DM ARC's Lantern Bearers (Inactive)

Game Master Aiunder


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Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

@DM - ARC - Just checking my options here...

How close to me is Aizu?
Is there a gnoll adjacent to me?


Both are a five feet away from you. You can step in and Attack the gnoll or sidestep and help Aizubike without provoking.


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Again the doughty war priest looks to a fallen comrade, and again chooses ending the foes rather than aiding the injured...

ROUND 7

5' step.

Full Attack Action: Attack remaining gnoll.

Sharr!!!: 1d20 + 1 + 3 + 1 + 1 - 2 + 1 ⇒ (2) + 1 + 3 + 1 + 1 - 2 + 1 = 7 [+1 BAB, +3 Dex, +1 Mwk, +1 weapon focus, -2 TWF, +1 bless]
Spik!!!: 1d6 + 3 ⇒ (2) + 3 = 5 [+3 Dex]
Voosh!!!: 1d20 + 1 + 3 + 1 + 1 - 2 + 1 ⇒ (12) + 1 + 3 + 1 + 1 - 2 + 1 = 17 [+1 BAB, +3 Dex, +1 Mwk, +1 weapon focus, -2 TWF, +1 bless]
Spok!!!: 1d6 + 3 ⇒ (6) + 3 = 9 [+3 Dex]


Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6

Still in a panic, Kestra will yell out Where are the captives?!? We have to get them out before we are overrun! and will take a shot at the gnoll trading blows with Anator

Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Plus Point Blank
Damage: 1d8 + 1 ⇒ (7) + 1 = 8 The +1 one is only if bless is still up


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Kestra - bless only applies +1 to attack, not damage. I often forget this too...Great shot though!


Initiative Phase 1
Eilianne (stabilized)
Camas (stabilized)
Initiative phase 2
Kestra
Alain
Anator
Initiative phase 3
Raznar
Aizubike (-2)
More gnolls (currently blocked off by Alain)

While several of the party lie on the ground the remaining gnoll raises its crude sword threateningly over Anator only to find an arrow head bloom from its chest as Kestra fires her bow. The gnoll slumps to the ground.
Alain remains at the passageway trading blows with several gnolls but keeping them out of the main chamber. You can see several small cuts but he seems to be handling himself pretty well. "Everyone okay back there?"

[ooc]there are several gnolls being held back by by Alain. The old man rescued by Camas is now standing up and making a run for the exit


HP: 27/27| AC: 19 FF 15 Touch 14| CMD 14 (FF 11)| Fort +4 Ref +7 Will +3| Initiative +4| Perception +11, Sense Motive +9 (+1d6 to both), Low-Light Vision

Con: 1d20 + 2 ⇒ (4) + 2 = 6

[Bleeds in Polyglot]


Raznar moves to help Camas and Eilianne with Kestra as they both draw upon divine intervention to knit wounds (Camas is at 1d8 ⇒ 4 HP, Eilianne is at 1d8 ⇒ 2 HP) meanwhile Anator takes a moment to restore Aizubike to fighting form as well (now at 1d8 ⇒ 1 HP)

(Okay... feel free to reroll those yourselves)


HP: 27/27| AC: 19 FF 15 Touch 14| CMD 14 (FF 11)| Fort +4 Ref +7 Will +3| Initiative +4| Perception +11, Sense Motive +9 (+1d6 to both), Low-Light Vision

1d8 ⇒ 5

Aizu gasps as Raznarr's spell heals the worst of his wounds, stops the bleeding, and wakes him up with a slap in the face.


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Umm, I'm confused. I have no healing spells prepared but I can use Fervor (I think I have 2 uses left) to heal 1d6; or I can spontaneously cast CLW in place of my prepared hide from undead.


Camas hears the sounds of battle and opens his eyes. He has felt this feeling before and instinctively reached for a potion to bring back his health.

Currently at 0 hit points so I am disabled this round and can take a single action. Retrieve potion from pack


Diviner of Lorrynor, Noble Elf

Ealianne opens her eyes and grins at her friends.


(Whichever you'd prefer Anator. I was just assuming you'd use spontaneous to swap one out. Also to Clarify for everyone a house rule I forgot was a house rule... When someone is healed from stabilized they treat themselves as starting at 0 HP but if they are wounded again before they are healed they act from wherever their negative HP actually is... Basically add extra healing equal to whatever the target is in the negative for.)


Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6

Anator, I actually have a trait that gives me +1 damage whenever I am benefitting from morale bonuses to attack :-) look up Zest for Battle

We... We must go. We should get the captives and quickly retreat. Kestra will pant out, wondering how things went south so quickly.


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4

Raznarr moves to assist Alain. axe: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d12 + 5 ⇒ (6) + 5 = 11 crit?: 1d20 + 5 ⇒ (11) + 5 = 16
damage?: 1d12 + 5 ⇒ (8) + 5 = 13


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

@Kestra - Oh. Ok! ;0

@DM - sure - we'll go with the spontaneous casting...

Seeing Aizu's eyes flicker open, Anator rushes to aid Alain and Raznarr.

"The dwarf speaks true. Alain?"

@DM - is there room for Anator to actually slice'n'dice?


CLW Potion: 1d8 + 1 ⇒ (8) + 1 = 9

current hp 12

Camas gathers himself and says, "I'll get the prisoners."

He heads towards the passage that the old man was lead out of.


Raznar and Anator move to aid Alain, who steps back slightly to allow you both to help him while keeping the gnoll's penned in.

Eilianne, Camas and Kestra move towards the other passageway and can see a smaller pit covered over with a wooden lattice and locked with a crude rope. The knots are complex and tight but Eilianne sets to work with a blade and quickly begins pulling the knot apart. It doesn't take long to remove the lattice and help the prisoners out of the hole.

Meanwhile at the other passage the gnoll's stop pressing the attack at the sound of a large angry snarle from deeper inside. The gnoll's seem to part to allow whatever was snarling to get through

This takes place over a few rounds so if anyone wants to cast or do anything while the prisoners are escaping and the snarling creature shows up you may


HP: 27/27| AC: 19 FF 15 Touch 14| CMD 14 (FF 11)| Fort +4 Ref +7 Will +3| Initiative +4| Perception +11, Sense Motive +9 (+1d6 to both), Low-Light Vision

Aizu too whips out a potion.

1d8 + 1 ⇒ (6) + 1 = 7

Then another.

1d8 + 1 ⇒ (8) + 1 = 9


Diviner of Lorrynor, Noble Elf

Ealianne drinks a potion of her own as well.

1d8 + 1 ⇒ (3) + 1 = 4

And then a second potion.

1d8 + 1 ⇒ (4) + 1 = 5

After freeing the captives and hearing the commotion from the tunnels, Ealianne moves to help her friends. She will slink into the shadows and prepare to engage the enemy from its flank if the opportunity presents itself.

1d20 + 9 ⇒ (15) + 9 = 24


Diviner of Lorrynor, Noble Elf

That last roll was a stealth check.


With the prisoner taken care of Camas drinks another healing potion and heads back to the fighting.

CLW potion: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Anator makes a reluctant prayer to his patron goddess - his wounds knit and fade as the healing energy washes over him...

Fervor x 2: 2d6 ⇒ (3, 6) = 9


Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6

Kestra prays to Pharasma for her favor, and requests that she be protected from the machinations of evil while moving in to position to attack the thing coming from the tunnel

Divine Favor, Protection from Evil


Initiative Phase 1
Eilianne
Camas
Kestra
Initiative phase 2
Gnoll monstrosity
Initiative phase 3
Alain
Anator
Raznar
Aizubike

Alain, Anator and Raznar slowly step back farther into the clearing as the loud stomping gets closer. Soon a monstrous gnoll, almost half again as tall and several inches bulkier than the rest, covered in scabrous, scaly skin steps out of the passageway. It raises its muzzle and roars, shaking a pair of massive curled Rams horns jutting from its skull as it spreads four arms out wide threatening and goading you all. The remaining gnolls flee back down the passageway as fast as possible. In the monsters meaty fists it clutches a wide round Ulfen shield decorated with a black raven, a long barbed spear with a bright red silk ribbon hanging from the hilt, a massive flail and a heavy square dwarven styled axe. Lashed crudely across its belly is a black iron disc held by a thick hide belt and a chain shirt and leggings protect it below the waist.


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

[stares up at Monstrosity]...Whimper…


Diviner of Lorrynor, Noble Elf

"Oh... this can't end well." With that she gestures with her hands and vanishes from sight.

Std Action: Cast Vanish; Move Action: begins to circles around behind the monstrosity

Stealth: 1d20 + 8 + 20 ⇒ (9) + 8 + 20 = 37


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4

Raznarr holds up his axe and says, "Is everybody out? I vould very much like retreat to be an option."

-Posted with Wayfinder


Diviner of Lorrynor, Noble Elf

Do we know if we've accomplished our mission?


Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6

What manner of mostrosity... Kestra will whisper, trailing off at the end. She looks about, trying to assess the progress of the rescue. She will then move away from the evacuation and fire, trying to draw the horror's attention away from the innocents.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24 +1 if within 30ft
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 +1 if within 30ft


Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6

What manner of monstrosity... Kestra will whisper, trailing off at the end. She looks about, trying to assess the progress of the rescue. She will then move away from the evacuation and fire, trying to draw the horror's attention away from the innocents.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9 +1 if within 30ft
Damage: 1d8 + 1 ⇒ (4) + 1 = 5 +1 if within 30ft

These. Dice. Hate. Us.


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4
Kestra wrote:

What manner of monstrosity... Kestra will whisper, trailing off at the end. She looks about, trying to assess the progress of the rescue. She will then move away from the evacuation and fire, trying to draw the horror's attention away from the innocents.

[dice=Attack]1d20 + 6 +1 if within 30ft
[dice=Damage]1d8 + 1 +1 if within 30ft

These. Dice. Hate. Us.

You double posted. Your first one was okay.


The captives are in the process of escaping but will probably need at least three rounds to get out and luck to keep it from following them. Don't worry this is only a CR3, maybe 4 if you stretch it.


HP: 27/27| AC: 19 FF 15 Touch 14| CMD 14 (FF 11)| Fort +4 Ref +7 Will +3| Initiative +4| Perception +11, Sense Motive +9 (+1d6 to both), Low-Light Vision

Considering we had issues even touching the "trash mobs" of this encounter, that's not a comfort. =)

"We need to buy the captives some time. We should try to hold it off if we can't kill it."

Aizu moves forward just a little bit and readies himself to stab the creature if it comes within 10 feet of him.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8


Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6

Odd... I blame the Paizo boards, I could have sworn I pushed edit


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4
Raznarr the Last wrote:

Raznarr moves to assist Alain. [dice=axe]1d20+5 => 25 [dice=damage]1d12+5=> 11 [dice=crit?]1d20+5=> 13

[dice=damage?]1d12+5 => 15

Can I use this roll, since when I did, there was no effect? I hate to waste a crit...

Raznarr attacks the e-gnoll-mity with his greataxe.


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Gonna wait to see if it pastes me before attacking seeing as it goes before me and I'm kinda in the killzone. Is it thus close enough for a 5' step and full attack?


Camas charges to one side of the beast. trying to flank

attack: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 1d10 + 1 ⇒ (5) + 1 = 6

AC 16 at the moment


Initiative Phase 1
Eilianne
Camas
Kestra
Initiative phase 2
Gnoll monstrosity
Initiative phase 3
Alain
Anator
Raznar
Aizubike

Using her magics Eilianne disappears from sight and not even her footsteps can be heard. Meanwhile Camas charges the gnoll monstrosity and with a fast arcing slash steps in underneath the monsters shield to cut a bright red line in the monsters right side just below its ribs. Kestra meanwhile takes aim and her arrow blooms in the monsters lower left shoulder holding the flail.
The monster roars in anger and frustration as it swings its flail in a punishing hook to come crashing in towards Alain but the swing crashes into Alain's shield and rebounds back.
Aizubike reacts swiftly after the monsters swing as he steps in buries the first few inches of his slender blade in the creatures thigh. Raznar then steps up beside him and with a mighty haymaker drives his axe blade past the monsters outstretched arm buries itself in its shoulders. Alain attacks the creature as well but his strikes fail to connect and are knocked aside by the creatures shield.

Anator hasn't acted yet. The creature seems pretty wounded, especially by Raznar and his critical axe.

DM SCREEN:

cleave: 1d20 + 5 ⇒ (13) + 5 = 18damage: 1d10 + 3 ⇒ (10) + 3 = 13
cleave: 1d20 + 5 ⇒ (11) + 5 = 16damage: 1d10 + 3 ⇒ (9) + 3 = 12
Alain: 1d20 + 11 - 3 ⇒ (6) + 11 - 3 = 14damage: 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Alain: 1d20 + 6 - 3 ⇒ (10) + 6 - 3 = 13damage: 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11


Diviner of Lorrynor, Noble Elf

Ealianne flanks the monstrous gnoll and attacks.

Attack: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Oh, sorry. I was waiting for reply to my question. I'll assume I can act as I said....

Emboldened by his companions, Anator steps into the fray, blades flashing in the firelight...

5' step.

Full Attack Action: Attack dire mutant gnoll monstrosity..

Ziww!!!: 1d20 + 1 + 3 + 1 + 1 - 2 + 1 ⇒ (1) + 1 + 3 + 1 + 1 - 2 + 1 = 6 [+1 BAB, +3 Dex, +1 Mwk, +1 weapon focus, -2 TWF, +1 bless]
Spetk!!!: 1d6 + 3 ⇒ (1) + 3 = 4 [+3 Dex]
Zash!!!: 1d20 + 1 + 3 + 1 + 1 - 2 + 1 ⇒ (15) + 1 + 3 + 1 + 1 - 2 + 1 = 20 [+1 BAB, +3 Dex, +1 Mwk, +1 weapon focus, -2 TWF, +1 bless]
Spetkk!!!: 1d6 + 3 ⇒ (3) + 3 = 6 [+3 Dex]


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

DM - how do you handle critical failures?


Camas attacks.

attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d10 + 1 ⇒ (8) + 1 = 9


PCs don't critically fail. I'm tough enough on them already

Anator waits for an opening and then lashes out with both blades, the first slips in his hand causing him to almost drop it but the second finds purchase. The hardened steel slips between the monstrous gnoll's ribs and it can do little more than to grab at Anator as it collapses dead.

(congrats on wiping the final boss in one round. 48 damage in one round and you were worried.)

As the body settles you all look towards the passageway it came out of and the remaining gnolls. A few brandish their weapons threateningly but one turns and runs causing the rest to break and flee after it.

You find yourselves in a now empty cavern with a raging bonfire and eight dead gnolls, plus another six or seven at the entrance to the passage. The prisoners are fleeing into the open air and the adrenaline from the battle is draining from your limbs.


HP: 27/27| AC: 19 FF 15 Touch 14| CMD 14 (FF 11)| Fort +4 Ref +7 Will +3| Initiative +4| Perception +11, Sense Motive +9 (+1d6 to both), Low-Light Vision

"Well. That was surprising."


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

"Gehhhh. Hrmppph. Yess." Anator drops his head momentarily, and murmurs something inaudible before dropping to search the body of the giant beast. He fumbles about with the creature's straps and gear, loking to his companions.

"So. Alain. Are we done here? Do we want to go further in and make any more...inquiries? [here wipes mouth with the back of one bloodied glove, and indicates recumbent forms with one kukri, before wiping it clean on matted fur] Let's at loot the priests, and see if we find anything else valuable - seems we used quite a few resources here. "


Diviner of Lorrynor, Noble Elf

Ealianne assists in the search of the bodies.


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4

As they move through the loot, Raznarr pauses briefly in front of the shield, but quickly moves on to the heavy flail. He picks it up, feeling the weight in his hands. He soon says, "Vould anyone mind terribly if I made use of this? I may need a less lethal veapon."

-Posted with Wayfinder


HP: 27/27| AC: 19 FF 15 Touch 14| CMD 14 (FF 11)| Fort +4 Ref +7 Will +3| Initiative +4| Perception +11, Sense Motive +9 (+1d6 to both), Low-Light Vision

"That looks just as lethal as what you're already using to me."


"Go ahead and keep it. The previous owner has no use for it at this time."

Camas keeps watch on the cavern that the gnolls fled through to make sure they don't return.

He asks Alain, "Should we toss the bodies in the fire to keep them from being used for any unholy purpose?"

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