About KestraCrunchy:
Kestra
Female dwarf inquisitor of Pharasma 2 ( Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Magic 46) NG Medium humanoid (dwarf) Init +6; Senses darkvision 60 ft.; Perception +7 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 20 (2d8+4) Fort +4, Ref +3, Will +6; +2 vs. poison, spells, and spell-like abilities, +2 trait bonus vs. charm and compulson ————— Offense ————— Speed 20 ft. Melee dagger +3 (1d4+1/19-20) Ranged mwk composite longbow +6 (1d8/×3) Special Attacks judgment 1/day Domain Spell-Like Abilities (CL 3rd; concentration +6) 6/day—disrupt undead (+wis mod to dam) Inquisitor Spell-Like Abilities (CL 3rd; concentration +6) At will—detect alignment Inquisitor Spells Known (CL 3rd; concentration +6) 1st (4/day)— bless, divine favor , protection from evil, cure light wounds 0 (at will)— detect magic , guidance, light, read magic , stabilize Domain Final rest inquisition ————— Statistics ————— Str 13, Dex 16, Con 12, Int 10, Wis 17, Cha 8 Base Atk +2; CMB +3; CMD 16 (20 vs. bull rush, 19 vs. trip) Feats Point-blank Shot, Precise Shot Traits birthmark, zest for battle Skills Acrobatics +2 (-3 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Intimidate +6, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (nature) +4, Knowledge (planes) +6, Knowledge (religion) +6, Perception +9, Sense Motive +8, Spellcraft +4, Stealth +4, Survival +7 (+9 while at sea); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones Languages Common, Dwarven SQ monster lore +3, saltbeard, stern gaze +1, track +1 Combat Gear scroll of comprehend languages, comprehend languages, comprehend languages , scroll of detect undead, detect undead, detect undead , durable arrow (30); Other Gear mwk agile breastplate, dagger, mwk composite longbow, adventurer's pack (3 lb), adventurer's sash, adventurer's sash, belt pouch, scroll case, spell component pouch, 189 gp ————— Special Abilities ————— Birthmark +2 save vs. charm & compulsion Darkvision (60 feet) You can see in the dark (black and white vision only). Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Inquisitor Domain (Final Rest Inquisition) Deities: Iomedae, Pharasma, Sarenrae Granted Powers: The dead have paid their dues; there is no need, and no excuse, for them to walk. You protect their rest personally. Judgment (1/day) (Su) Variable bonuses increase as the combat continues. Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Saltbeard +1 to attack/+2 to AC Gain bonus to att/AC vs aquatic/water foes. +2 to Sailor/Survial checks at sea. Scroll of comprehend languages, comprehend languages, comprehend languages Add this item to create a scroll with spells on it. Scroll of detect undead, detect undead, detect undead Add this item to create a scroll with spells on it. Track +1 Add the listed bonus to survival checks made to track. Zest for Battle When gain morale bonus to weapon attack, also gain +1 trait bonus to damage. Fluffy:
"It is a great honor," the Yamaraj assures the woman as it lead her to Pharasma's tower, barely putting
her concerns to rest. She had thought she served Pharasma faithfully through her life. She had hunted down those who would pervert the faith, those who would raise the dead for their own purposes. She guided people on how to protect their dead from the predations of those who would use them. Her inquisition was quite sucsessful, bringing to heel many deviant souls, and sending more than a few to Pharasma herself. Perhaps her punishment then came from joining the Medevian Crusade. Perhaps, despite what she thought, destroying demons wishing to convert souls to more demons was not the path to walk. Perhaps that set her soul off Pharasma's path. Perhaps that was enough to prevent her from spending eternity in the boneyard at the command of the Lady of Graves. It was what sent Kestra to her, in any case. "But why am I not flowing in the river of souls? Why am I not on the normal path to Pharasma's courts?" The Yamaraj smiles at the question and responds, "Your service to the Lady of Bones has not gone unnoticed." She hoped that was a good thing. Kestra found her thoughts wandering back to Absalom, wishing that she had gotten the chance to say goodbye to her friends in the Wise Quarter, shared on last drink with her cousins on the edge of the Precipice Quarter, and perhaps even had one last visit with the daft old fool Kriegton Shane in the Grand Lodge. She thought she would be happy in the realm of her goddess, but she still wished she had just one more day in the mortal realm. Was that so wrong? In the very least she wanted to visit ONE Sky Citadel before her end... "This is where I leave you," the Yamaraj declares, pulling Kestra from her thoughts. When she looks up, she she sees she is at the base of the Spire, only a few thousand stairs separating Kestra and Pharasma herself. The Yamaraj rests a talon on her shoulder, "Be not afraid, young one. Your judgement is at hand, but it will not be what you expect," it said in what Kestra assumes is an attempt at a comforting way. She absently nods and thanks him, begining her long ascent to the top. Thousands of steps to think, thousands of steps to worry, thousands of steps to overthink what Pharasma could want that she needed to see her personally... Where: Kestra was born in the Precipice Quarter to a merchant father and a mother who ran an inn within the Petals District.
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