Corsario's Ire of the Storm (Inactive)

Game Master Corsario

After the heroes arrive in the Sargavan colony of Pridon’s Hearth, the sheriff sends them to check on the local fort. Before the heroes can follow up on the violence discovered there, they must help prepare the town for an unexpected storm.
Fort Breakthrough Map


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HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

"Blessed Irori did not attain divinity by sitting in warm tavern and sipping wine. We should all accept hardship as a blessing which will improve us. Or if you are not one of the faithful, then I suggest looking at it this way. You cannot change the world around you, just how you perceive it. Happiness is more often than not a choice."


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"You can't change the world around you? Hmm, tell that to Geb. Get enough power and the world is yours to play with. I'd just like enough power so I wasn't the plaything of others. "


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

"However Cayden, the Lucky Drunk, became a god, and he sat around a lot of taverns. So I guess it depends on your point of view."


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Godwyn laughed, and beamed a smile at his companions. "Both points very well made! Though I counter, how much damage has been done to the people of Geb by a wizard's quest for power? And how many lives have been ruined by drink? I, for one, believe that the worst that comes from the path of Irori is ending up with a strong arm, and fairly boring stories to tell."


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar wrings his beard of the rain. At least living underground we dwarves didn't have to bear rain like this! He sighs. Torag liked to go out into the world and sit in a tavern drinkin' a stout ale! Gundar says as the talk turns to deities. So methinks he embodied the best of both points of view! he says with a chuckle.

Liberty's Edge

Kingmaker Exploration Map

You spend the time eating the food the poor woman prepared for you. It is delicious, and very fulfilling. She even prepared some kind of root with sugar, making a very nice sweet that makes you ignore the cold and rain for a minute.
After around one hour the rain stops, and almost immediately heat seems to radiate from the ground, with mist coming out, making the jungle seems foreboding and mysterious (those in the know have seen it happen frequently, is not that strange).
Visibility reduced like if Dim light
You continue your way, but the mud makes the advance hard. You won't get to the fort with Daylight.
And to make things worst, a cloud of mosquitoes appears from everywhere, bent on suck all your blood out!
What do you do about the mosquitoes? Do you press on to arrive at night? Do you look for a somewhat dry place to sleep?
Another Survival check might be in order.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

assist again

survival: 1d20 + 4 ⇒ (9) + 4 = 13

He will also slather on more of the bug repellent cream and offer some to his compadres.

(spent a gp which was supposed to cover everyone for the trip).

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Kingmaker Exploration Map

Even with the unguent the bugs are a bother. You can't imagine how it would be without it.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar looks around at his companions. The fall of night will not affect Godwyn or me, but it might prove dangerous to Damiel and Flavius. If ye all want to rest for the night, I will help look for shelter. Gundar says as he swats mosquitoes.

Survival: 1d20 + 1 ⇒ (17) + 1 = 18
Perception: 1d20 + 4 ⇒ (13) + 4 = 17


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel accepts the unguent from Flavius, and slathers on just enough to help get rid of the mosquitoes. "Sticky stuff, but it works, somewhat" and he makes a face at the junk, but seems relieved that it helps somewhat.

"If we will not make the Fort before nightfall, perhaps it would be best to find a place to rest. Gundar, If there is a moon tonight, or bright stars I can see well enough to continue, but you are correct, Ojore and Flavius will have issues."


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"I say we camp for the night. Predators are usually out at night and I don't fight well in the dark. "

Liberty's Edge

Kingmaker Exploration Map

Gundar, with help from Flavius, manage to find an outcrop to make a crude shelter.
And for the better of it.
The night becomes a storm. Rain and thunder fills the darkness. Wind hits the trees.
You are convinced no animal is out hunting tonight, as the weather turns for the worst.
And no, is not "normal". A tropical storm must be approaching the coast.
The morning, if cloudy, brings a respite from the rain, but not from the bugs. You apply the last of your ointment, protecting from them.
You eat the last of the poor woman's food, which fills you with energy so continue the travel on the muddy path. Soon after you arrive at the fort.
Or what is left of it.
The fort is a simple square structure, walled in with rough logs and perched on a short hill overlooking the nearby marshlands and coastline. Two-story towers anchor each corner of the fort, connected by wooden ramparts. Three stout, wooden buildings stand within the interior perimeter of the fort, two of them connected to the westernmost towers. Fort Breakthrough housed eight militia members at a time from nearby Pridon’s Hearth.
The storm has damaged it, and it is obvious nobody has taken the time to repair it. The shattered remains of a heavy wooden door lie strewn across this opening in the log walls. Several of the flinders are trampled into the dirt. Some pieces of wood still remain attached to large metal hinges at the sides of the exposed entrance.

Knowledge (Engineering) DC 10 or Knowledge (Nature) DC 20 or Survival DC 20:
No, the damage to the door was not caused by the weather. Maybe the rest of it was, but the door was battered down from the outside in.

Perception DC 20:
An the beam on top of the open door is unstable! If you pass without care, it can fall down on you.

Fort Breakthrough Map


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

knowledge nature: 1d20 + 6 ⇒ (13) + 6 = 19
ksurvival: 1d20 + 4 ⇒ (11) + 4 = 15

perception: 1d20 + 5 ⇒ (13) + 5 = 18

oh so close


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Perception: 1d20 ⇒ 6
Survival: 1d20 + 4 ⇒ (7) + 4 = 11

Nothing looks out of place to him...


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Gundar shakes his head. Well! Not much of a forward outpost! We walked all the way up to it and no one knows we're here!

As Flavius and Godwyn start to head to the open door, Gundar notices something. Stop! Look at that beam! If ya pass through it might conk ya on the noggin!

Liberty's Edge

Kingmaker Exploration Map

Another Perception DC 20 or Disable Device DC 15:
Is not accidental. It is a crude trap.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

perception: 1d20 + 5 ⇒ (5) + 5 = 10

"Nice flowers though. "


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Perception: 1d20 ⇒ 3

"Really? I'd never have seen it! Glad to have you here with us. Let's proceed carefully then, least this place falls on our heads."


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Yeah! The storm must have knocked it lose. Gundar says as they near the door.

Liberty's Edge

Kingmaker Exploration Map

Let's say than Gundar, with Flavious help, manage to realize it is a crude trap.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

Is there a way in which avoids the gate? Not sure we have someone with disable device.

Flavius will look around for another way in, and is considering climbing the wall instead.

Liberty's Edge

Kingmaker Exploration Map

You can go around the fort...
Or you can try and make the beam to fall down "safely".
Or climb, yes.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

He'll see if he can set it off with his whip. He has 15' reach, so he might as well use it.

"Let me see if I can do this safely. " if I had a beer, that would have been "here, hold my beer"

to hit: 1d20 + 6 ⇒ (12) + 6 = 18


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Aid: 1d20 + 5 ⇒ (8) + 5 = 13

"Here, let me help."

Using that 10ft reach. Pushes his roll up to a 20

Liberty's Edge

Kingmaker Exploration Map

The beam falls down noisily. You are glad you where not below it, but fear the noise might have announced your arrival.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Knock! Knock! Gundar says with a chuckle.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"Well it's not like they are going to be less ready if we give them time. " so he moves in over the wreckage of the gate with his whip in hand looking for threats.

perception: 1d20 + 5 ⇒ (10) + 5 = 15


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Ok, here are a handful of survival rolls to help get us here and find shelter. Also Ojore had already rolled pretty well to find food on the way here so I hope he was able to hunt of forage successfully for at least one meal for the group.
Survival: 1d20 + 8 ⇒ (5) + 8 = 13
Survival: 1d20 + 8 ⇒ (2) + 8 = 10
Survival: 1d20 + 8 ⇒ (14) + 8 = 22
Survival: 1d20 + 8 ⇒ (16) + 8 = 24

At the Gate

Knowledge Nature: 1d20 + 6 ⇒ (9) + 6 = 15
Survival: 1d20 + 8 ⇒ (15) + 8 = 23

Ojore is quiet as he studies the broken fort. As Flavius triggers the trap Ojore comments The gate. It was broken of course, but not by the storm. The rest of the damage is from the weather, but this gate was battered down from the outside. Some force has attacked here.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

I have perception, disable device and stealth as skills.
K (engineering): 1d20 + 2 ⇒ (18) + 2 = 20 DC 10
K (nature): 1d20 + 2 ⇒ (18) + 2 = 20 DC 20
Survival: 1d20 ⇒ 10 DC 20
Perception: 1d20 + 7 ⇒ (8) + 7 = 15 DC 20 (1st)
Perception: 1d20 + 7 ⇒ (9) + 7 = 16 DC 20 (2nd)
Disable device: 1d20 + 5 ⇒ (9) + 5 = 14 DC 15

Damiel is about to point out that the beam is unstable, when Flavius safely triggers the trap to come down. "Good job. Shall we enter the fort?"

Liberty's Edge

Kingmaker Exploration Map

Courtyard
Across this wide, muddy courtyard, three buildings cling to the sides of the fort’s interior walls. Those to the southwest and the east are sealed tight, while the door to the building in the northwest is slightly ajar. A well squats near the northeastern end of the courtyard, while a fence between the southwestern and northwestern buildings forms a simple animal pen. Two human bodies - bloated, stinking and quickly decaying in the tropical sun and humid weather - lie in the mud, one with a spear poking out from its chest.

Perception Check DC 15:
Something small is moving around the bodies.

Perception Check DC 20:
3 small reptilian creatures. Scavengers, probably.

Perception Check DC 25:
Compsognathus looking for carrion, it seems. 4 of them.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Taking in the courtyard Ojore looks for both clues and threats.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

There. Near the bodies. he says in a calm voice. 4 small scavengers. Lizards of some sort.

knowledge Nature: 1d20 + 6 ⇒ (9) + 6 = 15


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Perception: 1d20 ⇒ 18

Godwyn nods, impressed at Ojore's perceptiveness. He was only able to make out the fact that there was something small moving around the bodies.

"Well, it looks like we know that this fort was overrun. But by who? Let's leave the scavengers to their feast and investigate these ruins."


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Are you freaking kidding me!!!

Not seeing the lizards near the body, "shall we investigate the buildings, clockwise or counter-clockwise?"


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Gundar is totally unaware of everything and just follows the others.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"Follow the clock. Just leave a space for the critters. They will likely get defensive of their meal. "

Liberty's Edge

Kingmaker Exploration Map

Ojore: They are Compsognathus, small dinosaurs. Tend to be more aggressive than their size would let you to believe. (They are the small guys that eat a guy in from Jurassic Park 2, in small chunks.)
You enter the yard and 4 of the small dinosaurs jump from the bodies, and move closer to you, making weird noises and looking at you all with almost intelligent eyes.
Initiative Rolls!
Compsognathus Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
They have not attacked yet.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Initiative: 1d20 ⇒ 9

Huh? What? Lizards? Gundar says realizing the Compsognathus for the first time.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Inspire Courage : +1 attack, damage
Used 1 of 13 rounds

Damiel moves off to the side and lets the more warlike members of the party take care of the biting lizards, however he starts telling jokes that will inspire the group to greater feats of combat.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

init: 1d20 + 2 ⇒ (14) + 2 = 16


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Init: 1d20 + 2 ⇒ (6) + 2 = 8

Ojore says I'd hate to hurt them but they seem quite aggressive. Perhaps...

He coos at the lizards, turning his head to the side, and tries to appeal to them.

Animal Empathy: 1d20 + 1 ⇒ (7) + 1 = 8 Nope

Liberty's Edge

Kingmaker Exploration Map

Godwyn Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Godwyn sees the small dinosaurs start moving south, towards the exit, and let them go.
But they hiss, turn, and launch themselves against Damiel and Flavius!
They have reach 0, so they have to enter your square to attack.
1 attack Damiel, and 3 attack Flavius.
So the good news is that you can take Attacks of Opportunity on them before they attack you. After your attacks I will resolve the (surviving) dinosaurs attacks.
The bad news is that only Godwyn and Flavius are not flat footed, and only them can take the attacks.
The Compsognathus are DC 15.
Damiel's Inspire Courage is not active yet.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

Flavius will attempt to trip one of the little beasties on the way in to him.

trp: 1d20 + 7 ⇒ (20) + 7 = 27 Well that's a touch wasteful, but it works.

Liberty's Edge

Kingmaker Exploration Map

I like the "criticals" on 20 and "fumbles" on 1 so...
Flavius reacts quickly and uses his whip to send a small reptile crashing down in another one's path, making them both fall prone next to him.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Do I take an attack? or do I wait for the creatures attack(s) on me?

Liberty's Edge

Kingmaker Exploration Map

They attack first. Just waiting for Godwyn Attack of Opportunity.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

HIt: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Godwyn swings his oversized axe, and if it connected it would certainly have done some serious damage. As is, he swung too high to hit such small and nimble creatures.

Liberty's Edge

Kingmaker Exploration Map

Two of the Compsognathus attacking Flavius fall thanks to his quick reflexes and whip, but another one jumps onto him and tries to bite his nose off!
Attack Roll: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d3 - 1 ⇒ (1) - 1 = 0
The other one closes on Damiel and tries to bite his shin.
Attack Roll: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d3 - 1 ⇒ (1) - 1 = 0
Both of them miss!
The two on the floor stand up and hiss!
They provoke attacks of opportunity, but as you have already made them...
Your turn!
If you already declared an action you can change it, if you want.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Short sword: 1d20 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (5) + 1 = 6

Damiel quickly draws his short sword and swings at the beastie tying to bite his nose, but misses horribly. He quips, "good thing I tell jokes better than swing this thing."


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Hit: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d10 + 9 ⇒ (6) + 9 = 15

Godwyn swings again, trying to cut one of the beasts in two, but as he does so it leaps at Daniel. He was forced to check his blow, lest he risk hitting his companion.

"Damned beasts, stand still so I can kill you!"


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Ojore moves to flank with Godwyn.

Club: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 131d6 + 4 ⇒ (4) + 4 = 8

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