A drunk choker isnt exactly a climactic boss fight, but you've completed exploring the colony, so it's level up time! :)
Average rounding up for hit points.
Skill Points (9): One skill point to each of the following (new modifier in brackets)
• Acrobatics (+9)
• Disable Device (+8)
• Intimidate (+4)
• Knowledge (Dungeoneering) (+5)
• Sense Motive (+5)
• Sleight of Hand (+7)
• Stealth (+8)
• Swimming (+15)
• Use Magic Device (+4)
Hit Points: +8 ... +5 for rogue, +1 for FCB and +2 for CON
Rogue Stuff:
• Evasion (the good old life saver, that one!)
Swinging Reposition:
Pirate Archetype ability that replaces second level rogue talent "Swinging Reposition (Ex): At 2nd level, a pirate incorporates a ship's masts,
rigging, ropes, sails, and other such structures into his combat style. Provided
he is wearing light armor or no armor, when fighting in an environment where such
structures exist, the rogue incorporates them into his movement, and does not have
to move in a straight line when making either a charge attack or a bull rush combat
maneuver. Once he completes his attack or maneuver, he can reposition himself.
Immediately after making the charge or bull rush, he can move 5 feet as a free
action, even if the charge ends his turn. This movement does not provoke attacks of
opportunity. This ability replaces the 2nd-level rogue talent."
Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6
Kela is now leveled. A whopping +10 HP (+5 base, +4 Con, +1 toughness). +1 Fort and Reflex, +1 BAB, +2 shield bonus to AC due to her elemental defense, and Slick as her utility talent (1 round grease SLA)
Was gonna go the kinetic healer route, but I figure Slick will give her one other thing she can do in combat besides blast. Hopefully we don't die!
So my IRL game finally finished the Emerald Spire and started making characters for Ruins of Azlant, and one of my players gets the following rolls- 9, 7, 3, 11, 7, 11.
... so that was fun.
Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|
I usually make my players reroll if they don't have a positive score when adding the modifier together. Not sure what he could play with those rolls aside from a monster snack.
I've updated the Party Treasure sheet at the top with all your shiny, shiny magic loot.
I've also added a map of the Island to the top and moved the colony map to the Campaign info tab.
At this point, the adventure becomes a bit of a sandbox-type thing, Given the slow pace of PBPs, we may want to skip over some of the smaller parts that aren't important to the plot and don't contribute rewards.
What do you guys think?
Trying to think on feat, either Power Attack or Aquatic Combatant or
Eagle’s Resolve wrote:
You are resolute in your opposition to slavery and oppression, and the very thought of mental control disgusts you.
Prerequisite: Iron Will.
Benefit: You receive a +1 bonus on saving throws against mind affecting effects. When you succeed at such a saving throw, you gain a +2 morale bonus on all attack rolls, damage rolls, and saving throws against the source of that effect for a number of rounds equal to the spell’s level, or if the effect is not a spell, for a number of rounds equal to one-third the Hit Dice of the creature that created the effect.
Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|
Reading up on crafting skill rules for masterwork weapon. To make one now, I would need to take the skill focus feat and 7 to 8 weeks of down time to make one masterwork weapon.
Reading up on crafting skill rules for masterwork weapon. To make one now, I would need to take the skill focus feat and 7 to 8 weeks of down time to make one masterwork weapon.
I'm hoping that I didn't read that right...
Costs 3000 sp, with a DC of 20, you'd need a total of 150 in check results... huh. :/ I didn't see skill focus being necessary, though.