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"Fine sparring, chums!" trills Jerb.
survival: 1d20 - 2 ⇒ (9) - 2 = 7
I would like to re-implant my misdirection trick on Shael.

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Nodding to Shael for a blow well struck, Marius smiles and re sheaths his long blade, patting the growling Curze behind the ear.
"Well, that was unexpected, these creatures must have been starved to strike at our band so. Poor souls." he remarks with a true note of sadness.
Moving on and leaving nature to its course, Marius and Curze stop as they try to work out their next route.
survival: 1d20 + 6 ⇒ (7) + 6 = 13
"I shall take your knowledge, I am unused to such verdant lands." he says with a shrug.

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Pelagias finally at ease, gives a nod to Shael.
That was a mighty fine strike Shael, very impressive, I hate those devils. Shall we continue?

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The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. “Here! The cave entrance is behind those vines,” Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. “This is where I saw the gillmen enter.” As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, “Quick, take cover before whatever it is spots us!” As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group. Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!” She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.
Jerbrick: 1d20 + 4 ⇒ (12) + 4 = 16
Marius: 1d20 + 3 ⇒ (7) + 3 = 10
Benedikt: 1d20 + 2 ⇒ (5) + 2 = 7
Pelagais: 1d20 + 5 ⇒ (14) + 5 = 19
Shael: 1d20 + 5 ⇒ (20) + 5 = 25
Baselton: 1d20 + 1 ⇒ (16) + 1 = 17
Janira: 1d20 + 0 ⇒ (5) + 0 = 5
BG: 1d20 ⇒ 2
Surprise Round
Shael
Pelagais
Baselton
Jerbrick
Marius
Benedikt
Janira
________
BG
Bold may take a surprise round

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Shael nods as Janira talks, and moves swiftly to the mouth of the cave, just a little inside.
Could someone move my token please?

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"Wow, bravery! Lets not waste the opprotunity."
Baselton moves to the entrance of the cave quickly but is not willing to lead the group in.
Third page of maps?

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Tempted to stay and test his mettle against the horned abomination charging towards them and the Crusader Squire reaches for the blade on his back. Seeing the rest of his team heading towards the cave however, Marius shrugs. One day beast. One day he ponders as he backs off towards the cave indicated by Janira, whistling sharp to order Curze to follow.
"Good luck little one! May the War Angel bless your sword-arm."

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Janira wait...!He wanted badly to say something, maybe stop her from running, but it was too late. Pelagias follows the others into the caves. We need to finish this for Janira's sake! I hope she can run...

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"It was only a Halfling. Just a small sacrifice for the greater good of us all."
"Haha your a funny guy."
under his breath "Minotaur comes back and maybe a halfling puts him to sleep in front of it."

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LMAO... There is no map here unless you chose to stay and fight which i have had a party do before. Fun for me not them lol
Out of Initivie
The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth.
The tunnel here is 10 feet wide and 10 feet tall with a
ceiling mostly devoid of stalactites.

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survival: 1d20 + 6 ⇒ (4) + 6 = 10
Striding through the Tunnel with Curze at their side, Marius turns to Benedikt with a dark sneer. "Show some respect! That 'halfling' outranks all of us here and is the only one brave enough to tackle that beast!" he retorts, stopping at the pit in the ground.
"That Pit...It isn't a natural cave in or collapse, this has been formed by someone and then fitted with wicked spikes. I wonder what that cloth is though."
Taking Jerbrick's rope, Marius dangles it over the edge and sets his feet apart. "I will brace it if someone else wants to clamber down."

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"There are many things I am good at, climbing not so much. Of course, I know some people stereotype us halflings as thieves and what not."

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"Not all thieves climb. Burgling is usually for the more skilled. No, I find fur feet prefer pick pocketing. " The Chelaxian says it matter of fact, with any emotion to it.
-Posted with Wayfinder

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While fantasizing about pushing Benedikt down the pit, he says to himself: You just gotta make it through 1 mission with him Pelagias." He then responds to Jerb. I'll go first, no since in waiting around. Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

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Pelagias makes it safe to the other side.
entangle, scroll of gust of wind, scroll of identify, scroll of
mage armor (CL 6), scroll of obscuring mist, wand of burning
hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd,
8 charges), acid, alchemist’s fire (2), holy water, smokestick,
tanglefoot bags (2), thunderstone;

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"I don't see any more ropes in here, but a number of these items will likely be useful as we find another way out of here."[b] Benedict reads off the scroll of mage armor. Satisfied the spell worked, he tucks the mage armor and burning hands wands into his belt, along with the scrolls. [b]"There are a number of potions, alchemical supplies, and a healing wand as well. We should divide them up so we don't need to transport this pack across the pit. The Halfling has likely been trampled or skewered by now, so she won't be needing it."

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"Her intention was clearly to come back here so you'r basically just taking her stuff. That is about enough of your dispersion on my race as thieves ya big hypocrite."
Acrobatics: 1d20 ⇒ 8 Fantastic way to back up my mouth!

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I could probably jump that , Shael thinks, but decides to follow since the group seems to have a plan.
"I could just throw the pack across? Or carry it, I didn't bring much myself. Not sure what most of it is, anyway."

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Oops, I'm thinking 4th ed, where jumping went off str, not dex.
Shael will begin removing her armour, revealing only a simple shorts + tank top combo underneath. She will place her armour in her mostly empty pack and climb down with both packs.
climb: 1d20 + 4 ⇒ (4) + 4 = 8

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Bracing Shael's climb with Jerb's rope, Marius waits patiently for the unarmoured Oread to reach the bottom. As he does so, he orders Curze to leap across the pit with ease.
"Be careful of the spikes! and grab that cloth!" he remarks.
Once Shael is down and steady, the Hunter prepares for a dash of his own.
if we can, take 10 to get over the pit. if not: acro: 1d20 ⇒ 17
Once over, he throws the rope down once more for Shael to climb back up the other side.

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Moving slowly and carefully through the spikes, Shael makes her way across the pit, grabbing the cloth gently when she gets near it.
She probably doesn't know what it is, but will bring it up for the others to take a look at.
Climb the other side when Marius is ready. climb: 1d20 + 4 ⇒ (18) + 4 = 22

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do to the wet conditions of the cave and the rounded edges of the whole, the dc to climb and jump have both been increased.
this climb check with no rope is dc 22. with rope it is reduced to 12
Acrobatics is a dc 12 also
Marious lowers the rope and shael into the pit and shael picks up the cloth. marious easily makes the jump across and pulls shael back up. As Shael is being pulled back up, Baselton falls into the pit
number of spikes: 1d4 ⇒ 1
falling dmg: 1d6 ⇒ 3
spike atk: 1d20 + 10 ⇒ (15) + 10 = 25
spike dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Baselton, that is 9 dmg

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Ouch! Zero exactly.
The halfling gears up for a running jump but misjudges the distance and gets to closely inspect the spikes instead of landing safely.
"Gahhhh!"
Disabled is disabled at the bottom of the pit but at least is still conscious enough to call on the spirits to aid him.
Channel: 1d6 ⇒ 5
Figured that was the simplest way to get me back on my feet.

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Benedikt mutters half under his breath, "Halfing should know better than to try a jump with those short legs."
Now to see if I eat my words!
The militant wizard backs up to get a running start, getting a head of steam up before leaping to attempt to clear the pit.
acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20

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Jerb slips on the wet rope and slides to the bottom!
climb: 1d20 - 1 ⇒ (6) - 1 = 5
I will let you figure damage GM.

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Oh geez, hope you don't land on Baselton! ;) Pelagias will keep a look out while the others come across. Trying to sneak ahead about 20ft.
Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

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Number of Spikes: 1d4 ⇒ 2
Falling Dmg: 1d6 ⇒ 3
Spike atk: 1d20 + 10 ⇒ (5) + 10 = 15
Spike Dmg: 1d4 + 2 ⇒ (1) + 2 = 3
Spike atk: 1d20 + 10 ⇒ (15) + 10 = 25
Spike Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
When Jerbrick lands on the bottom, he falls unconncious and starts bleeding from his wounds.
Once he is taken care of, I will post on whay Pelagias sees.

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Well at least I am not the only one down here.
"Well this is off to a great start. An arrogant mage and two of us in a pit."
Heal Check: 1d20 + 7 ⇒ (4) + 7 = 11
Channel: 1d6 ⇒ 6

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Did Jerb take damage earlier? I see only 9 damage of 11 health.
Then baselton healed everyone for 6, so he up anyway. Is that all we are waiting on?

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"Up and at them my friend, we need to get back up there and acquit ourselves better in this mission it seems."
Climb: 1d20 - 1 ⇒ (11) - 1 = 10
Once channeling to get Jerbrick back on hit feet Baselton will grit his teeth and attempt to climb out of the pit.

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While waiting on the rest of the party, Shael will re-armour herself, checking on progress from time to time.
"Would you like to use my potion?" She asks Jerb once he comes around. "That looked like it hurt."

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Holding down a now Knotted rope DC 5, Marius helps Baselton and Jerb out of the pit, setting Curze prowling ahead to join Pelagias in case of imminent threat further down in the cave system.
"Up you come my friends! This place has already caused us more difficulty than I would like! Let us hope there are no more of these accursed holes" he says trying to keep his tone light.

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stealth: 1d20 + 8 ⇒ (17) + 8 = 25
Focusing on the aspect of the Owl, Curze follows their master's directions and prowls down the corridor to follow the Inquisitive Gnome down the corridor, giving a low growl as they reach Pelagias.

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Jerb comes to from the channeling, holding his head in agony. "Yes thank you for the knotted rope! That will make it much easier."
I can take 10 and climb up on the lower DC.

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The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.
If you speak Aquan or Azlanti you get a +2 to the check
random:: 4d12 ⇒ (10, 12, 3, 4) = 29

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history: 1d20 + 7 ⇒ (9) + 7 = 16
"This site seems to have once been important to the church of Aroden. The carvings are so old, they are barely readable unfortunately. I can make out a fisherman, scholar, shepherd, and soldier here. I can only assume some of these others were at one time the other eight guises, but they haven't held up to time."
He begins to walk away from the carving. "Although I care little about dead gods and their cults, I suppose the elf will want a record of this with our report. Halfling, take a rubbing. I trust you have been trained in such things? If not, have the gnome show you."