DM ARC's Lantern Bearers (Inactive)

Game Master Aiunder


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Welcome to the Mourning Maiden.

I'd like to take a bit to go through everyone's crunchy bits before we jump in.

Raznar I see you picked martial weapon proficiency (great axe) as a feat, you could choose Extra Revelation: Skill at Arms which would give you full martial proficiency and heavy armour as well. You've also picked still spell which doesn't benefit you all that much right now.

Anator, I think you'll get more mileage out of the Repose blessing over the death blessing

Aizubike, I can't find your character sheet anymore. Can you put it in your profile please.

Ealianne, a few questions for you. Weapon based arcane bond requires you to have your weapon in hand or held to cast spells or suffer the concentration check. Would a ring or amulet work better as far as subtlety or discretion is concerned? After all if you want to cast a spell unhindered in a city you'd have to basically brandish your sword. Your idea of using your body as your primary spell book is neat but doesn't quite wok for me so how bout a compromise. You carry a normal spell book and I let you keep a couple spells as tattoos in a form of backup or emergency spell book? Also, why wizard/ninja? Wouldn't sorcerer/ninja have more synergy and not need a spell book.

Destri I just need to see your crunch.

Kestra can you clarify your equipment? I can't tell how many scrolls of each type you have.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Character sheet add. Here too for your current convenience.

I'll get gear done and Extracts picked ASAP, along with adding the necessaries to Aizu's quickbar.


Male Human Spiritualist 2, HP 22/22, AC 14 [Touch 10, Flat 14], CMD: 11 Init +0, Perception +8

Crunch will be up this evening.


Diviner of Lorrynor, Noble Elf

First, thank you for the selection. I'm really looking forward to this game.

I tinkered with sorcerer briefly. I went wizard for faster spell progression and the specialization. Rogue would have been my preference, but ninja fit better into the background story, especially the wakizashi. I would have had to burn a feat just to get that weapon otherwise. I tend to get inspired with a story and try to find a build that fits the image of the character I have in my head, rather than to optimize a build and coming up with a story to fit it. Ealianne comes from a fantasy picture I saw 3 years ago of a woman dressed in camo brandishing a wakizashi in one hand and a gun in the other and covered in tattoos... and no I'm dipping into Gunslinger, haha.

If you're okay with it, I'll take another look at it tonight. Also, I just found Tattooed Sorcerer archtype (I'm a fairly recent returnee to PF after a 2 year haitus). That might be a cool fit. Alternatively, if you would let me be a rogue with proficiency in wakizashi (I'd believe that the stats for it are identical to rapier which I would have as a rogue), I'd go that way. I just have this concept of Ealianne wielding the wakizashi that I want to play. If you want me to stick with the original build, I will do so quite happily.

As a wizard, yes, the sword, as a bond, would be a hinderance. I hadn't finished buying equipment and needed to assign something to the bond in Hero Lab... I hate having the error flag showing up. I'll finish that up and repost my crunch under my profile and note the 2 spells permanently tattooed to my body as a backup.

Let me know what you prefer, and I'll get right on it.

Thank you.


Diviner of Lorrynor, Noble Elf

Meant to say that I'm NOT going to dip into gunslinger.


I'm fine with you trading rapier for wakizashi proficiency or staying ninja. I'm all about fluff over rules so I've been known to ignore rules or change them, from time to time just because it's more fun or better fit a character. After all fun is why we all play. wizard and sorcerer work fine. If you want an idea for a bonded item you could use: a fang necklace with one of the naga's fangs as the centrepiece, a whale bone ring carved to match the scale pattern of your teacher or maybe one with a semiprecious gem with a colour that reminds you of the naga's eyes or scales.

Thanks Aizubike that reminds me, can everyone put your defences and perception in your title bar for quick and easy reference like this...


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

"Like me who in no way will have any involvement in this game... Whatsoever, at any time..."


You don't have to worry about inputting the classes and levels though

Aizubike you need to update your racial trait on second page.. They're still half orc ones


Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6

I have three of each scroll on my person: two of each in my scroll case, and one of each in my adventurer's sash's pockets


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Changing. Changed. Traded Adaptability for Ancestral Arms and Multitalented for Jungle Affinity.

I forgot to ask this during Recruitment: Do we get Traits?


Male Human Spiritualist 2, HP 22/22, AC 14 [Touch 10, Flat 14], CMD: 11 Init +0, Perception +8

I believe Destri is done. I've checked the Hero Lab work and I don't believe it's made any errors but as this is the first time playing the class, we'll see what happens.

Regards choices for the character; free mkw weapon is the switchscythe. Perhaps an odd choice but I figure it's easier to hide than an actual scythe.

Scribe Scroll for cure scrolls. Always handy to have them around.

I also have to choose two languages, but I don't know what, if any, will be of use in this campaign. Any suggestions?

Oh, and I shall need to add traits if they are allowed.


Diviner of Lorrynor, Noble Elf
DM - ARC wrote:

I'm fine with you trading rapier for wakizashi proficiency or staying ninja. I'm all about fluff over rules so I've been known to ignore rules or change them, from time to time just because it's more fun or better fit a character. After all fun is why we all play. wizard and sorcerer work fine. If you want an idea for a bonded item you could use: a fang necklace with one of the naga's fangs as the centrepiece, a whale bone ring carved to match the scale pattern of your teacher or maybe one with a semiprecious gem with a colour that reminds you of the naga's eyes or scales.

Thanks Aizubike that reminds me, can everyone put your defences and perception in your title bar for quick and easy reference like this...

After considering the fluffy stuff, I think the sorcerer fits better with her background as she would never have had any formal training, just guidance from the naga. So, I started to redo the crunch and I think it works better in that respect as well. She won't be as versatile a caster but the ninja side of her will add alot of flexibility.

In my original build, I assummed traits were fine as well as a drawback. What is your rule?

I'll finalize her build this weekend.

Thanks you.


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4

Thanks for the tip, DM. I'll get on that as soon as I get back on my laptop.

Edit: adjusted. Except, I picked Still Spell so that I can use cantrips while wielding my greataxe or crossbow which are both two-handed. Is there a better metamagic feat I can take? Like Extend Spell? Or should I abandon metamagic altogether?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You can take your hand off a weapon as a Free action, and put it back on as a Free action. No need for Still Spell.

Free ---> Off.

Standard ---> Spell.

Free ---> On.


...what Rynjin said.

Also since everyone has picked traits already everyone can keep two but I dont use disadvantage or drawbacks.

I can't find the switch scythe on pfsrd but everything else seems okay Destri.

Provided everyone is finished I'll start tomorrow.


HP: 27/27| AC: 19 FF 15 Touch 14| CMD 14 (FF 11)| Fort +4 Ref +7 Will +3| Initiative +4| Perception +11, Sense Motive +9 (+1d6 to both), Low-Light Vision

I think Aizu is all done then.


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4

Okay, I'll go ahead and switch to extend spell.


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Oh. Only just saw this had been started up!

@DM - Yes - I failed to see the undead participle of the Repose blessing ability. I have taken that as suggested. :)

I think Anator is good to go…just adjusting his background now...


Male Human Spiritualist 2, HP 22/22, AC 14 [Touch 10, Flat 14], CMD: 11 Init +0, Perception +8

Would you rather I switch out the switchscythe (no pun intended) for a regular one? It is from Gnomes of Golarion, which I suspect is the reason it is not on the PFSRD.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Destri Spiritborn wrote:
Would you rather I switch out the switchscythe (no pun intended) for a regular one? It is from Gnomes of Golarion, which I suspect is the reason it is not on the PFSRD.

Are you sure it's from Gnomes of Golarion? They have the other weapons from that on the SRD (Battle Ladder, Ripsaw Glaive, and so on).

It's not on the Archives of Nethys either.


Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6

Oddly, I couldn't find it under the weapons section of the PFSRD, but when I Google search it this comes up, which is off the PFSRD, and searching the Gnomes of Golarion book I do find the entry for the Switchscythe.


.... I detest gnomes so I don't own that book.

What are the differences? I'll probably allow it anyways as long as it's not outrageous.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It looks like it's identical in stats, besides being able to retract the blade (as a Standard) and spring it out again (as a Swift) and disguise it when the blade is retracted.


That's fine.

Also Gameplay is up


Diviner of Lorrynor, Noble Elf

Finished and updated my profile with the Sor/Ninja crunch.


Male Human Spiritualist 2, HP 22/22, AC 14 [Touch 10, Flat 14], CMD: 11 Init +0, Perception +8

As already mentioned, a switchscythe can be 'bluffed' as a normal staff until the blade springs out when it functions as a regular scythe.


My apologies, my inter webs were out last night so I'll update today at lunch.


Switchscythe will be fine I think.


Raznar you still with us?


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

I sent Raznarr a PM letting him know Gameplay was up...


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4

I'm here, sorry. Like I told Anator, very poorly timed RL stuff.


No worries.


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Do we want to nominate a party leader, even if it is on a mission by mission basis? If not, I'm fine with consensus.


Diviner of Lorrynor, Noble Elf

I'm fine rotating party leaders between missions. Organization and decision making tends to slow bpb down and a designated leader would likely help keep the pace going.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I've never played a game that's required a "party leader", though a "pusher" is often helpful.

The only time decision making slows a PBP down is when it's something that needs to be voted on ("Where do we go next?"), in which case it SHOULD be left up to committee.


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4

If we do that we should at least have a time limit, like "if you don't vote within 2-3 days, your vote is void" type deal. I know that I myself have been absent at just the wrong time, I would expect y'all to move on without my say-so after 3 days.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

3 days? I'd say 24 hours.

I generally impose a "one post per day" minimum for games I run. Sometimes it slips due to real world problems or EVERYONE not posting at once (can't very well move on with 0 players) but for the most part it keeps the game running smooth.


I think a one day limit would be better (aside from weekends which usually has poor posting anyways). That way the games pace can remain steady.


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Ok, well it seems like we don't need a leader right now, so let's leave it. :)


Diviner of Lorrynor, Noble Elf

Sounds good.


Male Human (Ulfen) Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4

Totally okay with the one day rule. I just want to mention that I'm a nurse, and my "weekends" aren't always weekends.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I think most people have trouble posting regularly on weekends anyway. At least that's my experience.


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Yep. Weekends slow right down in my experience too.


Destri you still with us?


Will update tomorrow. Got stuck working late.


Diviner of Lorrynor, Noble Elf
DM - ARC wrote:
Destri you still with us?

He's DMing a PFS game I'm in, but hasn't posted since Wed, April 15th and hasn't posted on any alias since then. Clearly, he's offline. I hope he's okay and back soon.


Male Human Warpriest 3; HP 27/27, AC 19/T 13/ FF 16; Fort +4, Ref +4, Will +6; CMB +2, CMD 15; Per +4, Init +5; Spd 20 ft.

Do you want to recruit another player DM ARC? I'm fine either way...


I've sent a PM to my runner up to see if he's still interested.

If Destri wants to come back later that's fine


Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6

Any word from your runner-up?


I am lurking in the shadows. DM -ARC will fit me in somewhere.

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