
GM Fez |

The Herald works to injure Gad'larr with rapier and shield. "False decrier! I'll smite you in the name of the Living God!"
Rapier Stab!: 1d20 + 7 ⇒ (20) + 7 = 27
Rapier Critical!: 1d20 + 7 ⇒ (4) + 7 = 11
Shield Bash!: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
The Herald's rapier slips into Gad's defenses and scores lightly across his ribs, but not does not penetrate deeply.
Order 1st Round
Viv, Bel
Herald
Brezik, Gad, Qina
Priest
Al

Gad’larr Fireblood |

Snarling, Gad sweeps his hand through the air in a subtle hint of his abilities as he tries to ignore the small
stab wound the false priest managed to make already.
"False priest! Thief! Liar!"
Unarmed Strike: 1d20 + 8 ⇒ (15) + 8 = 23
Damage (Magic): 1d8 + 6 ⇒ (8) + 6 = 14-Includes Dragon Style!
+Stunning Fist!
Fort DC:14
+ Flurry!
Disarm Attempt! CMB vs CMD: 1d20 + 8 ⇒ (15) + 8 = 23
Provokes an attack of opportunity if not stunned!
Gad back-hands the masked man hard, then attempts to snap-kick the rapier out of the false-priest's grip.

Brezik Arkennslag |

Brezik advances towards Beltharion and the prone guard but stops for a moment to toss a throwing hammer past Vivian and at the guard still standing on his feet.
Throwing hammer: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 + 2d6 + 4 ⇒ (3) + (3, 3) + 4 = 13

Qina Coldfire |

Qina followed the others up the steps staying just ahead of Allister. Not wanting more of these fake priests to come up the stairs after them, she reached her hand into her pouch and grabbed a hold of the slab of butter. Rubbing a tiny bit off, she turned and focused on the bottom half of the stairs while spitting out more arcane words.
Casting grease on the bottom stairs to delay any potential pursuit.
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

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With an eerie silence Allister moves forward past Captain Vivian. His greatsword Brightfang pointed forward like a spear, he thrusts to impale his foe.
Attack (Greatsword): 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14

GM Fez |

Stunning!: 1d20 + 5 ⇒ (3) + 5 = 8
Damage!: 1d8 + 4 ⇒ (1) + 4 = 5
Gad'larr's backhand crushes the man's mask into his face, causing him to drop his shield and rapier, allowing a follow-up snap-kick which nearly dislocates the man's wrist.
Brezik's hammer finds its mark, making a deep crunch as it impacts the priest's chest. The man, not taking kindly to this steps forth to attack Vivian.
Stab!: 1d20 + 5 ⇒ (19) + 5 = 24
Bash!: 1d20 + 3 ⇒ (18) + 3 = 21
Critical Stab!: 1d20 + 5 ⇒ (14) + 5 = 19
Damage!: 1d6 + 3 + 1d4 + 1 ⇒ (6) + 3 + (1) + 1 = 11
The man's shield comes forward and knocks the breath from Vivian, allowing him find weak scales within her armor. The blade only just misses her vitals, though it still scores deep within her flesh.
The other priest, not recognizing the figure of the reaper above him moves to stand and stab out at the nearest foe.
Stab Bel!: 1d20 + 5 ⇒ (15) + 5 = 20
Damage!: 1d6 + 3 ⇒ (1) + 3 = 4
The sword slips up the underside of Belathorian's chain though it only grazes his ribs on the way out.
Allister moves forth, his sword inexorable as his justice, Vivian's words inspiring him to find the weakness in the man's defenses and running him all the way through.
Order 2nd Round
(AoO Bel)
Viv, Bel
Herald
Brezik, Gad, Qina
Priest (0, -27 unconscious bleeding out)
Al

Belathorian Twice Born |

AoO: 1d20 + 8 ⇒ (19) + 8 = 27 So close!
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
As the priest jumps to his feet Bel brings his scythe in, aiming to block the mans sword but gouging into his leg. The sword slips through and spikes his shoulder. Grunting in pain Bel reverses his grip on the scythe and swings it round once more, hoping to fell the man once and for all.
Attack: 1d20 + 8 ⇒ (19) + 8 = 27 C'mon!
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

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Nice rolls Fez!
Vivian spits as she regains her breath and moves around Allister.
She continues down the balcony towards Gad and the apparent local leader. "Confess your crimes against Nirmathas and find what little grace there is for you in repentance!" Blood showing between her teeth and staining her lips a brighter red than normal.
Double moves.

Brezik Arkennslag |

Great Axe: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d12 + 9 ⇒ (2) + 9 = 11
Brezik charges forward bringing his axe around in a big vertical arc to drop the second guard. He looks at Belathorian. Grisly work...
Post made on my phone so can't update map...

Gad’larr Fireblood |

"NO MORE!"
Non-Lethal damage!
Unarmed Strike: 1d20 + 8 ⇒ (12) + 8 = 20
Damage (Magic): 1d8 + 6 ⇒ (4) + 6 = 10-Includes Dragon Style!
+ Flurry!
Unarmed Strike: 1d20 + 8 ⇒ (10) + 8 = 18
Damage (Magic): 1d8 + 4 ⇒ (8) + 4 = 12
With a hazy notion of speed, Gad's furious punches land on the false priest's torso with thumping hollow sounds.

GM Fez |

Brezik finishes what Belathorian started and Gad'larr drops the Herald with a couple of well placed punches. Combat Over! Just enough damage to drop the Herald too...
Opposite the grand mask stands a pair of tall double doors, made from shining silver. Carved into their surface is the symbol of Razmir, beneath which dozens of supplicants are portrayed holding up piles of coins, jewels, and other wealth to the icon of the Living God.

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Standing over the Herald at the elaborate doors, the adrenaline of battle doesn't fade from Vivian as quickly as the battle itself had left the room. She begins barking orders.
"Take 2 to recoup. I'll stabilize these three, but think it's wise to keep them under until we deal with what else lies ahead. Smoke'em if ya got'em. Breaching the door in order 1-3-2." Casting Stabilize on them all after discerning their condition.
Heal on Priest 1: 1d20 + 9 ⇒ (11) + 9 = 20
Heal on Priest 2: 1d20 + 9 ⇒ (14) + 9 = 23
Heal on Herald: 1d20 + 9 ⇒ (3) + 9 = 12
She then sets out stabilizing the three knocked-out men. If any seem to need a extra "tap" from Gad to prolong their nap she'll indicate it to Gad. "Bel, could you double check me on this one?" she says indicating to the Herald. "He seems out but if any of them are a danger, I feel it'd be him."

Gad’larr Fireblood |

On the Herald, I used Non-Lethal with him during my last attack. He's just unconscious for a while. Don't waste healing on him.
"Brezik, are their any traps on this door? It looks impressive...so that usually means dangerous in my estimation."

Brezik Arkennslag |

perception: 1d20 + 13 ⇒ (15) + 13 = 28
With the fight coming to an end Brezik retrieves the weapons off the three fallen priests as well as his own throwing hammer.
No reason to leave them armed, eh?
Then at Gad's behest he checks the large ornate door for traps.

Brezik Arkennslag |

Yeah, it's trapped. Back a safe distance while I do my thing.. The barrel shape dwarf waits for his friends to back to a safe distance and then kneals down trying to disable the trap.
Disabe device: 1d20 + 10 ⇒ (7) + 10 = 17... If the DC is 22 or higher Brezik sets the trap off.
Disabe device: 1d20 + 10 ⇒ (14) + 10 = 24 ...If the DC is 21 or lower then Brezik disables it.

Gad’larr Fireblood |

Yeah, it's trapped. Back a safe distance while I do my thing.. The barrel shape dwarf waits for his friends to back to a safe distance and then kneals down trying to disable the trap.
[dice=Disabe device]1d20+10... If the DC is 22 or higher Brezik sets the trap off.
[dice=Disabe device]1d20+10 ...If the DC is 21 or lower then Brezik disables it.
Edited map for everybody's location. Hopefully it works for everybody. Gad will drag the Herald out of the way with him.

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Updated, Viv will stay as close as advisable to aid Brezik with whatever lies beyond and heal on a nasty fail.
Vivian taps herself if the CLW wand as she waits.
clw: 1d8 + 1 ⇒ (5) + 1 = 6

GM Fez |

Brezik tinkers with the trap, but his sleeve accidently brushes the door as he works, opening a freezing gale on his head.
Freezing!: 4d6 ⇒ (2, 5, 5, 3) = 15
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
He is able to throw himself backwards over the railing to avoid the cold. Pulling himself up he checks the door once more and it appears the trap is gone for good.
Through the doors
This room has many doors, three on each side and a pair of double doors opposite the entrance. In the center of the chamber, a twostep dais serves as a base for a sculpture made up of dozens of masks, carefully forged into a humanoid shape. Quite suddenly, a voice booms out from the chamber asking, “Who are the true gods?” Just as suddenly as the voice came, all is silent.

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Hearing the voice Vivian gives Brezik a shrug, "More priests?"

Gad’larr Fireblood |

Hoping Brezik was ok, Gad shakes his head.
"Rats! We have a quandary and not much time. Think the answer is 'Razmir is the one true god'? Yeah...NO I didn't
think so either. I wonder what pounces on us if we give a bad answer? The statue? Qina? You were here before. Do you remember
anything about this question?"

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Shaking the blood from his blade, Allister prepares for the next room. He stands at the ready behind Brezik and Captain Vivian.
Inside the room of doors, Allister begins to spin in circles looking at all the possibilities.
The true Gods? More than one?... Lightbringer Naabi used to say most people only believed in money and power. But that thing said who.
Allister looks at the other doors and wonders if there are traps on them, too. Are the doors magic or trapped?
Evlar's ruse will not keep them distracted for much longer.

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Knowledge (Religion): 1d20 + 7 ⇒ (11) + 7 = 18
"Hmm, 3, 3, and 1... there are 6 ascended deities. And then the self proclaimed Razmir." Vivian looks to the other's, if there are no objections she'll say the names.
GM, please let me know if Viv would know more or less, knowledges and meta gaming are hard.

Brezik Arkennslag |

Brezik tinkers with the trap, but his sleeve accidently brushes the door as he works, opening a freezing gale on his head.
Freezing!: 4d6 ⇒ (2, 5, 5, 3) = 15
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
He is able to throw himself backwards over the railing to avoid the cold. Pulling himself up he checks the door once more and it appears the trap is gone for good.
As Brezik pulls himself back over the railing he laughs CHILL GUYS I'M FINE... ALLISTER YOU GET IT? CHILL...!!!
Have to love Evasion...
Through the doorsThis room has many doors, three on each side and a pair of double doors opposite the entrance. In the center of the chamber, a twostep dais serves as a base for a sculpture made up of dozens of masks, carefully forged into a humanoid shape. Quite suddenly, a voice booms out from the chamber asking, “Who are the true gods?” Just as suddenly as the voice came, all is silent.
I Doubt that they mean any of the real Gods... or even Razmir himself. Prolly something more like what they told us when we joined... Something like fortune and Glory. Aren't those the words Egathis used... the path of fortune and Glory.

Gad’larr Fireblood |

Wisdom: 1d20 + 2 ⇒ (10) + 2 = 12
Gad snaps his fingers and smiles as he remembers a phrase the first priest had said before they were drugged and taken away.
"Power and Glory!"

GM Fez |

I'll assume everyone is inside/just outside the room. So close to the correct answer too, it was Money and Power.
The voice does not come back, but the statue made of masks in the middle of the chamber begins moving on its own.
Brezik: 1d20 + 1 ⇒ (17) + 1 = 18
Viv: 1d20 + 3 ⇒ (13) + 3 = 16
Al: 1d20 - 1 ⇒ (14) - 1 = 13
Bel: 1d20 + 2 ⇒ (2) + 2 = 4
Qina: 1d20 + 4 ⇒ (18) + 4 = 22
Mask Golem: 1d20 + 7 ⇒ (17) + 7 = 24
Order 1st Round
Gad
Mask Golem
Qina, Brezik, Viv, Al, Bel

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Before we get into combat, Allister had said "money and power" aloud while rambling as he thought through possible answers to the question (in my last post). It wasn't said directly to the statue, but maybe it counts? Okay either way, Allisters always up for a fight, and it was a total fluke and guess.

Gad’larr Fireblood |

Mine was just a guess too. Nor was it my intent to speak it 'Towards' the room, but I guess it is really my fault for not clarifying that in my statements before. =( Activating Dragon Style with a swift action!
"NO! Back away! This is my fault!"
Gad immediately pushes past Brezik, and attempts to get close enough to the construct for a swift kick attack to its knee.
Unarmed Strike: 1d20 + 8 ⇒ (17) + 8 = 25
Damage (Magic): 1d8 + 4 ⇒ (1) + 4 = 5

GM Fez |

If it wasn't said outside the room it'd have counted.
Gad's kick shatters several of the masks that make up the construct's knee. It refuses to collapse and ponderously swings both arms at Gad'larr.
Slam!: 1d20 + 8 ⇒ (1) + 8 = 9
Slam!: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
The first blow sends the golem to the knee Gad did not destroy, though the second still manages to clip Gad'larr painfully.
Order 1st Round
Gad
Mask Golem -5 (kneeling)
Qina, Brezik, Viv, Al, Bel

Belathorian Twice Born |

Bringing up the rear of the party Bel is the last through the doors into the (Mask-man) room. He carefully closes the door behind him and is just looking arround for something to bar it with when the construct springs into life...
We're all in the room right?
As the... thing moves for Gad bell moves to flank it (Not yet) swinging at the monster's intact knee as he does so
Trip: 1d20 + 10 ⇒ (9) + 10 = 19

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"Ha! Everyone aim for the face!" Vivian shouts as she shifts forward and bashes her mace into the thing.
Heavy Mace: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Brezik Arkennslag |

Brezik runs around behind the Mask golem To get a flanking Position.
...Brezik will draw the Attack of opportunity for the party...
Great Axe: 1d20 + 8 ⇒ (20) + 8 = 28 ... I love the fact that undead and constructs can be crit now...
Damage: 1d12 + 9 + 2d6 ⇒ (2) + 9 + (2, 6) = 19
is it a crit?: 1d20 + 8 ⇒ (11) + 8 = 19...I so hope This confirms...
If the Crit Confirms: 2d12 + 18 ⇒ (10, 9) + 18 = 37
Brezik looking from the back realizes that most of the masks look like simple initiate masks but that there are a couple that look like higher steps masks... So he aims his Battle axe at a clump of those.
So 19 or 56 slashing damage no magic or anything....

GM Fez |

Vivian manages to smash another section of masks holding the golem's form together.
AoO: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Brezik takes a glancing blow as he circles around the construct's other side. While his axe is not the best tool for the job, appearing to scrape off the sides of several masks his overwhelming strength and power crash through the cluster about the golem's 'head', destroying everything in the axe's path. When he is finished there is little more than fragments about the ground. Combat Over!
As the dust settles and the fragments shift on the pedestal a pressure plate is released. An alarm begins to sound from somewhere distant...

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"Whoa, Brezik... that WAS AWESOME! Alright, we seem to be in a bit of a position here. Bel how locked in that door? We need to turn this place upside-down FAST!"
Searching..: 1d20 + 4 ⇒ (18) + 4 = 22

Brezik Arkennslag |

Brezik smiles big. Well that went better then I would have thought.
The dwarf immediately turns and begins checking doors for traps and unlocking them as needed.
GM, Brezik is in a hurry so will only check doors for traps once each. Feel free to roll as necessary for these doors GM. +13 perception, +10 disable device.

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Allister stands wide eyed and watches as his friends chop the statue apart in seconds.
After the combat he startles when the alarm sounds, then stands in the center of the room waiting for more priests to arrive while the doors are being opened.

GM Fez |

1d20 + 13 ⇒ (12) + 13 = 25
1d20 + 13 ⇒ (16) + 13 = 29
1d20 + 13 ⇒ (19) + 13 = 32
1d20 + 13 ⇒ (2) + 13 = 15
1d20 + 13 ⇒ (5) + 13 = 18
1d20 + 10 ⇒ (2) + 10 = 12
1d20 + 10 ⇒ (16) + 10 = 26
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (15) + 10 = 25
There doesn't seem to be anything to bar the doors with.
Brezik doesn't see any traps on any of the doors and is able to get the doors open for three of the single door rooms. The first room is well made and a cursory search finds a small chest tucked under the bed. The chest contains a necklace, bag, potion, and parchment. The second room is barren having little more than a mattress. The third room is immaculately clean, with the bed crisply made, the floor swept, and all of the personal effects carefully stored and organized.
A map of Tamran with a number of routes detailed hangs upon the wall.
In addition to the map, a small desk in the corner contains a number of pieces of blank parchment and a quill and ink. A half finished love poem dedicated “To Iramine, to celebrate your great conquest” lies on top of the desk, and a crumpled up piece of parchment in the trash bin beside the desk lists your names and Evlar. The list also gives notes about your performance as acolytes.
A gold dagger, set with a wide variety of colorful gemstones, rests in the back of the desk drawer.
The last room, behind the double doors...
A large plush bed on the south wall, facing a carved oak desk on the north side, furnishes this large and opulently decorated chamber. In the center of the room, a large carpet, woven with the mask of the Razmir at its center, spreads across the floor.
While there is nothing unusual about the bed, a small table positioned next to it bears a small whip, a pair of manacles, two bottles of Andoren brandy worth 20 gp each, and four vials of exotic perfumes worth 50 gp each.
Going through the bookcase Vivian discovers three ledgers hidden behind other books. One of these tomes chronicles every copper the temple has taken in since its founding, including detailed notes concerning how it was obtained. Most of the listed transactions are illegal in Tamran, from slave trade and drug deals to blackmail and protection schemes. The second ledger covers how the money is spent, from bribing known officials and guardsmen to paying for illegal goods and services. The tome also records a number of notes of tribute, covering vast sums of money sent back to Razmir for the Living God’s tithes. The third ledger, though mostly empty, covers all of the temple’s exploits in Kassen, including detailed reports from the priests sent there to retrieve the “fragments.” This ledger ends with a short paragraph
dated around 2 weeks ago.
Now that I have the completed
amulet, I shall return to the City
of Golden Death to finish what
was started all those years ago.
At the time, I thought Kassen was a
fool for insisting that we abandon
such wealth, but now I must thank
him. The treasure shall enrich the
Living God, so that he will never
die. Such is the price of immortality.
Now I must return to the Isle
of Terror, and I cannot say that my
journey will be without terrible
danger. May Razmir protect me.
The doors to the antechamber burst open, Egarthis striding in backed by two other Heralds, one the first you've fought not long ago, the other fresh. "PRETENDERS! I will prove my love to Iramine by killing you and sending your corpses to Razmiran!"
Brezik: 1d20 + 1 ⇒ (3) + 1 = 4
Viv: 1d20 + 3 ⇒ (10) + 3 = 13
Al: 1d20 - 1 ⇒ (15) - 1 = 14
Bel: 1d20 + 2 ⇒ (9) + 2 = 11
Qina: 1d20 + 4 ⇒ (13) + 4 = 17
Egarthis: 1d20 ⇒ 8
Heralds: 1d20 + 3 ⇒ (4) + 3 = 7
Order 1st Round
Qina, Gad, Al, Viv, Bel
Egarthis, Heralds (0, -17)
Brezik

Gad’larr Fireblood |

Updated Map? Swift action to enter Dragon Style!
Without hesitation, Gad moves forward drawing some shuriken from his sash, then let's loose on the battered looking Herald from earlier!
"Brigands! Thieves! LIARS!"
Shuriken!: 1d20 + 6 ⇒ (10) + 6 = 16
Damage : 1d2 + 4 ⇒ (1) + 4 = 5
+ Flurry!
Shuriken!: 1d20 + 6 ⇒ (1) + 6 = 7
Damage : 1d2 + 4 ⇒ (1) + 4 = 5

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As Vivian reads the most recent excerpt aloud and shows what the three ledgers contain she beings to pace excitedly. "This answers it! All the proof, where they have gone with the key.. we have to follow whoever this is. Two weeks, it's not too late.." Then Egarthis and the two Heralds bust through the doors...
"No longer Egarthis! Today you pay for your sins, you pay in full by the hands of the Keepers of the Flame!" Vivian then shifts a step to the side and summons an ethereal Great Sword next to one of the heralds with a powerful yell! "AHHHH!"
Casts Spiritual Weapon next to the Herald that is already damaged if he's still standing after Gads attack, otherwise the other herald.
Spiritual Great Sword!: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d8 + 1 ⇒ (4) + 1 = 5

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Allister rifles through the rooms, flipping mattresses and opening every drawer, carrying whatever his friends find in the bag of holding they found earlier.
When the priests burst into the room he grins to hide his fear. "Hey, Eg!" His greeting almost sounds genuine, but the gleam of his bloody greatsword says otherwise.
Allister glares at Egarthis and pulls his mask up so they can see his face. "What will Razmiran think of you letting a member of the Dawnguard join your cult?"
Smite evil on Egarthis
Allister will charge and power attack Egarthis (if possible, can't see map on my phone. Otherwise will move then attack Eg, or will attack the unharmed cultists without smite as plan c).
Charge, Smite, Power Attack: 1d20 + 11 + 3 + 2 ⇒ (11) + 11 + 3 + 2 = 27
Damage: 2d6 + 7 + 4 + 4 ⇒ (3, 5) + 7 + 4 + 4 = 23
-2 AC from charge, +3 deflection bonus to AC against Egarthis from Smite Evil

Qina Coldfire |

Qina had followed along quietly. She watched in awe as Brezik cleaved the statue of masks into pieces. She quietly searched around the room along with the others, but when Vivian found the evidence and began reading from the ledgers, her silence was broken. Countless lives ruined by these defilers. This would end here and now.
"You know, in some cultures, they take the eyes of thieves."
She forced her hand into her pouch and pulled out a smaller, tiny pouch. She didn't bother trying to untie it. She just squeezed it as hard as she could. Tiny grains of ground up mica leaked into her hand. She screamed the ancient words, the anger of something larger filling her lungs with fury. She held her arms up and drew the arcane symbols, summoning magical dust that clung to everything.
Casting glitterdust on the bad guys, hopefully to avoid Allister; DC 16 Will save.

GM Fez |

Gad'larr's shurikan are deflected by the shields of the Heralds. Vivian's weapon springs into existence and slashes the Herald. He still looks woozy, but he has his rapier and shield ready. Qina's spell takes place just before Allister's charge seemingly taking Egarthis by surprise.
Herald undamaged: 1d20 + 2 ⇒ (14) + 2 = 16
Herald damaged: 1d20 + 2 ⇒ (15) + 2 = 17
Egarthis: 1d20 + 9 ⇒ (3) + 9 = 12
Order 1st Round
Qina, Gad, Al, Viv, Bel
Egarthis -23 blinded, Heralds (0, -35)
Brezik

Belathorian Twice Born |

"You have subverted the natural order of this place for too long, your false got is unnatural and I will see him dethroned. Your spiral however, ends here."
As Bel makes his pronouncement he advances to Al's side , facing the unharmed Herald.
Double move

GM Fez |

Egarthis cries out as Qina's dust covers his eyes and stumbles backward into the railing. He throws his hand out where Allister was before him and screams arcane words of power. "Now you burn heretic!
የሚለበልብ ሬ!"
Ray of FIYAH!: 1d20 + 3 ⇒ (8) + 3 = 11
Miss Chance low misses: 1d100 ⇒ 49
The ray screams over Allister's shoulder and sets the bed on fire!
Will: 1d20 + 9 ⇒ (12) + 9 = 21
Egarthis shakes his head and yells out again, "Now that I can see you fools are doomed by the Living God!"
The Heralds, however, take their opportunity to put the hurt on Allister.
Stab 1!: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Bash 1!: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Stab 2!: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Bash 2!: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Stab 1 Crit?: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Stab 2 Crit?: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Damage: 2d6 + 6 + 1d4 + 1 + 1d6 + 3 + 6d6 ⇒ (1, 1) + 6 + (1) + 1 + (4) + 3 + (2, 2, 5, 5, 1, 5) = 37
Crit Rapier+Shield Bash+Rapier+Sneak Attackx3
Their strikes are opportunistic and vital, smashing ribs, cutting skin, and nearly rending organs. Allister drops in a slowly expanding pool of blood.
Order 1st Round
Qina, Gad, Al, Viv, Bel
Egarthis -23, Heralds (0, -35)
Brezik
Note: These guys actually have levels of Rogue so...
Also, Al, how do you have Touch AC 10? Shouldn't it be 9 for your Dex? Egarthis wouldn't have broken through your smite deflection, either way, just curious.

Brezik Arkennslag |

Great Axe: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d12 + 9 ⇒ (6) + 9 = 15
Brezik here's more of the fight then he can really see. He simply charges the only Enemy he can see. charging the unhurt priest
Brezik here's more of the fight then he can really see. He simply charges the only Enemy he can see. [ooc] charging the unhurt priest
As Brezik arrives he loses a little of his drive... Allister needs help. Get out here guys.

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Fez, the spritual weapon exists for 1 round / level. Not sure if that's Cleric levels or caster level though.
The ghostly Great Sword slams down onto the Herald from before again!
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
While Vivian sees Allister get shanked to the ground and hurries to his side.