Crimson Knights of the Black Blade (Inactive)

Game Master BloodWolven

First fight.


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Now at Level 7, Xenia points out a chest in one of the corners, a wooden thing with a lock on the outside. It is strange that it has not aged like everything else in this tower, there is very little dust on it at that. She also points out a secret door on the Northern wall and a few loose stones near it.


Male Human Cleric of Abadar/5 | HP: 44/44, AC: 20 | T: 10 | FF: 20 | Perception +9 | Initiative: +0, Fort +6 | Ref +1 | Will +9 | CMB: +5, CMD: 15 | Speed: 30 (20 in armor)

After checking out the skiff, Donovan goes an joins the others inspecting the chest.


Hymn:
You think the flame could be grasped, as if it was an item. It keeps its core flame the same for the most part. There does not seem to be any source for the flame. It does not seem to be producing smoke or any odor, and barely any heat.

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

I am hoping that one of our magic types will use detect magic to determine whether there is anything magic protecting the chest.

Once she receives clearance from one of the casters in the party, Xenia will carefully approach the chest and search it for traps. If none are found, she will attempt to open it.

Perception: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 <-- trapfinding +2

Disable Device: 1d20 + 10 ⇒ (6) + 10 = 16


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

Serra examines the chest and area surrounding it using detect magic at Xenia's request before allowing her to work on the chest's locking mechanism.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
spellcraft: 1d20 + 12 ⇒ (16) + 12 = 28

Perception to spot anything odd, spellcraft if anything magic needs to be identified


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Looking over the item Hymn takes time to see if he can figure out the magic of the flame.
Spellcraft Check:1d20 + 4 ⇒ (4) + 4 = 8

After looking over the flame for a few minutes, he still feels perplexed by what it is. Hymn decides to gently grab the flame.


Serra:
It is strange that the box does not emit any magic whatsoever but the lock on it does, a strong conjuration spell.

The flames comes away in Hymns hand though as you hold it, it seems to be alive. The tip closest to your head twists into your face as the body of the flame seems to twist in your grasp as if the thing is a snake and flame all at the same time. After watching you for several moments it returns to the three foot length of flame.


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

Serra examines the box closely and seems to focus on the lock for a minute. "Xenia, it appears that there is a strong conjuration effect on the lock of that box. I would be careful when handling it."

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Xenia looks to the others:
I would stand outside of the room. Lets see what this is.

Really bad DD roll above. If more are needed, here they are.

DD: 1d20 + 10 ⇒ (13) + 10 = 23
DD: 1d20 + 10 ⇒ (6) + 10 = 16
DD: 1d20 + 10 ⇒ (18) + 10 = 28


Male Human Cleric of Abadar/5 | HP: 44/44, AC: 20 | T: 10 | FF: 20 | Perception +9 | Initiative: +0, Fort +6 | Ref +1 | Will +9 | CMB: +5, CMD: 15 | Speed: 30 (20 in armor)

"I can attempt to suppress whatever enchantment it holds while you work," Donovan offers.

Would casting Dispel Magic on the lock possibly help Xenia? Disable the enchantment for a bit or get rid of it entirely?


GM notes:

Will save: 1d20 + 4 ⇒ (6) + 4 = 10

Xenia it seems that you disable the magical ward and have trouble with the lock. The lock seems to be of magnificent make and if you fail by 5 or more again you will jar the lock with your tool. DC 30

Perception DC 28:
The chest seems to be moving just a bit, several eyes appear very slightly in the wood and teeth can barely be seen from a small gap where the lid and the main part of the chest meet.


Male Human Cleric of Abadar/5 | HP: 44/44, AC: 20 | T: 10 | FF: 20 | Perception +9 | Initiative: +0, Fort +6 | Ref +1 | Will +9 | CMB: +5, CMD: 15 | Speed: 30 (20 in armor)

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


Most of the room appears to have not been disturbed for many months considering how much dust has collected on the broken and decayed furniture in this room.

Please state if you are adjacent to the chest, adjacent to Xenia, or how far away from the chest.


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Serra is adjacent to the chest and Xenia

Serra watches as Xenia continues to work on the lock. "I wonder what they were keeping up here... Perhaps this chest belongs to the Ivory Ravens as well?"


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Hymn looks at the flame pondering what it could possibly be.

After thinking it over for a short period of time, hymn will try to find the priest and see if he knows what it is.

HHymn returns to the inside of tower carrying the snake/flame.

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Xenia looks to the others:
Should I keep working on this? I have never seen this fancy a lock. Even on prized slaves the locks were usually easier. I might jam it if I keep missing the pins.


Hymn as you re enter the tower you see the elderly man spinning some magic into a dagger. He looks up as you enter, if you approach he stops the chanting and looks at you, almost expectantly.


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

"If you think you might jam it we should just leave it be for now. We could always stow it in the skiff and give it another shot later. We should probably check quickly behind the secret door and then head up to the skiff. I imagine Keeya has it ready to go by now."

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Xenia nods:
Sounds fair. The chest appears to have been here a while, although it is unnaturally clean, so leaving it to be opened later should not be a problem.

With that, Xenia gets up and moves over the listen at, and then check the secret door for any traps.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29 <- +2 more to find traps

Whelp, with guidance that roll would have gotten the chest opened. Oh well.


Male Tiefling (Demonspawn) Paladin 4 (Hospitaler)/Oracle 1
Defenses:
AC 24 Touch 11 Flat-footed 23 CMD 20 Fort +12 Ref +7 Will +13

Flame is in the back of the room, near the entrance.


Vital:
HP: 25/25, AC: 22 _ T: 22 _ FF: 17 _ Perception +11, Initiative: +5, Fort +7 _ Ref +8 _ Will +8 (+2 vs. fear) _ CMB: +11 _ CMD: 26, Speed: 60
skills:
Acrobatics +11 (+16 jump) _ Climb +8 _ Dip +8 _ Escape Artist +9 _ Handle Animal +3 _ Heal +5 _ Intimidate +8 _ K: H & Re +6 _ Ling +2, Perform (Dance) +7 _ Ride +8 _ Sense Motive +9 _ Stealth+13 _ Survival +5 _ Swim +8

He walks around the room not near any of them his gauntlet has changed back into a sword. He skulks around the room a bit moody kicking random debris. Not near the chest or entrance.


Xenia you don't find any traps but also no obvious signs of how to open the door. You remember there were several loose stones around the door and point out the four different stones. Each stone has a small symbol on it, a triangle, a circle, a cube, and a crescent moon.

GM notes:

chest is a mimic and can't do a thing until the lock is opened. The lock is actually a focus for a 'secret chest' spell. If the right word is not spoken then it attacks.

Perception DC 28:
The chest seems to be moving just a bit, several eyes appear very slightly in the wood and teeth can barely be seen from a small gap where the lid and the main part of the chest meet.

Xenia failed her Will save and will see just a chest when the lock opens, as the mimic attacks.

at the secret door
3 loose rocks, only one right 'lever'

Level 6, you find a doorway that is partially obstructed by debris. At a closer look it looks like chairs and tables were once piled up against the door. Now just the wooden remnants of those objects remain in a large pile with much of it stacked against the wall and door.

Level 7, a chest is found hidden in one of the corners, a wooden thing with a lock on the outside. It is strange that it has not aged like everything else in this tower, there is very little dust on it at that. A secret door looks to be on the Northern wall, you find a few loose stones near it.


Back I have sneaky link to outside world

Stands by Flame waiting to see what the others do.


Male Human Cleric of Abadar/5 | HP: 44/44, AC: 20 | T: 10 | FF: 20 | Perception +9 | Initiative: +0, Fort +6 | Ref +1 | Will +9 | CMB: +5, CMD: 15 | Speed: 30 (20 in armor)

"Bring it along if you wish, but I feel we should embark upon the mission entrusted to us."


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Hymn gives a almost dumbfounded look to the old man. After gathering himself, Hymn nods at the old man, " Greeting I am Hymn. I see from your work that you are a smith? I was wondering if you could tell me if you know anything about this flame? I found it outside..."


He casts a cantrip and analyzes the flame in Hymn's hand. "Well it seems to be a... well... honestly it looks more like an idea. Whoever chooses to wield it could form it into an item easily enough through will power. One of the many fire oriented individuals in your group could likely wield it, but once it has been inprinted and connected to one, it would take a strong force and magic to give it to another. Then again I could be wrong."


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Hymn gives a puzzled look at the old man. Without skipping a beat Hymn, now more curious than ever, says "I have seen many magical items and weapons.... on a rare chance a few artifacts. I have never heard of such a thing. It was a flame then snake then back to a flame. Do you know if it has a mind of its own? Or the intent of its will?"

Too overcome with excitement, Hymn just realized he was interrupting the old mans work. "I am sorry... I got so lost in trying to figure this out. I didnt realize I was interrupting your work. Can i offer assistance to aid for your time and the knowledge you gave? My strength and background may be of some help."

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Xenia carefully examines the door and then the area around it.
Strange. Seems that there are some types of stones, key stones of some sort, which are needed to open this door.

Perhaps we should search the other rooms to see what we can find. Maybe whatever opens this door is hidden on one of the other levels.


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

"Interesting... give me a moment. I'll see if I can recall anything about these symbols and the Ivory Ravens," she says to Xenia.

Serra looks the symbols on the stones over for a few moments and then closes her eyes, trying to recall if they have any connection to the group.

Focused Trance: 1d6 ⇒ 5 rounds
Knowledge(History): 1d20 + 8 + 20 ⇒ (19) + 8 + 20 = 47

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Sweet - Knowledge(history) of 47.


"Only time will tell and the wielder of such an item. You were not interrupting, I don't think I need your help now but perhaps in the future."

Serra:
The White Ravens were known for creating puzzles. With that many of the answers to their puzzles lye with geometric signs.


Keeya looks at the door then shifts to wind form and trys to get past it.


She passes through the door.

Keeya:
You pass through the door and find yourself in a 5 foot by 5 foot closet. It is pitch black and with darkvision there is nothing to see.


detect magic gm


Keeya:
Even with Detect magic nothing can be seen inside the closet.

Does anyone want to interact with the stones pointed out, cast any spells, move down to the other level, etc.?

DC 20 Perception for Keeya:
You see three loose stones, each of them seems to have a symbol on them. A circle, a pentagram/star, and a cloud.


Perception take 20

"There seems to be some stones in here each of them seems to have a symbol on them. A circle, a pentagram/star, and a cloud."

she says if they can hear, if not she will use wind talk.

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Assuming that Xenia can hear through the door.

Calling back through the door.
Bring them out. Are there only three? There are four slots here, I assume we need to find four stones.


taking 20 to search and if they come lose
She picks the three up then looks for a 4th. if she finds it she takes it with her if not, she takes the three. Using wind form once more she moves to the other side of the door and the other.
She hands the stones to Xenia.

"Its just a dark, small empty space, this is all I could find, but Here you are"


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

"It definitely seems like this was a puzzle left by them." she says as she comes out of her trance. "They had penchant for this sort of thing."

When Keeya calls out that she's found stones inside, Serra looks a bit confused. "It would be odd for the solution to the puzzle to be inside the room, and from her description, the shapes don't directly match. Perhaps those stones belong to another door somewhere in the tower? I get the feeling that there's something here they wanted to keep well hidden, we may want to search the other floors again for secret doors, although I'm not entirely sure if we should delay our departure to do so."

How urgent did the Captain's orders seem to Serra? If it was urgent then she'll be pushing harder to depart and investigate the puzzle later.


Three stones Keeya brings out with her. Looking really closely you can see each of them seems to have a symbol on them. A circle, a pentagram/star, and a cloud.

There are still four loose stones around the original door. No spots to put any stones yet, you will need to take out the loose stones first if you plan to put the other stones in their place.

Captain Vortani did not seem that urgent with getting them to the location. Though it did seem the sooner you get there then you can start getting the lay of the land.

Hymn is at the bottom level of the tower with Bearik.

Keeya, Serra, Flame, Zanthias, and Donovan are at level 7 inspecting the doorway.


Keeya pulls out the other stones, but makes a not of there places.

"So we could have all the stones we just need to put them in the right holes"


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

So just to be really clear, there are 4 stones around the door and they are *in* spots designed to hold them, not really loose. Correct?


The wall around the door is made up of many stones. Only with intense perception Xenia saw that four of them were loose and had symbols on them.

As Keeya pulls out the stones a glowing symbol that of a circle with a triangle inside reveals itself.


Hands the stones to Serra
"there you go, just have to work out what that means now, I need to get the skiff sorted now, If you need me just call, but I think you can take it form here."

She heads on up to the skiff.

I'm stopping play in most of my games to deal with an illness in the family. Sorry about this but I have to deal with this."


Vital:
HP: 25/25, AC: 22 _ T: 22 _ FF: 17 _ Perception +11, Initiative: +5, Fort +7 _ Ref +8 _ Will +8 (+2 vs. fear) _ CMB: +11 _ CMD: 26, Speed: 60
skills:
Acrobatics +11 (+16 jump) _ Climb +8 _ Dip +8 _ Escape Artist +9 _ Handle Animal +3 _ Heal +5 _ Intimidate +8 _ K: H & Re +6 _ Ling +2, Perform (Dance) +7 _ Ride +8 _ Sense Motive +9 _ Stealth+13 _ Survival +5 _ Swim +8

"What about the glow coming from the spots in the walls now?" He points out as he comes closer.


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Hymn bows to Bearik then states,"If you ever do need help, I would be glad to be of service. I have dabbled in blacksmithing a bit. Although, my skills are no where near yours. If you dont mind me asking is that a common dagger?"


"No this is not an ordinary dagger, one of my works I have done before. It takes the focus of the wielder and amplifies the damage done. Thus if you wielded it the elements would gather through it, allowing you to discharge the elements through it. One of my many masterworks." Bearik explains with a smile enjoying to tell you about his craft.


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

"One day I hope I am able to craft half as well as you do. It is an amazing thing." Hymn nods and bows. "I will take my leave to find the others. I will also try to see how this idea works. Is it of your design?"


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

The circle with a triangle inside it doesn't match any of the stones correct? From what I can tell we've got: Circle, Triangle, Crescent Moon, Cube, Circle (Inside Closet), Pentagram, Cloud. Also, the did the circle or triangle come from that slot that now has the circle w/ triangle symbol?

Serra eyes the stones for a moment, trying to decide what to do. On a whim, she places the stone marked with the circle from inside the closet into the slot with the glowing glyph.


"The flame snake item, no not my design, afterall I am just surmising." He smiles at the Jann and nods his head in farewell.

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