DM Barcas - Skull & Shackles: Freedom of the Sea (Inactive)

Game Master Isaac Duplechain

With pirates, slavers, and Cheliax prowling the seas, there are some who still appreciate - and fight for - the freedom of the sea.


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M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

Referring to Vrunyar’s latest post, would it be possible to use the Discovery Vrunyar gets next level to give John a new leg? The inspiration behind this are the Discoveries like tentacle, vestigial arm, or wings. Granted it would bend the rules. If anything it would leave Vrunyar slightly at a disadvantage since he wouldn’t have that Discovery throughout the rest of the game. At level six, Vrunyar gets a new Discovery, so this plot point wouldn’t happen in the foreseeable future.

John, I hope you don’t think I’m trying to compromise your vision for your character. If DM Barcas allows the bending of the rules but you don’t think it’s right for your character, I won’t have any complaints. I presented it as an avenue of RP. I understand your hand is broken so don’t even worry about replying to this until you’re able.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12
Vrunyar Magmabeard wrote:
As the day begins, Vrunyar has assembled the halflings on the deck. ”As you know, we’re sorting ourselves into our positions on the ship. Some of you are great sheet folders, ribbon tiers, line walkers, helm polishers, boxers, and all the rest of the nautical terms I’m still learning."

Awesome, Vrun!


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

@Doran, I had lots of fun writing that line.

5th level for Vrunyar
+1 feat Master Alchemist
No change BAB, Fort, Ref, and Will
+1d6 sneak attack bonus (3d6 now)
+1 formula known Protection from Arrows
+1 1st extract/day
+1 2nd extract/day
+1d8 hp + con (5+2) = 7 hp
Anaesthetic: gains Skill Focus (Heal) as bonus feat, plus does minimal damage on any Heal check that has potential to harm patient. Replaces poison resistance +4
+7 (class+2 con)
7 skill points: (class, +2 int +1 fav class) Swim, Survival, Knowledge (nature), 3 craft (alchemy), Profession (chirurgeon)


Male Halfling Bard

I apologize for falling behind. The flu has been hitting members of this house hold in turn, and those who don't have it are taking care of the ones who do.

My dog has medical trouble as well but we'll see how that goes.


Male Halfling Bard

Ok, hope Linser wasn't claimed yet as far as development goes. I did a quick search and saw he was pretty blank, so I thought I'd flesh him out.

The 'you don't look like him' line might be Linser talking about Ollivor's older brother, or other human relative, or even about the dragon descendent. Or it could just be a creepy halfling who belongs in the Pathfinder equivalent of a Stephen King novel ;)

I'll have my level boost up soonish


Male Halfling Bard

5th level for Ollivor
HP: +6 (4 +2)
No bonus for BAB
Saves: No change
Spells:
New First Level spell: Thunderstomp
New second level spells : Scorching Ray, Resist Energy (Bloodline spell)

Feat: Reach spell
Skills (5 points this level): +1 Knowledge Arcana, Linguistics to learn Halfling +1, +1 Perception, +1 Profession: Cook, +1 Spellcraft

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Hi guys! My hand is slowly getting better and I can type a bit now adays without much pain. I wanted to get in a post. For now I'm going to be keeping my stuff short, but I can tell that things are getting better!

@Vrunyar: As a character, John would love to regain the use of his leg. It's something that he would want. That said, as a player, mechanically the peg-leg doesn't hinder me and I would feel bad for you to lose basically a feat. What are your thoughts, it's an interesting idea.

P.S. I'll see about getting John leveled upto 5 soon.


Waiting on Aaron and Thorn to level up and make a post, then we can make contact with Tidewater Rock!

As far as the idea of getting his leg back goes, it is a good long-term idea for him to research - but regenerate is a 7th level spell. Might take some creativity.

In case I haven't mentioned it, I am changing shifts tomorrow. As part of my promotion, I received a new assignment to a new patrol station (where I have to remain for at least one year). As the newest sergeant there, I start on night shift. I should have a lot of free time (especially in the slow part of the night after 3:00 am) to post.


Male Elf Barbarian (Urban Barbarian) 2 / Fighter (Archer) 2 /Sorcerer (Wildblood=Sage Cross Blood=Aquatic) | HP 35/35 | AC:16 T:14 FL:12 | CMD 20 | F:+7 R:+4 W:+2 | Init +4 Perception:+8

Sorry,I set sail for a real cruise today and I will not be able to post my level up until I return from my cruise. I return next Thursday and I should have a post up by Friday Feb 06, 2015. Thanks for being patient.


Male Human

As I am currently at the hospital and will be for the next 20 hours or so, level up will have to wait until tomorrow since I use Hero Lab for that and it currently resides in my home computer. :-)

As for the IC post, I will strive to put one up later today, though it will depend on how much work appears out of nowhere or even somewhere. Otherwise, tomorrow for it as well.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Ranger (Freebooter) 4 -> Ranger 4 (Freebooter) / Bloodrager 1 (Elemental (Aquatic))

Saves: +2 Fortitude
Hit Points: +7 (+5 Ranger, +2 CON)
Base Attack: +1
Skills: +6 skill ranks - Acrobatics (1), Perception (1) , Profession (Sailor) (1) , Knowledge (Geography) (1), Stealth, Intimidate.
Feat: Furious Focus
Class Features: Bloodrager (Elemental (Aquatic)):

Elemental Strikes (Su): At 1st level, three times a day as a swift action you can imbue your melee attacks with elemental energy (cold). For 1 round, your melee attacks deal 1d6 points of additional damage of your energy type (Cold). At 8th level, you can use this ability up to five times per day. At 20th level, all your melee attacks deal this damage, and this ability no longer requires a swift action to activate.

Bloodrage (Su): The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Fast Movement (Ex): A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

Hero Points: +1

Afternoon guys,

As I have alluded to in game several times before, John has some anger problems. I thought that a single dip into Bloodrager would work quite well.

@Vrun: Lets say that your salve helps with some of my knee pain, accounting for my increase in move speed, eh?


Male Human

Fighter (Weapon Master) 2/Slayer 2 -> Fighter (Weapon Master) 2/Slayer 3

Saves: +1 Will
Hit Points: +8 (+6 slayer, +1 CON, +1 Toughness)
Base Attack: +1
Feats: +1 general feat - ?
Skills: +9 skill ranks - Acrobatics, Bluff, Climb, Intimidate, Perception, Profession (Sailor), Sense Motive, Stealth, Swim
Class Features: Slayer - Sneak Attack +1d6
Hero Points: +1

Concerning the feat, I am a little torn between Quick Draw and Two-Weapon Defense. One provides some utility, the other some defense. I should also say that whichever one I do not pick for 5th level I will probably choose as my 7th level feat. So, thoughts (I am leaning towards Quick Draw for its weapon switching usefulness, but a bit of defense does have its merits considering healing is a bit iffy where Aaron is concerned...)?


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

Thanks for suggesting regeneration. I didn’t know that spell existed. While it is on the alchemist’s spell-list, it is too high a level. Alchemists are capped at level 6 extracts. That is level 7. So even if we choose that path for getting John a new leg, it’d only occur with some bending of the rules and most likely be around level 19.

If we are going to bend the rules, I’d rather we do it earlier than that. I’m not saying it needs to be the method I outlined in a previous post, but I will admit that I like the idea of spending one of Vrunyar’s alchemist discoveries to get John a new leg. They are about grafting new limbs to the alchemist after all. It makes logical sense that with a bit of extra time and research adding a limb to another character could be accomplished. As a player, I don’t feel Vrunyar would be at a disadvantage mechanically by missing a discovery. At least half of them deal with bombs which Vrunyar doesn’t use. If after playing a few encounters, battles, and scenes we discovered that Vrunyar was “lacking” in some way, I still wouldn’t mind. Attempting to alchemically create John a new leg is a good element to our story and trumps a slight game mechanic deficiency for me at least. I’m open to ways we can make it happen, preferably following the rules.


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

We need a quartermaster and purser for the ship. Either Aaron or Thorn interested in that?


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Having some computer issues and about to head to a weekend con, will be quiet for the next few days.


Male Halfling Bard

Here's hoping Ollivor's mouth hasn't flowed a bit TOO freely


Male Elf Barbarian (Urban Barbarian) 2 / Fighter (Archer) 2 /Sorcerer (Wildblood=Sage Cross Blood=Aquatic) | HP 35/35 | AC:16 T:14 FL:12 | CMD 20 | F:+7 R:+4 W:+2 | Init +4 Perception:+8

I updated my character sheet, with the new level up, I decided to go with the Sorcerer class so I can eventually spec for Arcane Archer


Male Halfling Bard

Welcome to the Sorcerer crowd...
we're the good looking guys!


Male Elf Barbarian (Urban Barbarian) 2 / Fighter (Archer) 2 /Sorcerer (Wildblood=Sage Cross Blood=Aquatic) | HP 35/35 | AC:16 T:14 FL:12 | CMD 20 | F:+7 R:+4 W:+2 | Init +4 Perception:+8

LOL, well thank you for the greeting and compliment, I hope I can use my lvl 0 spells with out embarrassing my self.


Male Elf Barbarian (Urban Barbarian) 2 / Fighter (Archer) 2 /Sorcerer (Wildblood=Sage Cross Blood=Aquatic) | HP 35/35 | AC:16 T:14 FL:12 | CMD 20 | F:+7 R:+4 W:+2 | Init +4 Perception:+8

Sorry for the time that passed between my posts, I am now just getting caught up with everything work related. Thank you for your patience


Maybe you should have just let the hostages die.


Male Elf Barbarian (Urban Barbarian) 2 / Fighter (Archer) 2 /Sorcerer (Wildblood=Sage Cross Blood=Aquatic) | HP 35/35 | AC:16 T:14 FL:12 | CMD 20 | F:+7 R:+4 W:+2 | Init +4 Perception:+8

yea, being a new hostage negotiator, I am sure I could use the I am a rookie card and use it as s training opportunity


Congratulations to our own John Rawkins for the birth of his first kid!


Male Human

Congratulations indeed!


By the by, I am going to be available all today (Saturday) starting at about 3:00 pm (CST). I will be checking the games often, if you want to interact more with Lady Smythee (or Sandara, who has been pretty quiet this dinner).


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Congrats, John! I've got two boys, 13 & 17, and they're the best thing that ever happened to me. Very happy for you.


Male Halfling Bard

Congrats

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Thanks for all the well-wishes guys. I never thought when I first wrote John as a father that I would be one too within two years. It's an amazing feeling.


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

Congratulations on the birth of your son, John!


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

On a less wondrous note: my search-fu has failed me. I can't find the post(s) describing the relationship between Harrigan and Endymion or Cheliax, so I can't really add to the conversation with our hostess. Anyone else have better luck?


Start here


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Thanks - I was on the page after that and didn't get to the long narrative post that explained it all.


Male Elf Barbarian (Urban Barbarian) 2 / Fighter (Archer) 2 /Sorcerer (Wildblood=Sage Cross Blood=Aquatic) | HP 35/35 | AC:16 T:14 FL:12 | CMD 20 | F:+7 R:+4 W:+2 | Init +4 Perception:+8

Congrats again John on the new addition to the family!


Anyone have anything left to say in this scene? Should I bump us to Tantrey's arrival?


We're waiting on a critical reply from John, which hopefully will get worked around the new baby sometime soon.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

I'm off of paternity leave and at work. Working on a post, sorry for the super long hold up.


Welcome back!

I might be a little sparse for the next forty-eight hours. I have a murder trial starting tomorrow and I expect to be testifying for a significant amount of time over the next two days. If you guys want to dicuss Tantrey's offer in the meantime, that would be great. We've lost a little momentum and I am looking forward to getting it back.

Out of character - where do we go from here? It's a sandbox, so anything goes. Do you want to sail back to Andoran for a little while? Free Iakob's brother from Cheliax? Sail to Sargava? I can make anything work. We've had a while to decompress now, and action beckons.

There are two stories that I want to tell over the course of Book II (which we have been in since landing at Rickety's) - the ghost ship Deathknell and a race for a cache of hidden treasure. I can work those in once you guys start working the sandbox.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Just my personal opinion, but if I was in John's shoes in real-life, I would want us to resupply as soon as possible. The group has quite a store of funds, but nothing to spend it on. Just a thought.


Male Halfling Bard

Well, Olivor has TWO family members to seek out, one a brother he doesn't know is in trouble, the other a dragon... but I figure the latter will wait quite a while if ever.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

I would agree with John’s suggestion that we spend some of our hard-earned gold. Another suggestion I’d have, Barcas, is you steer us a little bit. As you say, we’ve lost a little momentum in this game, and going very sandboxy is not likely to suddenly goose the momentum of a PbP game.

I think following John’s idea, to get ourselves some proper gear, would be a good starting point, and then having a relatively straightforward goal, like finding Ollivor’s brother, would be good – and you can throw some story at us along the way.

Looking back over it, most of Doran’s story is about getting away from things, so it doesn’t offer much by way of things to proactively seek to do in a sandbox. Unless, of course, you throw some of those things into his path…


Male Halfling Bard

Frankly, I picture the Bellflower network as seeking Doran out some time and seeing if he's got the stuff to join them or at least be a contact


Male Human

I certainly agree with spending some gold to better equip ourselves. Besides, Aaron does need to get his two masterwork short swords reformed into a more curved form, like a shorter and more slender version of the scimitar (basically refluffed wakizashis). Not to mention he should restock on potions of inflict wounds.


So where do you want to go? Andoran? Sargava? Try out one of the Shackles ports?

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

I'm open to ideas. Andoran would allow John to see his wife, so I could see how that would appeal to him. He also has a contact in Sargava that could be used to ship refits, since he was on his way there aboard the empty lighthouse. Shackles sounds interesting too.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

If Andoran isn't too far, Doran would enjoy going there as a free man. Even as I say that, though, it occurs to me that we won't be chasing many pirates or freeing many slaves in Andoran, and that's not only our job now, but a worthy endeavor.

Let's go to Sargava to refit (unless we can do that on the Rock), then the Shackles!


Add another day to my testimony hiatus.


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

I can’t remember how many halflings don’t want to sail with us. Even if there’s only one, going to Andoran to help start a new life of freedom would be a good next stop in our adventure. In fact all of the newly freed slaves might enjoy a brief visit; much like Doran says. Plus, as John mentioned he could see his wife.

After that I’d say going to the Shackles sounds good; learn more about which pirates are slavers and if there are any vessels and routes that we should disrupt.


My suspect has been convicted of murder. Took a little longer than expected, but I will resume posting today.

Sounds like Sargava?


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Sounded to me like the overall opinion was Andoran first, then the Shackles.


Male Halfling Bard
Vrunyar Magmabeard wrote:

I can’t remember how many halflings don’t want to sail with us. Even if there’s only one, going to Andoran to help start a new life of freedom would be a good next stop in our adventure. In fact all of the newly freed slaves might enjoy a brief visit; much like Doran says. Plus, as John mentioned he could see his wife.

After that I’d say going to the Shackles sounds good; learn more about which pirates are slavers and if there are any vessels and routes that we should disrupt.

I like this actually. It makes sense that some of the halflings would like a life NOT at sea.

Of course, we might have to recruit some too, but young men in small towns in Andoran on the coast are often eager to join the navy if I recall the book right. Maybe they'd feel the same about joining privateers?

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