
hiiamtom |
Bazim gains an inspiration!
At the center of this room is a 4-foot diameter shaft with a 3-foot stone wall surrounding the outside. A wooden bucket hangs from a rope-and-pulley mechanism bolted to the crossbeams above the opening, like any well you have seen before.
The five side rooms contain wooden framed beds with moldy straw mattresses of a much higher quality than the other room. Each room has an ancient looking chest with a rusted padlock.

hiiamtom |
Emron uses his boot to crack down on the rusted lock, breaking it with ease. Inside the chest he finds a shortsword that catches the light in an interesting way; picking it up and turning it he realizes it is silvered.
Bazim using his divine sense doesn't perceive anything wrong with these rooms - they appear to be standard living quarters, free of the desecration of the cult rituals. They didn't shit where they eat so to speak.

hiiamtom |
Breaking open the rest of the chests you find:
- A pouch made of pale leather containing 11gp and 60sp
- A folded black cloth with three marbled green gems
- An eyepatch with an opaque red gem set into the leather
- An ivory hairbrush with unique pale silver bristles
It takes a few minutes to break the chests open and collect the goods around torn clothing and other object unrecognizable due to the extreme aging.

hiiamtom |
I missed that! D'oh!
Bazim Strength(Athletics): 1d20 + 5 ⇒ (6) + 5 = 11, Bazim Advantage: 1d20 + 5 ⇒ (1) + 5 = 6 -> With Emron assisting.
Bazim Strength(Athletics): 1d20 + 5 ⇒ (1) + 5 = 6, Bazim Advantage: 1d20 + 5 ⇒ (10) + 5 = 15
Bazim Strength(Athletics): 1d20 + 5 ⇒ (6) + 5 = 11, Bazim Advantage: 1d20 + 5 ⇒ (15) + 5 = 20
The Northern most crypts are labeled with the names of Rose and Thorn, Rose's tomb has a stone slab that has a steady trickle of dampness rolling down the wall. The stone is swollen and stuck fast.
Thorn's tomb is easily moved, with an empty coffin on a stone bier inside.
The final tomb is of Elisabeth Durst, and the stone was weak and brittle. The slab falls away and crumbles revealing a coffin with the lid placed on top. The coffin sits on a stone bier.

hiiamtom |
Bazim pushes the lid aside revealing an empty coffin, the stone makes a terrible sound as it scrapes against the body of the coffin and makes a load thud on the floor.
Some dust falls from the ceiling above, giving a brief warning before a pile of foot long centipedes fall on top of Bazim and the coffin.
Swarm of Centipedes Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Even missing his shield, the centipedes bite on mail and gambeson harmlessly.
Bazim Initiative: 1d20 ⇒ 9
Urrnir Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Swarm of Centipedes Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Turn Order:
Urrnir may act!

hiiamtom |
Urrnir swings around Bazim, but just manages to brush a few of the light-weight insects into a writhing mass inside the coffin and off Bazim's shoulders.
The few that remain continue to munch on Bazim.
Swarm of Centipedes Attack: 1d20 + 3 ⇒ (13) + 3 = 16
But they don't seem able make any headway.
Frustrated, Emron swings wildly gruesomely destroying the body of a single centipede.
Bazim and Urrnir may act!