
Bazim of Clan Brightblade |

Bazim is not sure opening the tombs is a good idea either, as he said before, but if it means returning the dead to their rest, then he is willing to help.
"Why dont we first check out the rest of this basement...perhaps we will not need to open the other crypts if we find the creature we seek in these tunnels."
Bazim will make for the other open area that we saw when coming down the stairs...

hiiamtom |
This room is still supporting the house above, you can see the floorboards above you. There is a grid of wooden posts supporting the house above the tunnel every five feet in any direction.
In the center of the room is a heavily used banquet table with dark stains in the wood and benches along the sides of the table. The room stinks of death because of the mostly consumed human bones no coated in patches of mold from the rotting flesh still clinging to some of the bones.
To the north and west are hallways leading deeper into the basement, and the chanting can be heard still emanating from these halls a little louder than before. To the south is an alcove with a pile of junk, you can see something shiny glinting in the light the party's magically enhanced equipment.

hiiamtom |
Bazim sees several copper coins before a snake like creature leaps from its hiding place in the alcove, bearing barbed tentacles and a gnashing beak-like maw.
Tentacle Attack: 1d20 + 4 ⇒ (18) + 4 = 22, Advantage: 1d20 + 4 ⇒ (15) + 4 = 19
Weapon Damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10 slashing damage
Bazim Constitution Save: 1d20 + 2 ⇒ (17) + 2 = 19
Beak Attack: 1d20 + 4 ⇒ (17) + 4 = 21, Advantage: 1d20 + 4 ⇒ (7) + 4 = 11
Weapon Damage: 1d6 + 2 ⇒ (3) + 2 = 5 piercing damage
Lingering Injury: 1d20 ⇒ 6
The attack bends Bazim's body further past its limit, pushing his broken bones into his internal organs and staggering him. You have the same injury as before, but now the DC to act is higher. You are at 0 HP, and are still standing but have 3 levels of exhaustion (1/2 speed and disadvantage on rolls).
The creature caws at the paladin.
Bazim Initiative: 1d20 ⇒ 7
Urrnir Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Emron Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Mythandir Initiative: 1d20 + 2 ⇒ (11) + 2 = 13, Disadvantage: 1d20 + 2 ⇒ (17) + 2 = 19
Creature: 1d20 + 2 ⇒ (17) + 2 = 19
Order:
- Emron
- Creature
- Everyone else
Emron may act.

hiiamtom |
You have not been injured or attacked, so no.
The creature takes a big blow from the mighty barbarian.
Creature Constitution Save: 1d20 ⇒ 3
The sword slices deep, cutting off two of the creature's four tentacles and leaving it severely injured. It howls a terrible noise and lashes back at the barbarian.
Tentacle Attack: 1d20 + 4 ⇒ (2) + 4 = 6, Disadvantage: 1d20 + 4 ⇒ (12) + 4 = 16
The attack is sloppy and completely ineffectual.
That crits saved you guys! All PCs may act.

Urrnir Drahaenn |

Urrnir quickly rushes forward and stabs at the blob with her polearm. "Finish it quickly!" she snaps.
Attacking with polearm master for my bonus action. Activating Warlord's Favor to give Emron advantage.
Glaive: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Pommel Bash: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Balandusk |

Balandusk moves in to attack the creature, swinging with his quarterstaff two-handed.
Quarterstaff attack: 1d20 + 4 ⇒ (9) + 4 = 13
quarterstaff damage: 1d8 + 2 ⇒ (1) + 2 = 3 bludgeoning damage (if hit)
He then plants the butt of the staff on the floor and uses it as a balance to kick the creature (bonus action Unarmed Strike)
Unarmed attack: 1d20 + 4 ⇒ (15) + 4 = 19
Unarmed damage: 1d4 + 2 ⇒ (1) + 2 = 3 bludgeoning damage (if hit)

hiiamtom |
Bazim energizes himself with his faith after being injured, allowing Urrnir an opportunity.
She lashes out with her glaive, but strikes a wooden support beam on accident sending a strong vibration through her hands and making them sore. Experienced as she is, she brings the pommel up in an attempt to strike the creature in its maw but only manages a glancing blow.
Balandusk also leaps into the fray missing with his staff, but landing a solid kick... but it feels as effective as striking a stone wall. Whatever this creature is it feels like it is carved from marble.
Emron still enraged lashes out against the creature.
Melee Weapon Attack: 1d20 + 5 ⇒ (19) + 5 = 24 -> Marked
Longsword Damage: 1d10 + 5 ⇒ (5) + 5 = 10
Severely injured, the creature attempts to flee irrationally provoking opportunity attacks.
Melee Weapon Attack: 1d20 + 5 ⇒ (2) + 5 = 7, Advantage: 1d20 + 5 ⇒ (15) + 5 = 20
Longsword Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Emron's blow finishes the monster off, driving the sword through it's mouth and puncturing it's body one third of its length down.
Examining the refuse pile the creature hid in, you find 15 polished copper pieces that catch the torch light.
You are all free to act. Urrnir, you notice your glaive could use some maintenance.

hiiamtom |
Emron saunters down the northern hall and comes to a crossing with Mythandir following close behind. To the north he sees another room, larger than the others, that appears to be another living quarters. To the west he sees a hallway that has a couple branches. From this position he clearly hears the chanting grow and wane to the west.
Mythandir says, Finally some progress! and trots off to the west. He only makes it a few feet when the floor collapses underneath him and he falls into a pit below lined with spikes. There is a short and brief cry of pain before Mythandir grows silent.

Bazim of Clan Brightblade |

The crushing sorrow of losing yet another comrade grips Bazim's heart.
"We must end this, and now! Before there are none of us left to battle this evil. Come Emron, steel your heart and save your righteous anger for those who have caused the deaths of our friends. Let us make them pay for their evil and cleanse this place for any other who might come after us!"
Can we get past the pit?

hiiamtom |
Yeah, the table would absolutely work it's at least 6ft long and sturdy even with age.
Also, I'll give you guys a helpful hint.

Bazim of Clan Brightblade |

As a dwarf I was worried I would be penalized for the jump due to our squat nature...but being able to jump as far as your strength...wow..thats pretty far!!
Dragging one of the tables over, Bazim, with help, maneuvers it over the pit and soon the group is across.
"Now lets see where this leads to, but let's go slow...never know when another pit might open at our feet!

Balandusk |

Waking up from his rather unexpected nap, Balandusk feels slightly refreshed. He caught the conversation about losing another member, closing his eyes and shaking his head in sorrow.
He follows Bazim and the others across the table. "The quicker we are out of this cursed house, the better."
Sorry for the long silence, but I should be good now.

hiiamtom |

hiiamtom |
Entering the deepest depths of this basement, the chant grows unbearably loud, He is ancient! He is the Land!
The first room you enter is much like the rest, cut from clay with wooden support beams. There are thirteen niches cut into the walls, each with a strange item:
- A small, mummified, yellow hand with sharp claws
- A knife carved from bone
- A dagger with a rat's skull set in the pommel
- An 8-inch-diameter varnished orb
- An aspergillum carved from bone
- A folded cloak made from a strange leather
- A desiccated frog tied to a stick
- A bag full of some strange material
- The finger of a humanoid
- A 6 inch tall wooden figure of a mummy, arms crossed over its chest
- An iron pendant of a devil's face
- A particularly small shrunken head
- A small wooden coffer
There are two southern route, one bends away quickly while the other slopes into water. An iron portcullis blocks the entrance to a room partially submerged in murky water. A strange alter sits in the center of the room and a pile of rotten garbage and what appear to be body parts. The chanting is echoing from the sunken chamber.

Emron Toruun |

Emron grimaces and tries to ignore the sound of the chanting. He pauses for a moment to look at the strange assortment of items, then he goes down the slope. He pauses just before the water and the portcullis and stabs his sword in the pool of water, testing for creatures in the murk.

hiiamtom |