F: +4 , R: +9, W: +2, Init +7, Pereption +11, NG Male Elf Ranger 5, Masterwork +2 Composite Long Bow +10, 11 PB, 8 DA, 9 Both(1d8+2, 3 PB, 6 DA 7 Both, x3)Great Sword +7 (2d6+3)

shouldnt you be able to swap it out bc the feat has changed?...im not quite sure how that works

-Posted with Wayfinder

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

I freaking hope so I know what freeway I will take... Joe will this change for our game or after.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yah, they said that all changes must take place immediately for PbP, (not that it should matter for you being so high level). As far as the Feat swaps, I'm not sure. I'm sure they will say soon, if they have not already.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

so according to guide to organized play i can retrain for free i will retrain it for viscous stomp i believe let me check but i think that is what i want

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yah, currently there seems to be a debate. It looks like you can legally swap out Crane Style/Crane Wing, because that did change, but not Crane Riposte, because that Feat did not itself change.

I'm thinking right now the best idea is to just keep what you have, and once they say for sure, switch out as you like. And a +4 vs one attack is not terrible, honestly.

Also, how's the daughter, (I'm assuming) doing?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

This:
Stingchuck: A stingchuck is a foul bag made of a humanoid’s head with the brain removed and the skull heavily scored so that it bursts open when thrown. Normally filled with biting vermin, it acts as a splash weapon. When it hits its target, the vermin bite and sting the target, dealing 1d6 points of damage and forcing a DC 11 Fortitude save to avoid being nauseated for 1d3 rounds. Each round a creature remains nauseated by a stingchuck, it takes 1 additional point of damage from the biting vermin. All creatures within the splash effect take 1 point of damage from the vermin but do not risk being nauseated. <Adventurer's Armory>
is what he just used.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

I will go ahead and change it... the plus 4 is only to one attack... i will be taking viscous stomp as to replace it

my daughter is good but if your talking about the ER i had a solder black out when walking up the stairs i had to take him in

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

I am looking at making a druid...is there a feat that makes my animal companion better I was looking yesterday and didn't find one so I thought I would ask

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So, basically at this point it is very open. There are a lot of things you can try to do, and a lot of options open to you. You can use the house as a temp HQ, for example, or find somewhere else to stay, but you have the feeling that you may be here for a few days at least, just trying to get some leads. You could also at this point rest, and switch out some spells, possibly try Divinations for clues.

This part onwards is basically a big sandbox, and now very much player run.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

[ooc]so I have a question on a character I am making, I am making a druid and want to take aspect of the beast, Do I have wait till I get the wild shape ability or can i take it at level 1...a ranger from what I have been told can use a wand of cure light wounds at lvl 1 just because it's on his spell list even though he doesn't get it till level 4...would this work the same

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Xiaobo Feng Weimin wrote:

so I have a question on a character I am making, I am making a druid and want to take aspect of the beast, Do I have wait till I get the wild shape ability or can i take it at level 1...a ranger from what I have been told can use a wand of cure light wounds at lvl 1 just because it's on his spell list even though he doesn't get it till level 4...would this work the same

-Posted with Wayfinder

Because it has Wild Shape as a Prereq, you need to actually have that ability before you can select the Feat. It's different than the Ranger Spellcasting, as even though they can not cast anything until later, they still have the Spell list from level 1 on. Druids do not have Wildshape until later.

Aspect of the Beast:

Whether by magic or a curse of your blood, some part of you is more beast than man.
Prerequisite: wild shape class feature, see Special.
Benefit: Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.
Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.
Claws of the Beast (Ex): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small).
Predator's Leap (Ex): You can make a running jump without needing to run 10 feet before you jump.
Wild Instinct (Ex): You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.
Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You can also check these out for some tips:

HERE

HERE and part 2 & part 3

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Broken Zenith's page has a list of most of the Guides out there, some (including mine) are heavily opinionated and based on individual play style, so may not work for what you are looking for.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So, I was debating on how I wanted to do this. If you didn't know, this was the first time that the Shadow Lodge was revealed. At the time, there where hints that there was a hidden Lodge, but no one really knew. However, ***, things have changed a lot since then, with the Shadow Lodge becoming more common and popular, and then even "going away", so in some ways it makes little sense, as the scenarios assume that no one knows anything about the Shadow Lodge, (which didn't exist really yet). So, I figure I'll keep it the Shadow Lodge, which has mostly vanished now as a faction, and change it a bit to be some of the ex-Pathfinders that have decided to leave the Pathfinders, trying to reform their own Lodge, (but not really the same Shadow Lodge you may be used to). Using the name to spread confusion, but with some key differences.

*** - The Shadow Lodge is still around, just not as a Faction you can choose as a Player. A lot of people are really angry about that, and how "Rivalry's End" turned out (I know I am, and one of my characters is still purely Shadow Lodge in mindset, and plans to reform it as a faction that looks out for Pathfinders himself). However, just recently another Scenario "Destiny of the Sands part 1" has come out that might be changing that all up a bit. So, it might turn out to work really, really well after all. . .

So, if you are confused, that's a good thing, as that was the intent of this scenario, and hopefully it will become clear as we go.

I also wanted to point out that this is running very quickly and smoothly so far. We are near the end of part 1, and part 2 starts to become more exciting, less of an intro to NPC's. So good job so far. Anyone interested in jumping to the high tier with the next Scenario? So far, (and I will need to relook at part 2 just to make sure), this one has seemed a little easy. The low tier game I am running, though, they are having some issues. :(

Liberty's Edge

Male 33/33 HP, AC: 22, T: 15, FF: 17, CMD: 22, F: +4 , R: +9, W: +2, Init +7, Pereption +11, NG Male Elf Ranger 5, Masterwork +2 Composite Long Bow +10, 11 PB, 8 DA, 9 Both(1d8+2, 3 PB, 6 DA 7 Both, x3)Great Sword +7 (2d6+3)

i dont wanna mess the game progress up so il be sitting out this encounter if thays alright il try to post up when i can

-Posted with Wayfinder

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

DM Beckett - are you alive and well?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm alive. I just deployed, and I'm trying to get everything set up. I was having trouble getting personal internet set up, and now that I do I should be able to do more, more often. I am currently working a 24 hour shift, and my work computer has Google blocked, so in approx 4-5 hours when I get off, I can log into my computer. I apologize.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I have reported the game, and I will be working on Chronicle Sheets asap.

Who was going to continue onto the next Scenario? I know some of you wanted to drop out for other games, I just to know who is and who is not.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

I have another one that i need to get to. Thanks though, and good luck!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I'm begging out, Beckett. Rah has a game ready to kick off that I am the last person in.

Thanks for running for us, though.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries. I understand and wish you luck. :)

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

There are 2 more parts to this right if so iassua and Xiabo are in

-Posted with Wayfinder

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

If not I will talk to iassua and see if he wants to and I should be in either way

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

There is one more part to this one.

-Posted with Wayfinder

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Where are the Chronicle Sheets?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

On the way. Having issues uploading them, because I cant do it from work. Very soon, ir is just taking forever to upload.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

HERE is a link to the Chronicle Sheets.

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