DM Aron Marczylo's Kingmaker - Part 1: Stolen Land (Inactive)

Game Master overfiend_87


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Male Human Bard 4

Fumbling with his sword and trying to find a way out of the situation before the snitch gets to sound the alarm, Bronwyn shouts:

Git ya hands offa her, scum, if ya like them still attached to the rest of your smelly body! She's mine!


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

"Easy now Bron, I'm sure this lickspittle didn't mean to suck on your woman's face. Clearly he was confused."


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I step back.

Ah, and we were just starting to have fun.

As he turns around to look at Bron, I cast Daze.

Daze: DC14 or no action for 1 round.


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

That poor Carina does not seem to have any taste for men! She is clearly going to be in for a rocky relationship!

While Bron addresses the sentry, Zorestar will attempt to unlatch the door to the owlbear's pen and then proceed outside to stay clear away from the magical beast as it emerges from its cage.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Zorestar, didn't you follow Bron out to spy on Carina and her new boy friend? Just wondering how you plan on sneaking (while smelling of horse dung) back in through all the bandits to unlock the owlbear (without getting eaten).


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

"Might not wanna do that." Telias says to the wizard. "Liable ta come chasin after ya. Can't say I'm in a mind ta do anything but run mah ass off once it does."


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Zorestar heeds the advice of his companions and strolls back out to watch how things progress.

Carina, I was not sneaking. I am disguised as a bandit and therefore was walking freely back to the common room. As a simple minded bandit, I am bound to appear to have forgot something and/or appear completely clueless.


Master of Gaming and Grognardia Current map

DM:

1d20 ⇒ 20

if you see the map Zorestar, the area is quite open so there's no real way for you to open the pen without someone spotting you. So many people afterall and it would be obvious approching the cage as no one wants to willingly go near that thing.

As Bron makes his threat you see the man scared, but instead of heeding to your surrender he starts screaming and shouting.
"Help! Lord! Master! These people are trying to kill me!" he manages to shout before he is then dazed from Carina's cantrip and now the fort begins to be filled with movement, shouting and cursing. Zorestar, you notice that everyone appears to be drawing their blades. They don't appear to take you into account as a threat though.

will 1d20 - 1 ⇒ (7) - 1 = 6

Round 1

Iniative:

The Hermit Ganit D'Artain 1d20 + 3 ⇒ (6) + 3 = 9
Telias Markan 1d20 + 2 ⇒ (8) + 2 = 10
Sir Bronwyn Raslov 1d20 + 1 ⇒ (11) + 1 = 12
Carina Stigard 1d20 + 2 ⇒ (4) + 2 = 6
Jameson Addercop IV 1d20 + 1 ⇒ (1) + 1 = 2
Zorestar Lebeda 1d20 + 5 ⇒ (11) + 5 = 16

Bandits: 1d20 + 5 ⇒ (1) + 5 = 6

Dovan of Nisrock: 1d20 + 4 ⇒ (14) + 4 = 18

Aurchs (Ox): 1d20 + 1 ⇒ (4) + 1 = 5

Akiros Ismort: 1d20 + 1 ⇒ (14) + 1 = 15

The Stag Lord: 1d20 + 4 ⇒ (8) + 4 = 12

Order:

Dovan of Nisrock
Zorestar Lebeda
Akiros Ismort
The Stag Lord
"Sir" Bronwyn Raslov
Telias Markan
The Hermit Ganit D'Artain
Bandits
Carina Stigard
Aurchs (Ox)
Jameson Addercop IV

Dovan draws his rapier and turns to Aruchs.
"Move yourself, the Lord won't be happy if he loses his snitch." he moves up past Zorestar and then stops by the horses, pointing his rapier at Bronwyn. "Drop your weapons and explain yourselves! You've woken our Lord and he won't be happy you are about to hurt his snitch."

MAP

Horrible rolls there ouch, plus Stag Lord seems to be near the top. Hm, doesn't look too good but that's the fun of a massive climatic combat! Also I wasn't sure where to place you Zorestar, you were rarther vague where you were at the time but I assume outside as in outside the communal area so put you there by one of the horses. Also I highlighted your names because there are a lot of names and this would save time finding out when you act.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

I see neither names highlighted nor myself on the map. That's fine I'll just be by Zorestar. Also Ganit is invisible. I'm okay with this.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Whisper - Entangle em Telias, I will let some go nap nap.


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Round 1

Zorestar moves his hands in somatic gestures and casts Flaming Sphere with the following words:

"Ateş Küre!"

He sends the flaming sphere rolling directly into the common room. He uses the burning sphere to block the escape entrance and damage the bandit at P25.

Fire Damage 3d6 ⇒ (5, 4, 4) = 13 Reflex DC 16 for Half


Male Human Bard 4

Waiting on the NPCs to act.


Master of Gaming and Grognardia Current map

Damn, knew I forgot some. Sorry was sleepying when I made the post and wanted to start the combat or otherwise it would've been another day missed. Gah, hate these multiple ilnesses hitting my at once. Also Ganit is in the tower, but hard to place him on this map and the other at the same time.

Zorestar's ball of fire appears from seemingly nowhere as it is summoned with arcane magic and slams into the bandit, knocking him out in a single blow, covering him in burn marks and as he falls hit head slams into the wall, opening a cut on his head as he bleeds out.

1d20 + 1 ⇒ (1) + 1 = 2

After this Akiros comes out and screams in a bloody rage, running as fast and hard as he can until he is right next to him at which point he has his longsword drawn.
"Dovan, you will die for the horrors you have commited, as will the rest of you scum!" he shouts towards the rest of the bandits who appear cowed after he says this until the Stag Lord, stammered a bit from his drink appears in the doorway with bow drawn. He rubs his eyes and glares out across the battlefield, getting a good look on what's going on.

MAP update

out of simplicity's sake, for Ganit I'll say he can hit anyone in Z1, but at his angle the roof of the old building is covering the common area so he can't get a good aim at them, plus he has another bandit in one of the towers. That bandit is Falgrim Sneeg.


Male Human Bard 4

Bronwyn inhales deeply, trying hard to calm himself despite the overwhelming situation. The now-familiar feeling of taking his shield and feeling the well-worn leather straps . He starts talking, a calm soothing voice quickly turning into a crescendo and then full-on battle shouting.

This is it, folks, the moment we've all been expecting. We are prepared for this, and we will prevail. I fight not for Brevoy, politics or all that h#~@#~*@*, but I will fight for you, my friends, my family. Our enemy falls today! Let this day be known throught the ages as Stagfall!

Move action: Take out shield and equip it. Standard Action: Inspire Courage. Swift Action: Arcane Strike feat.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

James/Bron, don't forget you have the snitch standing next to you. If I more right now I will draw an AoO from him.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 1 Initiative 9

Status:

HP: 21/21
AC: 17 (15 Charge)
CMD: 17
Saves: 2/8/2; Evasion
Speed: 30ft, Climb 20ft
Equipped: Dahlia
Quiver: 9/10 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
9/10 Arrows, Thistle
Conditions: none

+4/+2 Base, +2/+2 Favored Enemy, +2/- Charge; Total +8/+4

"Sonofa-" Ganit chokes out when the sentry in the far tower squeals as the thistle arrow pegs him in the chest. When he checks to see if his cover had been blown he clearly sees that trouble has already brewed over. He looks behind him to find Falgrim Sneeg with the look of a fear wash over his pasty white face. Sparing no time Ganit springs to his feet and charges at the wanted man, fishing his axe from it's loop at his belt on the way.

"SNEEEEEEEEEEEEEEEEEEEEEEEEEEEEG!!!

Full-Round Action: Charge at 2x speed at Sneeg and attempt to bash him with the wooden haft of my axe for nonlethal damage.

Charge Attack v Flat-Footed: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 (-4 from nonlethal)
Damage: 1d8 + 1d6 + 4 ⇒ (3) + (2) + 4 = 9

How high are the towers?


Male Human Bard 4

Remember your +1s to both attack AND damage, folks.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Move to L24 pop Stone Call on Auchs at W24.

2d6 ⇒ (1, 6) = 7

Finally bursting at the seams wiht the rage that had been quietly boiling beneath his skin Telias points an accusing finger at the gathered lot of bandits and roars hardly even hearing nor caring about Carina's signal. As things finally go in a way that calls for violence his entire body turns into one giant shaggy hackle and his eyes blaze with a righteous fury.

"THIS IS FER MESSIN WIT MY HOME 'AN ME NEIGHBORS AN MEKKIN ME COME ALL THE WAY DOWN 'HERE TO DEAL WITH YOU SORRY SONS OF B~%$&ES! LET ERASTIL BRING THE WALLS OF YER CURSED HOLE DOWN ON YER COWARDLY HEADS! LET THE FOREST RISE UP AND TEAR YER BONES FROM YER TWITCHIN SACK OF S@#! YOU CALL A BODY!TONIGHT BLOOD RAINS FROM THE SKIES! HALLELUJAH! I AM THE JUSTICE OF OLE DEADEYE GIVEN FLESH AND TEETH AND HATE!"

As he lays down his terrible curse the walls around the bandits come to life and pelt them hard with stones of all shapes and sizes. Soon the whole courtyard is filled with blood, screams, and small boulders.


Male Human Bard 4

Bronwyn widens his eyes staring at the angry pile of smelly fur.

Holy s+%$. Hell hath no fury like a pissed dwarf.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7
Sir Bronwyn Raslov wrote:

Bronwyn widens his eyes staring at the angry pile of smelly fur.

Holy s##!. Hell hath no fury like a pissed dwarf.

He's 5'6"...


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 1

Status:

HP = 36
AC = 20/11/19 (22/11/21 w/ Shield)
Weapon Equipped = Sword & Shield
Speed = 20'
Challenge = 1/1
Status Effects = None

With a shrug Jameson attempts to knock out the young rogue by Carina.

Longsword: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 3 ⇒ (3) + 3 = 6

Is Donal the horse I'm next to? If he's not I'll call him to me.


Master of Gaming and Grognardia Current map

Sir Bronwyn stars his couragous speeches now, inspiring everyone and reminds everyone of how far they have come and what monsters you all faced and cut down with your weapons and how you are all the true rulers of the Greenbelt.

Telias the druid unleashes his rage as he covers the entire area in dirt and gravel, coming down hard and cutting the flesh of these bandits, however Aruchs appears barely harmed by this but in a rage and the Stag Lord doesn't seem any different as he was already dirty before he was showered with dirt. The Ownbear roars with a loud gutteral sound as it is harmed by the falling gravel.

warning, this spell doesn't discriminate. Anyone of you entering the storm will take damage from it and suffer from the ill effects of the dirt piling up.

Ganit runs in not long after the storm happened and with a solid smack with the sap knocks Falgrim Sneed unconcious, though the stones continue to shower the area, burying him and Ganit in dirt.

Ganit:

For fairness as the storm does reach your height then you too, take 7 points of bludgeoning damage from the druid's spell.

I think it's because Telias' player said dwarf at first, but in the end decided to go human.

One of the bandits appears to have been lucky in avoiding the storm, but runs through it to then start flanking with Dovan against Akiros.
"For the stag lord!" he cries as he attempts to stab him, but then misses and is unable to cut into Akiros.

attack: 1d20 + 4 ⇒ (11) + 4 = 15

The Stag Lord seeing how badly wounded his men area already screams.
"Release, Beaky! Now!" as he shouts this a few bandits appear uncertain, but then they open the cage and they attempt to run whilst the ground is filling with dirt and slowing their movement.

One of the bandits in the corner of the fort charges at Telias, seeing that he cast a spell that's making many of his comrades scream out in pain.
"For The Stag Lord!" he charges with short sword out and cuts his blade into Telias.

attack: 1d20 + 4 ⇒ (15) + 4 = 19

damage: 1d6 + 1 ⇒ (1) + 1 = 2

The bandit, trapped here with all three doesn't which one to attack but then ends up attacking Jameson with his blade however, the blade merely smacks Jameson's armour and doesn't harm him at despite the strength behind the blade in this swing.

attack: 1d20 + 2 ⇒ (18) + 2 = 20

DM:

1d3 ⇒ 3

Carina's action now and forgot about Donal. Will just say for argument's sake the one next to you is Donal. Also, Carina could take the AoO and move away then cast a spell, just my thought.

updated Map

Just to inform you, yet that big brown covered area is where Telias dropped Stone Call.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Need some info, who is at L26 and who is at M25. Not quite sure who is who and I don't want to be standing next to a baddy.


Male Human Bard 4

L26 is Dovan, the horny guy in black leather, while M25 is Akiros, the bandit at our side. Please do not hit him, I think he can help us a lot in here.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Round 1
Move to J28 risking an AoO.

Acrobatics to avoid AoO: 1d20 + 2 ⇒ (16) + 2 = 18

Cast Sleep at O23/P24 intersection.

Clean up that snitch for me Bron.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Just a note that stone call only deals damage once. It'd be way too powerful for a 2nd level spell to do that. It does however make that hindering terrain for several rounds. So going into it won't hurt you but it won't do your move speed any favors.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Fair enough. If Ganit dies it's on you Telias! :p

What's the height difference between Z3 & Z4 and again between Z4 and the ground?

Round 2, Initiative 9:

HP: 14/21
AC: 17
CMD: 17
Saves: 2/8/2; Evasion
Speed: 30ft, Climb 20ft
Equipped: Dahlia
Quiver: 9/10 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
9/10 Arrows, Thistle
Conditions: none

"Damn mages never think about anyone but themselves," Ganit spits (as well as some dirt) as he uncovers himself and rises to his feet. "Don't go anywhere," he tells the unconscious, half-buried man before trudging through the thick pile of debris, barely managing to make it to the other side of the affected zone.

Full Round: double move to what should be the equivalent to Q18


kk, the wording looks a bit off on it. Eitherway, very nice damage to everyone in the area. So Ganit didn't take the damage nor did one of the bandits as he was just outside the template.

Carina manages to move away from Jex, stepping back and avoiding his sword with ease as she moves away and begins to cast sleep. Aruchs groans and does his best to run up and try to get to Akiros, only with many bandits in the way, blocking him.
"Outta way! Me hit stupid Akiros." he grunts as he struggles through the dirt and is unable to reach Akiros.

Jameson gets out his sword and attempt to hit Jex, but misses by only a few inches as Jex manages to just get out of the way in time.

Beaky Iniative: 1d20 + 7 ⇒ (6) + 7 = 13

Round 2

Order:

Dovan of Nisrock
Zorestar Lebeda
Akiros Ismort
Beaky the Owlbear
The Stag Lord
"Sir" Bronwyn Raslov
Telias Markan
The Hermit Ganit D'Artain
Bandits
Carina Stigard
Aurchs (Ox)
Jameson Addercop IV

Dovan smirks as he looks at the situation Akiros is in.
"I'm going to enjoy watching that Owlbear tear you to peices." he smirks as he thrusts his rapier into a weak point of the armour and stabbing Akiros in the soft and fleshy parts to cause the most pain. Akiros grunts in pain, but his eyes appear to be so full of rage he manages to live with the wound Dovan inflicted upon him.

attack: 1d20 + 11 ⇒ (9) + 11 = 20

damage: 1d6 + 3 + 2d6 ⇒ (4) + 3 + (1, 4) = 12

MAP


Master of Gaming and Grognardia Current map

Ganit:

I'll allow you to take pot-shots at the bandits in the common area and the owlbear when it enters the area if you get to the guard tower at the north, though the angle won't be good enough to fire at the Stag Lord.

Ganit's map


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
DM Aron Marczylo wrote:

** spoiler omitted **

Ganit's map

OK cool. I have a climb speed of 20 on most surfaces that should help me if Z4 is higher than Z3, otherwise I'd likely chance an acrobatics check to avoid falling damage and jump down. When I move into Z4 would I be able to make a new stealth check since my position is no longer being observed?

Wall Climber (SU):

Wall Climber (Su): A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces. This ability cannot be used to scale perfectly smooth surfaces or to climb on the underside of horizontal surfaces.

Probably should just ignore my last post...


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 2

Status:

HP = 36
AC = 20/11/19 (22/11/21 w/ Shield)
Weapon Equipped = Sword & Shield
Speed = 20'
Challenge = 1/1
Status Effects = None

Jameson swings again, inspired by Bron and looking to get on Donal as quickly as he can.

Longsword @ Jex: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 4 ⇒ (8) + 4 = 12


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:
DM Aron Marczylo wrote:

** spoiler omitted **

Ganit's map

OK cool. I have a climb speed of 20 on most surfaces that should help me if Z4 is higher than Z3, otherwise I'd likely chance an acrobatics check to avoid falling damage and jump down. When I move into Z4 would I be able to make a new stealth check since my position is no longer being observed?

** spoiler omitted **

Probably should just ignore my last post...

thought you were a normal rouge, not a ninja? Also you did charge someone and the boards are all squeeky so they know you must be up there as no one can see you down here, but don't consider you a threat nor can they get to you.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
DM Aron Marczylo wrote:
thought you were a normal rouge, not a ninja? Also you did charge someone and the boards are all squeeky so they know you must be up there as no one can see you down here, but don't consider you a threat nor can they get to you.

I took the *rogue talent(ninja trick)*. I know you weren't accepting Asian themed classes but I wasn't sure if that talent fell into the category or not. If you want it out I'd be happy to find a different talent instead (weapon trick: rapid shot) and since I haven't used it since I've taken it, it shouldn't matter much anyway. The stealth check in question would be if/when I jump/climb into area Z4. I'm sure I know that someones up there but most probably wouldn't be able to pinpoint where I am or will be. I think I can use stealth whenever there's no one obviously watching me.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Not sure how much stealth you need, it is raining stones downstairs and there is a ticked off owlbear roaring.


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:
DM Aron Marczylo wrote:
thought you were a normal rouge, not a ninja? Also you did charge someone and the boards are all squeeky so they know you must be up there as no one can see you down here, but don't consider you a threat nor can they get to you.
I took the *rogue talent(ninja trick)*. I know you weren't accepting Asian themed classes but I wasn't sure if that talent fell into the category or not. If you want it out I'd be happy to find a different talent instead (weapon trick: rapid shot) and since I haven't used it since I've taken it, it shouldn't matter much anyway. The stealth check in question would be if/when I jump/climb into area Z4. I'm sure I know that someones up there but most probably wouldn't be able to pinpoint where I am or will be. I think I can use stealth whenever there's no one obviously watching me.

The trick is fine :) Also, You have a point there about not being observed so give a roll on your time.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I'm still a bit unsure of the terrain I'm dealing with so I'll give you a breakdown of what I'd like to do and you can correct what's wrong :)

I'd like to climb onto the wall on the tower I'm in. The wooden part that outlines the box. From there I want to jump over the stone wall that surrounds Z4 upstairs and Z5, Z9 & Z10 downstairs. Here's that roll:

Acrobatics v DC 5 : 1d20 + 13 ⇒ (2) + 13 = 15 (distance AW20 to AV22; 5ft)

Here's a Reflex v DC 20 to grab the wall if it's more than 20ft down:

Reflex: 1d20 + 8 ⇒ (17) + 8 = 25

Or acrobatics to avoid the 1st 10ft of falling damage if it's 10ft down:

Acrobatics v DC 15: 1d20 + 13 ⇒ (8) + 13 = 21 (Soft fall)

I'm not sure if I can still move from there so here's a stealth:

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20

Unfortunately the only thing I can really do is move this round since I can't get a clear shot from 30ft of where I am.


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Round 2
AC 20 (With Total Defense)

Zorestar discretely points to direct the Flaming Sphere to O24 to damage as many bandits as possible. He tries to act like he is not on any particular side. However, as a standard action he does total defense to give himself a +4 AC bonus in case somebody tries to hurt him.

Flaming Sphere Damage 3d6 ⇒ (3, 5, 2) = 10
Reflex DC 16 negates, 1 round remaining of Flaming Sphere.


1d20 + 1 ⇒ (1) + 1 = 2

The Bandit doesn't see it coming where the flaming sphere comes up behind him and smashes into him, scorching his clothing and knocking him down, unconcious.

Akiros grins as he swings his sword at Dovan and cuts him wickedly as he also takes a 5ft step, avoiding flanking.
"I'll cut you down before he gets here." he says simply, his eyes filled with rage and his voice a higher tempo then it should be.

attack: 1d20 + 11 ⇒ (16) + 11 = 27

damage: 1d8 + 5 ⇒ (2) + 5 = 7

Beaky now moves out of it's area and comes across the first bandit it sees, still there after taking his time in activating the gate. Beaky's beak comes down and pokes right into the bandit's eye, sticking out the other end of the skull with the force of the creature's powerful bite. He tears the beak out, spraying blood and gore everywhere as it looks to the north and the large group of bandits as it's next target, hooting in an almost intimidating way.

attack: 1d20 + 10 ⇒ (16) + 10 = 26

damage: 1d6 + 6 ⇒ (3) + 6 = 9

The Stag Lord seems unphased by Beaky killing one of his own men and so instead aims a bow at the druid that cast the spell that now filled the area in dirt and strikes Telias with one solid arrow, but the other one imbeds itself into the masonry.
"You think you can come into MY home and kill MY men?!" he screams in both gratification and anger, though stammers a bit as he can't keep his balance.

attack: 1d20 + 10 ⇒ (19) + 10 = 29

damage: 1d8 + 12 ⇒ (8) + 12 = 20

attack: 1d20 + 5 ⇒ (17) + 5 = 22

Decided as you're standing behind the wall you have cover, though origonally you were at -20.

updated map


Master of Gaming and Grognardia Current map

and for argument's sake, will say Ganit can jump into that wall, though it is very old and unlike Oleg's outpost, this place hasn't been renevated very well.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Yikes he still hits me even after the partial cover and soft cover of his own dudes, plus drunkeness?


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Does that mess of dice and actions get me over the wall? If yes and I have the ability to move, you can place me at AS22. 15ft (sneak speed) from where I landed.

Jeez, those rolls were awfully harsh. At least Telius has enough HP to use a CLW wand.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Well assuming what I've pointed out doesn't shave about 15 off the attack roll I'm still down at -2 on the first attack.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7
The Hermit Ganit D'Artain wrote:

Does that mess of dice and actions get me over the wall? If yes and I have the ability to move, you can place me at AS22. 15ft (sneak speed) from where I landed.

Jesus, those rolls were awfully harsh. At least Telius has enough HP to use a CLW wand.

Nope. Bandit poked me with a sword earlier for 2. It was fun while it lasted.:/


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
TarkXT wrote:
The Hermit Ganit D'Artain wrote:

Does that mess of dice and actions get me over the wall? If yes and I have the ability to move, you can place me at AS22. 15ft (sneak speed) from where I landed.

Jeez, those rolls were awfully harsh. At least Telius has enough HP to use a CLW wand.

Nope. Bandit poked me with a sword earlier for 2. :/

*Tugs at collar* Guuhulululull

Sidenote: I should have written "jeez" and I apologize for any unintended offense

Bronwyn hasn't acted yet!


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I think you posted the wrong map. You posted the second level, not the first.


Male Human Bard 4

What's the verdict on Telias? Did he take that second arrow? Is he down? Can Bron move over him, take the wand and use it?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Everyone stay away from the entry - Old Staggy seems to have a nasty shot.


Male Human Bard 4

I agree with Carina, I think you posted the wrong map. If able, Bronwyn will move to Telias' side, grab the wand and use it on him. 1d8 + 1 ⇒ (7) + 1 = 8 if needed.


Male Human Bard 4

Err, scratch that. I'll probably take at least two opportunity attacks to do that. You'll have to hang in there for a round or two, Telias :(

Round 2

Bronwyn cringes at the arrow wounds on Telias. He fumbles at the coarse words of the draconic tongue:

Draconic:Zorestar, get Telias! Giv'him a potion! I distract them! Carina, kill man beside Zorestar!

Standard Action: Cast grease spell on N24, N25, O24 and O25.
Move Action: Move to L27.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Round 2

On it Bron.

Unless someone actually gets next to me. I center the Sleep on as many of the bandits as I can behind Akiros.

Standard Action: Cast Magic Missile @ L23 if he is still standing.
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9 <-- Extra +1/die from Orc Bloodlind.

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