Curse of the Crimson Throne (Inactive)

Game Master DireMerc

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Loot tracker
Google docs


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The reek of brine and the stink of week-dead fish hang thickly in the air here. The old double doors in the side of this weathered building are tightly closed, with a drooping signpost hanging above. The sign it once displayed is long gone, leaving behind only a single short length of rusted chain. The windows are boarded up and the place seems abandoned.

A slippery boardwalk clings to the side of the fishery, held together by barnacle-thick pilings that have been worn halfway through their thickness at the waterline. It seems to go all the way around the building on the east side. You see a door on the side of the building about halfway along the building.

A fifteen-foot-wide loading dock abuts the west side of the building. A few carts sit nearby, partially loaded with large tar-caked barrels marked with a fish-shaped splotch of red paint on the side. Double doors to the immediate south of the loading dock’s ramp provide access to the building’s interior, while a rickety flight of stairs descends nearly to the river’s surface to the east, where a second door provides a secondary entrance.

Behind the fishery you see a sailing ship docked in place. From were you are you can only see the mast sticking out and you can see the sails are lowered.

Map of the area


F Human Sorcerer/1

Her eyes narrowed, Ylenna says to the others, "Thanks to some part of my heritage I have yet to understand, I've developed the arcane ability to shoot rays of fire from my hands. I will stand back, ready to provide fire support if there are hostile people inside."

As the others approach the doors, she will stand about fifteen feet directly back from the doors.


Female Tiefling Transmuter

Before the others approach Kira notes "Perhaps we should check the ship first? Make sure there is no quick escape for whoever is inside in the event they try and flee?"


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Cassiel takes a look at the fishery; everywhere he looks, the place looks like its on the verge of collapse. No wonder people couldn't find Lamm: nobody sensible would look in a place that looks so unsafe to hide in.

"Judging from what I've heard, Lamm's likely going to have children here. They could potentially be hostages; it'd be a good idea to free them first before we deal with the man himself."

Need to keep my priorities straight; if nothing else, we'll be able to put a stop to Lamm's child-kidnapping for a while.


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

That and a bunch of people from his gang. I'll go take a peek as there should be outside sentries.

Cedric will sleathly go and look to see if there are any sentries South side of the building

Stealth: 1d20 + 0 ⇒ (14) + 0 = 14


You are coming at the building from the south and you don't see anyone.

The boat is on the north end of the building.


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

no one on either side of the building?


There is nobody outside currently that you can see while standing in the street on the south end of the building.


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Cedric will move to see the West side of the building


Please see my above post describing the building. I explained everything there along with a map.


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Sorry DM

whispering so which doors would you like all to try ?


Female Tiefling Transmuter

Kira shakes her head "The boat at the back. I don't think there is anyone outside but the sails are raised. I would rather our only lead not escape while we rummage through a warehouse. At the least maybe we can do something to hamper using the ship for escape and then check the interior of the warehouse. We can go along the boardwalk it looks, to get around to the back side."


I had to google this to confirm but raised sails is when the sails are put away, lowered sails is when they are deployed and good to go


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Cassiel stands. "Well, if you're planning on going around the back, let me go first."

With that, Cassiel starts around the side of the building along the boardwalk.


Female Tiefling Transmuter

Kira nods to Cassiel, while pulling out her bow, in case anything happens. Staying back about 15 feet she will follow Cassiel.


Cassiel walks along the boardwalk and causes the wood creaks and groans alarmingly but it holds.

Kira follows 15 feet behind you you make your way along the building.

Cassiel reaches a window on the est side of the building that lets him peek inside. He sees a large room with an immense ten-foot-tall wooden vat. The immense vat is filled with a foul combination of seawater, seaweed, fish, and a weak acid mixture. A pair of young boys are using long oar-like stirring rods to keep the mixture churning, working from atop a catwalk that goes over the vat while a tall half-orc brute watches over them. You see other young boys moving back and forth dumping buckets of water and fish into the vat.

Map

So you can see were you are.


Male Human Fighter/ Lv 2

Xavice readies his sword and shield and walks besides Cassiel, after peeking through the window he whispers to Cassiel "there are your prisoners, it seems that there's only one guard, however I suspect that there are more" .


As Xavice makes his way up to join Cassiel the boardwalks creaks and groans and finally collapses dropping Cassiel, Kira and Xavice 10 feet down into the water.

You see a fin in the water nearby that quickly turns and comes your way.

init Shark: 1d20 + 5 ⇒ (16) + 5 = 21

init Cassiel: 1d20 + 1 ⇒ (9) + 1 = 10
init Kira: 1d20 + 3 ⇒ (5) + 3 = 8
init Xavice: 1d20 + 1 ⇒ (1) + 1 = 2
init Ardan: 1d20 + 4 ⇒ (2) + 4 = 6
init Cedric: 1d20 + 3 ⇒ (7) + 3 = 10
init Ylenna: 1d20 + 1 ⇒ (4) + 1 = 5

--------------------------------------------------------

It charges Cassiel and with it's open maw looking for a quick meal.

attack: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (4) + 4 = 8

Your situation.

Encounter Map

Everyone not on the map is on land south of the walkway.

You can all post in any order init was just see who went first between you and the shark.


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

How deep is the water?


Around 5 feet deep. If you make it whitin 10 feet of the shore it'a about waist deep you can stand there.


Male Human Fighter/ Lv 2

Xavice slings his shield and tries to swim to be within 10 feet of the shore

swim: 1d20 + 0 ⇒ (12) + 0 = 12

this should finish my round if not I'll ready my shield again


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Alright...

Round 1: Actions
Free Action: Drop scimitar
Free Action: Draw Dagger
Move Action: Try to stay afloat
Standard Action: Stab the shark with my dagger, using Power Attack!
Swim (Untrained & Armour Penalty): 1d20 - 4 ⇒ (4) - 4 = 0
The first problem Cassiel encounters is Xavice coming up behind him. The boardwalk, ramshackle pile of garbage that it is, cracks.

Then splinters. Then breaks entirely.

"Oh, SHI--"

Cassiel's cursing is cut off by the loud *SPLASH* he makes when he hits the water.

The shock of the cold, filthy harbour water, combined with the sudden impact of a shark sinking its fangs into him, is enough for him to drop his scimitar in the water.

More cursing comes from his mouth as he draws the dagger in his shoulder sheath and stabs at the shark.

"F**king DIE!" He roars under the water. It comes out garbled.
Power Attack!: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm?: 1d20 + 3 ⇒ (20) + 3 = 23 SUPER CRIT!
Super Critical Piercing Damage!: 3d4 + 15 ⇒ (4, 1, 3) + 15 = 23

Wow...

Held Breath Rounds Remaining: 24/26


Cassiel's dagger finds it's mark going deep into the shark's eye. The creature trashes for a bit and it still.

Nice, you killed it.


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Grumbling, Cassiel forcibly pulls his dagger from the shark's eye, sheathes it, picks up his scimitar, and makes for shore.

Swim (Untrained, Armour Penalty): 1d20 - 4 ⇒ (15) - 4 = 11
When he surfaces, he regards the party coolly.

"Call me Ishmael." He quips, dripping water and blood in equal measure.

One of the shark's teeth is stuck in his shield arm.


F Human Sorcerer/1

"Ishmael," Ylenna says, coming forward to the shore, but not walking out on to the unsteady docks. "Are you OK?"

Looking at the house, she adds, "I suspect that any hope we had of surprising them has been shot."

Have the others of us been told what was seen inside?


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Cassiel looks down at his injuries as he comes ashore. "Well, I'm soaked wet, I just got bit by a shark, and I'm likely to catch a cold from the water." He winces. "In short, I'm just peachy. Although I'd appreciate a healing spell, if anyone has any."

He looks back at the fishery. "I'd say that'd be a fair assumption."


F Human Sorcerer/1

Ylenna says, "I could probably dry you off with my fire rays, but I don't think that would do you much good overall.... I fear healing isn't something I'm adroit with."


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Cedric was moving toward the large double door to the south of the building and quietly look at the locks

Cedric will try to unlocked the doors from his side and pushed (or pulled open)

Disable device: 1d20 + 0 ⇒ (20) + 0 = 20


Female Tiefling Transmuter

Kira tries to keep her bow out of the water as Cassiel swiftly deals with the shark, glad that it went after him instead of her as he was obviously able to handle himself.

Kira works her way back to the dock and climbs out of the water. Once Cassiel gets out she goes over to look at the injuries. "Give me a moment." She pulls out some berries and various plants and starts grinding them together in the palm of her hand, then rubbing her hands together quickly. As she touches her hand against his wound there is a warm tingly sensation and a slight sensation of tension. She removes her hands leaving behind the odd plant mixture but there is no more blood.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Kira steps back from Cassiel "Hope that does it. Though we better not have many more issues. I don't have any more herbs with me."


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Cassiel sighs. "Thanks."

He then turns to Xavice with a deadpan look in his eye. "Anyway, before I was forced to take a bath..." He looks back at the rest of the team. "...I saw several young boys in the main work area of the fishery. Some were busy dumping fish into a vat, others were running water around, and I saw a half-orc overseeing them."


F Human Sorcerer/1

Ylenna's eyes widen. "How young? Roland may be in there with them...."

She moves over to where cedric is trying to unlock the doors, ready to go in once he gets them open.


Male Human Fighter/ Lv 2

" I'm sorry I forced you to take a bath, it wasn't my intentions. I wish it would of attacked me instead of you" says Xavice towards Cassiel truly feeling sorry.

Feeling like he hampered the success of the surprise attack Xavice moves towards the door with his head down and stands behind the people trying to open the door waiting for it to open and he'll move in front when he can to hopefully take the attacks away from the rest of the party.


As your picking away at the door a man opens it from the other side. A middle-aged sour-faced man with short blond hair and expensive looking clothing. He carries no visible weapons but carries a satchel and several vials of liquid attached to strings all over his vest.

"What's this?!? Do you have any idea what your doing? You get out of here before I have security beat you into bloody pulps!" he says shocked at find a large group of armed intruders in front of the door.


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Cassiel steps forward, unimpressed by the man's posturing.

"We're here for Lamm. And the kids. I'd love to see your boys try to stop us."

He readies his scimitar.


F Human Sorcerer/1

Ylenna walks forward to stand behind Cassiel. Her eyes are wide and her face distorts with anger. "Listen to the man! Let us in. We're shutting down this operation and freeing the kids you've enslaved, and if you stand in our way you will BURN!"

Intimidate: 1d20 + 7 ⇒ (4) + 7 = 11


"Well see about that!" he shouts taking a step back while grabbing something from his satchel.

He flings it at Cassiel who he sees at the biggest treat and run back into the fishery.

range touch: 1d20 + 1 ⇒ (14) + 1 = 15

The bag strikes Cassiel and explodes into a sticky goo that quickly hardens.

tanglefootbag:

A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately. Crafting this item is a DC 25 Craft (alchemy) check.

"Giggles stop the intruders!! Smash them!" he says to the half-orc in the room behind him as he runs for the door.

encounter map

T is the middle-aged man and G is the half-orc.

You can all post in any order.


Female Tiefling Transmuter

Assuming the double doors are open so she has line of sight

Kira already frustrated by the whole shark situation and well aware these people are not friendly pulls out an arrow and takes a shot at the man in the back.

Attack w/PBS: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage w/PBS: 1d8 + 1 ⇒ (4) + 1 = 5


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Round 1: Actions
Standard Action: Try to get loose of the tanglefoot bag

Reflex Save: 1d20 + 1 ⇒ (4) + 1 = 5
The goo harden's quickly, rooting Cassiel to the ground.

"Yep. Killing every last one of you now." Cassiel rolls his eyes.
Strength to get free: 1d20 + 3 ⇒ (8) + 3 = 11
"Just as soon as I get this off me."


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"Wait for me, dammit! He's mine, and I'll not let you catch him before I run him through," the voice calls out behind the group. As they turn, they see a dark haired man in a Guards reserve uniform, stained with both foodstuffs and liquid, running toward them with a flail in hand. "Lamm is mine! Watch out of my way, and let me at him!"


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Round 1

Cedric will draw his weapons as he move to attack the fleeing man

ShortSword: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 181d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 vs T


F Human Sorcerer/1

(Assuming both doors are open so that Ylenna is able to see the half-orc.)

Yelnna's eyes flash as she holds out her hand, pointing towards the half orc. A firey ray leaps from her hand towards the half orc.

Actions:

Using the Fire Ray bloodline power. This is a ranged touch attack. I've subtracted 4 from my attack roll because of the soft cover of Cassiel in front of Ylenna.

Ranged Touch Attack: 1d20 - 2 ⇒ (16) - 2 = 14
Damage if hits: 1d6 ⇒ 6


Male Human Fighter/ Lv 2

Xavice seeing the half-orc as the biggest treat moves in front of him and attacks fighting defensively.

Attack: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Kira shoots the man in the back with an arrow he stumbles and yelps in pain.

Cedric moves up and attack the older man and stabs him with his sword and he drops to the ground bleeding badly.

Ylenna launches a ray of fire at the half-orc who has a severe burn yet he laughs "Ha! That really hurt!" he says giggling.

Xavice moves in and swings but misses.

The half-orc giggles takes a swing at Xavice and even while prepared Xavice is unable to block the powerful blow from his morningstar.
attack: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 4 ⇒ (4) + 4 = 8

Your turn again you can all post.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Am I close enough to get an action this round, or do I need to wait one more round while I close distance?


Male Human Fighter/ Lv 2

Xavice takes a good blow from the half-orc, but also knowing that he cant let the beast trough to hit the rest of the party he stays there, still fighting defensively.

attack: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9

damage: 1d10 + 4 ⇒ (9) + 4 = 13

you needed a 19 or 20 to hit and you got it, I call it happening again, for some reason I always got rotten luck on that lol


sorry I updated the map and forgot to post it.

updated map

your the grey cr crain


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain comes rushing in, pushing by the others. "Outta my way, there's business to be done here!". He hops on top of the desk, giving him an opportunity to swing his flail at the guard the next round.


Female Tiefling Transmuter

Kira steps up in front of Cedric while pulling out another arrow. She lets it lose at the half-orc.

Attack: 1d20 + 4 + 1 - 4 ⇒ (6) + 4 + 1 - 4 = 7
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Round 2

Cedric will 5ft step and attack the 1/2 orc with caution after witnessing the powerful blow it delivered

Shortsword, fighting def: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 201d6 + 4 ⇒ (1) + 4 = 5

Current AC 24


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Round 2: Actions
Standard Action: Try to break free of the tanglefoot goo!

Cassiel starts thrashing about, trying to get the tanglefoot gunk off him.
Strength: 1d20 + 3 ⇒ (7) + 3 = 10
He's not doing a good job of it.

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KenderKin

M somewhat akin to a kender Y / MA

played by Freddy Honeycutt (11,470 posts)
Arueshalae
Kira Vanderhoff

Female Tiefling Transmuter

played by Dakcenturi (51 posts)
Valeros
Xavice Hawklight

Male Human Fighter/ Lv 2

played by The0ther6uy (34 posts)
Patrissa Vrakes
Ylenna

F Human Sorcerer/1

played by rknop (66 posts)