Aldous Mor'esti |
"Elizabeth! Hold on!" Aldous moves to line up a better shot and lets fly with his true strike arrow.
Longbow (+3 +1guidance-4 cover -4 in melee +20 true strike) 1d20 + 16 ⇒ (7) + 16 = 23 1d8 ⇒ 1
"Stay alive, Ardoc! We will destroy this metal contraption."
No worries, I forgot all the time when I ran for a diviner, he made sure to remind me :)
Durnolf Banderswel |
Durnolf is going to attempt to do way too many things at once. Starting with:
fast dismount with guidance: 1d20 + 8 ⇒ (7) + 8 = 15
boo.
Durnolf takes his sweet time getting out of the saddle into the lady Ardoc's square., and the rest of this should work but I'm not 100% on it. Durnolf deliberately provokes the snake, trying to distract it by pulling out a vial of sweet minty cure light while commanding Ruckus to drag Elizabeth to safety past him (work trick to d27). If possible, Durnolf then takes a 5 ft step out of the way back to where he started.
Garuneh Lasandarman |
I hope that all worked. Garuneh delayed until Ruckus and Durnolf did their thang.
Garuneh concentrates for a moment, and a wave of water blasts at the metallic snake, pushing it towards the pit.
Surge: 1d20 + 5 ⇒ (20) + 5 = 25
Ooooh. Home run.
GM Idyll |
Ok. I've thought about it and I think Durnolf's original post makes sense. And rolling a nat 20 has to mean something. So, it will go as you've described. Good work.
In a matter of seconds, Durnolf has dismounted Ruckus, moved to distract the snake and had Ruckus move Elizabeth from harm's way.
Snake AOO: 1d20 + 3 ⇒ (16) + 3 = 19 for 1d6 + 1 ⇒ (1) + 1 = 2
The attack lands, but does only minimal damage. Take 2 damage.
Durnolf steps back only with only a fraction of a second left to avoid Garuneh's surge of water, which pours over the snake and carries it over the edge of the deep pit.
You each earn 150XP for that. Good work!
Other than the ragged breathing of Elizabeth, the room is silent.
For a moment. You hear the slow scrape of bone on stone emerging from the bottom of the pit. Apparently your surge of water disturbed something in the depths below.
Gunder Undertable |
Better bring Elizabeth back on her feet quick. She will need them, whether she wil make a stand with us, or run for it with us, Gunder thinks. Without waiting for the others to make their decision, he squeezes past them to get to Elizabeth. Never thought I would risk my life to save an Ardoc.
He casts Cure light wounds on her twice. Assuming there is enough time before bone horror reaches the top of the pit.
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Almost out of spells now. More reason to go home for lunch and a nap.
GM Idyll |
The group makes the long trek back to the entry of the Ossuary, slamming doors behind them as they go. The trip takes about 30 minutes, but you encounter no enemies on your return.
That should give you an idea of where you've explored and how far you've gone. Feel free to RP anything that you'd like or just tell me taht you're ready to go 8 (or how ever many) hours later.
Garuneh Lasandarman |
"That serpent was some sort of guardian. Such an odd place. The naginis are liars instead of guardians, and in their place are some form of construct. The entryway it was guarding must lead to something important. I hope we didn't inadvertently aid the necromancer in obtaining something," says Garuneh.
"Glad to see you are still with us, Elizabeth," he continues.
Gunder Undertable |
still at the pit:
"Don't mention it, Elizabeth. You should rest now. Unfortunately this seems to be neither the right time nor the right place to rest. Do you think you can walk?"
Gunder feels most uneasy about the idea of having played into the necromancer's hands. "I wish you hadn't just said that. We should at least close that hidden door and hope that the necromancer won't notice it. There's not enough time to do much more now, I fear."
back at the base camp:
Gunder is relieved when they reach the base camp and secure the last door behind them.
After making sure everyone is okay, he turns his mind to eating. (I still have one spell left, if anyone needs to be cured.)
He rummages through the supplies looking for a frying pan and butter.
"Garuneh - You are sure that the darkmantle is safe to eat, right?"
Aldous Mor'esti |
"That could have gone worse, I suppose. It is unfortunate we alerted whatever is down at the bottom of that pit. At least we managed to get away without serious injury." Aldous idly flips through his spellbook and feeds crumbs to Dragon.
"Do we have a plan for how to proceed beyond that pit?"
Garuneh Lasandarman |
Knowledge Nature: 1d20 + 8 ⇒ (7) + 8 = 15
let me know if that tells me if darkmantle is edible.
"I would try the door we unlocked, before it is investigated further," says Garuneh.
"What are our best resources for combatting the undead?
Gunder Undertable |
"I will have some crispy darkmantle skin fried in its own fat, and some grilled spider legs. Something to spice up these rations. And I'll at least try a small bite of the darkmantle meat, I think Elizabeth here has a point about fat carrying flavor. Besides, you never know whether something is delicious until you tried."
Gunder hands some delicious darkmantle and spider legs to Elizabeth, Durnolf and anyone else willing to try.
I'm ready to go to bed and then continue to disturb some more ancient evil. When going back north, Gunder will cast Guidance and Virtue on everybody at every door and intersection. Just in case that thing from the pit is waiting for us somewhere.
Gunder Undertable |
Gunder nibbles on his spider leg happily. "You should try the webs, Elizabeth. Maybe they are more to your liking. There's this fancy Goblin restaurant in Hospice. Of course it's tailored to the tourists' taste - not very authentic Goblin cuisine. But this kind of reminds me of the food they serve there."
Aldous Mor'esti |
"Thank you for the offer, but I will eat the wandermeal I brought with me." Aldous continues to read his spellbook and feed Dragon.
"So we rest, re-prepare spells, and press on in the morning?"
Garuneh Lasandarman |
Garuneh partakes of the spider, but not the darkmantle. "It would have been interesting to isolate its dark-producing organ. However, you probably ate it," he says jokingly.
He also takes some rations and water and starts to think about spells for tomorrow.