Captain Collateral Damage's Ruins of Azlant (Inactive)

Game Master Captain collateral damage

Island Map
Party Treasure


51 to 100 of 159 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6

Did you take the +1 chain, Lorelei? Just wanted to make sure someone is making use of it!


Male Undine Rogue (inactive)

Sorry for the delay, Everyone.
Just getting used to getting back into doing studying and homework, etcetera.


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

If there was no objection by anyone who also wanted it, then yes, Lorelei would be wearing it.


Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6

I'm here! Sorry, you said post unless you posted last round so I didn't think I was still up.


Male Undine Rogue (inactive)

HI!

Sorry if I've kept anyone waiting.

Been studying Ancient Greek and Latin and Shit.
Well ... I wasn't studying that third item, actually :o
But my brain did turn to mush!

I'll just check all the action I missed, and post.


Male Human

A drunk choker isnt exactly a climactic boss fight, but you've completed exploring the colony, so it's level up time! :)
Average rounding up for hit points.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Yay!

So for a d10 5+1 or just 5?


Male Human

5+1.


Male Undine Rogue (inactive)

Cool!

Got the paperwork done in short order via HL:

Skill Points (9):
One skill point to each of the following (new modifier in brackets)
• Acrobatics (+9)
• Disable Device (+8)
• Intimidate (+4)
• Knowledge (Dungeoneering) (+5)
• Sense Motive (+5)
• Sleight of Hand (+7)
• Stealth (+8)
• Swimming (+15)
• Use Magic Device (+4)

Hit Points: +8 ... +5 for rogue, +1 for FCB and +2 for CON

Rogue Stuff:
• Evasion (the good old life saver, that one!)

Swinging Reposition:

Pirate Archetype ability that replaces second level rogue talent
"Swinging Reposition (Ex): At 2nd level, a pirate incorporates a ship's masts,
rigging, ropes, sails, and other such structures into his combat style. Provided
he is wearing light armor or no armor, when fighting in an environment where such
structures exist, the rogue incorporates them into his movement, and does not have
to move in a straight line when making either a charge attack or a bull rush combat
maneuver. Once he completes his attack or maneuver, he can reposition himself.
Immediately after making the charge or bull rush, he can move 5 feet as a free
action, even if the charge ends his turn. This movement does not provoke attacks of
opportunity. This ability replaces the 2nd-level rogue talent."

Swinging Reposition Link


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Level 2
HP +6+3+1=10

+1 BAB

+1 Fortitude
+1 Reflex

+1 Climb
+1 Knowledge (Dungeoneering)
+1 Knowledge (Arcana)
+1 Profession (Sailor)
+1 Perception
+1 Stealth
+1 Swim

Alien Prescience (Sp):
At 2nd level, as a standard action a pureblade can detect aberrations. This works like detect undead, except it detects aberrations instead of undead.

This ability replaces the slayer talent received at 2nd level.

Woohoo!


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Level 2

+5 HP
+1 BAB
+1 to Will and Fort Saves
+1 know religion
+1 know planes
+1 spellcraft
+1 diplomacy

additional orison and 1st level spells prepared for the day


Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6

Leveled up yesterday and none of it saved....grrr. I should have it done by tomorrow!


Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6

Kela is now leveled. A whopping +10 HP (+5 base, +4 Con, +1 toughness). +1 Fort and Reflex, +1 BAB, +2 shield bonus to AC due to her elemental defense, and Slick as her utility talent (1 round grease SLA)

Was gonna go the kinetic healer route, but I figure Slick will give her one other thing she can do in combat besides blast. Hopefully we don't die!


Male Human

Toughness doesn't start giving hit points beyond 3 until you've got HD beyond 3, sorry. :(


Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6

Huh, I knew that but didn't think about it at all. Edited!


Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|

Level 2

+7 HP
+1 BAB
+1 to Will and Fort Saves

+1 Know Arcane
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+1 Swim

+1 Craft Weapon

+1 Level 0 Known Knacks: Stabilize
+1 Level 1 Known Spell: Hydraulic Push
+1 Level 1 Spell per day


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Level 2

+6 HP
+1 BAB
+1 to Will and Fort Saves

+1 Perception
+1 Stealth

+2 Natural Armor/Deflection bonus

+1 Strength & Charisma


Female Human (Varisian) Wizard 4

Level 2

+5 HP
+1 BAB
+1 Will
+1 Cantrip/day, +1 lvl 1 spell/day
+2 spells known - to be decided.
+7 skill points - +1 rank to all existing ranked skills


Male Human

So my IRL game finally finished the Emerald Spire and started making characters for Ruins of Azlant, and one of my players gets the following rolls- 9, 7, 3, 11, 7, 11.
... so that was fun.


Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|

I usually make my players reroll if they don't have a positive score when adding the modifier together. Not sure what he could play with those rolls aside from a monster snack.


Female Human (Varisian) Wizard 4

You realise I'm now dreadfully tempted to put together a 'monster snack' character concept.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Ghorans do have the "Tasty" racial ability.


Male Undine Rogue (inactive)

Well, he would've won the award, if there was one, for ability 'cellar-dweller' rolls.


Male Human

I've updated the Party Treasure sheet at the top with all your shiny, shiny magic loot.
I've also added a map of the Island to the top and moved the colony map to the Campaign info tab.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Thankies!


Male Undine Rogue (inactive)

χαίρετε ὧ φιλοι!
salvete amicī!

Sorry for the delay, everyone!
I was studying for final exams!

Just checking in and getting back on track sort of thing.


Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6

Sorry for going AWOL. Work gets really busy for the holidays. Back now and ready for killing some fishies!


Male Undine Rogue (inactive)

"work" is a four letter word!

Literally and figuratively... :D


Male Undine Rogue (inactive)

Happy New Year, Everyone.

Here's to many more adventurous japes, larks and frolics for 2018!


Male Human

At this point, the adventure becomes a bit of a sandbox-type thing, Given the slow pace of PBPs, we may want to skip over some of the smaller parts that aren't important to the plot and don't contribute rewards.
What do you guys think?


Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6

I agree. Especially when you play without XP, I say skip the bits that slow us down and keep moving. Slow times are the death of PbP.


Male Undine Rogue (inactive)

Sounds good to me


Male Human

Alright, skipping over those parts then.


Female Human (Varisian) Wizard 4

Happy to skip over those parts.

Spells selected for level-up: Alarm, Shocking grasp


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Also, how much poison damage do I heal over night? Just 1 from each ability score or more?


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Ebby has armor, it’s just... we’re swimming XD


Male Human

I've updated the treasure list, and crossed off the things that people are using.
Also, you're level 3 now. :)


Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|

Cool, I'll work on my level up.


Male Undine Rogue (inactive)

Coolness...

Changes for Levelling (to Level 3):

Another level as rogue, of course...

Rogue Finesse Training: Short Sword.

Feat: Elemental Strike (racial feat)

Skills:
• Appraise +1
• Bluff +1
• Climb +1
• Disable Device +1
• Disguise +1
• Linguistics +1 (new language: Azlanti)
• Stealth +1
• Swim +1
• Use Magic Device +1


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Level 3

+1 Slayer

HP +6+3+1=10

+1 BAB

+1 Will

+1 Climb
+1 Knowledge (Dungeoneering)
+1 Knowledge (Arcana)
+1 Profession (Sailor)
+1 Perception
+1 Stealth
+1 Swim

SNEAK ATTACK!

Trying to think on feat, either Power Attack or Aquatic Combatant or

Eagle’s Resolve wrote:

You are resolute in your opposition to slavery and oppression, and the very thought of mental control disgusts you.

Prerequisite: Iron Will.
Benefit: You receive a +1 bonus on saving throws against mind affecting effects. When you succeed at such a saving throw, you gain a +2 morale bonus on all attack rolls, damage rolls, and saving throws against the source of that effect for a number of rounds equal to the spell’s level, or if the effect is not a spell, for a number of rounds equal to one-third the Hit Dice of the creature that created the effect.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Hey Lore, we're the only ones that can wear the Chainmail, so did you want it or are you good with the Chain Shirt?


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

I'm good with the shirt for now.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Okies!


Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|

Reading up on crafting skill rules for masterwork weapon. To make one now, I would need to take the skill focus feat and 7 to 8 weeks of down time to make one masterwork weapon.

I'm hoping that I didn't read that right...


Male Undine Rogue (inactive)

If nobody objects, I could use the amulet of natural armour (+1).
Since wearing decent armour isn't a rogue sort of thing...


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Sure.


Male Undine Rogue (inactive)

Nobody else has any objections?


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

None here.


Male Human
Valdern DeepIron wrote:

Reading up on crafting skill rules for masterwork weapon. To make one now, I would need to take the skill focus feat and 7 to 8 weeks of down time to make one masterwork weapon.

I'm hoping that I didn't read that right...

Costs 3000 sp, with a DC of 20, you'd need a total of 150 in check results... huh. :/ I didn't see skill focus being necessary, though.


Male Undine Rogue (inactive)

Cool; I'll put that amulet with my gear.
It's the only magic item that would be much interest to Bhookaaj out of that little pile of loot.

51 to 100 of 159 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Captain Collateral Damage's Ruins of Azlant Discussion All Messageboards

Want to post a reply? Sign in.