
GM Birch |

Can you confirm other rules e.g. how many points, traits, gold etc. I always play arcane in real life but never on the boards - so I'm really keen.
I've answered some of the questions myself by checking previous posts out. I'll put up a wizard asap and I can work through the detail later. Geting even more excited now...an elven wizard!

GM Birch |

I have to work out my equipment properly (possibly change a trait to a campaign one), spells and decide on a familiar – but the bones are definitely here as is the basis of my back-story.
Male Elf Wizard Level 4
Background
Corvus is one of the Forlorn – an elf raised apart from his own kind. Unlike most elves, he was prone to travel and exploration from an early age (early for elves that is). His love of languages was enough to brave the nautical journey to Sargava. Like most elves, he has a unique perspective on history, and has a strong interest in all things ancient.
Adding to the draw of the region is the standard wizard’s curiosity to explore and study in far-off lands, and Sargava—being one of only a few gateways to the Mwangi Expanse—is a natural choice for arcane scholars the world over. Corvus is one of many wizards who have frequently sail to Eleder in the hope of discovering long lost secrets in the jungles to the east. Untold civilizations have risen and fallen in the heart of the Mwangi Expanse, leaving behind secrets and magical lore few adventurous spellcasters can resist the draw to discover.
Aside from his vocation as a wizard, Corvus is, like many elves, an enigma. He deals in concepts rather than the mundane and is fastidious with language – to the point of being pedantic with others. This can manifest as sarcasm to non-elves but there is no attempt at humour, purely a desire for correctness. Again, with a love of knowledge, he presumes all others are equally interested and will gladly share facts – regardless if people want to hear them.
Physically he’s tall and wiry and dresses in various shades of grey. He’s as adept with a cross-bow as a spell but has yet to truly find a niche with an adventuring party – due to his previously solitary nature. Fate has decreed he needs to work with an already assembled group and privately he’s worried how he’ll be treated by the others.
Basic Stats
Str 10, Dex 16, Con 13, Int 18, Wis 10, Cha 10
BAB +2, CMB +2, CMD +15
Init +9, Perception +4, Low-light Vision, Keen Senses
Defense
AC 13, Touch 13, Flat-footed 10 (+3 dex)
HP 36 (4d6+4)
SR 0
Fort +2, Ref +4, Will +4
Defensive Abilities - Elven Immunities, Acid Dart
Offense
Spd 30 ft/x4
[u]Melee [/u]
- Quarterstaff +2 (1d6) 20/x2
- Melee Dagger +2 (1d4) 19-20/x2
[u]Ranged[/u]
- Thrown Dagger +5 (1d4) 19-20/x2
- Heavy Crossbow +5 (1d10) 19-20/x2
Special Attacks
Summoner's Charm
Feats
Improved Initiative, Scribe Scroll, Toughness
Skills
Appraise +11, Fly +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (nature) +9, Knowledge (religion) +9, Knowledge (planes) +9, Linguistics +11, Perception +4, Spellcraft +12 [Identify properties of magic items +14]
Special Qualities
Elven Magic, Arcane Bond, Arcane School, Scribe Scroll, Spellbook, Wizard Bonus Languages, Wizard Cantrips, Wizard Spells
Traits
Classically Schooled (Magic), Reactionary (Combat)
Languages
Abyssal, Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Terran