Breath of Fire with GM Deadly Secret - Homebrew - Table 1 (Inactive)

Game Master Deadly secret


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Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Hadwyn looks down for a moment, as if composing himself, then looks back up at the blue-skinned lady. "Yes. I do. And..." He pauses for a moment as if choosing his words, then looks at the blind man. "And I believe I may be a white dragon." he says, blushing as he realizes how ridiculous it sounds.


Another short earthquake occurs.

"Oh, if you're here.... who is guarding the key?" He asks.

Hadwyn:
You know the dark dragons have the key and are using it. You can inform the party the key has a magical power to that creates earthquakes. You also know that a large number of dark dragons have left the city and that two siblings are in control.


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

"The dark dragons have the key... that is the cause of the earthquakes. They killed most, if not all, of my brethren in obtaining it..." He pales, his expression pained, but after a moment, he continues. "Many of them have left the city already. The leaders... they were siblings, I believe. That is all I know."


The man moves over to some incense on a table and lights it. He then seems to fall into a trance and when he comes to again he looks over at all of you. "You must go now, I saw that you will get good results if you take the sewers to the shrine. I'm afraid that this may not be the case if you wait to long. You can trust each other as your task is the same, to prevent the domination of the dark dragon race. Together you should be able to recover the earth key." The man then moves over to a table and picks up an ornate wand. "Take this, you will need it. It has the power to heal your wounds.

You have acquired a Wand of Cure Light Wounds 38 charges.


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Hadwyn turns to face the others. "If we are to travel together, then introductions are in order. I am Hadwyn, an acolyte of the Sect of the Seven. I have been trained to wield my staff and cast my magics at the same time. I understand theory and applications of magic, I've some knowledge of the various planes of existence, and I know a bit about speaking and deciphering languages. However I can aid you, I will."


Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |

"The sewers? Really? Ugh." Elise crinkles her nose at the thought.

"Well, I guess we can do it, for the greater good. And thank you for the gift! Also, welcome, Hadwyn. Sorry for not trusting you before--these are dangerous times. But if you're a Light Dragon, then you've found the right allies. Let's find the sewers, and make our approach."


Male Human Arcanist(Occultist) 2 HP 16/16 | AC 12 tch 12 FF 10 | CMD 13/FF 11 | F 3 R 3 W 5

"Sounds like a plan," Lucas agreed.


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Hadwyn smiles at Elise. "It is of no concern. Let us be on our way. The sooner we put a stop to this, the better." He turns to the seer. "Thank you, sir, for pointing me in what feels like the right direction. Please, stay safe."


Male Wyveran Cleric 2 - HP 17/17 | AC18 tch11 FF17 | CMD15/FF14 | F4 R1 W5
Active Effects:
None.

Tazo listens carefully to the conversation between there old man and Hadwyn, "If the dark dragons have the key, then we should move quickly."

Tazo turns back to the old man, "Thank you again for your hospitality. I hope we meet again under better circumstances."

Tazo will take the wand unless someone else can use it.


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Hadwyn can use it through UMD as a backup, if needed, but it should live with you, yeah.

Hadwyn looks down for a moment. "Most of my order are gone now. I don't have anything left apart from what I carry. So I am ready to go whenever you are."


If you plan to sneak to the sewers go ahead and roll stealth. Let me know if you have any other plans or options you'd like to present.


Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |

Elise starts sneaking through the sewers, wary of what creatures might live in these depths.

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11


Male Wyveran Cleric 2 - HP 17/17 | AC18 tch11 FF17 | CMD15/FF14 | F4 R1 W5
Active Effects:
None.

Tazo tries to be as quiet as possible, but . . .

Stealth: 1d20 - 5 ⇒ (2) - 5 = -3


Male Human Arcanist(Occultist) 2 HP 16/16 | AC 12 tch 12 FF 10 | CMD 13/FF 11 | F 3 R 3 W 5

Stealth: 1d20 + 2 ⇒ (5) + 2 = 7


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Hadwyn has no particular skill at sneaking, but tries his best to be quiet.

Stealth: 1d20 + 1 ⇒ (7) + 1 = 8


Your party starts to sneak around the town. Unfortunately, you were spotted just before you reached a sewer entrance. A single human guard dressed in gear that could only suggest he's with the dark dragons asks for you to "Halt! Who goes there?"

I added a slide to show you kinda what Nanai looks like but we aren't exactly playing by this map, but I thought it might give you a feel for the situation.


Male Human Arcanist(Occultist) 2 HP 16/16 | AC 12 tch 12 FF 10 | CMD 13/FF 11 | F 3 R 3 W 5
GM Deadly Secret wrote:
Your party starts to sneak around the town. Unfortunately, you were spotted just before you reached a sewer entrance. A single human guard dressed in gear that could only suggest he's with the dark dragons

What kind of gear is that, out of curiosity?


Chainmail, light steel shield, longbow on back and a shortsword in hand. All is in a dark purple/black color.


Male Human Arcanist(Occultist) 2 HP 16/16 | AC 12 tch 12 FF 10 | CMD 13/FF 11 | F 3 R 3 W 5

Lucas looked questioningly to the others, to see if they just wanted to kill this guy or not.


Male Wyveran Cleric 2 - HP 17/17 | AC18 tch11 FF17 | CMD15/FF14 | F4 R1 W5
Active Effects:
None.

Tazo looks over toward the voice, "You 'Halt!' Who goes there?"

This isn't going to go well.


Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |

Elise looks back at Lucas and nods in agreement with his apparent assessment.

"Come on, let's see who this stranger wandering at night is!" she says, playing along with Tazo's game.


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

"Indeed! Stand fast identify yourself, immediately." Hadwyn says, in his haughtiest tone.


The guard looks you all over as he starts to get closer. "Curfew says that everyone must be in their house during these hours. Don't make me show you the punishment." He doesn't seem to be buying your bluff or caring for what you said.


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

"Show us... show me the punishment? You will do precisely two things: turn around and go back to your business, and pray that I choose to forget this. Push me further, and... well, I hope your affairs are in order."

Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18


You seem to demoralize the man.

The man pulls out the longbow and fires an arrow at Hadwyn AC 16
1d20 + 3 ⇒ (15) + 3 = 18 20/x3
Concealment lowlight 20% low always misses: 1d100 ⇒ 36
Hits
1d8 ⇒ 2 piercing damage

Everyone is up!

You are in low light so it's 20% concealment to hit any target.


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Hadwyn hisses at the sting from the arrow. He steps forward and drops his weight, bending his knees and swinging low to high with his staff, but the pain flares as he moves and he swings wide.

Staff: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Arcanist(Occultist) 2 HP 16/16 | AC 12 tch 12 FF 10 | CMD 13/FF 11 | F 3 R 3 W 5

Figuring that stealth was basically dead at this point, and that if they were going to fight they may as well be able to see, Lucas draws his dagger and casts Light on it to illuminate the area.

We using a combat map this time, or nah?


Nah, just one guy. But if you cant handle him, we might have to. :)


Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |

"Idiot." Elise conjures a shard of ice and fires it at the guard.

Cold Blast vs Touch AC: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12; Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Elise has darkvision so no concealment.


Elise hits and knows the man out cold. He falls unconscious.

Out of combat!

Guards Gear:
You check his body and you find chainmail, a light steel shield, a longbow with a quiver of 19 arrows, a shortsword and 14 gp.

Your party makes your way down to one of the sewer entrances.

Go ahead and roll perceptions when you're ready and let me know if you're doing anything before you arrive or when you arrive.


Male Human Arcanist(Occultist) 2 HP 16/16 | AC 12 tch 12 FF 10 | CMD 13/FF 11 | F 3 R 3 W 5

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Lucas will keep his light spell up so that people can see.


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Hadwyn follows the others, staff up and ready.


Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |

Elise takes the valuables and follows along silently.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Male Wyveran Cleric 2 - HP 17/17 | AC18 tch11 FF17 | CMD15/FF14 | F4 R1 W5
Active Effects:
None.

Tazo climbs the ladder of the sewer and draws his mace and shield.

Tazo can lead the way if you'd like, unless someone else wants to.

Perception: 1d20 + 2 ⇒ (13) + 2 = 15


GM Screen:
1d20 ⇒ 1

Your party makes your way down the sewers. For the most part these are well kept and easy to travel. You take a few turns as Hadwyn leads the way, confident he knows where to go.

Perception
Korg Raknian 1d20 + 4 ⇒ (2) + 4 = 6

Hadwyn, Elise & Tazo get to act in a surprise round as you hear the sounds of hundreds of rats around the corner.

Initiative
Korg Raknian 1d20 + 2 ⇒ (13) + 2 = 15
Tazo Stalgrero 1d20 + 1 ⇒ (8) + 1 = 9
Lucas Aspar 1d20 + 4 ⇒ (10) + 4 = 14
Elise Emeria 1d20 + 3 ⇒ (19) + 3 = 22
Hadwyn Marlenn 1d20 + 2 ⇒ (15) + 2 = 17
Rats 1d20 + 6 ⇒ (19) + 6 = 25

═══════════════

Up first, Hadwyn, Elise & Tazo! 1 move action or 1 standard action only

Combat Tracker:

Slides
Round 0
Bold may act
═══════════════
25.06 - Rats
22.03 - Elise Emeria
17.02 - Hadwyn Marlenn

15.02 - Korg Raknian
14.04 - Lucas Aspar
09.01 - Tazo Stalgrero

-------- Round End --------


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Hadwyn calls out "Hold back a moment!" and begins to cast a spell. As he finishes chanting, a fan-shaped spray of colored light springs from his fingers, into the swarm of rats.

Color Spray, Will vs. DC 14 to negate. 15 feet in front of them, in a cone-shaped burst.

Effects:
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.


Slide 1

From where you're standing you won't hit them. What would you like to do after you take a look at the slide. Sorry forgot to mention it's in play.


Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |

Elise immediately conjures slippery ice between the party and the rats, hoping to slow them down.

Using Slick ability--effectively a DC15 Grease spell at the target location. Lasts 1 round -- Elise can decide next round whether to spend burn so that it lasts 1 minute instead.


Male Wyveran Cleric 2 - HP 17/17 | AC18 tch11 FF17 | CMD15/FF14 | F4 R1 W5
Active Effects:
None.

Tazo will pull out an alchemist's fire.


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Ah, sorry, I should have checked. In that case, Hadwyn will hold for now.


GM Screen:
1d20 ⇒ 16

Elise casts slick.

Tazo pulls out an alchemist's fire.

Hadwyn will delay.

Round 1

The rats double move through the slick. Maybe one or two skid out but the majority of them hold fast and male the turn.

═══════════════

Up next, everyone!

Combat Tracker:

Slides
Round 1
Bold may act
═══════════════
25.06 - Rats
22.03 - Elise Emeria
17.02 - Hadwyn Marlenn
15.02 - Korg Raknian
14.04 - Lucas Aspar
09.01 - Tazo Stalgrero

-------- Round End --------


Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

Hadwyn calls out "Hold back a moment!" and begins to cast a spell. As he finishes chanting, a fan-shaped spray of colored light springs from his fingers, into the swarm of rats.

Color Spray, Will vs. DC 14 to negate. 15 feet in front of them, in a cone-shaped burst.

Effects:
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.


Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |

I would like to see what happens with Hadwyn's spell before acting. If it doesn't work, I'd recommend everyone do a fighting retreat.


Male Human Arcanist(Occultist) 2 HP 16/16 | AC 12 tch 12 FF 10 | CMD 13/FF 11 | F 3 R 3 W 5

I'll wait for the results of his spell as well


GM Screen:
1d20 ⇒ 8

Hadwyn casts a blast of colors at the rats and the fail their saves. They are blinded & stunned for 1d4 ⇒ 3 rounds, then stunned for 1 round.


Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |

The slick of ice behind the rats disappears. Elise fires some more ice at the rats!

Cold Blast: 1d20 + 4 - 4 - 4 ⇒ (1) + 4 - 4 - 4 = -3

Or rather, she fires it straight into the ceiling as she tries to avoid harming her allies.

I think you guys can just walk through the stunned rats to surround and kill them.


Is that what everyone wants to do while they are stunned for 4 rounds? Let me know.

Elise misses.


Male Wyveran Cleric 2 - HP 17/17 | AC18 tch11 FF17 | CMD15/FF14 | F4 R1 W5
Active Effects:
None.

Tazo will move through to the other side and throw an alchemist's fire at the corner closest to him.

If the swarm is large enough for weapon damage, Tazo will just move, draw his mace, and hit the swarm for 3 rounds.


Would Tazo like to roll an attack and damage for it?


Male Wyveran Cleric 2 - HP 17/17 | AC18 tch11 FF17 | CMD15/FF14 | F4 R1 W5
Active Effects:
None.

Here are my rolls for 3 rounds of a stunned swarm.

Heavy Mace Round 1: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Heavy Mace Round 2: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Heavy Mace Round 3: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

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