Rope or chain
Simple lock
Hammer or mallet
Pitons or large nails
Chalk
Flour
String or yarn
Napkins, handkerchiefs, or fabric that can be ripped into squares.
Towel (never go anywhere without your towel)
2 bottles of wine
2 bottles of hard liquor or lamp oils.
Tindertwigs (Pathfinder matches)
Light sticks
Bucket or pail
Sand (enough to fill bucket or pail)
2 extra waterskins filled with water
Inquisitor 3
NG Medium Humanoid (Human)
Init +7; Senses Perception +8
Age :23
Size :Medium, 5'10”, 190 lbs
Type :Humanoid(Human), Male
-------
Defense
-------
AC 17, Touch 12, Flat ; 13
HP 37
Fort +6; Ref +4; Will +9
-------
Offense
-------
Speed 30 ft
Judgement 2/day
Melee
Ranged
Studded leather +3 +5 –0 15% 30 ft. 20 lbs.
Shield, heavy wooden +2 –2 15% 10 lbs.
20 bolts
Backpack
Bedroll
Scroll case
Flint and steel
Rope (50 ft hemp)
Trail rations (2)
Torches (3)
Waterskin
Whetstone
Wooden holy symbol
Flask of holy water
Sunrod
2 thunderstones (60 gp)
1 pound sack of flour
yard of canvas
twine
garlic cloves
13 skeleton keys (on a big creepy key ring)
--------------------------------------------------
Potions
-------------------------------------------------
Remove Disease potion
Cure Light wounds potion
Oil of magic weapon (3)
potion protection vs evil (2)
100 pp
807 gp 8 sp 5 cp
-------
Skills
-------
Bluff 4(Cha)(1+3 cc),
Climb 2(Str),
Craft 0(Int),
Diplomacy 6 (3 rank +CS),
Disable Device 8(3 rank +CS),
Disguise 0(Cha),
Heal 2(Wis),
Intimidate 5 (1 rank +CS +1 stern gaze),
Knowledge (arcana) 4(Int)(1+CS),
Knowledge (dungeoneering) (Int) 4 (1 rank+CS),
Knowledge (nature) (Int) 4 (1 rank+CS),
Knowledge (planes) 4 (1 rank+CS (Int),
Knowledge (religion) 4 (1 rank+CS),
Perception 9 (4 rank +CS+Wis)+1 to find undead,
Profession (Wis),
Ride (Dex),
Sense Motive 10 (4 rank +CS +Wis +1 stern gaze)(+1 determining if someone is an undead creature, possessed, or otherwise twisted by dark forces.),
Spellcraft (Int),
Stealth 9 (4 rank +Cs +Dex),
Survival (Wis)+1 to track undead,
Swim 2(Str).
Languages Spoken: Common
-------
Feats
-------
Iron Will
Point blank shot
catch off guard
-need a teamwork feat
-------
Statistics
-------
STR. 15, DEX. 16, CON. 14, INT. 10, WIS. 14, CHA. 10
BAB +2
Base Save: FORT +3, REFLEX +1, WILL +3
-------
Spells Known
-------
Zero Level
Acid Splash
Create Water
Detect Magic
Guidance
Light
Brand
First Level, 4 per day
Cure Light Wounds
Protection from/chaos/law/evil/good
Hide From Undead
Wrath
Second level, 2 per day
Silence
Delay Disease
-------
Traits
-------
Chance Savior - +2 bonus on Initiative checks
Armor Expert - Reduce your armor check penalty by 1.
-------
Repose Domain with Souls Sub-Domain
Repose Domain:
Touch the Spirit World (Su): With a touch, you can empower a weapon to affect incorporeal creatures. The weapon touched deals half damage to incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.
-------
-------
Special Abilities
----------
Judgement:
Judgment (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.
When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed.
Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses.
Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses.
Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.
Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target's spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses.
Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.
Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.
Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor's. If she is neutral, the inquisitor does not receive this increase.
Resistance: The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses.
Smiting: This judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor's weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor's alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor's weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).
Monster Lore:
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze:
Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
cunning Initiative:
Wis mod to Init checks
Detect Alignment:
detect chaos/evil/good/law, at will
track:
add 1/2 level to survival to identify tracks.
solo tactics / team feats:
gets a team work feat and treats party members as if they had the feat.
Who is Windom?:
Who is Windom?
Windom is the guy fate keeps knocking down, and if this was a written story the reader would route for him to fight back. Undead creatures and the occult have haunted his entire life and drove him to madness. He is the man that failed to become a priest but found love instead. He is fueled by hate and love, pledging vengeance to save his wife by destroying her. He has completely lost his mind, been to the end of sanity, and questioned all reality; but he came back from the furtherest reaches to complete his quest. He will not stop until his goal is reached, and acts in the interest of all mortal kind.
Appearance:
Windom has a muscular look to him that comes with much training and dedication. He does not look wiry or spry but he is an agile man with superior hand eye coordination. He is hearty even though he is skinny; he does not have a washboard stomach but it is firm. He is of average intelligence having been school in a Pharasman church, he was taught to read. His common sense is where he shines, picking up on details, lies, and hidden messages. He is very self aware and has learnt many techniques in the insane asylum to help him navigate mental shock. On general appearance he is blandly normal looking. Mid-length light brown hair with some blonde strands that shine in bright light. He is normally clean shaven trying to keep up what little appearances he can muster. He has a stern look to his face that says 'Dont lie to me' and his features are hard to read. He measures up at 5'10" and looks mildly imposing. He dresses normally and cares little for fashion or new trends. He is usually spotted in grey breaches, a simple plain white shirt and jacket. He will wear his small wooden symbol tucked under his shirt worn around his neck.
background:
My mother tried to murder me. For years this is what I believed, but I think I am getting ahead of myself, you bought me this ale to hear my whole story right?
*clears throat*
There use to be a small town not too far from Kavapesta, on the lake, it would be lucky be considered a ruin now, but luck has not shined there for some time. I am twenty three winters now born of that town with the forgotten name. I can remember living on the lake, swimming, fishing in the cove ‘lucky fishing hole’, waving to my pa on his fishing boat as he cast nets, mother setting a wild berry pie to cool on the windowsill. There is a small hallow not too far from the town, older folks use to warn about fey, and first world nonsense, normal deep country legends, of kids going missing, or waking up not aged fifty years later, nonsense stuff. The old legends never did any good to keep the town kids out of that hallow; the grass was unusually green, the flowers blossomed more vibrant and gigantic, bees were the only inhabitant anyone ever seen, busy bees stocking giant hives with honey. It was nice.
*sips ale, prepares to tell a difficult tale*
Lets see, had to of been eight winters old when it happened. Autumn was on its last leg about to leave before the winter. That is when he arrived. Never met the man myself I was too young, all I remember is his black robe and the large chest of gold he came to town with. He paid to have a cottage made hastily before winter showed his true face, the men could not refuse the piles of coin placed in front of them and they started work on this massive cabin. The trees had already lost their leaves, and stiffened up for the winter, felling trees became a difficult task. It became colder and colder as the days past by and the sun set earlier and earlier. The men should have been preparing for an Ustalav winter, not building a cottage too late in the season. I remember the cottage, taller than those around it, two chimneys with no wood to burn, empty pantries, a wonderful un-stocked home, with strange green light at night from the windows; everyone thought the man had fancy lanterns or green glassed oil lamps. The entire town went without that winter, the fruit cellars were emptied early, the grains used fast; all the food that could have been stored but was not because of that cabin. The first snow fall happened early that year, unnaturally early.
*sips ale*
It was cold, but not the coldest we ever had which living on the lake made it worst. Funny right, needing it to be too cold to be able to survive. That lake never froze right all winter; my pa went out to ice fish and never returned. We started to get hungry, having stripped and boiled all the bark from the trees around us, and boiled what leather we could find, trying to wait through the winter. The townsfolk also having no food or place to turn went to this robed man, whom they had found out he was a wizard. Normally superstitious people, they would of made the elder sign of protection and walk away, however they were guided by their empty stomachs. He was very helpful; handing out smoked pork, and sausage links. The wizard’s handouts were not enough to satisfy anyone’s hunger, weirdly it made it worst, so the men tried to hunt being the lake could not be fished. People became friendly with the wizard and less scared of him through his charity. Nobody noticed at that time but people started to disappear, by late-winter two dozen strong men and a handful of others had become missing. With the disappearances noises started in the woods, all night, the chopping of wood, and the sound of a falling tree. In the short daylight hours men went to try and find the felled trees; always they would find the same scene. Lots of foot prints, bare feet all through the snow, the stumps of the cut trees, and the chipped wood left from the cutting. No one knew what to make of it, and people were becoming afraid. They sought help of the wizard and he agreed to help, he would patrol the woods at night to keep the town safe. That is when it became very bad.
*sip*
People kept taking the wizard’s handouts, getting hungrier, many began to visibly shake; and the wizard roamed the forest at night never finding the source of the sound, saying ‘it was fey mischief’. Daily people went missing, families started to move in with each other for protection, my small town toward the end was no more than a hundred heads.
The men still went out each morning to hunt and find the source of the noise. Many of the younger boys would go out in this hunting search parties, myself included, looking for small animals or something to scavenge. I was in a hunting party that by chance stumbled onto a freshly made cabin in the woods. The cabin had no windows and a strong locked door. Fate and misfortune complement each other very well and usually dance hand in hand. That day a blizzard hit, snow I have never had the chance to experience again, the purest white. We were caught still out in the forest at the cabin just discovered. The men forced the lock and opened the door. It was a gruesome butchery full of the bodies of the missing from my town. There with a smokehouse in a back room full of meat from the bodies; the same meat the town had been eating all winter. Also the source of the mystery chopping at night, a pile of axes lay in the corner next to a pile of fresh cut timbers. Many of the men looked panicked and vomited. There was another room to the cabin, barred from our side; noise could be heard behind it. We cautiously opened the door to see that some of the men that had gone missing were behind it. At first it was a happy sight familiar faces we thought to be dead, but as the men shambled into the butchery room we knew right away that something was very wrong. Many were missing large pieces of flesh; the missing flesh did not hinder the advance into the room. One of the men quickly shut and re-barred the door after two had entered. The shambling man had grabbed onto one of the men, that came to this cabin with me, bringing him to the ground, his teeth torn the throat from the prone man. The other assisted with the gruesome sight, together the two lost men began to eat the still warm corpse on the floor, not paying attention to the rest of us in the room. Pounding from the barred door, the rest of the lost men had become frenzied slamming it trying to get in. Someone found a cleaver and killed the two lost men that were eating our comrade, they made no attempt of defense, and they just ate absent-mindedly as the cleaver chopped pieces from their own bodies. We placed large tables in front of the barred door for support, it was successful and would hold, but the slamming would not stop.
*big gulp of ale*
Now we were stranded in that mystery cabin, cannibals pounding on a barred door, and a horrible blizzard outside; we were stranded until the weather let up. We tried to rest and made sure that barricade door would hold against the slamming, but no rest could come. During the night the man that was feasted on woke, and began to attack, biting and slamming us, we were unprepared. Many had taken grievous wounds before he too could be slain. Then the sickness started. The men that were bitten began with fevers, burning up, sweating, stomach pains, it eventually ended in death a days later. But before the sickness could take them they they lived with us in that forsaken cabin. After two days in the unlit dark cabin, one of the men opened the smokehouse and began to eat some jerky in the dark. Slowly others to walked into the smokehouse head hanging low, myself included. Finding places away from each other we ate the smokehouse jerky to the music of pounding cannibals on the door in the dark. Then the sickness had finally taken the bitten ones. There were two alive with me, still waiting for the storm to finish, still no escape. The men that died of fever then woke, the two surviving men and I ran for the door; we would have better chances in a blizzard than in that cabin. We ran into the whiteness, the world was lost under winter waste. The pursuers could not be seen as we struggled in the neck high snow. One man fell behind and was heard screaming as he was consumed. The last surviving man and I pushed forward and made it back to town, he carrying me on his back for much of the trip. We came to the house my mother and I had just relocated to with some other families. We could hardly talk from the cold and took places by the fire to tell the others what was following. All I did was cry as my mother held me, "they are coming to eat us", that is all I remember saying over and over again. Not long after they came, the windows crashed in, there was lots of screaming, men entered the cabin and began to eat everybody. I hid in the empty fruit cellar, there was nothing else I could do. When they finished they left our cabin and walked to the next cabin full of people, their screams could be heard dampened by the blizzard. I gathered a blanket and was going to run, then like I said my mother tried to kill me, she raised, massive amounts of flesh missing from her face and chest. With out stretched arms she came for me, teeth exposed by a tightened snarl. I dodged but she fell and grabbed my ankle, she was pulling me in to eat me. There was a struggle and I wiggled free. I ran into the storm, hearing the screams from other houses in the town now, I made for the hallow. The lights in that new cabin that dammed the town never stopped glowing, horrible unnatural greenish light that was the only thing that could be seen through the falling curtain of snow; eerie green light. In the hallow there was less snow, making it easier to wait the storm out. When the blizzard finally past the world was at peace, white, quiet and perfect. I found a bee hive and ate the frozen honey, carrying the shell with me for future meals for my journey to Kavapesta. I had been there before and it was the only real option, I had to survive the winter.
*finishes ale* if you keep buying I keep talking *sips from a new pint*
When I would get to Kavapesta I would make my way to the temple of Pharasma, not really knowing what else to do and not having a plan. I walked through the night, and come morning I collapsed on the road to Kavapesta. I awoke in the church I was en route to, someone had picked up my dying body and delivered me to the temple. I told my story to the abbot that was healing my wounds and feeding me broth. Later that day all the priests and clergy left for the town I had come from, they returned several days later. The town was abandoned, no survivors, plenty of evidence to support the tale that I told when I woke. The church has heard rumors of the cannibal necromancer and was upset he eluded their attempt to hunt him down. They offered me a place, I studied for the priesthood as this was to be my new life. I ran chores, was very obedient, prayed non-stop; I was going to be cleric hell bent on hunting every undead that I could find. I read every book, rumor, story, poem, and letter; anything that could be learnt about my new enemy.
*sips, smiles*
Then I fell in love, got married, changed my path in life, gave up on my pursuit of undead. What you want the romance too, ok, thought you just wanted the guts and glory stuff.
*clears throat*
I was Seventeen winters old; her name was Candis Cane, her family owned a bakery not far from the temple, had a little rolling pin on the sign out front. I remember the first time meeting her, going there with an order for the temple, not being able to find the words to speak right, messing up the order and buying way too much for the temple. She was beautiful, sweet, a year younger than myself, and love at first sight. It took months of courting her to get her to like me, and much convincing to her father to let her be mine. ‘Love is a ladder from heaven’; my heart soared through the heavens on our wedding day, I will never be that happy again. I had left the church, and began working for her family bakery; taking another mouth to feed into the family business was tough. I did odd jobs, and found ways to make money; I am clever at that. One of my bright ideas was to cut out the middle man and buy our flour straight from the miller verses the supplier that charged too much. It saved us so much money we bought our own horse and cart, opened a second shop, and bought a house of our own. The journey to get the flour was a long and boring one; Candi would come with me on the trip. She was pregnant, maybe 6 months, she insisted on going to keep me company. On the way back our cart broke an axle on the road, it would not drive further with the large sacks of flour on it. It took me all day to repair it well enough to drive, and then darkness came.
*Very big gulp of ale*
Shadows moved in the forest as we made for the city, our lantern was lit to make the path. The horse became spooked and unmanageable, something was hunting us. There was a giggling, childlike, in the darkness; the young women that came out from the woods moved with such grace and poise it was otherworldly. It was hypnotizing, her eyes controlled me, I stood there helpless, unmoving, not thinking, as she moved into the light her pale skin looked like a porcelain doll. Her eyes were blood red and she moved to Candi with un-human speed, the lantern sputted and the flame extinguished, the moon was of no help and we were left in darkness with death. The sound still haunts me in the dark to this day; Candi gasped, there was a wet sucking sound, a thud as she was dropped to the ground, and a giggle as the vampire went back into the woods. Feeling around for my pregnant wife on the dirt road I found her, she was cold and wet from her own blood, tiny sobs of those that were to die came from her. In the dark I found her lips and pulling her close I tasted her bloody kiss. I placed her body on the cart of flour I do not remember the walk home.
*gulp*
I came to a few days later back in an asylum amongst madmen and criminals locked in a caged room. Not sure what had happened I too questioned my own sanity. They had told me my wife had died, but yet she visited me nightly. I would get restrained daily for screaming out the window into the darkness, Candi was there I was yelling to her, 'Am I good enough for you?'. As night time would approach the orderlies would put me in a straight jacket to better manage my midnight outbursts, no one believed me that Candi called on me every night. 'Let me love you to death', she said that in the darkness, those words still haunt me. She had showed me my son, born to her not long after my commitment at the asylum; pale scrawny sickly looking thing she would bring with her to torment me, shrill babe cries in the night. A year pasted and this same routine happened every night without fail. Only when she left me a present did anyone the doctors no longer question my sanity. It was the holy tome of Pharasma nailed shut left in a large bowl of blood on the floor of my room; knowing I could not of done this in my straight jacket or even have access to the holy tome, or finding any wounds to explain the blood on me or insane cell mates they called in a specialist. This is where Professor Lorrimor entered my life. He knew I was not a mad man but a victim that continued to find trouble. He took me as his own patient, helping my mind heal, giving me tricks to improve my will. The nightly haunt ended with him, he warded my room and finally sleep without nightmare had come, I had not slept right during the assault on my mind that Candi seized for an entire year. When I was stable enough he told me the news; Candis has risen from the grave, slave to the women that killed her. Again my lust to extinguish undead burned, revenge for the life that had been taken from me twice, there would be no more excuses or sidetracking. The professor brought me to a colleague, a woman skilled in the art of hunting undead. Nina R. Saitted, the only middle aged women I know with a Morningstar. She taught me much about the foes I seek, the best ways to fight and identify them, and tricks to avoid them. She also trained me to fight, this woman had a heavy swing, and left bruises. ‘The enemy hits harder’ or ‘do you think a wraith cares about honor’, she made her point one way or another. I started to rejoin the church of Pharasma, something I had grown away from after Candi. They took me right back, hearing word of my misfortune with a vampire and current training with Nina.
*finishes ale*
Not much more after that, Nina trained me until she thought I was ready. The church gave me aid and a blessing on my way out the door to track down unlife to extinguish. Searching for my wife to slay her to grant resting peace. And now I am here light headed from the ale.
Carrion Crown Boon:
There may be some silver lining yet to your tragic life. Spending so long in the midst of the undead has honed your senses. You gain a +1 bonus to Perception checks to find undead creatures not invisible or otherwise obscured by magical means, a +1 bonus to Survival when tracking or evading undead creatures, and a +1 bonus to Sense Motive when determining if someone is an undead creature, possessed, or otherwise twisted by dark forces. During your time as an Inquisitor, you also picked up the art of picking locks so that you could find the more secury of your quarry. Disable Device is a class skill for you.
That isn't to say your life is any manner of blessing. Though you've become skilled at hunting the undead, you carry personal scars with you, and sometimes may find a sight that triggers terrible memories. In addition, Candis may no longer haunt you, but the toll she left on your mind hasn't fully healed. You take a penalty to Will checks against enchantment spells and effects.