
Carina Stigard |

I am concerned about wearing the armor. It seems to hinder my ability to use my magic. However, there seem to be enough shirts and cloaks here that I could more than cover myself. A little mud and a little sweat, and I should look like another bandit. Once I am in there, I have no doubt that I could charm some of the bandits and get some information.
I give everyone my cutest smile.
Now lets look like bandits.
Disguise: 1d20 + 4 ⇒ (16) + 4 = 20
Disguise(assist Zorestar): 1d20 + 4 ⇒ (11) + 4 = 15
Disguise(assist Telias): 1d20 + 4 ⇒ (9) + 4 = 13
Disguise(assist James): 1d20 + 4 ⇒ (15) + 4 = 19
Disguise(assist Ganit): 1d20 + 4 ⇒ (19) + 4 = 23
Disguise(assist Bron): 1d20 + 4 ⇒ (2) + 4 = 6
When I get to Zorestar, I can almost not stop laughing. I pick up a handful of horse manure and grin at him.
So, do you want this on your face and your hair? Or I could just use mud like everyone else.

Zorestar Lebeda |

"Ya know they don actually cover themselves in s$** right? Though it was funny as hell ta watch ya do it."
"What?!!! And you are telling me now?! Why didn't you stop me?!!"
"So, do you want this on your face and your hair? Or I could just use mud like everyone else."
"Everyone else is using mud?!! Ughhh! Why didn't you say something sooner? Yes mud, mud, bring on the mud!"
How will I ever get this reek out? I think it is soaking into my pores! Dear Nethys, please help me to find a spell that will magically clean this filth off when I am done!
I can't wait until the day that I have to disguise myself as a nobleman!

Telias Markan |

Telias wrote:"Ya know they don actually cover themselves in s$** right? Though it was funny as hell ta watch ya do it.""What?!!! And you are telling me now?! Why didn't you stop me?!!"
Carina wrote:"So, do you want this on your face and your hair? Or I could just use mud like everyone else.""Everyone else is using mud?!! Ughhh! Why didn't you say something sooner? Yes mud, mud, bring on the mud!"
How will I ever get this reek out? I think it is soaking into my pores! Dear Nethys, please help me to find a spell that will magically clean this filth off when I am done!
I can't wait until the day that I have to disguise myself as a nobleman!
"Cuz it was funny as hell. Alreadytoldja."

Carina Stigard |

Just remember Zorestar, sometimes the question is more important than the answer. Here the answer was disguise, the question was what can we use. You sort of skipped the first step. I have to agree with Telias though, which is rare, but it was funny as hell watching you slap that s&^% on your face.

The Hermit Ganit D'Artain |

Poor Zorestar, lol!
"As we discovered at the brigand camp, these groups have a leader an a bunch of followers. I think that for this act, Bron or Ganit should play leader, the rest of us keep our mouths shut and let him talk."
"I'll let Bronwyn do the talking. Just look how far he was able to charm the last bandit leader we came across."
"Ganit, I'd like you to come with me to meet this Stag Lord. We'll make a gift out of this liquor. I need you to assess this man, his skill with the bow, any possible weaknesses he might have."
Ganit gives a simple confirming nod and sets about going over the final bits of preparation.
Disguise: 1d20 - 1 ⇒ (16) - 1 = 15 (total: 17, Thanks Carina!)
The copper blood stains that covered the ratty cloak was a welcomed detail to work with. The sweat, mud and dirt that the rest of the group was bathing themselves with had already been accomplished by a few days of riding and scouting. He unties the small leather strip keeping his hair pulled back and lets it fall back into place. With dirty hands he scratches at the tender spots and smooths it all towards the nape of his neck and reties the silvered black locks in a fist sized knot at the back of his head.
Carina makes her rounds adding a feminine touch to everybody's costume, slinging handfuls of earthy debris onto armor or using her unsightly fingernails to carve minor cuts onto hands and faces. After "assisting" Zorestar the sorceress approaches him.
"Don't touch me," he tells Carina bluntly. "Just tell me what needs to be fixed."

DM Aron Marczylo |

lol sorry for not replying in a while, seen some great roleplaying going on though. Anyway the reason was...look! A three headed monkey! Plus steam is stealing my money, well...not stealing...more...enticing me to spent :p
Zorestar's familiar didn't see any undead, but it got a bad feeling near the fort and could smell carrion nearby.
Also, don't forget you have the silver stag amulets off various members of the bandits. Whilsting writing this I decided to listen to the end theme to popcap's hit game plants vs zombies, the theme called: "zombies on your lawn"
As you approch you get a good look at the fort seeing that it looks long a long decaying structure, possibly left here by the Taldans when they started expanding down here.
Stag Lord's fort, cut-away view
As you approch a guard calls out down to you from the tower nearest to the gate
"Who goes thar?" cames the voice and the area seems suddenly deathly silent as conversations are hushed and you see a few interested men approch the wall, bows out and ready. One of them looks like the description Kesten gave you of the man who betrayed his group before arriving, Falgrim Sneeg a grey-haired mercinary veteran who has shacked up with these bandits.
tower is on the left on the cut-away view. You are facing south for future map references when combat starts. Also the storagecrates are big enough to hide a whole person as I've suggested and it has a top so you can have some hide inside who aren't particularly good at disguises.

Sir Bronwyn Raslov |

A dirty, muddy, excuse of a man rides a scrawny grey horse. He wears bits and pieces of different armors, including a rusted chainmail and leathers marked by dry splotches of blood. His hair is a dirty blonde, his face bears the testimony of many cuts and old bruises in his past.
"By the bloody bones of St. Gilmorg, who wants ta know? Though it should be by the bloody ass of your no-toothed momma. Open the f##&in' gates already, we have som' drink fo' the Stag Lord, wanna keep'im waitin'?"
Disguise check (+2 help other bonus from Carina): 1d20 + 9 ⇒ (6) + 9 = 15
Bluff check: 1d20 + 8 ⇒ (20) + 8 = 28
Intimidate check: 1d20 + 8 ⇒ (4) + 8 = 12

The Stag Lord AKA DM AM |

The man appears to wear a calm expression and sends out the word, allowing the gate to then be opened to you. Inside you can see many of the bandits are here and the Stag Lord himself appears to have come out to greet you personally.
"Welcome my loyal bandits. I hear you bring with you tribute. You have taken so long, I was afraid that something had happened to you." he says with a dirty grin beneith the helm made from bone as he makes his way down, followed closely by a man with long black hair, tight leather clothing and a rapier who seems to be followed by large man who has the look of a lost puppy on his face and a dumb expression as drool sometimes leaves his mouth.
As the Stag Lord get's close you can smell the stench of booze radiating off him almost as much as his commanding presence amungst the other bandits here.

Zorestar Lebeda |

Dressed as a bandit, Zorestar stands around grimly smelling like a horse barn. He simply watches and refrains from saying anything, hoping that nobody asks him any questions.
"This is just great! I think I smell worse than the rest of the bandits! I just have to remember to stay quiet and not talk. Don't talk. Don't talk!" The wizard thinks to himself.
As he stands there he tries to copy the gestures of the simpleton. Meanwhile, he looks around to see if the real bandits are believing the act.
Bluff Check to act like a simple bandit 1d20 ⇒ 11
Sense Motive 1d20 ⇒ 16

Carina Stigard |

Carina smiles knowing the discomfort of her companions.
My companions are civilized, not a reject like me. They can be nervous, I have no reason to. I have nothing to lose. These bandits have no idea what they are facing so why worry about it.
Whenever any of the bandits looks her way, she gives them a knowing, but don't f#@$ with me look.
Intimidate: 1d20 + 8 ⇒ (9) + 8 = 17
Bluff: 1d20 + 8 ⇒ (11) + 8 = 19

Sir Bronwyn Raslov |

"Any time I think s~&& stops happening I look up at there it is, another s#+#storm. Kressel won't be coming so soon, m'lord, she took an axe to the leg, will heal nice and good but will take some time."
The bandit calmly walks to the wagon, quickly climbing its steps.
"Damned Oleg hired 'imself some guards, they the ones who surprised us up north. Sprung a trap on our collection crew. Happs is dead, and some other six with him."
He fidgets around on the cargo some, finding one special wooden box.
"And then the bastards saw it fit to attack us on our turf, wouldya believe at that? We show them who's boss around'ere, milord, got ourselves quite some lewt." the outlaw points to his chainmail and bastard sword.
"We took so long 'cause we went to Oleg's ta say thanks. We took rounds kicking his guts and at his wife, but we leave the post good and true, so the tribute's keep coming, right?"
Opening the box, he approaches the stag-helmed man. Inside rest a half-dozen greenish liquor bottles.
"Kressel sends her regards, m'lord."
After handing the box, he suggests:
"Mite we get inside to warm our bones? It's been a hellava week."

Jameson Addercop IV |

Jameson slouches on top of Donal, as much as the hidden plate mail allows, and trusts to his disguise. He holds the lance with a sloppy grip, one any first year student or untrained bandit might adopt. Taking inspiration from the drooling man he allows his mouth to hang slack.

Sir Bronwyn Raslov |

This almost goes without saying, but to make sure: Before approaching the fort Bron used the two charges of the dust of illusion we found before on Jameson and Telias respectively. Telias will look like a bearded, bald, ugly, short and fat man to account for his dwarfism and Jameson will look like a big, dumb man with cropped hair.

The Hermit Ganit D'Artain |

"Hellava week," Ganit echoes as he takes a step closer to Bronwyn and the Stag Lord, choosing his words carefully. "Also got us a few boxes of furs and clothes and some odds n' ends and s#!@. Where you want these dogs ta dump it?" he asks, flipping his head towards the rest of the group.
Bluff: 1d20 + 1 ⇒ (16) + 1 = 17

The Stag Lord AKA DM AM |

1d20 ⇒ 15
1d20 ⇒ 3
The man in black doesn't seem too interested in Zorestar, though he does raise up an eyebrow towards him whilst the big man doesn't appear to have a single thought going through his mind.
There is a slim and pale looking bandit who appears to be seporate from all the others and in the shadows. He stares at the group but once Carina catches him in her eye and leers he backs off, clearly afraid of starting anything and then another loner appears, a man in very good looking chainmail and a somewhat handsome look, but with a moody expression on his face.
He appears to carry a longsword that looks very sharp and he remains in the shadows, but you can see him quite clearly. He is wearing one of the stag lord's amulets too just like the guy in black and the follower of his. From your experience only the most deadly of his warriors wear these amulets.
The Stag Lord considers what Bronwyn says as he listens to him.
"This is worrying." he appears to listen intently to this story. "It is a shame, Kressel has always been so skilled that these people must've been a real threat. Happs' passing is worrying, but with such great warriors as yourselves I'm sure those fools in Brevoy won't send anyone else down here. These are my lands and I will kill any lord who opposes me." he says quite bluntly and takes the box from Bronwyn, opening it to look at the drink. He takes a bottle out and opens the top, sniffing the contents for a moment before giving out a contented sigh and handing it to the big guy next to him. "Ox, bring this up to my room and Donovan, make our guests comfortable." he says to the one wearing black then notices the man in armour. "Akiros, be in charge whilst I...sample this tribute."
He takes his leave with the large man he called Ox following him with the bunch of drink.
"I'll check your furs later, first these bottles smell too good to pass up." he retreats to a secluded area deep in the fort to enjoy his drink. Akiros seems to just turn away and return to his room whilst Donovan turns to the group.
"Please, make yourselves comfortable. Your horses can be set up in the stables." he points off to the side and when looking back to Carina he takes a step closer to her. "It is a pleasure to see such a rare beauty, especially in these horrible lands." he gives a bow in a respect and raises slowly. "Kressel is good looking, but she does not hold that quality of beauty you have, my dear."

The Hermit Ganit D'Artain |

Ganit watches the man Akiros seemingly disregarding a direct order and tries to better assess his mood and body language.
Sense Motive: 1d20 + 11 ⇒ (8) + 11 = 19
So much for keeping the Stag Lord around long enough to get an idea of his skills. When Carina gets loose of this Donovan character perhaps she can figure the allegiance of Akiros. Could be useful to have a attractive young girl around here; would be better if she was containable. Her anger could be a useful tool if she knew had the sense to tap into it when she should.
With a small piece of the plan otherwise incapable of performing, the ranger looks to the group's leader, "Whaddaya say to something to eat? Less you got something better in mind." Figuring he'll just stick by Bronwyn's side while the others go about their tasks, he awaits a reply.

Sir Bronwyn Raslov |

The bard tries holding on some quite obscene reply to the galant bandit in black armor. Only his lenghty practice of years at concealing his emotions make that possible.
Bluff check 1d20 + 8 ⇒ (19) + 8 = 27
He just shrugs his shoulder, turning to the ranger. Following the gaze of Ganit, the bandit's eyes rest on the man that disobeyed his orders. He nods furtively, his look almost saying good catch, old man.
"Yeah, a bit ta eat would be good. Jonas, take these boxes to the storage. You there" - he says, pointing to the nearest random bandit and praying to any gods out there that there is indeed some kind of storage room.
"help Jonas take this stuff. The 'lord will want ta take a look at'em."
The bandit then motions for this "Jonason" bandit to take the boxes inside.

Carina Stigard |

Carina smiles at the man. Why thank you. After being on the trail with this bunch of misfits, a girl starts to wonder if she has lost it. So, what kind of fun do you have for a girl 'round here? Two weeks of sleeping under the stars and I am getting a little antsy.

The Hermit Ganit D'Artain |

Ganit heaves a silent, disappointed sigh as he overhears Carina and Donovan.
Wrong one, girl.
He then picks up an armful of oil-stuffed belt pouches and follows close on the heels of Bronwyn as they make their way into the central building, giving a momentary backwards glance to his comrades before disappearing from sight.
I'll need to remember where the bulk of these things are going. If this ambush turns for the worst, which I know it will, the remainder of us will need a distraction to escape, he solemnly ponders to himself as he carries his load.
He does his best to take in as many details of the fort and it's guardians as he travels through it. Making notes of peculiar inhabitants, patrol patterns and shadowy sniping positions or places he could stash a dead or unconscious guard.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27 (People)
Perception: 1d20 + 8 ⇒ (13) + 8 = 21 (Places)
Perception: 1d20 + 8 ⇒ (18) + 8 = 26 (Things [+1 vs Traps])
Yes, I've played a lot of MGS so body stashing is important to me.

Zorestar Lebeda |

Zorestar remains silent as he watches his surroundings. He keeps an eye out to see that Istikali is safely perched on a wall free from any immediate harm. He also watches to see that there is no immediate danger to his friends.
Perception 1d20 ⇒ 11
Carina sure plays a dangerous game. I hope she doesn't get herself into any trouble that she can't get out of. These guys look like they haven't seen a female in a very long time!

DM Aron Marczylo |

Carina smiles at the man. Why thank you. After being on the trail with this bunch of misfits, a girl starts to wonder if she has lost it. So, what kind of fun do you have for a girl 'round here? Two weeks of sleeping under the stars and I am getting a little antsy.
"Not much really, can't find any privacy apart from The Stag Lord and his pet, Akiros." as he says this he spits at the name. "Don't know why he even came here, he's been acting more depressed and angry since he arrived. The name is Donvan of Nisroch, may I ask yours?"
1d20 + 8 ⇒ (12) + 8 = 20 DC 18 in poison
Z1: This is a large open yard where you all currently are when you entered. Nearby are three skittish looking horses. They are kept under the north-east tower. This is also the same place where everyone seems to gather to converse. There are dozens of barrels here containing water used for drinking, but you think they could also be used to put out fires.
Z2: Walkways, rarther self explainatory when you look at the maps I've given you. They are quite creeky so sneaking around on them is difficult.
Z3: These are the watchtowers where bandits often hang out, keeping a watch in all directions, even across the lake the passes nearby.
Z4: This is a tower the bandits make sure to tell you to avoid because it is where the bandit called "Ox" later explained, spelt Auchs as some sick joke by Donvan, since he was the one who told him how to spell it. and he doesn't like visitors. He has a few toy knights and dragons that he often plays with, but if anyone touches them or damages them he flies into a rage and more than one bandit has been harmed or lost their life by getting on his bad side by trying to tease him with his toys.
Z5: This area has been transformed into the common room for the bandits where many of them sit and have their meals, telling jokes and so on. Doing so here means that they don't disturb their lord whilst he's sleeping and they get shelter from the rain. The mechinism for the gate it also in here in the form of a rope to be untied and pull to open the gate wide to allow in friends.
Z6: The owlbear pen, closed off with a pallisade and you hear the tale of how he was defeated by the stag lord, who decided to take him back and lock him up. No one goes near the thing and are apprehensive to give it food as it could very well tear one of them up without a moment's thought. This thing acts friendly to no-one, but Stag Lord has taken to naming it and hopes to keep it as a pet, calling it "Beaky". It is a old portcullis that keeps Beaky inside his cave and away from the rest of the bandits.
Z7: This is the storage area, but again you aren't allowed in as this is also the home to Akiros, a brooding man who joined The Stag Lord some time ago who likes to keep to himself and seems to always burst out into a rage over the littlest things.
Z8: This is the Stag Lord's area where he sleeps and where he has taken the drink, most likely to drink himself into a stupour after the bottles you just gave him.
Z9: This is the armoury, locked at all times and where the bandits have supplies of weapons if they need to outfit another new member.
Z10: This is known at the pig roast room where bandits can roast pig and get drunk. The area is strewn with bones everywhere from their last feast.
Z10: You notice a hidden stairway, leading to a possble lower area beneith here.
You didn't manage to see anything else hidden in the camp. The bandits all appear to have varying personalities, all who hate that one weasely guy and Donvan hates Akiros though you don't know why and Akiros appears to be watching you and everyone, but not saying a word.

Carina Stigard |

Sense Motive: 1d20 - 1 ⇒ (6) - 1 = 5
Nice to meet ya Donvan. I'm Karen of Grunburg. So, I am glad to see that the lord has good drink and an occasional feast. I detect that you do not hold this Akiros in high regard? Is there something that I should watch out for if I run into him.
Bluff: 1d20 + 8 ⇒ (8) + 8 = 16

The Hermit Ganit D'Artain |

If anyone gets some IC knowledge of Auch's toys they could potentially do some good damage with them. His pic alone makes me think he'll have a low sense motive so you could plant them on someone threatening and set the handsome fella loose.
After passing through the common room and into storage/Akiros' room, Ganit drops his share of bags on top of each other to form a small pile, not particularly caring if the bottom flasks break under the pressure or force of the fall. Turning to Bronwyn, "I'm going up top for a smoke. I'll meet you for some food in a minute or two." His eyes flash conspicuously from Akiros to the bard and then back again before he gives a nod and heads off to find some stairs.
I'll have to eliminate the snipers in the guard towers before we can hope to have a chance of staying under the radar. I'll have to be quick and quite if I'm to have this done right.
When he makes it to the first watchtower he tells the bandit keeping watch, "Taking you shift ya lucky bastard, now get outta here before I change my mind."
Bluff: 1d20 + 1 ⇒ (19) + 1 = 20
He draws his bow and keeps a silent watch at the sentries in the other two towers for any patterns in their watch or if they ever bother to look at each other. If he was lucky they would present him with an opportunity to shoot one down without the other noticing.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Sir Bronwyn Raslov |

Holy crap those are some nice rolls Ganit!
The bandit nods, acknowledging the suggestion. He walks calmly to the storage area that also happens to be Akiros' room. His tone is curious with just a little hint of sarcastic, enough to make it hard to ascertain if he's being ironic or not.
"Hey, it's Akiros right? Kressel sends her regards. She seems strangely fond of'ya."

Jameson Addercop IV |

Jameson will move to the armory.
"Gotta put the rest of this ale away. Good stuff, gotta keep it safe. Can't remember if there were 9 barrels or 10..."
Attempting to convince the bandits guarding it to take one barrel for themselves while allowing me to store the rest in the armory itself. Probably won't work but it's worth a shot to keep them from worrying about me.
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

DM Aron Marczylo |

Sense Motive: 1d20-1
Nice to meet ya Donvan. I'm Karen of Grunburg. So, I am glad to see that the lord has good drink and an occasional feast. I detect that you do not hold this Akiros in high regard? Is there something that I should watch out for if I run into him.
Bluff: 1d20+8
1d20 ⇒ 6
Donvan nodded at this fact and gave a half-smile.
"Before he arrived I was second only to the Stag Lord, but something about this man and the way others listened to him made our Lord place him above me. I know nothing of his past or why he appears to be so angry and brooding, but one day I will be back in my rightful place." he says offhandedly as once again he spits at the mere thought of the man.

Carina Stigard |

I nod at Donvan's response. After thinking for a few moments.
Well, why don't you have some fun with Akiros. I understand that Auchs likes his knights and dragons. Why doesn't someone filch one or two of his toys and plant them on Akiros. That should make for some entertainment. I could use a good laugh after the long days on the trail.

DM Aron Marczylo |

If anyone gets some IC knowledge of Auch's toys they could potentially do some good damage with them. His pic alone makes me think he'll have a low sense motive so you could plant them on someone threatening and set the handsome fella loose.
After passing through the common room and into storage/Akiros' room, Ganit drops his share of bags on top of each other to form a small pile, not particularly caring if the bottom flasks break under the pressure or force of the fall. Turning to Bronwyn, "I'm going up top for a smoke. I'll meet you for some food in a minute or two." His eyes flash conspicuously from Akiros to the bard and then back again before he gives a nod and heads off to find some stairs.
I'll have to eliminate the snipers in the guard towers before we can hope to have a chance of staying under the radar. I'll have to be quick and quite if I'm to have this done right.
When he makes it to the first watchtower he tells the bandit keeping watch, "Taking you shift ya lucky bastard, now get outta here before I change my mind."
Bluff: 1d20+1
He draws his bow and keeps a silent watch at the sentries in the other two towers for any patterns in their watch or if they ever bother to look at each other. If he was lucky they would present him with an opportunity to shoot one down without the other noticing.
Perception: 1d20+10
which tower? A, B or C?
1d20 ⇒ 14
You run into a particularly smelly bandit named Jeb.
"Oh, okey. Nothing goin' on tis far south." he says as he gets up and leaves, streaching as he's glad to get out of that boring situation.

Akiros Ismort AKA DM |

Holy crap those are some nice rolls Ganit!
The bandit nods, acknowledging the suggestion. He walks calmly to the storage area that also happens to be Akiros' room. His tone is curious with just a little hint of sarcastic, enough to make it hard to ascertain if he's being ironic or not.
"Hey, it's Akiros right? Kressel sends her regards. She seems strangely fond of'ya."
Akiros leans his head to the side.
"I don't see why...I have washed my hands on women, but I guess she has made her advances.." he leans on his blade before getting up and placing the sword in his sheath. "Tell me, don't you get bored with this hallow life as a bandit? Killing and stealing all for yourself or someone else?"
1d20 ⇒ 3
just updated post, posted wrong link for Akiros' face.

Dovan from Nisroch AKA DM |

I nod at Donvan's response. After thinking for a few moments.
Well, why don't you have some fun with Akiros. I understand that Auchs likes his knights and dragons. Why doesn't someone filch one or two of his toys and plant them on Akiros. That should make for some entertainment. I could use a good laugh after the long days on the trail.
As I worded it, you are told about no one should go up there and especially not touch his toys.
He gives a smile at the idea but shakes his head.
"No, there is no way I could take one without him as the lout follows me everywhere. I want it done by my hands and mine alone, but without being so direct as to anger our lord." he explains simply as just as he says this Aurchs appears and he shakes his head. "Speak of a devil."

Auchs AKA DM |

Just as he says this Aurchs appears and he shakes his head. "Speak of a devil."
"Devil? Where a devil?" Auchs looks around with his club in hand then stops as he looks at Carina then Dovan. He raises a singer and points at her. "Who dis? She got odd eyes, but she purdy too."

Carina Stigard |

I give Auchs a big smile. You must be Auchs. It is an honor to meet you. Donvan was just saying how strong you are.
Oh, don't worry about the devil comment. We were just discussing how my team fought against Oleg's men.
Bluff: 1d20 + 8 ⇒ (13) + 8 = 21

Auchs AKA DM |

I give Auchs a big smile. You must be Auchs. It is an honor to meet you. Donvan was just saying how strong you are.
Oh, don't worry about the devil comment. We were just discussing how my team fought against Oleg's men.
Bluff: 1d20+8
1d20 ⇒ 12
His expression seems blank for a moment and then he smiles.
"Why me chose name. Me strong as Ox. Me Ox." as he says this Donvan tried to hide a smirk, but Aurchs hangs around as he stayed following Donvan.

Sir Bronwyn Raslov |

The outlaw scorns for a second, but then gives it a second thought.
"I... s'ppose it gits s@!*ty after a time sleeping on an empty belly and under a leaky tent, hoping for some profit on the next week. But that's notta a good thought to be thunk 'round here. Gods know I took a few clouts beside the head when I suggested som'thing along these lines to Kressel."
Sighing, he suddenly looks tired beyond his years.
"There were these... fellas up Oleg's. They appar'ntly had sum kind of writ or law to eliminate the banditry - that means us. And it gave them sum kind of rights to this land once this would get done. Apart from the 'us getting killed' part, a bit of civilization around here wouldn't hurt, right? A nice, proper place where a man could pay for a decent meal and a hearty ale after a hard day's work, where we could keep maybe a wife and some kids and not worry that they get kill'd or rap'd."
While the outlaw calmly approaches the end of the sentence, he removes a certain charter from his belongings and shows it to the man. All the while he keeps an attentive eye to Akiro's reactions, trying to ascertain if he's as frustrated as he seems.
Bluff check: 1d20 + 8 ⇒ (2) + 8 = 10
Sense Motive check: 1d20 + 4 ⇒ (16) + 4 = 20

Akiros Ismort AKA DM |

The outlaw scorns for a second, but then gives it a second thought.
"I... s'ppose it gits s*%+ty after a time sleeping on an empty belly and under a leaky tent, hoping for some profit on the next week. But that's notta a good thought to be thunk 'round here. Gods know I took a few clouts beside the head when I suggested som'thing along these lines to Kressel."
Sighing, he suddenly looks tired beyond his years.
"There were these... fellas up Oleg's. They appar'ntly had sum kind of writ or law to eliminate the banditry - that means us. And it gave them sum kind of rights to this land once this would get done. Apart from the 'us getting killed' part, a bit of civilization around here wouldn't hurt, right? A nice, proper place where a man could pay for a decent meal and a hearty ale after a hard day's work, where we could keep maybe a wife and some kids and not worry that they get kill'd or rap'd."
While the outlaw calmly approaches the end of the sentence, he removes a certain charter from his belongings and shows it to the man. All the while he keeps an attentive eye to Akiro's reactions, trying to ascertain if he's as frustrated as he seems.
Bluff check: 1d20+8
Sense Motive check: 1d20+4
1d20 ⇒ 16
Akiros narrows his eyes at Sir Bronwyn and then gives a shudder at the mention of wives.
"I guess it would be something to see. A place where a stranger can settle down and escape from his past. Would've been something to see." he says as he looks at Sir Bronwyn when he takes out the charter to show it to him and he tilts his head to the side. "Taldor and the River Kingdoms won't be happy if that group had succeeded where they failed, though I feel no love for Taldor anymore."
He certainly does appear to be frustraited as he seems and in a almost perpetual bad mood.

The Hermit Ganit D'Artain |

Z3c is likely where I'd be setting up shop. I'm guessing that there is a guard in Z3a & Z3b so Ganit will have his sights on those two.
Ganit continues studying his quarries while trying to remain discrete. He also takes the opportunity to check the watchtower for any alarm triggers or systems that may need to be disrupted.
Stealth: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Sir Bronwyn Raslov |

The bandit calmly rolls down the scroll, looking at the distance. As he speaks, his gaze turns slowly to Akiros, finally saying the last phrase looking directly into his eyes.
"It wouldn't be hard for someone to pick up from where they left off. This piece of paper still grants its holder some rights. By tomorrow we could have a place to settle down and live quietly. All that stands between the now and that tomorrow is the Stag Lord."
Either we get an ally or I blow my cover and we're all doomed.

DM Aron Marczylo |

The Owlbear his in the shadows and gives out the occassional hoot when you go nearby. One time you get a bit too close and it comes up right against the pallisade and tries to grab at you where one of the bandits starts laughing, a fat bandit smaller in stature only to Aurchs.
"Don't get near it. Beacky'll 'ave ya for lunch." says the large man with a greasy leg of pork in his hand that he's still eating and splittering all over the place as he talked with his mouth full. This man appears to have the worse table manners you've ever seen. He puts a greasy hand out to be shaken. "Name's Fat Norry."

Akiros Ismort AKA DM |

The bandit calmly rolls down the scroll, looking at the distance. As he speaks, his gaze turns slowly to Akiros, finally saying the last phrase looking directly into his eyes.
"It wouldn't be hard for someone to pick up from where they left off. This piece of paper still grants its holder some rights. By tomorrow we could have a place to settle down and live quietly. All that stands between the now and that tomorrow is the Stag Lord."
Either we get an ally or I blow my cover and we're all doomed.
He remains silent for a moment and then looks at his silver stag amulet, taking a good hard look at it.
"You kill the good folk who came down here to stop the banditry in the area and now you wish to use their scroll to settle the land? How is that any different from the Stag Lord and the people will surely recognise you are not those who left with the charter." he says offhandedly as he looks at Sir Bronwyn, his eyes widening just then "I thought there was something off about you, but you imitate a bandit almost too well."With that he raises up and then tears the amulet off in dramatic tension and lets it drop to the floor.
"As soon as you start your attack, I will join you but quickly, I don't like waiting." with the look of fire in his eyes you can tell that he isn't joking about not wanting to wait around much longer.

Auchs AKA DM |

I am sorry Ox. So, what do you do for fun here? You do not look like the type to play games with the rest of these brutes?
"Sorry? What you sorry for?" he asks as he scraches his head with a expression that seems dumber than usual. "I have me toys, but no one touches them. Me like sleeping outside too. Under the shiney pretties." as it gets dark you can tell what he means by pointing at the stars up in the sky.