D0 Hollow's Last Hope

Game Master Storycrafter

A wilderness and dungeon adventure for 1st level characters.


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GM Screen:

Belrick attack: 1d20 + 4 ⇒ (15) + 4 = 19
Belrick damage: 1d6 ⇒ 2
worg attack: 1d20 + 7 ⇒ (7) + 7 = 14
worg damage: 1d6 + 4 ⇒ (6) + 4 = 10
worg save: 1d20 + 6 ⇒ (12) + 6 = 18

Tobian's fire strikes the large wolf, burning it. It seems to have dodged some of the flame, however, and does not catch fire.

Belrick swings again at the black wolf, causing it to howl in pain as he slashes its flank.

Round 6
Jameson (flanking black wolf)
Black wolf (flanking Belrick)
Patch of fur (flanking worg)
Tobian
Oswin (prone and unconscious)
Belrick
Large wolf

Jameson may act


Male Human Alchemist (Vivisectionist) 3

stabthawolf: 1d20 + 6 ⇒ (8) + 6 = 14
stab?: 1d4 + 1d6 ⇒ (3) + (3) = 6


GM Screen:

1d20 + 1 ⇒ (8) + 1 = 9
1d3 - 1 ⇒ (2) - 1 = 1

Jameson connects solidly with the wolf, causing it to yelp in pain as it crumples to the floor, the pain evident in its eyes as they begin to glaze over.

This causes the Worg, watching its mate fall, to scream, "You shall pay for that!"

The fox continues to nip at the large wolf's heels, but misses this round.

All PC's may act


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Another fire jet springs forth from Tobian's outstretched hand!

Fire!: 1d6 ⇒ 5 DC 14 Reflex for half.


GM Screen:

Belrick Attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Belrick damage: 1d6 ⇒ 6
worg save: 1d20 + 6 ⇒ (14) + 6 = 20
worg attack: 1d20 + 7 ⇒ (3) + 7 = 10
worg damage: 1d6 + 4 ⇒ (1) + 4 = 5

The worg narrowly avoids half of the fire damage, its quick reflexes evident despite its size.

Belrick swings again, connecting solidy with the worg, severely lacerating its shoulder. The worg, perhaps too busy dodging fire and dealing with its new pain, misses Belrick by a mile.

Round 7
Jameson
Patch of fur (flanking worg)
Tobian
Oswin (prone and unconscious)
Belrick (flanking worg)
Worg

Jameson may act


Male Human Alchemist (Vivisectionist) 3

Jameson, dagger in hand, moves in to assist with bringing down the worg.

stabthaworg: 1d20 + 4 ⇒ (15) + 4 = 19
1d4 ⇒ 4


GM Screen:

fox attack: 1d20 + 2 ⇒ (2) + 2 = 4
Belrick attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Belrick damage: 1d6 ⇒ 2

The fox growls and snaps at the Worg's heels, missing badly. Belrick takes a swing and slices at the Worg, causing a gash on it's flank.

Tobian is up


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Another Fire Jet (use 6 of 7) springs forth!

Fire!: 1d6 ⇒ 3 DC 14 Reflex for half


GM Screen:

1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 7 ⇒ (20) + 7 = 27
1d6 + 4 ⇒ (2) + 4 = 6
1d20 + 7 ⇒ (5) + 7 = 12

After Tobian's flame singes the creatures tough hide (it narrowly avoides half of the flame), and as Belrick's blade is cutting it, it lunges at Belrick, biting him severely for 6 points of damage (nearly critically wounding him).

The worg looks very wounded. Perhaps its morale will be tested if the pressure is kept up.

Top of Round 8
Jameson
Patch of fur (flanking worg)
Tobian
Oswin (prone and unconscious)
Belrick (flanking worg)
Worg

All PC's may act


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Tobias, nearly out of magic, steps up and attacks the creature with his longsword (I assume I can, I can't see the map, need a new link).

Attack: 1d20 ⇒ 12
Damage: 1d8 ⇒ 4


Belrick will swing at the worg.

Belrick attack: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Belrick damage: 1d6 ⇒ 3

And miss badly as well.

The fox nips again.

Fox nip: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
The teeth that bite: 1d3 - 1 ⇒ (2) - 1 = 1

It's down to Jameson.


Male Human Alchemist (Vivisectionist) 3

Jameson moves in to flank with Tobias and lashes out with his dagger.

STAB THE WORG: 1d20 + 6 ⇒ (12) + 6 = 18
1d4 + 1d6 ⇒ (3) + (2) = 5


Jameson's attack finally lands, slashing the creature's flank. It howls loudly in pain, and turns to flee.

Everyone may take an attack of opportunity.

Belrick will swing
attack: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
damage: 1d6 ⇒ 4

and miss.

You could also give chase, of course, although the Word looks quite fast


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

I'm not in melee so no AoO for me.


Male Human Alchemist (Vivisectionist) 3

Yes you are, Tobian, you swung with your longsword last round.
1d20 + 4 ⇒ (8) + 4 = 12
1d4 ⇒ 3
Doubtful

"Hopefully, that is it for now," the doctor mutters and turns to the unconscious Oswin.

Heal check (Stabilizing): 1d20 + 5 ⇒ (6) + 5 = 11


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Oh yeah, that's right. Its been such a long fight that I really have done a poor job trying to keep track.

AoO: 1d20 ⇒ 3
Damage: 1d8 ⇒ 7


The large wolf continues its retreat, howling as it leaves.

In the room here you have your unconscious but stabilized friend (he had stabilized earlier in the fight), some debris, some chewed bones, and the desk.


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Can one of you revitalize our friend? Tobian asks. As they do he'll search the desk and look around the room for anything of note or worth.


Male Human Alchemist (Vivisectionist) 3

The doctor scowls and takes out a thin vial with a tag in Jistka dangling from it and kneels over the unconscious Oswin.

"I was saving this for myself," he grumbles but pops open the battered cleric's mouth and pours the contents of the vial in anyway.

Potion of Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3

Oswin sits up and coughs a bit. He looks up at his allies.

"Thanks friends, I'm still not feeling quite myself. Allow me to offer a prayer and I'll heal all of us who are hurt."

Channel healing: 1d6 ⇒ 5


A deliberate search of the desk will reveal a few scraps of ancient parchment and an old quill. Tobian will notice a secret compartment inside one of the drawers. Inside this compartment you will find a handaxe, a small pouch containing 100pp, and a prayer book, apparently written in a Dwarvish script. After some careful parsing, you believe it might read "Torag is no longer worthy of our devotion. Only Droskar can deliver us from the failings of King Garbold". The prayer book may be worth something to a scholar.

You won't find anything else of value in this room, besides, perhaps, the pelt from the dead wolf.

There are several rooms to the south. You still need to collect a few mushrooms.


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Once everyone is healed up and ready to move, Tobian will suggest they check out the next room and see if they can't find these mushrooms. Be careful, I imagine that wolf will be lurking.


Male Human Alchemist (Vivisectionist) 3

Jameson grins at the find, jingling the coins a bit before parceling them out to the others.

"The next room it is," he says, pocketing his own coins before moving on, crossbow at the ready.

25 PP apiece


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Too bad we won't be able to spend it on anything.

Tobian will ask Belrick, If you don't mind taking point again, please? Tobian will then follow him as they move along to the next room that needs to be searched.


Down the hall, and to the right, the party will find doors slightly ajar which lead to a large room with a shrine. Pews of darkwood lie tipped over and covered in dust on either side of this ancient shrine. At the far end sits a large ceremonial anvil, but its surface is defaced and ruined.


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Tobian will go in and take a look around, assuming the others are coming with him.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Tobian will then cast Detect Magic.

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