Carrion Crown PbP - private (Inactive)

Game Master Vasari

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Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

If possible full withdraw as far as possible.

knowledge arcane: 1d20 ⇒ 14

If not.
Casts hide from undead on himself. (If positive energy harms it does that work? If not can I just clw myself?)

Strike it with holy radiance! The hands of the undead guide the blade!

Grand Lodge

You need to stand up and withdraw which provokes AoO. Casting provokes AoO unless you cast defensively. Hide from undead will be effective.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Drasven swings once more, attempting to keep the scythe away from Windom.
Attempt attack 1d20 + 6 ⇒ (18) + 6 = 241d12 + 4 ⇒ (7) + 4 = 11


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

I'll distract it. Get yourself away! nDevere goes around the object again flanking with Drasven. grabbing the chain as she moves.
provokes attack for windom's benefit.

Grand Lodge

I just want to move the combat along, so...

Windom stands up and withdraws after nDevere distracts the animated object.
Drasven makes a dent in the blade!

AoO on nDevere: 1d20 + 3 ⇒ (10) + 3 = 132d4 ⇒ (3, 3) = 6
Scythe attack on nDevere: 1d20 + 3 ⇒ (16) + 3 = 192d4 ⇒ (2, 4) = 6

The scythe deeply cuts nDevere into her left shoulder. Her thigh is still bleeding from earlier in the encounter. Two of the companions are badly wounded and the floating razor is hungry for blood. Will Zavar continue blasting away with Arcane Bolt?

Initiative:
Zavar is up!
Cass
Windom
Drasven
nDevere
Scythe

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

What else?!

Zavar tries not to let himself be distracted by the dire straights he and his companions have found themselves in. With grim determination, he continues his barrage.

Arcane Bolt: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10 damage: 1d4 + 1 ⇒ (4) + 1 = 5


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"Who has those Haunt Siphon thingies? Would those work?"

Cassandra Channels Positive Energy to Harm Undead for 6 damage. Will Save DC 13 for half damage.

Grand Lodge

Will Save: 1d20 - 5 ⇒ (1) - 5 = -4

The scythe spins wildly out of control after Zavar's force bolt hits it for the third time. It comes close to cutting more of Drasven's beard before Cassandra's divine energy breaks the blade in two and falls to the ground. Combat over.

Level 3 everyone

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Way to not die everyone. I was worried there for a moment...

The look of concentrationfades from Zavar's face and he looks around at his comrades.

"Everyone alive? Good. Now someone mentioned breakfast?"

Zavar grins, but he knows this battle has taken its toll. He offers whatever aid he can give to his new friends.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Wide eyed.

High holy hells! What the he'll was that! Thank you my friends I almost lost my head there. Apparently it was more than just a flying garden tool!

Casts clw on self
1d8 + 3 ⇒ (4) + 3 = 7

At +9


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra looks around to see how many people are hurt.

I believe there was more than 1 injured in that last battle. If more than one, she will Channel to heal, otherwise she will cast upon Windom

Cassandra Channels to Heal the party members still unjured for 2d6 ⇒ (6, 1) = 7.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Drasven leans upon his axe panting hard as Cassandra uses her healing powers to restore health to the others.
"By Sooth, that was deadly? What manner of foul being could have commanded such powerful guardians?"

He looks around and stands guard as much as his tired arms allow him too giving his companions time to take stock of themselves.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

"Thank you Cassandra. So much for using the blade to take care of those plants. Perhaps our next plan will better suit our specific training. Do we want to see what it was guarding or what?" nDevere adjusts her clothing so the tears from the recent combat don't leave her exposed. She then hands the chain over to Windom. "It was a good plan but it did highlight some gaps in our training and readiness. Let's take a moment to lick our wounds and maybe discuss an escape protocol. Drasven I will defer to your judgement as to when retreat is the best path to eventual victory."


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Drasven straightens out his beard.
"Lassie, we have taken some wounds and thus it's best we keep our guard up. Yon scythe nearly took off Windom's head!! If not for Cassandra's swift thinking, his head would indeed not be attached still!"


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"Does anyone require further healing?"

Grand Lodge

West Balcony (R6): A large, rectangular block of stone rests on this weather-beaten stone balcony, while ruined wooden benches line the eastern wall under a row of tiny, barred windows above. A stout wooden door sits in the wall near the northern end of the balcony.

Locked stout wooden door DC:
The west balcony's door has hardness 5, hp 20, Break DC 25 and Disable Device 30.

How do you proceed? The known entrances to Harrowstone is the west balcony, crumbling main entrance and climbing the east balcony.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

"Save your prayers for after our next entanglement. What little wounds I have remaining will mend themselves with a nights rest." nDevere looks over to Windom and winces as memories of her brother flash before her. Keeping alert she climbs the stairs and peers off the balcony, staying low to avoid notice from anything behind the structure.perception looking over to (R9): 1d20 + 11 ⇒ (7) + 11 = 18 stealth: 1d20 + 9 ⇒ (9) + 9 = 18


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"I vote for the west balcony, since we are already here, and we have removed that wretched farm implement."

Was there anything in the room it was guarding?


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

"Then let us proceed then. Let us not tarry here than." Drasven continues.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Windom gets comfortable in front of the locked door squints and jimmies the lock with a dagger. He looks back at the group with a look of disbelief.

Wow all that practicing has been paying off...?

If the door opens he will try and peak into the opening, standing to the side of the door frame in the event something crashes the door open.

Disable Device: 1d20 + 6 ⇒ (20) + 6 = 26 Wow, I was just going to try for RP purposes! Nat 20 success!

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar raises an eyebrow at Windom.

"I guess the Gods thought they owed you one after almost taking your head..."

He grins.

Grand Lodge

and on cue the door creaks open...


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Drasven snorts in agreement and hefts his axe as the door opens...


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

assuming it is dark

Windom casts light into the room. If safe he enters cautiously.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra will follow behind Drasven and Windom, assuming they enter into the room.

Grand Lodge

Your light exposes illuminates a short 10' by 20' hallway ending with a closed but unlocked wooden door. No sound is heard outside the door.

Unfortunately, each square on the map represents 10' x 10'. I will do my best to coordinate movement, but the four of you can occupy one square. It's the module designer's middle finger to online play, haha.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

lol. Drasven has Darkvision, does he see more than the others?

Grand Lodge

Nope. Empty hallway.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

"Thanks for the light." nDevere comments as she grabs a haunt siphon and holds it ready just in case.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

"Everybody ready? We should all know our places before things start getting hairy again."

Zavar looks around at his comrades.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Windom turns to the group, nods the "lets do it" nod, opens the door and enters if there is no immediately obvious threat.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra casts Light on her shield.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Drasven hefts his axe and moves forward into the hallway.
Perception 1d20 + 5 ⇒ (17) + 5 = 22
His eyes and ear alert for any trouble or the out of place.

"'Ware ambush and traps." as he steps inwards cautiously.

Grand Lodge

Please place yourselves in the revealed area.

Western Cellbock (T4)
Row upon row of ten-foot-square prison cells line the walls, each separated from the passing hallway by a series of iron bars fitted with a narrow iron door. Skeletons slump in many of the cells, the bones scattered where they lie and coated with a mixed layer of ancient ashes and fresh mold.

Knowledge Local DC 20:
Harrowstone’s less dangerous criminals were kept in this cellblock, yet despite the “luxury” of being imprisoned aboveground, life in these cells was hardly comfortable. When the fire struck, the thick smoke wafted up into this block slowly but inexorably. None of these cells feature windows, and asphyxiation by smoke inhalation eventually killed every one of the prisoners.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Knowledge Local: 1d20 + 6 ⇒ (15) + 6 = 21

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar shares his knowledge with the others.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"Well everyone, let's move in and see what there is to see here. Do a search of T2, then check the cells in T4."


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

"Stay close but not too close, we don't want to trigger any such traps." Drasven replies as he begins his search carefully.

Knowledge (Local) 1d20 + 2 ⇒ (6) + 2 = 8
Taking 10 for Perception for a total of 15.

"We know that someone's being controlling undead and this here place has alot of bones to bring back."

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Perception (search for traps): 1d20 + 8 ⇒ (9) + 8 = 17


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Windom will sneak forward a few steps to scout. If he does not encounter any threats he will continue to move through area T2. He is doing constant perception checks for traps and what not.

stealth: 1d20 + 8 ⇒ (7) + 8 = 15
perception check: 1d20 + 8 ⇒ (11) + 8 = 19


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra will step forward to stay 5-10 feet behind Windom in case trouble should break out.

perception: 1d20 + 3 ⇒ (17) + 3 = 20


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Drasven covers the rear. Seeing his slower stride is more suited to covering the party's rear incase any ambush is triggered from behind.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

stealth: 1d20 + 9 ⇒ (8) + 9 = 17take 10 perception: 10 + 11 = 21untrained engineering: 1d20 + 1 ⇒ (1) + 1 = 2
nDevere creeps forward with Windom and tries to be mindful of the crumbling edges in (T2)
she whispers"Do you think this floor in danger of further collapse? or see anyplace to anchor a rope for descending to the lower level?"
her left hand still holding a haunt siphon at the ready.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"Are the "bodies" in the cells dead, undead, or something else?"

Grand Lodge

MESS HALL (T2)
Wooden benches once lined this large hall, but several are now stacked in a jumble and others are overturned in disarray. Weakened by fire, the entire east wall has collapsed away, creating an unintended entryway to a wooden deck beyond. The view of the lake beyond would be beautiful if the silence were not so eerie.

In the southern hallway, you notice the faint sound of mournful music played by a flute.

Perception DC 15:
To the east you hear the eerie flapping of tiny leathery wings.

Religion DC 14:
You recognize the music as a persistent haunt.

Religion DC 19:
It is Piper of Illmarsh, CE persistent haunt and known for commanding stirges.

Religion DC 24:
Each round, all living creatures (except for stirges) within this area must make a Will save at the start of their turn to avoid being shaken by the effect. One randomly chosen humanoid in the area is also targeted by a hold person effect.

Roll initiative and declare your action. Everyone has a surprise round. No need to reroll Perception checks.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Knowledge Religion: 1d20 + 6 ⇒ (7) + 6 = 13

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Cassandra casts Bless on the party as her surprise action.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

initiative: 1d20 + 5 ⇒ (3) + 5 = 8 <=waiting for the wrong moment
remembering something about a piper in the poem and the research nDevere opens the haunt siphon pointing the vial in the direction of the music.
haunt siphon (channel energy): 3d6 ⇒ (1, 1, 2) = 4 <= faulty equipment
i hope i'm doin this right

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

A look of concentration passes over Zavar's face.

"We are definitely not alone. I can hear the beat of leathery wings to the east. Be on your guard."

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Knowledge Religion: 1d20 + 6 ⇒ (8) + 6 = 14


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Perception 1d20 + 5 ⇒ (18) + 5 = 23
Knowledge (Religion) 1d20 + 6 ⇒ (15) + 6 = 21
Init 1d20 ⇒ 11

"Something comes with wings beware." Drasven brings up his axe as he takes up a defensive position. Total Defense

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