Chaosorbit
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I'll go ahead and retcon a bit and let Ozak move over and attack Vangru (wasn't clear who his target was as the hyenadon is down). I think he'll only be able to use the 1st attack roll in that case.
The vanished Ozak moves over and flanks Vangru with Farg, driving his blade into the gnoll. Badly injured Vangru makes his escape. Teradach's scythe returns to full size. The other slaves continue to huddle out of the way of danger.
init Snapper: 1d20 + 2 ⇒ (4) + 2 = 6
init Gate Guard Gnoll: 1d20 + 2 ⇒ (5) + 2 = 7
Round 2
Ethir
Round 3 SMM_Map1
Onix
Farg
Ozak
Vangru 26 dmg
Ethir
Hyenadon 36 dmg - down
Gate Guard Gnoll
Snapper
Teradach 16 dmg
Other slaves
Ethir can still act in round 2, bolds in can act in rnd 3
Hargur roll to stablize Rnd 1: 1d20 - 3 + 2 ⇒ (2) - 3 + 2 = 1 fail
Hargur roll to stablize Rnd 2: 1d20 - 4 + 2 ⇒ (8) - 4 + 2 = 6 fail
Hargur roll to stablize Rnd 3: 1d20 - 5 + 2 ⇒ (5) - 5 + 2 = 2 fail
Hargur at 33 damage (dies at 42)
Chaosorbit
|
Farg if you are back feel free to retcon this.
Vangru shouts in alert as he runs into the courtyard.
Attack! The slaves are attacking!
Onix, Ethir, and Farg all hustle in pursuit of Vangru. Entering the other room they become aware that Snapper, the hyena they traveled with, is alert to the fact that something is amiss, as is the gnoll in the guard tower who is aiming his bow at the group.
Round 3
Onix
Farg
Ozak
Vangru 26 dmg
Ethir
Hyenadon 36 dmg - down
Gate Guard Gnoll
Snapper
Teradach 16 dmg
Other slaves
Ozak is up!
Chaosorbit
|
As Ozak blends, the badly damaged Vangru withdrawals further from the fray. Attempting to find the high ground, he rushes half way up the ladder of the guard tower.
Round 3 SMM_Map1
Onix
Farg
Ozak
Vangru 26 dmg
Ethir
Hyenadon 36 dmg - down
Gate Guard Gnoll
Snapper
Teradach 16 dmg
Other slaves
Ethir
Chaosorbit
|
Ethir charges forward grabbing the gnoll's ankle with a jolt as he climbs the ladder. Finally releasing the electricity flowing through his body.
Vangru falls in a thud at Ethir's feet.
The Gate Guard gnoll fire his bow at Ethir
Longbow attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 ⇒ 2
The gnolls poor aim misses the mark.
Snapper the hyena charges at Onix.
Bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6
The hyena's bit lands on the man of stone's leg and the hyena attempts to drag him off his fee (trip).
Trip: 1d20 + 3 ⇒ (2) + 3 = 5
But the Oread's steady stance makes that too difficult for Snapper.
Round 3
Teradach 16 dmg
Other slaves
Round 4
Onix 6 dmg
Farg
Ozak
Vangru 40 dmg - down
Ethir
Hyenadon 34 dmg - down
Gate Guard Gnoll
Snapper
Calling all Pathfinders -- your turn!
Chaosorbit
|
Teradach moves down engaging the hyena. Onix's blows miss the beast, as Farg circles in to flank it. Now with a taste for hyena.
Bite w/ Power Attack: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 1d4 + 8 ⇒ (2) + 8 = 10
roll to confirm: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
damage if confirmed: 1d4 + 8 ⇒ (2) + 8 = 10
A 20, then a 1.
Farg takes a big bite of Snapper.
Ozak moves stealthly, while Ethir retrieves his rapier and begins an assault on the tower.
Hargur roll to stablize Rnd 4: 1d20 - 6 + 2 ⇒ (3) - 6 + 2 = -1 fail
Vangru roll to stabilize Rnd 4: 1d20 - 13 + 2 ⇒ (2) - 13 + 2 = -9 fail
Gate Guard Perception: 1d20 + 5 ⇒ (1) + 5 = 6 fail
hyena Perception: 1d20 + 8 ⇒ (13) + 8 = 21 pass
The Gate Guard steps back, drops his bow, and draws his greatclub.
Snapper turns on Farg with a retaliatory bite.
Bite: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trip: 1d20 + 3 ⇒ (8) + 3 = 11
Snapper bites back though not nearly as hard!
Round 4
Teradach 16 dmg
Other slaves
Round 5
Onix 6 dmg
Farg 4 dmg
Ozak
Vangru 41 dmg - down
Ethir
Hyenadon 32 dmg - down
Gate Guard Gnoll
Snapper 10 dmg
Pathfinders are up again.
Teradach
|
Opens his hand as his scythe seems to fly forth from it, striking at the hyena.
Hand of the Acolyte: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
The scythe seeming to have a mind of it's own, slicing at the hyena and then returning to his hand, 'Yesss, we will feassst tonight!.'
Chaosorbit
|
Teradach's scythe cuts deeply into Snapper and the hyena drops.
@Onix feel free to repost as the hyena is down
Round 5 SMM1_Map
Onix 6 dmg
Farg 4 dmg
Ozak
Vangru 41 dmg - down
Ethir
Hyenadon 32 dmg - down
Gate Guard Gnoll
Snapper 18 dmg - down
Teradach 16 dmg
Bolds may go
Farg
|
Excuse my prolonged absence. Was in a rental without wireless for a week... felt like back in the nineties when going online was like... special.
Farg face to face with the hyena shows the beast what it means to be truly feral...
Claw PA 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 Damage 1d4 + 9 ⇒ (3) + 9 = 12
Claw PA 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 Damage 1d4 + 9 ⇒ (2) + 9 = 11
Bite PA 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Damage 1d4 + 9 ⇒ (1) + 9 = 10
Chaosorbit
|
@Farg -- Glad to have you back! The hyena is already down, my bad I forgot to turn it red. So feel free to post a new action.
Onix moves toward the gnoll above. As Ozak stealthily begins to climb the ladder. Ethir attacks jabbing the gnoll with his rapier, nearly landing a critical hit.
The Gnoll swing back with his greatclub.
Great Club w/ Power Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 8 ⇒ (3) + 8 = 11
The gnoll connects hitting Ethir hard, the gnoll lets out a hyena like laugh and spins the club as if to say bring it on to Ethir.
Hargur roll to stablize Rnd 5: 1d20 - 7 + 2 ⇒ (20) - 7 + 2 = 15 Stable!
Vangru roll to stabilize Rnd 5: 1d20 - 14 + 2 ⇒ (7) - 14 + 2 = -5 Dead
Snapper roll to stabilize Rnd 5: 1d20 - 5 + 2 ⇒ (8) - 5 + 2 = 5 fail
Gate Guard Perception: 1d20 + 5 ⇒ (9) + 5 = 14 fail
Round 5 SMM1_Map
Teradach 16 dmg
Round 6
Onix 6 dmg
Farg 4 dmg
Ozak
Vangru 42 dmg - DEAD
Ethir 11 dmg
Hyenadon 30 dmg - DOWN
Gate Guard Gnoll 6 dmg
Snapper 19 dmg - DOWN
Pathfinders are up, Farg feel free to post 2 action Rnd 5 & 6
FYI - the guard tower is only 10'x5'; so the to get 2 combatants up there you will need to squeeze.
Teradach
|
Advances towards Ethir and casts cure light wounds before getting in range of danger and touches him whispering in his ear, 'A gift from Urgathoa.'
Clw: 1d8 + 4 ⇒ (8) + 4 = 12
Chaosorbit
|
@Teradach casting CLW on Ethir might prove problematic from your current location. As he is about 60' and 10' up away from you. Would you like to CLW on someone else?
Farg
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a double move it will be then. Not too shabby seeing those attack rolls where a complete and utter failure :)
Chaosorbit
|
Teradach heals himself. Onix and Farg move toward the gnoll above. Ethir attempts to jab the beast with his rapier but misses.
Round 6 SMM1_Map
Onix 6 dmg
Farg 4 dmg
Ozak
Vangru 42 dmg - DEAD [i]
Ethir [i] 11 dmg
Hyenadon 30 dmg - DOWN
Gate Guard Gnoll 6 dmg
Snapper 19 dmg - DOWN
Teradach 4 dmg
Ozak is up!
Chaosorbit
|
Ozak waits for his moment unable to get at the gnoll.
The gnoll attacks Ethir.
Great Club w/ Power Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d10 + 8 ⇒ (5) + 8 = 13
Threaten a crit: 1d20 + 5 ⇒ (12) + 5 = 17
cirt damage: 1d10 + 8 ⇒ (1) + 8 = 9
The gnoll grins and lands a mighty blow.
Snapper roll to stabilize Rnd 6: 1d20 - 6 + 2 ⇒ (18) - 6 + 2 = 14 fail
Round 6
Onix 6 dmg
Farg 4 dmg
Ozak DELAY
Vangru 42 dmg - DEAD
Ethir 33 dmg
Hyenadon 28 dmg - DOWN
Gate Guard Gnoll 6 dmg
Snapper 20 dmg - DOWN
Teradach 4 dmg
Round 7
Onix 6 dmg
Farg 4 dmg
Ozak DELAY
Vangru 42 dmg - DEAD
Ethir 33 dmg
Hyenadon 28 dmg - DOWN
Gate Guard Gnoll 6 dmg
Snapper 20 dmg - DOWN
Teradach is up; Ozak can come off delay
Also everyone (except Teradach) may post in round 7
Teradach
|
Moves another thirty feet towards the tower, the scythe flies from his hand and boomerangs towards the gnoll.
Hand of the Acolyte: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Unsure if the stike actually hit due to being careful not to hit Ethir in the process.....
Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7
Chaosorbit
|
Teradach's scythe hits the gnoll. Ethir makes his escape. Giving one of his cohorts the opportunity to get into the fray.
Round 7 SMM1_Map
Onix 6 dmg
Farg 4 dmg
Ozak
Ethir 33 dmg
Hyenadon 28 dmg - DOWN
Gate Guard Gnoll 13 dmg
Snapper 20 dmg - DOWN
Onix, Farg, and Ozak are up.
Chaosorbit
|
As Ethir makes his escape, Ozak who had been moving stealthy jumps onto the landing catching the gnoll flat-footed. Ozak blade drives into the gnoll but doesn't drop it.
Onix and Farg are up.
Chaosorbit
|
The gnoll grins widely as Ethir retreats, but is quickly sobered by Ozak's attack. Nevertheless, the gnoll swings back the ninja.
Great Club w/ Power Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 + 8 ⇒ (10) + 8 = 18
The gnoll is not nearly as effective as against the crafty ninja missing.
Snapper roll to stabilize Rnd 7: 1d20 - 7 + 2 ⇒ (2) - 7 + 2 = -3 fail!
Round 7
Teradach 4 dmg
Round 8 SMM1_Map
Onix 6 dmg
Farg 4 dmg
Ethir 33 dmg
Ozak
Hyenadon 26 dmg - DOWN
Gate Guard Gnoll 23 dmg
Snapper 21 dmg - DOWN
Teradach 4 dmg
Ya'll are up!
Teradach
|
Again the scythe flies from his hand towards the gnoll.
1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Watches as the scythe clangs against the side of the tower in effectively.
2d4 + 3 ⇒ (1, 3) + 3 = 7
Chaosorbit
|
Onix, Farg, Ethir, and Ozak may ask.
Round 8 SMM1_Map
Onix 6 dmg
Farg 4 dmg
Ethir 33 dmg
Ozak
Hyenadon 26 dmg - DOWN
Gate Guard Gnoll 23 dmg
Snapper 21 dmg - DOWN
Teradach 4 dmg
Chaosorbit
|
Ozak's first attack drops the gnoll!
I went ahead and put everyone else on delay...because...
Just as you think the fight is finally done. You hear a snarling coming from the pens area. Teradach is first to see it. The hyenadon you thought was dead is suddenly barreling at him.
Bite: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10
If Hit, Trip: 1d20 + 8 ⇒ (16) + 8 = 24
The hyenadon's bite rips Teradach from his feet!
Round 8 SMM1_Map
Onix 6 dmg DELAY
Farg 4 dmg DELAY
Ethir 33 dmg DELAY
Ozak
Hyenadon 24 dmg - UP!
Gate Guard Gnoll 31 dmg DOWN
Snapper 21 dmg - DOWN
Teradach 14 dmg - Prone
Everyone except Ozak can act.
Snapper roll to stabilize Rnd 8: 1d20 - 8 + 2 ⇒ (20) - 8 + 2 = 14 Pass
Guard Gnoll roll to stabilize Rnd 8: 1d20 - 3 + 2 ⇒ (4) - 3 + 2 = 3 fail