Lem

Baselton Keswick's page

29 posts. Organized Play character for Twistlok.


Full Name

Baselton Keswick

Race

Halfling Shaman (life) - 5/9 HP | 16 AC | 12 T | 15 F | Init +1 | Per +10 | 5/5 Channel Positive | Sling +2 1d3 x2 20ft | Dagger 1d3 19=20x2

Classes/Levels

Spells:
Create Water, Detect Magic, Light | lvl 1: Entangle DC14, Sleep DC 14

Gender

M

Size

S

Age

27

Special Abilities

Channel Positive 5/5 | Fearless | Familiar +2 Fort | Emphatic Link | Share Spells

Alignment

NG

Deity

Sarenrae

Languages

Gommon | Halfling | Goblin

Homepage URL

Character Sheet

Strength 10
Dexterity 13
Constitution 10
Intelligence 12
Wisdom 17
Charisma 14

About Baselton Keswick

Baselton Keswick
Male halfling shaman 1 (Pathfinder RPG Advanced Class Guide 35)
NG Small humanoid (halfling)
Init +1; Senses Perception +10
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Defense
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AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +7; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +1 (1d3/19-20)
Ranged sling +2 (1d3)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Shaman Spells Prepared (CL 1st; concentration +4)
. . 1st—entangle (DC 14), sleep (DC 14); detect undead[S]
. . 0 (at will)—create water, detect magic, light
. . S spirit magic spell; Spirit Life Wandering Spirit
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Statistics
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Str 10, Dex 13, Con 10, Int 12, Wis 17, Cha 14
Base Atk +0; CMB -1; CMD 10
Feats Extra Channel
Traits indomitable faith, seeker
Skills Acrobatics +0 (-8 to jump), Climb -1, Heal +7, Knowledge (nature) +5, Knowledge (planes) +5, Perception +10, Profession (herbalist) +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Goblin, Halfling
SQ spirit animal (rat named Stinky)
Other Gear hide armor, dagger, sling, sling bullets (20), backpack, belt pouch, candle (10), flint and steel, spell component pouch, trail rations (5), wooden holy symbol, 117 gp, 8 sp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Shaman Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (rat named Stinky)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
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"Life changed the day I learned I could heal things. My dad was injured, he fell collecting herbs, and I was so scared it must have changed my connection with my pet rat."

"Suddenly I heard a voice, it sound like I had always imagined Stinkys would sound, in my head telling me to relax and let my life energy flow to those around me."

"Dad stopped bleeding and though week, woke back up."

"I didn't know what to do but dads 3rd cousin on his mothers, stepfathers side was a Pathfinder and dad suggeted I look for him."

"The search was quick, I found a lodge and found out he was dead. I didn't know him so there was not much to grive. I will join and try and make my dad, and Stinky, proud."

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