DM Alexander Kilcoyne |
Ok, Chi has had a while to post and I know Deevor has an RL game tonight, so botting her...
Chi reacted quickly as the crab brutally wounded Tun'ada. She focused her eye upon the animal and mentally compelled it to exhaustion, seeking to make it fall asleep and release Tun'ada... With her mind overwhelming its own, the crab's pincers loosened off Tun'ada's arm as it fell still. You aren't sure if some of the rougher waves that occasionally hit the area will be forceful enough to wake it, however...
With her hex cast, Chi battled against the shallow water to movetowards the cliff a little, seeking distance from the crabs.
1d20 + 3 ⇒ (9) + 3 = 12 Will failure VS Slumber
The Pallid Bluffs
Round 1-
Ordered Initiative-
Tun'ada- 21
Ambroze- 21
Marcus- 16
Giant Crabs- 14
Willow- 13
Tsura- 12
Chi- 6
???- 5
Active Effects-
Map-
Notes-
Blue circle denotes prone, yellow triangle denotes asleep.
Would recommend AGAINST posting round 2 actions early...
Action-
Tun'ada, Ambroze and Marcus are up.
Ambroze |
Round Two:
Ambroze withdraws his loaded crossbow from his magical haversack, sidesteps to get a clear shot at the conscious crab, and fires.
Move action to retrieve loaded light crossbow from handy haversack. 5 ft step to square F,11. Standard action to fire crossbow at crab in square I,11.
Attack: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 (firing into melee)
Damage: 1d6 ⇒ 5
Crit Confirmation: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19 (firing into melee)
Extra Crit Damage: 1d6 ⇒ 2
Tun'ada |
Tun'ada drops his spear yes, I know I will likely have to get a new one and tears into the the still mobile crab with his claws and teeth.
Right Claw:1d20 + 10 ⇒ (18) + 10 = 28
Damage:1d4 + 6 ⇒ (4) + 6 = 10
Left Claw:1d20 + 10 ⇒ (14) + 10 = 24
Damage:1d4 + 6 ⇒ (1) + 6 = 7
Bite:1d20 + 5 ⇒ (8) + 5 = 13
Damage:1d4 + 3 ⇒ (4) + 3 = 7
DM Alexander Kilcoyne |
With two brutal claw swings, Tun'ada decimated the awake crab. His natural claws hacked through the beast's powerful shell and left dripping crab gore on them.
Keeping us in initiative- Ambroze your target is down you can re-direct the attack to the other crab if you wish or take another action.
Willow Whisperwood |
Willow shakes her head seeing that one crab sleeping and helpless.
"Let's leave it alone. It was only protecting it's territory and it won't bother us anymore." she stats flatly and looking to the rest of the group. "I don't respect water creatures that much so if you really want to make crab soup out of it, I won't stop you."
Ambroze |
Round ONE (revised):
"Let's leave it alone. It was only protecting it's territory and it won't bother us anymore."
"I agree with Willow. Let's get out of this surf before that crab wakes up and see if we can find the Tempest."
With those words, Ambroze moves toward the water's edge.
I assume that the water is difficult terrain for Ambroze, so he will spend a full round action to move 20 ft to B,11.
Tsura Vhiski |
Tsura grips her holy symbol and intones a reverent prayer. "Lady Desna, guide our paths down the weary road, that our fortunes and good friends may be met." A warm resonance emanates from her, washing over the party.
Cast bless. Everyone gets a +1 morale bonus on attack rolls and on saving throws against fear effects.
Chi T'reignial |
Chi makes her way out of the water, all the time looking for a path up the cliffs, or at least somewhere where they might be able to scramble up away from the water's edge. She realises that their movements might be the subject of the watchful eyes of Avimor. "Anyone seen the old recluse, call him out to help his visitors." Chi calls to Ambroze and the cleric.
Perception 1d20 + 14 ⇒ (6) + 14 = 20
Someone care to see if the recluse is at home or attract his attention, rather than a smelly young witch?
DM Alexander Kilcoyne |
I thought it was obvious Tun'ada dropped his target, especially as I specifically told Ambroze that one was down. P.S- The recluse is a man known as the Tempest, a Mwangi called Nkechi. Amivor is your Pathfinder expedition leader.
Marcus moved up to the sleeping crab. The tide was still ferocious and even your conversation had to be shouted to be audible above the waves. You knew that the Tempest's home was reputed to be a shallow cave that looked out over this area of water known as the Pallid Bluffs- somewhere inside the cliff itself and impossible to see from above the cliff; which is one of the reasons the water route is used more frequently, the other being that the Tempest doesn't like surprise visitors sneaking up on him. Chi moved over to the most shallow of the waters while Tsura blessed the group- and Chi noted a small ledge a good fifteen feet above her, difficult to spot until she was right next to it. This ledge was sufficiently high to escape the fierce waves and it appeared the cliff was not a sheer vertical one. A steep and narrow footpath led up the cliff, at least for a time.
Just after Tsura cast her spell, a particularly ferocious wave slammed into the group, with little time or warning. From her position in the most shallow of waters, Chi was able to cling to the cliff and press her body against the initial fifteen feet high sheer section leading to the ledge above gave you a bonus to reflex save for this circumstance, but the others were not so well positioned and braced themselves for the five foot high wave that rapidly approached...
Group Fortitude Saves (DC17)-
Crab- 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20 Success
Chi- 1d20 + 5 ⇒ (12) + 5 = 17 Success
Marcus- 1d20 + 6 ⇒ (15) + 6 = 21 Success
Willow- 1d20 + 8 ⇒ (13) + 8 = 21 Success
Tsura- 1d20 + 6 ⇒ (9) + 6 = 15 Fail
Tun'ada- 1d20 + 10 ⇒ (11) + 10 = 21 Success
Ambroze- 1d20 + 3 ⇒ (1) + 3 = 4 Fail
Chi just about held on and kept her footing as the wave crashed into the group and then her, saved only by the grip she had on the wet rock of the cliff face. Marcus, Tun'ada and Willow all kept their footing and toughed out the powerful force, bending but not breaking in its wake.
Ambroze and Tsura were not so fortunate. Tsura seemed to be holding until her foot suddenly slipped in the sand beneath her foot and Ambroze was overwhelmed by the wave almost immediately- the curious scholar had been peering up at the cliff face as the wave struck. Both of them were knocked down by the wave and the current held them down and dragged each of them ten feet towards deeper water as they disappeared from the sight of the others...
Perhaps even worse, the wave had awoken the crab, who looked eager to continue his assault...
Ambroze and Tsura are knocked prone and dragged ten feet towards deeper water- note that the dark blue rolls will require swim rolls for any movement as it is too deep to stand in... I will require perception checks (as a move action) at DC17 to locate either of them and a successful strength check against DC17 will be enough to pull them to their feet and negate the currents effect on them long enough for them to stand and move normally. This is an application of the "Aid Another" action (thus a standard action). Plenty of other plans you could implement so feel free to be creative, if in doubt describe an action and i'll tell you what to roll.
Barring any interference from the others, your chance to escape this hazard each round is a DC15 Swim check (remember Armour Check Penalties if applicable).
While this won't move you any distance, this will be enough to regain your footing (or tread water, if in deep water) and move normally next round (shallow water is still difficult terrain, deep water will require DC15 swim checks to move quarter speed through it. Until you are rescued or make the DC15 check, you are considered to be holding your breath. Note the check gets harder each round and you will continue to be pulled ten feet every round on initiative count 5...
Perhaps forced into shallow waters by the wave or simply drawn to the movement of prey within its waters, you also noted the presence of a third giant crab that seemed to be moving in to join the fray...
The Pallid Bluffs
Round 2-
Ordered Initiative-
Tun'ada- 21
Ambroze- 21
Marcus- 16
Giant Crabs- 14
Willow- 13
Tsura- 12
Chi- 6
???- 5
Active Effects-
Ambroze and Tsura have the "Hidden Under The Water After A Ferocious Wave In Rough Water" condition. I will require Perception checks as a move action at DC17 to successfully locate them if you choose to (please apply distance penalties yourself, i'm keeping their squares on the map)- i'm happy for these checks to be combined with drawing a piece of equipment in a manner similar to drawing a weapon while moving though.
Even if someone points out the square one of them is in, you won't be able to see them until you make the check yourself. Doesn't prohibit you from throwing a rope to that square or targeting a spell there though, for example.
Map-
Notes-
Blue circle denotes prone, yellow triangle denotes asleep.
Any square adjacent to the cliff- no longer difficult terrain.
Shallow water is light blue- difficult terrain for anything without a swim speed.
Deep water is darker blue- rough water and needs a DC15 Swim check as per the swim rules to move (see the Swim skill)
One crab is AWAKE and STANDING/SWIMMING. One crab is AWAKE but PRONE.
Action-
Tun'ada, Ambroze and Marcus are up.
Ambroze |
Round Two:
*GLUG* *SPLUTTER* "GAH! Thanks, Tun'ada!" Ambroze exclaims as the Mwangi tribesman fishes Ambroze from the edge of the deeper water and hauls the gnome scholar back into the shallows. "I've gotta get out of this deep water!"
With those words, Ambroze wades as quickly as he can toward the rocky cliff, waving to Chi.
Full round action to move 20 ft to square D,11.
DM Alexander Kilcoyne |
That's correct. Climbing at quarter speed, scaling the platform cost you all your actions.
The climb was not easy, but Chi found enough natural handholds and footholds to get her to the ledge. Now safe from the crashing waves high above, Chi noticed something strange. A conch shell horn, carved into a rock, apparently purposefully placed upon the ledge. Chi suspected that the many supplicants The Tempest was rumoured to have visit him may have placed it here to respectfully attract his attention; or perhaps the Gozreh priest placed it here himself.
Tsura Vhiski |
Swim 1d20 - 1 ⇒ (9) - 1 = 8
Tsura bobs up and down, just barely above the service. Her mouth takes frantic, gulping breaths of air as her hands reflexively tread water. She appears to be moving with the outgoing tide.
DM Alexander Kilcoyne |
She might appear that way, but only if someone makes their perception check ;). 19 is a hit as the crab Marcus is targeting is prone (blue circle) .
Marcus' falcata arced downwards and hacked through the crab's tough carapace with the force of an axe. The vermin lumbered to its feet AOO for both Tun'ada and Marcus and lashed out with a powerful claw- without his shield at the ready Marcus was grabbed by one of the crab's pincers, which squeezed tightly to crush his bone...
If Marcus and Tun'ada manage 16 damage against AC19 with their AOO's (prone modifier included in AC), disregard the hit on Marcus...
1d20 + 6 ⇒ (16) + 6 = 22 Hit, I believe Marcus is using his sword two-handed from the attack/damage
1d4 + 4 ⇒ (3) + 4 = 7 Damage
1d20 + 6 ⇒ (16) + 6 = 22 CMB
1d4 + 4 ⇒ (1) + 4 = 5 Constrict damage
Meanwhile, Willow was caught off-guard by the newest crab to appear. It effortlessly propelled itself through the shallow water and lunged for her with its pincers- two claws she easily dodged and kept at bay with her shield.
1d20 + 6 ⇒ (1) + 6 = 7 Miss
1d20 + 6 ⇒ (12) + 6 = 18 Miss
Just Willow's action left now this round. Willow is now in melee- crab is in H7.
DM Alexander Kilcoyne |
No hit on Marcus then, had it in my head the Falcata was in two hands for some reason. Will correct in next map update :).
1d20 + 6 ⇒ (16) + 6 = 22 AOO on Willow (Hit!)
1d4 + 4 ⇒ (3) + 4 = 7 Damage
1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23 Free CMB check from Grab (Success)
1d4 + 4 ⇒ (1) + 4 = 5 Constrict damage
Willow made to move away from her new assailant, but just as she turned to get some fighting room a pincer latched onto her arm- the crab looked up at her and tightened its grip with all of nature's cruel and indifferent intent behind it- the constriction of its formidable muscles caused the Druides further pain...
Willow still has a standard action left but is now grappled.
DM Alexander Kilcoyne |
Hidden under the surface of the water from her allies, the powerful tide drags the flailing Tsura into water too deep to stand in...
Swim DC is 16 this round...
The Pallid Bluffs
Round 3-
Ordered Initiative-
Tun'ada- 21
Ambroze- 21
Marcus- 16
Giant Crabs- 14
Willow- 13
Tsura- 12
Chi- 6
???- 5
Active Effects-
Tsura has the "Hidden Under The Water After A Ferocious Wave In Rough Waters" condition. I will require Perception checks as a move action at DC17 to successfully locate them if you choose to (please apply distance penalties yourself, i'm keeping their squares on the map)- i'm happy for these checks to be combined with drawing a piece of equipment in a manner similar to drawing a weapon while moving though.
Even if someone points out the square one of them is in, you won't be able to see them until you make the check yourself. Doesn't prohibit you from throwing a rope to that square or targeting a spell there though, for example.
Map-
Notes-
Blue circle denotes prone, yellow triangle denotes asleep. Small red circle (like on Willow and her attacker) denotes an active grapple.
Any square adjacent to the cliff- no longer difficult terrain.
Shallow water is light blue- difficult terrain for anything without a swim speed.
Deep water is darker blue- rough water and needs a DC15 Swim check as per the swim rules to move (see the Swim skill)
Two crabs, both up and fighting. One is grappled with Willow
Action-
Tun'ada, Ambroze and Marcus are up.
Oh and Chi, your up on the ledge, on its very edge in case its unclear.
Tun'ada |
Tun'ada tries to spot Tsura. Spotting the priestess, he heads out into the deeper water to retrieve her.
Perception:1d20 + 12 ⇒ (14) + 12 = 26 vs DC18 (distance)
Swim:1d20 + 9 ⇒ (9) + 9 = 18 vs DC 15
Move to (K,12). Out of actions, will have to grab her next round.
Ambroze |
Round Three:
Ambroze slogs through the shallows to the edge of the water and begins scrambling up the cliff face.
Move action 10 ft (counts as 20 ft) to square B,10. Second move action to begin climbing.
Climb check: 1d20 + 3 ⇒ (9) + 3 = 12 - Assuming that's not enough to climb out of the water, Ambroze will cast Gallant Inspiration (immediate action, verbal component only) to boost the Climb check by 2d4 ⇒ (2, 3) = 5, for a total Climb check of 17.
DM Alexander Kilcoyne |
Marcus' blade and shield clattered against the crab's carapace- only for its pincers to clatter uselessly against his shield and breastplate without making a dent.
1d20 + 6 ⇒ (5) + 6 = 11 Miss VS Marcus
1d20 + 6 ⇒ (15) + 6 = 21 Miss VS Marcus
Meanwhile, the other crab continued to constrict Willow, holding her with one vice-like pincer and attacking her cruelly with the other.
1d20 + 6 ⇒ (20) + 6 = 26 CMB to maintain grapple + deal damage to Willow (Crit Threat)
1d20 + 6 ⇒ (1) + 6 = 7 Crit unconfirmed
2d4 + 8 ⇒ (1, 2) + 8 = 11 Damage + Constrict damage
Chi T'reignial |
Round 3:
Seeing Ambroze struggling to get up the cliff, Chi removes the rope from her backpack, dropping it down for Ambroze to help climb up, then takes a step back 5ft step back if posssible, from the very edge and braces herself to take the strain.
Move action retrieve rope, Std action drop it on Ambroze, 5ft step back from edge.
Ranged attack to get rope near Ambroze 1d20 + 6 ⇒ (10) + 6 = 16
Strength check to help pull Ambroze up 1d20 + 1 ⇒ (9) + 1 = 10, if required as Chi can lift 230lbs using her strength
DM Alexander Kilcoyne |
1d6 + 2 ⇒ (4) + 2 = 6 Additional non-lethal damage from confirmed crit.
Willow seemed to redirect some of the energy from the stormy weather and rough tides and hurled it at the crab holding her in a pincer, point blank. The storm burst hindered its attempts to maintain its hold upon the Druidess and battered it with the force and fury of a extremely focused storm. Tiny, conjured clouds hurled strong winds and rain on the crab, before Willow's magic faded.
To Tun'ada's dismay, Tsura was still being dragged away by the current...
Slight ad hoc ruling here but I see no reason why Tun'ada shouldn't be able to make a check to grab hold of Tsura as she is being dragged away. Melee touch attack-
1d20 + 8 ⇒ (8) + 8 = 16
But the Caldaru managed to grab hold of her arm and prevent her from being dragged out further to sea- at least for a moment, as he treaded water and fought off the rough currents himself.
Tsura does not move this round (R3).
Now that the group is more wary for the arrival of powerful waves, each of you sees another one rapidly approaching...
Another wave will hit in the coming round.
The Pallid Bluffs
Round 4-
Ordered Initiative-
Tun'ada- 21
Ambroze- 21
Marcus- 16
Giant Crabs- 14
Willow- 13
Tsura- 12
Chi- 6
???- 5
Active Effects-
Tsura has the "Hidden Under The Water After A Ferocious Wave In Rough Waters" condition. I will require Perception checks as a move action at DC17 to successfully locate them if you choose to (please apply distance penalties yourself, i'm keeping their squares on the map)- i'm happy for these checks to be combined with drawing a piece of equipment in a manner similar to drawing a weapon while moving though.
Even if someone points out the square one of them is in, you won't be able to see them until you make the check yourself. Doesn't prohibit you from throwing a rope to that square or targeting a spell there though, for example.
Map-
Notes-
Blue circle denotes prone, yellow triangle denotes asleep. Small red circle (like on Willow and her attacker) denotes an active grapple.
Any square adjacent to the cliff- no longer difficult terrain.
Shallow water is light blue- difficult terrain for anything without a swim speed.
Deep water is darker blue- rough water and needs a DC15 Swim check as per the swim rules to move (see the Swim skill)
Action-
Tun'ada, Marcus and Ambroze are up.
Tun'ada |
Stength Check:1d20 + 6 ⇒ (3) + 6 = 9 vs. DC17
Tun'ada tries to pull Tsura into a position so that she can begin to move out of the water, but fails to do so. Not wanting to leave the woman to the waves, the tribesman stays by her side.
Ambroze |
Round Four:
Seeing the approaching wave, Ambroze scrambles up the rope as quickly as he can.
I believe Ambroze climbed 5 ft last round, so he will attempt an accelerated Climb to move half speed (10 ft) up the rope and onto the ledge. DC 5 Climb check: 1d20 + 3 - 5 ⇒ (13) + 3 - 5 = 11.
That takes care of Ambroze's move action; still have a standard action. Did the crab release Willow?
Ambroze |
Round Four (continued):
From his perch on the ledge Ambroze sees Willow still trapped in the clutches of the giant crab. Thinking quickly, Ambroze intones the words of a spell to coat the druid in a layer of slippery grease.
Standard action to cast Grease on Willow, granting her a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to her CMD to avoid being grappled.